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TEACHING WITH MONOPOLY
Design by Nikole Woodruff & Nona Batiste
TAMUC ETEC 526
Purpose:
The purpose of teaching by using an age-old game of Monopoly is it will help develop
mathematical skills by allowing students to role-play as key components of the financial
system. There are five lessons in finance and investing that Monopoly teaches:
1. The value of always keeping cash on hand
2. Patience
3. Focusing on cash flow
4. Learning that the most expensive asset is not always the best
5. Not to put all your eggs (funds) in one basket
The skills learned to be good at the game teaches real-world finance skills that can help
students meet district-wide math skills. According to Texas TEKS (Texas Essential
Knowledge & Skills) for mathematics the following are key (111.A, (b)-(6 A-G) which
states: “the student uses mathematical processes to acquire and demonstrate
mathematical understanding.” Monopoly helps to develop each listed expectation as it
relates to mathematical process standards. Each developed module in the game
addresses a different skill level. According to an article by Paul Ernest (1986), a
professor at the University of Exeter, children playing a mathematical game quickly
learn key concepts and skills of mathematics on their own and they learn how to work
cooperatively in a very actively involved learning process. In another research current
by O’Halloran (2018), Scholastic Magazine (2018) and Bendixen-Noe (2018) the value
of this form of learning mathematics is highly documented.
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Description of the Learner:
The skills and rules of play can be easily taught through a pre-game lesson along with a
detailed Teacher’s Guide. Even if the game is new to some, oftentimes students have
played the game with family and friends and may be very familiar with how it is played.
The Teaching with Monopoly rules will be available for the teacher along with
background history and key terminology associated with the playing of the game.
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All of these are measurable skills and can be easily evaluated by student performance.
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Scope & Sequence:
Game #1
Mathematics - Grade 6
Game of Monopoly to Increase Math Skills
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Game #2- Moneybags, Timeline TEKS
Railroad/Utility Magnate
Establish Math Routines During the game, the Number and Operations
and Understand Place student will become the student applies mathematical process
Value to the Hundred familiar with number order standards to represent addition, subtraction,
thousandths and place value. multiplication, and division while solving problems
and justifying solutions.
6.3A Recognize that dividing by a rational number
and multiplying by its reciprocal result in equivalent
values
6.3B Determine with and without computation,
whether a quantity is increased or decreased when
multiplied bya fraction, including values greater
than or less than one.
6.3C Represent integer operations with concrete
models and connect the actions with the models to
standardized algorithms
6.3D Add, subtract, multiply, and divide integers
fluently
6.3E Multiply and divide positive rational numbers
fluently.
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Game #3- Property Timeline TEKS
Management
Establish Math Routines During the game, the Number and Operations
and Understand Place student will become the student applies mathematical process standards
Value to the Hundred familiar with number order to represent addition, subtraction, multiplication, and
thousandths and place value. division while solving problems and justifying
solutions.
6.3A Recognize that dividing by a rational number
and multiplying by its reciprocal result in equivalent
values
6.3B Determine with and without computation,
whether a quantity is increased or decreased when
multiplied bya fraction, including values greater than
or less than one.
6.3C Represent integer operations with concrete
models and connect the actions with the models to
standardized algorithms
6.3D Add, subtract, multiply, and divide integers
fluently
6.3E Multiply and divide positive rational numbers
fluently.
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Game #4- Income Timeline TEKS/SES
Inequality & Debt
Establish Math Routines During the game, the Number and Operations
and Understand Place student will become the student applies mathematical process
Value to the Hundred familiar with number order standards to represent addition, subtraction,
thousandths and place value. multiplication, and division while solving problems
and justifying solutions.
6.3A Recognize that dividing by a rational number
and multiplying by its reciprocal result in equivalent
values
6.3B Determine with and without computation,
whether a quantity is increased or decreased when
multiplied bya fraction, including values greater than
or less than one.
6.3C Represent integer operations with concrete
models and connect the actions with the models to
standardized algorithms
6.3D Add, subtract, multiply, and divide integers
fluently
6.3E Multiply and divide positive rational numbers
fluently.
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Instructional Strategies and Methods:
Board games offer a variety of opportunities for the learner to enrich their mind, to think,
react, adapt, master, and compete in a safe, non-threatening learning environment.
Relaxed enough that fun at play can exist with maximum opportunities to learn, build up
social skills, and self-esteem. It cultivates an environment of learning while having fun.
The learning process used in this game aligns with elements of Vygotsky’s MKO (More
Knowledgeable Other), the teacher and ZPD (Zone of Proximal Development), the
learner (1978).
As the student moves through each game model, they have opportunities to increase
their levels of sophistication related to finance, investing, game strategy, diplomacy,
probability, and social interactions with their teammates. All of these skills help to
develop specific abilities in mathematics as it relates to real-life financial situations.
The use of this game format works well in this situation because of student familiarity
with board games and the ease of instruction on how to maneuver while playing.
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Game Timeline:
Each form of the game is given 3-4 days for instruction, playtime, and follow-up review.
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Resources & Materials:
5-10 Monopoly games
Teacher Guide PowerPoint
History of the Game/Terminology PowerPoint
Student Handout PowerPoint
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Project Plan
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Implementation Plan:
Teacher Guide:
A guide PowerPoint to help teacher in planning and explanation of the four formats.
Setup:
Game #2-Moneybags, Railroad? Utility Magnate, Land Rich/Money Poor, and the
regular player
Setup:
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Student Guide Packet
A guide packet for each student with information on how to play each game and the main
objective of the game.
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Approvals:
Name Date
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References
Bendixen-Noe, M. (2018, September 18). Bringing play back to the classroom: How
teachers implement board and card games based on academic learning standards.
Retrieved from NEA (National Education Association):
https://www.nea.org/assets/docs/play%20into%20classroom.pdf
Catapano, J. (2018, September 20). Teaching strategies: What students might learn
from playing board games. Retrieved from TeachHub.com:
http://www.teachhub.com/teaching-strategies-what-students-might-learn-playing-
board-games
Ernest, P. (1986). Games: A rationale for their use in the teaching of mathematics in
school. The Mathematical Association, 2-5.
O'Halloran, R., & Deale, C. (2018, September 18). Designing a game based on
Monopoly as a learning tool for lodging development. Retrieved from Semantic
Scholar:
https://pdfs.semanticscholar.org/b3df/234ffaceed0572a295a99771f41d88869886.pdf
Scholastic Parents Staff. (2018). The benefits of board games. Scholastic Parents.
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