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using System.Collections;
//Movement
public float speed;
public float jump;
float moveVelocity;
//Grounded Vars
bool grounded = true;
void Update ()
{
//Jumping
if (Input.GetKeyDown (KeyCode.Space) || Input.GetKeyDown
(KeyCode.UpArrow) || Input.GetKeyDown (KeyCode.Z) || Input.GetKeyDown (KeyCode.W))
{
if(grounded)
{
GetComponent<Rigidbody2D> ().velocity = new Vector2
(GetComponent<Rigidbody2D> ().velocity.x, jump);
}
}
moveVelocity = 0;
}
//Check if Grounded
void OnTriggerEnter2D()
{
grounded = true;
}
void OnTriggerExit2D()
{
grounded = false;
}
}