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Overview:
Physical quantities
and measurements
CHAPTER 1:
Physical quantities and
Basic and Scalar and Vectors
measurements derived vector multiplication
quantities quantities
(3 Hours)
Unit Addition, Scalar and
conversion subtraction vector
and vector products
resolution
1 2
State basic quantities and their respective SI Basic quantity is defined as a quantity which cannot be derived
units: length (m), time (s), mass (kg), electrical from any physical quantities.
current (A), temperature (K), amount of Table 1.1 shows all the basic (base) quantities.
substance (mol) and luminosity (cd). Quantity Symbol SI Unit Symbol
State derived quantities and their respective Length l metre m
units and symbols: velocity (m s-1), acceleration Mass m kilogram kg
(m s-2), work (J), force (N), pressure (Pa), energy Time t second s
(J), power (W) and frequency (Hz).
Temperature T/ kelvin K
State and convert units with common SI prefixes.
Electric current I ampere A
Amount of substance N mole mol
3 Table 1.1 Luminous Intensity candela cd 4
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d. Example 1.2 :
29 m 29 106 m Calculate the volume in SI unit of a wire of length 125 cm and
diameter 0.65 mm.
29 m 2.9 10 5 m Solution :
e. 23 m 1 h Given l = 1.25 m ; d =0.65 103 m
23 m h 1 The radius of the wire is
1 h 3600 s d 0.65 103
1 3 1
r
23 m h 6.39 10 m s 2 2 3
r 0.325 10 m
The volume of the cylindrical wire is given by
Note:
V r l 2
Unit conversion is important, but it’s also important to recognise when
1.25
2
it’s needed. 0.325 103
Always use the SI unit.
V 4.15 10 7 m 3
11 12
2
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A B A( B cos ) B( A cos )
2. Convert the following problems into SI unit.
a. 0.249 mm3 b. 5.87 cm2 State the pyhical meaning of cross(vector) product:
c. 12 g km h-1 d. 9.78 g cm-3
e. 10 km h-1 f. 8.5 g cm h-2 A B A( B sin ) B( A sin )
Direction of cross product is determined by corkscrew
13 method or right hand rule. 14
1.2.1 Vectors Two vectors equal if both magnitude and direction are the same.
(shown in figure 1.1)
Vector A
Length of an arrow– magnitude of vector A Q
Direction of arrow – direction of vector A PQ
Table 1.4 shows written form (notation) of vectors. P
Figure 1.1
displacement velocity acceleration a scalar quantity k
If vector A is multiplied by
Then, vector A is kA
s v a
s v a kA
A
s (bold) v (bold) a (bold)
Table 1.4
Notation of magnitude of vectors.
A
v v
if k = +ve, the vector is in the same direction as vector A.
a a
17 if k = -ve, the vector is in the opposite direction of vector A. 18
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19 20
3-Dimension (3-D) d) Polar coordinates
s ( x, y, z ) (4, 3, 2) m F 30 N,150
y/m
F
150
3
s
e) Denotes with + or – signs.
x/m +
0 4
2
- +
z/m
21 22
-
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1.2.4 Subtraction
of Vectors Vectors subtraction can be used
For example : CD to determine the velocity of one object relative to another object
i.e. to determine the relative velocity.
to determine the change in velocity of a moving object.
D
C Exercise 1.2 :
D
1. Vector A has a magnitude of 8.00 units and 45 above the positive x
CDC D axis. Vector B also has a magnitude of 8.00 units and is directed along
the negative x axis. Using graphical methods and suitable scale to
Parallelogram Triangle
determine
C C a) A B b) A B
O O
CD CD D c) A 2 B d) 2A B
D (Hint : use 1 cm = 2.00 units)
25 26
W E Fx
210
S
Fx F cos 30 Fy F sin 30
vW v v cos 30 or vW v sin 60
x
b) W 30 F 100 cos 30 100 sin 30
30 cos 30
30 sin 60 Fy Fx 86.6 N Fy 50 N
S
v W 26 m s 1 F
29 30
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Example 1.5 : y
Solution :
y F2 y
F2
60o F3
F3 40 N
O
x
O
x F2 x
F1
60o
F1 10 N
F2 30 N
Fr
F F F 1 2 F3
Fr F F x y
The figure above shows three forces F1, F2 and F3 acted on a particle
O. Calculate the magnitude and direction of the resultant force on Fx
F1x F2 x F3 x
particle O.
31
Fy F1 y F2 y F3 y
32
Solution : Solution :
The magnitude of the resultant force is
F F
Vector x-component (N) y-component (N)
2 2
Fr x y
F1 0 F1 10
252 16 2
30 cos 60 30 sin 60 Fr 29 .7 N y
F2
15 26
F
and
F3 F3 40 0 θ tan 1
y F Fr
F
y
32.6
x
F 10 26 0
x
F 0 15 40 16 O
F
Vector x y
θ tan 1 32.6 x
sum 25 16 25
Its direction is 32.6 from positive x-axis OR
33 34
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b iˆ 2 ˆj 4kˆ m
y/m Calculate
a) the vector a b and its magnitude,
b) the vector b a and its magnitude,
3 ĵ
c) the vector 2 a b and its magnitude.
s Solution :
a)
a b a b (2 1)iˆ 3iˆ
x/m x x
a b
x
2k̂ 0 4iˆ a y by (1 2) ˆj ˆj
a b a b
y
[3 4 ]kˆ 7kˆ
z z
z
z/m
a b 3 iˆ ˆj 7 kˆ m
The magnitude,a b a b 3 1 7 7.68 m
2 2 2
39 40
b)
b a bx ax (1 2)iˆ iˆ 1.2.7 Multiplication of Vectors
x Scalar (dot) product
b a by a y [2 1] ˆj 3 ˆj The physical meaning ofthe scalar
product can be explained by
b a b a
y considering two vectors A and B as shown in Figure 1.4a.
z [4 3]k k
ˆ ˆ
A
z
z
ˆ ˆ ˆ
b a i 3jk m
The magnitude, ba 12 3 2 12 3 .61 m
Figure 1.4a
B
c) 2a b 2ax bx [2 2 1]iˆ 5iˆ
shows
Figure 1.4b
vector A.
the projection of vector
A B A component of
B onto the direction
B parallel to A
of
2a b
x
2a y by [2 1 2 ] ˆj 0 ˆj A A
2a b 2a
y
bz [2 3 4 ]kˆ 10kˆ B cos θ
z
z
2 a b 5 iˆ 10 kˆ m
Figure 1.4b Figure 1.4c
B A cos θ B
2a b 5 2 10 2 11.2 m
Figure 1.4c
shows the projection of vector A onto the direction of
The magnitude,
41 vector B .
A B B component of A parallel to B 42
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From the Figure 1.4b, the scalar product can be defined as Example of scalar product is work done by a constant force where the
expression is givenby
A B AB cosθ W F s F s cos θ sF cos θ
The scalar product of the unit vectors are shown below :
meanwhile from the Figure 1.4c, y
B A B A cosθ iˆ iˆ i 2 cos 0 o 1 1 1
2
AB 17 1145
θ 112 C D 1.44 m 46
using the scalar (dot)
In general, the vector product
is defined
as
C 0.91iˆ 0.42 ˆj m
product.
A B C
and
D 2 cos 19 iˆ 2 sin 19 ˆj and its magnitude is given by
D 1.89iˆ 0.65 ˆj m
A B C A B sin θ AB sin θ
Hence C D 0.91 1.89 iˆ 0.42 0.65 ˆj where θ : angle between two vectors
0 .98iˆ 1 .07 ˆj m The angle ranges from 0 to 180 so the vector product always
positive value.
quantity.
Vector product is a vector
The direction of vector C is determined by
RIGHT-HAND RULE
47 48
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For example:
How to use right hand rule :
THE END.
Swept the 4 fingers from the 1st vector towards the 2nd vector.
C A B C
B Next Chapter…
A CHAPTER 2 :
B C
B A C Kinematics of Linear Motion
A
A B B A but
A B B A
Direction of the vector product (C ) always perpendicular
to the plane containing the vectors A
and . B
49 50