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ARUL ANANDAR COLLEGE (AUTONOMOUS), KARUMATHUR – 625 514

DEPARTMENT OF INFORMATION TECHNOLOGY & MANAGEMENT


Class : II B.A/B.Com/B.B.A/P.Edu Part : IV NME -2
Semester : IV Hours : 45
Code : 15UITN24 Credit : 02
ANIMATION
(For other Science Students)
Objective:
Defining Animation, 3D Concepts & Understanding the concept of animation with the help
of Flash 8.
UNIT – I (09 hours)
Introduction to Animation: Introduction to Animation - Animation Basics & Laws - Types of
Animation - The History of 3D Animation - Defining 3D Animation - Exploring the 3D Animation
Industry.
UNIT – II (09 hours)
Getting to Know the Production Pipeline of 3D: Components - Understanding the Production
Pipeline’s: Preproduction - Production – Postproduction.
UNIT – III (09 hours)
Introducing Flash 8: What is Flash? – Flash Window – Various Menus – Various tools of Flash 8.
Working with Objects: Drawing Objects, Editing Objects – Selecting Objects – Moving Object –
Resizing Objects – Rotating Objects – Grouping Objects.
UNIT – IV (09 hours)
Adding Animation and Sound to the Objects: Speed and Dimensions – Adding Frames – Creating
Animation Frame by Frame – Selecting Frames – Using Sound – Adding Sound Layers – Assigning
Sound to the Layer.
UNIT – V (09 hours)
Working with Graphics and Layers: Including Graphics – Importing Objects – Use of Layers –
Working with Layers in the Timeline – Hide a Layer – Lock a Layer – Playing flash movie in Flash.
Text Book:
1. Andy Beane, 3D Animation Essentials, John Wiley & Sons, Inc.
2. Dinesh Maidasani, 2006, “Flash 8”, Firewall Media – An Imprint of Laxmi Publication Pvt.Ltd, New
Delhi.
Reference Book:
1. A.K. Lodha, 2006, “Guide to Flash 8”, Law Point, First Edition
2. Reinhardt Down. “Macromedia Flash 8 Bible”, Wiley India (P) Ltd., 2008.
ARUL ANANDAR COLLEGE (AUTONOMOUS), KARUMATHUR – 625 514
DEPARTMENT OF INFORMATION TECHNOLOGY & MANAGEMENT
Class : II B.A/B.Com/B.B.A/P.Edu Part : IV NME -1
Semester : III Hours : 45
Code : 18UITN13 Credit : 02
MULTIMEDIA
(For Arts Students)
Objective:
To enable the students to create graphics for the web using HTML, Creating animated GIF. Clickable
Image Maps and Efficient Web Graphics.
UNIT – I (09 hours)
Introduction to HTML: Introduction to HTML coding – Basic Web graphics – Web Page Design and
Site building – Adding Multimedia to the Web.
UNIT – II (09 hours)
Introduction – Image Basics – File Formats – GIF, JPEG, PNG, PSG – Color Palette Layers. Creating
new Images Brushes – Grids and guides – Scaling and Positioning Images – Moving and Merging
Layers – Tool Palette – Screen Capturing – Grey styling – Animation.
UNIT – III (09 hours)
Scanning Images – Adding text to the images – Designing icons – Creating background images –
Color Models – Color Depths – Color Calibration – Creating Gradients Oil Paint effect.
UNIT – IV (09 hours)
Creating clippings – cropping images – Animation with sound effects – Adding audio or video –
Windows Media Player – Active X Control – Agent Control – Embedding VRML in web page – Real
Player Active X Control.
UNIT – V (09 hours)
Application : Introduction to flash – Working with layers – Working with movies – Drawing Tools –
Color Selection – Symbols – Flash Buttons – Flash Menu Smart Clip – Interactivity with action script
– Frame actions and the time line – Exporting animation – Application in Flash.
Text Book:
1. James L. Mohles, “Flash 5.0 Graphics, Animation and Interaction”, Macromedia, 2000.
2. Richard Schrand, “Photoshop 6 Visual Jumpstrart”, 2000, Adobe Press.
3. Steven E. Calliban, “Learn HTML”, II Edition, PHI.

Reference Book:
1. Deitel, “Internet and World Wide Web – How to Program, “Prentice Hall, 2003.
2. Meenakshi, “Web Graphics”, SCITECH Publication, 2007.
3. Robert Reinhardt, Jon Warren Lentz, “Flash 5 Bible”, Hungry Minds Inc., 2001.

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