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Attacker (you are… / you are using…) Your attack roll mod:
Aided by another character +2
Aim Ignore target’s cover bonus to Reflex
Attacking a climbing opponent +2
Attacking a helpless opponent +5 bonus for melee attacks only
Attacking a prone opponent with a melee weapon +5
Attacking a prone opponent with a ranged weapon –5
Attacking an opponent that has concealment –2
Attacking an opponent that has total concealment –5 to attack a square you think he occupies
Autofire –5
Being suppressed by an opponent –2
Braced autofire or Burst Fire –2
Burst Fire feat –5; –10 if you don’t have STR 13 or higher
Charge (–2 Ref) +2 competence bonus
Disarm –10 (–15 to disarm a weapon held in more than 1 hand)
Double Attack feat or Triple Attack feat –5 or –10 to all attacks until beginning of your next turn
Dual Wielding (attacking with 2 weapons or both ends of a –10 to all attacks until beginning of your next turn (certain
double weapon) feats & talents reduce this penalty)
Fight Defensively (uses up a standard action, so you cannot –5 to all attacks until beginning of your next turn
attack this round)
Flanking (melee only) +2 flanking bonus
Grab –5 unarmed attack
Grapple Same as unarmed attack
In a high- or low-gravity environment –2 (unless you are native to such environment)
In a zero-gravity environment –5 (unless you are native to such environment)
Ranged attack beyond point-blank: short / medium / long –2 / –5 / –10