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Milton Bradley ®
INSTRUCTIONS SETUP GOING UP A LADDER OR DOWN A CHUTE If your pawn ends its turn on any of the

© 2005 Hasbro, Pawtucket, RI 02862. All Rights

following spaces, your turn is over:
Position the gameboard so all the players can easily

Reserved. ™ and ® denote US Trademarks.

LADDERS: Any time a pawn ends its move on
For 2 to 4 Players/AGES 3+ move their pawns from square to square. Everyone • a square with no picture
a picture square at the bottom of a ladder, that
This delightful game is simple and easy to play, even chooses a pawn to play. Any extra pawns are out of • a square with no picture and just an arrow
pawn must climb up to the picture square at the
for children who can’t read. Fun pictures help kids play. Chosen pawns start off the board near square • a square that a ladder or chute just passes
top of the ladder. For example, if you end your
understand the rewards of doing good deeds as #1. Now get ready for the fun! through
move on square #9, you can immediately move
they climb up the ladders and the consequences of • a picture square at the top of a ladder
up to square #31.
naughty ones as they slide down the chutes. ALL ABOUT THE SQUARES: • a picture square at the bottom of a chute
Notice that the pictures on these two
CONTENTS Take a peek at the gameboard. The squares are
squares are related. The little boy
Adult Assembly Required
numbered from 1 to 100. Players’ pawns will WINNING THE GAME

836-7025 (toll free). European consumers please write to: Hasbro UK Ltd., Hasbro Consumer
who mows the lawn is rewarded for

Affairs, P.O. BOX 43, Caswell Way, Newport, Wales, NP19 4YD, or telephone our helpline on
Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862 USA. Tel: 888-
move back and forth across the board, following The first player to reach the “Winner” square #100

We will be happy to hear your questions or comments about this game. Please write to:
• Gameboard • Spinner with plastic arrow his job with a trip to the circus.
the numbers upward – starting at square #1 and wins the game. You can get there 2 ways:
• 4 Pawns with plastic stands
moving right toward square #10, then up to Climb Up With
OBJECT square #11 and left toward square #20, etc. A Good Deed! 1. Land there by exact count. If your spin would take
Be the first player to reach “Winner” square #100. you past square #100, don’t move. Try again on your
Of course, you can also move up by climbing Naughty Deeds
Slide You next turn.
THE FIRST TIME YOU PLAY ladders and sometimes go down, too, by sliding Back!
1. Punch out the 4 pawns from the cardboard sheet. down chutes. More about that later. 2. Climb there by ending your
Put each pawn into a plastic stand. move on ladder square #80.

2. Punch out the spinner board from the paper sheet.

Everyone spins the spinner. The player with the
Discard the waste. Carefully remove the spinner arrow CHUTES: Any time a pawn ends its
highest number goes first. Play proceeds to the left.

00 800 2242 7276.

and base from the plastic frame. If needed, use an move on a picture square at the
emery board or sandpaper to remove WHAT TO DO ON YOUR TURN: top of a chute, that pawn must
the excess plastic from the On your turn, spin the spinner and move your pawn, slide down the chute to the picture
game pieces. Discard square by square, the number shown on the spinner. square at the bottom of the chute.
the frame after For example, on your first turn, if you spin a 5, move For example, if you end your move on square
removing all of the to square #5 on the board. Once you move your #49, you must immediately move down to square
game pieces. Then assemble pawn, your turn is over. NOTE: Two or more pawns #11. Again, the pictures are related. Eating too many
may be on the same space at the same time. cookies can give you a tummy-ache!
the spinner as shown in Figure 1. FIGURE 1

Not suitable for children under 3 years because of small parts – choking hazard. GAME PARTS STORED BELOW


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