Documente Academic
Documente Profesional
Documente Cultură
An Undergraduate Thesis
Lucena City
In Partial Fulfilment
In Christian Education
Judith P. Yocte
BSCED-III
MARCH 2018
i
APROVAL SHEET
by Baby Jean B. Perjes and Judith P. Yocte in partial fulfilment of the requirements in
educational research and report writing for the degree BACHELOR OF SCIENCE IN
CHRISTIAN EDUACTION has been examined, and hereby recommended for approval
acceptance.
Research Adviser
Research Teacher
Approved by the committee on oral examination on (April 20, 2018) with qualitative
rating of satisfactory.
CHAIRMAN
Member Member
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DEDICATION
This study is wholeheartedly dedicated to our Almighty God who gives us strength,
To all the learners and teachers who serves as our inspiration in making this study.
To our respective parents who lovingly supported us and provide our needs especially
financially.
To BVBC FAMILY
BJ.B.P
J.P.Y
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ACKNOWLEDGEMENT
First of all to Almighty God who gives wisdom, strength, courage and patient to
The researcher also would like to thank the principal of the school, Mrs. Arlene
We would to thank specially to our beloved professor, Sir Arcelito Aliento Jr., for
the guidance constructive suggestions, giving his time and effort for correcting the
study.
Sir Anthony Viaje and Ma’am Wench Labarino , who give comments,
treatments and his skills that has been blessing for the completion of the researchers
study.
SCHOOL IBABANG-TALIM EXTENSION for their love and unconditional support for
this study.
To Rusel Rosales for his kindness and full support in letting the researchers
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To BVBC library, for letting the researchers use books for more information that
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TABLE OF CONTENTS
Page
Title……………………………………………………………………………………………. i
Approval Sheet………………………………………………………………………………. ii
Dedication……………………………………………………………………………………. iii
Acknowledgement…………………………………………………………………………… iv
Table of Contents…………………………………………………………………………… vi
List of Tables………………………………………………………………………………… ix
Abstract………………………………………………………………………………………. x
Introduction……………………………………………………………………………………1
Hypothesis……………………………………………………………………………………. 4
Conceptual Framework……………………………………………………………………... 4
Definition of Terms…………………………………………………………………………… 7
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CHAPTER II RELATED LITERATURE REVIEW
Related Studies……………………………………………………………………………….13
Research Design……………………………………………………………………………... 22
Statistical Treatment…………………………………………………………………………..24
Performance…………………………………………………………………………………..38
Respondents………………………………………………………………………………….46
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CHAPTER V SUMMARY OF FINDINGS, CONCLUSION AND RECOMMENDATIONS
Summary of Findings…………………………………………………………………………48
Conclusion……………………………………………………………………………………..50
Recommendation……………………………………………………………………………..51
Bibliography……………………………………………………………………………………53
APPENDICES
A. Letter………………………………………………………………………………………. .57
B. Questionnaires……………………………………………………………………………..58
c. Instrument…………………………………………………………………………………..62
D. Curriculum Vitae…………………………………………………………………………..70
LIST OF FIGURE
Figure Page
1. Conceptual Framework……………………………………………………………………4
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LIST OF TABLES
Tables Page
3. The half of the second part of the questionnaire and the third part of the
questionnaire………………………………………………………………………………….25
Respondents…………………………………………………………………………………46
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Perjes, Baby Jean B. and Yocte, Judith P. Educational Gaming and Its Implication
ABSTRACT
The purposed of this study is to determine the educational gaming and its
National High School- Ibabang Talim Extension year 2017-2018. The focus is to
sex. Grade 7 students from Gulang-Gulang National High School who are involved in
playing educational games were purposely selected as respondents with the total
sample of fifty (50) students. The researchers used the Percentage Formula to
researcher’s used the Weighted Arithmetic Mean (WAM). To determine the significant
Sample T-test was used. In the light of the gathered tabulated, and computed data, this
study proven that gaming behavior has a significant effect on the academic behavior of
the students. Based on the findings, the researchers recommended the teachers and
parent’s helps the school to promote the idea of playing educational games for it helps
the learners to become active participant of the class with proper guidance and
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monitoring. The researcher’s recommends student to use gadgets in a useful way rather
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