Documente Academic
Documente Profesional
Documente Cultură
Hannah Miller
Regent University
Introduction
The use of technology in the classroom is essential in today’s world. However, mixed
feeling exist about how it should be used in order to help, rather than hinder, student education.
Technology tools such as Chromebooks are becoming increasingly popular within the classroom.
Teachers need to make sure they are preparing their students for success in a world that becomes
more saturated with technology every day. Technology and media resources should be used
thoughtfully, not gratuitously. In addition to using technology and media resources to enhance
their teaching, teachers can utilize these tools to differentiate lessons, provide opportunities for
creativity, and quickly assemble data. Technology and media now play important roles in the
The first artifact that I chose was the ActivInspire function of the Promethean board. This
is an interactive teaching software that I used almost daily in class in order to foster active
participation. In particular, I would typically create quiz questions that could function either as
anticipatory sets or as a quick formative assessment of the previous day’s content. The question
would be displayed on the Promethean board and I would active voting. The students would then
use their ActivExpressions, the personal voting consoles that connected straight to the voting
software. Students could either text their answer, if the question was in a short answer format, or
choose the appropriate letter for a multiple choice question. I would then close voting and
display the students’ answers on the board with the correct answer highlighted. In addition, I
could then display the answers in a list format in order to see exactly who answered what. The
students enjoyed being able to display their knowledge and could easily use the consoles. This
Integration of Technology 3
provides data instantly and gets students transitioned into the next lesson in an efficient and fun
manner.
The other artifact I chose was a Kahoot quiz that I designed as a review game as the
students prepared for the Social Studies Quarterly. Kahoot is a free website that allows teachers
to build quizzes and trivia games that can then be played by their students. My students each had
a Chromebook. They were able to safely connect to the Kahoot website and participate in the
quiz, competing against each other in order to get on “the podium.” As the teacher, I could either
choose a quiz that another user created or create my own. This was a quick and fun way for
students to review before the big test. My students were all competitive and really enjoyed being
able to earn points by answering as quickly and accurately as possible. Much like the
ActivInspire software, Kahoot compiles data every time a quiz is played, displaying which
questions the students did well on and which ones might need more work. As the controller, I
was also able to pause the game in between questions and explain or elaborate on the questions
that the majority of the students missed. Kahoot was definitely a crowd favorite in my classroom.
complete research, participate in online forums, and communicate with fellow classmates and
professors alike. The use of technologies like laptops is no longer constrained to adults. Children
also are fully capable of using them. This means that teachers now need to be incorporating
technology within classroom activities. While this may not be too difficult for young teachers
who grew up using technology, for seasoned educators this could present a challenge. I believe
that, “Computers, or other educational technologies, are neutral tools that can be put to any
Integration of Technology 4
purpose, good or bad” (Zheng, Warschauer, Lin, & Chang, 2016, p. 1053). Teachers should use
Teachers also need to acknowledge that their students will undoubtedly be using
technology and media in their everyday lives. We are already tasked with helping our students
grow and develop into responsible citizens. This responsibility now extends to teaching all
students how to be good cyber citizens. According to a national survey, “Although 86% of the
respondents said they believed the Internet was a valuable means for teaching and learning in
schools and that is was a vital tool for developing the skills for the next century, many said they
were concerned about access to inappropriate material, thereby making it difficult to take full
advantage of the resources” (Kilfoye, 2013, p. 53). Educating young people about how to
properly use the internet within the context of the classroom is a difficult task. However, students
may not be receiving this education at home, even though they have unlimited access to the
internet through the use of their phones. Showing students how to constructively use the internet
and its resources can be done through simple activities and discussions in the classroom, starting
when students are young and growing in depth and intensity as they grow themselves.
Technology isn’t all scary though. Teachers can use online games to generate
active participation. They can use online programs, like Achieve3000, that provide students with
individualized reading materials automatically differentiated to their Lexile level. They can also
give students computer based assignments that can be completed in the classroom – such as
PowerPoint presentations – that encourage group work and creativity. Research shows that
Jung, & Kim, 2008, p. 224). As stated before, technology and media resources are tools that a
References
Baek, Y., Jung, J., & Kim, B. (2008). What makes teachers use technology in the classroom?
Kilfoye, C. (2013). A voice from the past calls for classroom technology: John Dewey’s writings
can prepare students with 21st-century skills. Phi Delta Kappan, 94(7), 53.
Zheng, B., Warschauer, M., Lin, C., & Chang, C. (2016). Learning in one-to-one laptop