Documente Academic
Documente Profesional
Documente Cultură
By
Sameer khan
Roll No GM17239
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CONSUMER PERCEPTION TOWARDS MOBILE WALLET
EXECUTIVE SUMMARY
1 CHAPTER 1
INTRODUCTION 05 – 18
2 CHAPTER 2
INDUSTRY PROFILE 19
MOBILE WALLET OVERVIEW 20
THE ECOSYSTEM OF MOBILE WALLET 21
CARD CONTROLLERS 21
MERCHANTS & CARRIERS 23
TOP 5 DIGITAL WALLETS IN INDIA 24-26
3 CHAPTER 3
REVIEW OF LITERATURE 27– 33
4 CHAPTER 4
RESEARCH METHODOLOGY 34 - 36
INTRODUCTION 35
RESEARCH METHOD AND DATA COLLECTION 35
TITLE OF THE STUDY & NEED OF THE STUDY 36
OBJECTIVE 38
RESEARCH METHODOLOGY 41
RESEARCH DESIGN 42
TOOLS & TECHNIQUES 43
43
PLAN OF ANALYSIS
43
LIMITATION OF THE STUDY
5 CHAPTER 5
ANALYSIS AND INTERPRETATION 44 – 52
6. CHAPTER 6
FINDINGS AND RECOMMENDATIONS 56
7. CHAPTER 7
CONCLUSION 57 – 58
8 CHAPTER 8
BIBLIOGRAPHY 59 – 60
ANNEXURE 62-66
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EXECUTIVE SUMMARY
In present world mobile play an important role in our daily life. A mobile wallet is
a way to carry your cards information in a digital form on your mobile device. By
using this platform you can make payments for your purchases through
Smartphone, tablet or smart watch instead of using card physically. It is a form of
e-commerce model that is designed to be used with mobile devices due to their
convenience and easy access. In India, the growing adoption of Smartphone’s and
mobile phone has given a boost to the mobile wallet industry in India. Players like
Pay tm, Mobikwik, free recharge, oxygen etc. have taken charge towards the
payment system. The study aims to know the customer perception towards M
wallets. Factor analysis technique is used to identify factors which affect customer
perception towards M wallets.
The last decade has seen tremendous growth in use of internet and mobile phone in
India. Increasing use of internet, mobile penetration and government initiative such
as Digital India are acting as catalyst which leads to exponential growth in use of
digital payment. Electronics Consumer transaction made at point of sale (POS) for
services and products either through internet banking or mobile banking using
smart phone or card payment are called as digital payment. The consumer
perception of digital payment has a significant and positive impact on adoption of
digital payment. The structured questionnaire was used as research tool for
understanding consumer perception of digital payment. Primary data was collected
from 150 respondents in Delhi. ANOVA and frequency analysis was used to
analyze the responses. ANOVA indicate that there is no significant variance in
consumer perception based on the demographic factors such as gender, age,
profession and annual income of the patients. However education was found to
significant influence for adoption of digital payment.
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CHAPTER 1
INTRODUCTION
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INTRODUCTION
Motivation of the research came from various factors. First of all, the mobile wallet
is a recent term. In other words, it is a “trendy” topic that has been discussed in
technical forums and financial websites in several years lately. One can see the
word “Mobile Wallet” multiple times from the internet, yet he does not know what
mobile wallet is. Therefore, the research is made due to personal curiosity to gain
practical knowledge about mobile wallet during the research process in order to
understand how consumers perceive this new technological service. Secondly, I am
one of a smartphone users and I would like to exploit the capability of the phone.
Other users perhaps also have this desire. For that reason, I conduct this research to
observe people’s opinions about this new service.
It has been said that every disruption creates opportunities and one such disruption
was the announcement of demonetization by Prime Minister Mr. Narender Modi
on 08 November 2016. Demonetization created huge growth opportunity for digital
payment in India and the digital wallet companies garbed the opportunities with
both the hands to expand their market share. Demonetization has presented a
unique platform for adoption of digital payment, as an alternative to cash for
Indian consumers. Adoption of cashless transaction has been significantly pushed
by Prime Minister Mr. Narender Modi as part of government reforms after
demonetization of high value currency of Rs. 500 and 1000 (86% of cash
circulation). The demonetization resulted in unprecedented growth in digital
payment. By February this year, digital wallet companies had shown a growth of
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271 percent for a total value of US$2.8 billion (Rs. 191 crores) [1], Indian
government and private sector companies such as Paytm, Freecharge and
Mobikwik had been aggressively pushing several digital payment applications,
including the Aadhaar Payment app, the UPI app, and the National Payments
Corporation of India (NPCI) developed the Bharat Interface for Money (BHIM)
app. Digital transfers using apps has brought behavioral change and helped in the
adoption of digital payment. This has resulted in ease of transfer of money in rural
areas which was not touched earlier by the digital payment method. Now many
foreign investors want to invest in digital payment industry which is new attractive
destinations because of scope of tremendous expansion in India. There are number
of facilitators which are leading to the growth of digital payment and transition
from cash economy to less cash economy. These facilitators include penetration of
internet connectivity on smart phones, non-banking financial institution facilitating
digital payment, one touch payment, rise of financial technology sector and push
by government either by giving incentives or tax breaks. These all factors are
creating positive atmosphere for growth of digital payment in India.
Digital Payment Modes in India .There are several mode of digital payment
available in India. These are:
Online or mobile wallets: They are used via the internet and through smartphone
applications. Money can be stored on the app via recharge by debit or credit cards
or net-banking. Consumer wallet limit is Rs. 20,000 per month and the merchant
wallet limit is Rs. 50,000 per month after self-declaration and Rs. 100,000 after
KYC verification.
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AEPS: The Aadhaar Enabled Payment System uses the 12-digit unique Aadhaar
identification number to allow bank-to-bank transactions at PoS. AEPS services
include balance enquiry, cash withdrawal, cash deposit, and Aadhaar to Aadhaar
fund transfers.
UPI: The United Payments Interface (UPI) envisages being a system that powers
multiple bank accounts onto a single mobile application platform (of any
participating bank). Merges multiple banking features, ensures seamless fund
routing, and merchant payments. It facilitates P2P fund transfers.
The Mobile wallet (M-wallet) provides all of the functions of today’s wallet
on one convenient smart card eliminating the need for several cads. The M-Wallet
will also provide numerous security features not available to regular wallet
carriers. Identification is required for every credit card transaction and the card is
equipped with a disabling device if the card should be tampered with. Mobile-
Wallet is a digital wallet (also known as a M-wallet) which allows users to make
electronic commerce transactions quickly and securely.
Mobile wallets being very useful for frequent online shoppers are
commercially available for pocket, palm-sized, handheld, and desktop PCs. They
offer a secure, convenient, and portable tool for online shopping. They store
personal and financial information such as credit cards, passwords, PINs, and
much more.
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cards with icons, colors, and on some platforms, pictures. To help keep cards
organized, the cards created are stored in categories. Wallet files can have many
different categories, and can be put in any kind of card in any category. In addition,
categories can be nested as well, allowing placing categories within categories.
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the information on any of the cards in that wallet. Anyone can open a wallet that
does not use a password so we should set a password for any wallet that contains
personal information.
PayPal created a digital wallet to support the first major online marketplace,
eBay. While PayPal attempted to broaden the offering’s appeal outside of eBay for
several years, the concept of storing payment information with an online provider
to enable purchases outside of eBay initially didn’t catch on. Amazon 1-Click
emerged in 2006, raising the bar in terms of user experience (UX) and expanding
merchant and customer vision of the digital wallet’s capabilities.
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Since then, other digital and mobile wallets have emerged, and there is now
a variety of different approaches to online and mobile proximity payments, all
falling under the general description of “digital wallet.”
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Benefits of M-Wallet
Lower Cost
Purchases made in stores now –a-days does not require cash because
purchasing process is been made simple by tapping on the mobile device. The
point of sale system as reduced transaction cost of business.
Competitive Advantage
Modern
Convenience
Consumers are able to make their purchase in seconds with simply tapping
on their mobile device .The purchasing is made quicker and easier bringing
satisfaction to the consumers.
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RATIONALE OF STUDY
Categories of M-wallets
M wallets can be categorized into four parts: open wallets, semi open
wallets, closed wallets, semi close wallets.
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Open Wallets: As the name suggests, open wallets are open to multiple
services i.e. it allows a customer to buy goods and services, transfer funds and also
to withdraw cash from banks or ATMs.
PhonePe
Google Pay
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Airtel Money
With the Airtel Money app, users can easily recharge prepaid accounts or
pay postpaid bills. You can also shop online if your digital wallet has cash loaded
in it. It’s also extremely safe as every transaction or payment you make requires a
secret 4-digit mPin.
Citimasterpass
Citi MasterPass, a free digital wallet, helps make checking out while online
shopping a speedier process. Once you’ve stored all your payment and shipping
details in your Citi Wallet, simply click on the MasterPass button and it will take
care of the rest.
Citrus Pay
Citrus Pay, one of the top e-wallets in India, it offers a Citrus wallet for
customers as well as payment solutions to businesses. With a strong base of 800
million customers, it has definitely earned its spot as one of the best mobile wallets
in India.
Ezetap
Freecharge
Freecharge, one of the most famous names right now when it comes to
digital payment in India, has been known to target the youth in all their
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promotions. With equivalent amount of coupons given for every recharge you
make, it’s a great option to save while paying your bills online.
HDFC PayZapp
HDFC PayZapp, making digital payment in India simplified with one click
payments, is one of the top online wallets in India. Users can easily compare flight
and hotel tickets and even buy music or pay bills with the app. Simple connect
your debit/credit card once and forget worrying about making payments.
ICICI Pocket
While you might find a Pocket card redundant, considering you’re opting for
an e-wallet app to avoid using a card, they do have a pretty neat wallet app. It’s
VISA powered and can be used on any Indian website, or to transfer money to
email ids, WhatsApp contacts, and also just tap and pay your friends easily.
Jio Money
Juspay
Lime
LIME, launched by AXIS in 2015, was the first mobile app in India to
integrate wallets, shopping, payments, and banking. Apart from the usual features
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like making payments, they also let you analyze what you spend. With a cool
feature that rounds up all your change and invest in a deposit, and a shared wallet
tool, they’ve definitely earned their spot in the top list of mobile wallets in India.
Mobikwik
Momoexpress
Moneyon Mobile
Mswipe
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attached to your mobile device to accept card payments. This may not be a digital
wallet app but it does support going cashless.
Olamoney
Oxigen
Paymate
Paytm
Paytm, launched in 2010, is currently the largest mobile wallet app in India.
With payments via Paytm being accepted almost everywhere; it’s hard not to
simply switch to it completely. From paying mobile bills to buying movie tickets,
there’s almost nothing you can’t do with Paytm.
Payumoney
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CHAPTER 2
INDUSTRY & COMPANY PROFILE
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Back to history, mobile wallet is developed from a concept called “Digital Wallet”.
It dated back in 1996 when the founder of Digital Wallet, Sam Pitroda, who filed
the patent in the United States. He “professed that a digital wallet would consist of
a liquid crystal display not much bigger than a regular plastic bank card, which
preferably a touch-sensitive screen and simple user interface that lets the user flip
through the digital wallet in the same manner he/she flips through a leather wallet”.
(Pitroda S., Desai M., 2010)
So far, there has not been yet a proper definition for the word “Mobile Wallet”
written by specific scholars. In the Non-Confidential GSMA White Paper, mobile
wallet was defined as “a software application on a mobile handset that function as
a digital container for payment cards, tickets, loyalty cards, receipts, vouchers and
other items that might be found in a conventional wallet. The mobile wallet
enables the user to manage a broad portfolio of mobile NFC [Near Field
Communication] services from many different companies” (GSMA, 2012). In
other words, mobile wallet is “formed” when your smartphone functions as a
leather wallet: it can have digital coupons, digital money (transaction), digital
cards, and digital receipts...etc. all in your smartphone. This means, you install the
application that are created by some companies such as Google Inc., Apple Inc. or
PayPal in your phone, and use those applications to pay directly for the products
you have purchased (online/offline).
Display and store coupons or account offers from businesses which users
subscribed or engaged with
Identify real time discounts and offers from different business locations
Provide search engine and evaluation tool for restaurants and shops based on
location
Act as payment tool with credit and debit cards
Organize receipts
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Card controllers
Card controllers are defined as “those that own the card or account data” (Stringer,
2014). Those companies for instance: Visa, Master Card, American Express,
Discover, Wal-Mart, Apple, Google, Amazon, PayPal, Facebook…etc. They are
simply categorized into 3 groups with their strengths and weaknesses to influence
the mobile wallet market:
They are the traditional card companies, the one who set regulations and pricing on
cards. They operate as partners in the finance market and form into a network. Due
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to the fact that it was established for a long time, these companies actually “own”
big account data information. Therefore, the network has a great opportunity in
increasing the “share of wallet” by collaborating with different “wallet businesses”.
However, satisfying consumers is a difficult task. Consumers tend to shift or just
migrate to other payment options that can bring convenience to them, which
probably will require change in the system to fit into consumers’ demand. For
instance, the most foreseen scenario of change is that they have to implement the
payment in digital form paid by smartphones available for their users to maintain
the market share.
Unlike the Card Network mentioned in a), these companies in some extend are
competitors toward each other, especially the competition between Apple and
Google (Williams, 2014). In order to gain more mobile wallet market share, they
have to learn how to cooperate with each other, or at least can be effective
competing with each other .
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Merchants
The physical stores are called merchant or point of sale (POS), for example, a retail
outlet or a restaurant. “A successful mobile wallet must have a large merchant base
that accepts the wallet” (Carrington, 2014). Merchant plays a very crucial role in
mobile wallet establishment. If the merchants do not support the payment by
mobile wallet, the transaction will be difficult to make.
Due to the fact that consumers would like to have alternative payments, merchants
have to adapt in the mobile wallet market. They should change from cash-based
system into other alternative payments. The main focus of merchant is to sell the
products faster and cheaper (Stringer, 2014). Therefore, the change is a necessary
action for merchant.
Carriers
Carriers are the Mobile Service Providers. Different countries will have different
carriers. “In many countries, the carriers often control what software (or hardware)
[can be installed] on the mobile devices that connect to their network (Stringer,
2014). There are several big carriers that are known widely. For instance, AT&T
Inc., T-Mobile and Verizon Wireless are the 3 biggest mobile service providers in
USA. In September 2013, these 3 carries launched the Isis Mobile Wallet
application which enabled American mobile users to make transaction with their
NFC-equipped smartphones (Nelson, 2013).
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collaborated with some of the best and most popular and food companies
like peter England, McD, KFC to give discount coupons when the users
recharge with them FreeCharge is an e-commerce website headquartered
in Gurgaon. It provides online facility to recharge any prepaid mobile
phone, postpaid mobile, DTH & Data Cards in India. On 8 April
2015, Snapdeal acquired Freecharge in what is being referred to as the
second biggest takeover in the Indian e-commerce sector so far, after the
buyout of Ibibo by rival MakeMyTrip, and the biggest venture capital exit in
India to date. The deal was for approximately $400 million USD as cash and
stock. On 27 July 2017, Axis Bank acquired FreeCharge for $60 million..
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CHAPTER 3
LITERATURE REVIEW
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LITERATURE REVIEW
This part introduces some of the foundation concepts of consumer adoption toward
technological products or any innovation in general.
Adoption concept
Innovation-decision process
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a sizable number of studies such as the scale of this research, TADP model is very
suitable to put in practice (Ettlie, 1980).
Knowledge stage
In addition, Rogers (1983, p.167) raised a paradox of need versus awareness in this
stage. He questioned “Does a need precede knowledge of a new idea, or does
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knowledge of an innovation create a need for that new idea?”. He explained that
there had not been a research can answer this question properly (so far until 1983).
When a person has knowledge of an innovation, a need might be created and vice
versa; when he is in need, he will seek for the information. Thus, knowledge of
innovation existence can lead to the motivation of consumer adoption (Rogers,
1983, p. 166).
Types of knowledge and how they influence the awareness of consumers were also
discussed by Rogers (1983). However, this paper will not focus much on this part.
Persuasion stage
Knowing about the innovation does not mean that an individual will adopt and use
it. The characteristics of decision making unit will have effects on the adoption.
They are the social status, belief…such as individual might not find the new
innovation is useful for him or it does not fit into his current situation. To make the
information become relevant, the knowledge will continue going through the
innovation-decision process. This is where the persuasion stage takes place.
Innovation can be viewed as highly uncertain (Feldman, 1994). For that reason, it
generates certain uncertainty level in individual leading to the feeling of need for
social-reinforcement of his attitudes toward new idea (Rogers, 1983, p. 170). He
would like to compare his opinions to others to make sure he is “walking” on the
right track. Partly, mass media also plays some role in this reinforcement.
The consumers tend to ask these questions in this stage: “What are the innovation’s
consequences?”, “What will its advantages and disadvantages be in my situation?”
(Rogers, 1983, p. 170). Mobile wallet creators should be able to answer those
queries. The favorable or non-favorable attitude toward mobile wallet depends
heavily on this stage. The formation of these attitudes does not result directly in
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Decision stage
Decision stage occurs when an individual (or other decision-making unit) involved
in activities that lead to adoption or rejection an innovation. Adoption is
understood as the decision to use an innovation. And rejection is a decision not to
adopt an innovation (Rogers, 1983, p. 172).
In reality, the innovation will not be adopted by consumers if they have not yet
tried to use it. Checking the innovation to see whether it is useful for one’s
situation is necessary. In some cases, the innovation cannot be put for trial.
Therefore, innovations that can be divided for testing will have a better chance to
be adopted in a more rapid speed of adoption (Rogers, 1983, p. 172). A similar
view is held by Seligman (2006) that “partial adoption and vicarious trial adoption
allow the individual to encounter new stimuli for further adjustment of perceptions
of the technology and for understanding how the innovation can be incorporated
into the individual’s environment” . One of the suggestions to facilitate the trial of
innovation is distribution of free samples to consumers/clients (Rogers, 1983).
With mobile wallet, it is not an easy task to implement the trial due to the fact that
it relates to a number of stakeholders for the operation, which can lead to high cost.
It perhaps needs marketing departments to create brilliant and innovative solutions
to put mobile wallet on trial.
It is hard to forget that in this stage, an individual can reject the innovation for
various reasons. There are 2 different types of rejections developed by Eveland
(1979):
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Implementation stage
When the new innovation becomes institutionalized and regularized as part of the
adopter’s ongoing activities, the implementation stage might ends at this point. In
addition, it might present for the termination of the whole innovationdecision
process for most users. Yet for some, it can continue to the last official stage “the
confirmation stage” (Rogers, 1983, p. 175).
Confirmation stage
This is the last stage in the innovation-decision process model. The individual (or
other decision-making unit) seeks the reinforcement for the innovation decision
which he already made, but he may reverse this decision if he encounters
conflicting messages from the innovation (Rogers, 1983, p. 184). The individual
may be encouraged by dissonance and he may reverse his decision depending on
the information he receives (Seligman, 2006, p. 117).
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CHAPTER 4
RESEARCH METHODALOGY
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Introduction
This part will explain thoroughly how this research paper is conducted. The aim of
this research is to answer the fore-mentioned research questions. Which are
What factors /and how those factors influent the adoption of mobile wallet
from the mobile consumers in Finland?
How mobile wallet has been adopted by consumers in Finland?
This research utilizes quantitative method in order to get the statistic results from
respondents. Not only quantitative method emphasizes on testing and verification,
but also it focuses on facts and /or reasons for social events. Moreover, its results
can be generalized by population membership .Using quantitative method will be
able to answer the research questions how the factors influent the adoption of
mobile wallet in Finland and how mobile wallet has been adopted in Finland
Secondary data and primary data have been selected to define key words: mobile
wallet, technology adoption and consumer adoption. The most used model of
Technology Adoption Decision Process (Zenobia, 2008) is rooted from the
Innovation-Decision Process which was created in 1962 by Rogers and developed
throughout decades (also by him). The main primary data collected for this
research paper is dated in 1983 by Rogers (3rd edition). And secondary data was
gathered from dynamic sources including internet sources and variety of journals.
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The study was mainly conducted to identify the preference towards m-wallets.
OBJECTIVE:
To study the services provided by the M-wallet providers and the services
used by the M-wallet users.
HYPOTHESIS:
H1-There is a significant relationship between transfer of money through
M-wallets and income of consumer.
H2-There is a relationship between occupation of the consumer and
mode of payment preferences.
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CROSSTABS
/TABLES=payment BY income
/FORMAT=AVALUE TABLES
/STATISTICS=CHISQ CORR
/CELLS=COUNT
/COUNT ROUND CELL.
Crosstabs
[DataSet0]
Cases
Income Total
1.00 49 0 0 0 0 49
payment 2.00 6 10 2 1 23 42
3.00 0 0 0 0 9 9
Total 55 10 2 1 32 100
Chi-Square Tests
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a. 11 cells (73.3%) have expected count less than 5. The minimum expected
count is .09.
Symmetric Measures
REGRESSION
/MISSING LISTWISE
/STATISTICS COEFF OUTS R ANOVA CHANGE
/CRITERIA=PIN(.05) POUT(.10)
/NOORIGIN
/DEPENDENT method
/METHOD=ENTER occupation.
Regression
[DataSet0]
Variables Entered/Removeda
1 occupationb . Enter
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Model Summary
ANOVAa
Total 113.640 99
Coefficientsa
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RESEARCH METHDOLOGY:
This part will explain thoroughly how this research paper is conducted. The aim of
this research is to answer the fore-mentioned research questions which are:
a) What factors /and how those factors influent the adoption of mobile wallet from
the mobile consumers in Finland?
In In this study, a combination of both Primary & secondary data will be used
.Primary data is used in the form of questionnaire method , which will be created
by using Google forms & by distributing among social media users . In addition to
it, secondary data will be used to support the study.
RESEARCH DESIGN
“A study design is the arrangement of the condition for the collection and analysis
of data in a manner which helps the purpose of the study.” As the study was made
on the distribution channel of PepsiCo and such documents being considered
confidential, the questionnaire method of surveying the distributer was adopted and
separate questionnaire was prepared for the customers and retailers. Each question
has 2-4 options, giving sufficient options to the respondents. On the bases of the
answers to these questions, the findings are analyzed.
The quantitative method used is Questionnaire. The questionnaire was designed via
online survey tool called Google form .The respondents are introduced about
mobile wallet at the beginning of the survey including word explanation and a
video example sourced from YouTube: a video made by Westpac Company in
New Zealand, which advertises about its mobile wallet . The video was presented
due to the fact that many consumers do have the knowledge of mobile wallet, yet
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they can misunderstand it with other general terms (such as mobile payment).
Hence, a direction is drawn at the beginning of the questionnaire to guide
respondents to the right thought.
The respondents are divided into 3 categories after they have answered general
questions such as information about their age and whether or not they use
smartphones. Each group will have slightly different questions depending on the
category and some identical questions. The divided groups include:
- The Unknown: who have not heard about “mobile wallet” term until they did the
questionnaire? - The Awareness (Yes, I’ve known/ I’ve heard but I’ve never used):
the title has expressed the characteristics of this group. The questionnaire was sent
to potential respondents who reside in Finland (including Finnish and other
nationalities) via Facebook messages. They are mostly friends and friends’ circles.
The duration for response is two weeks. As a result, the number of respondents is
91 out of 100 leading to 91% answer rate. The other 9 respondents did not meet the
due date which was set by researcher
RESEARCH METHODOLOGY:
Method of research- Description research was used.
Tools used for data collection: A questionnaire was structured together the
primary Information.
Primary data- It was collected by interacting people face to face and with the help
of questionnaire.
Secondary data- it was collected from, internet, books ,magazines, online portals.
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SAMPLING DESIGN:
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PLAN OF ANALYSIS:
The questionnaires were tabulated using tally method. The tabulated data was
analyzed and inferences were drawn. The tabulated data has been depicted in the
form of a graph. The promoters of different brands working there were not taken
for sample size.
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CHAPTER 5
ANALYSIS AND INTERPRETATION
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ANALYSIS: From the above table it can be observed that 64.6% consumer’s
lies in the age between 18-25, 30.4% lies between 26-35 & rest of 5% lies between
the age group of 35-45.The 18-25 age group consumers are the regular users of M-
wallets.
TABLE NO. 2
Q2
ANALYSIS: From above table it is observed that 41.8% consumers are the
students who are the regular users of M-wallets & 36.7% are the employees , rest
of the self-employed or businessmen.
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TABLE NO 3
Q3
ANALYSIS: From the above table it is observed that 48.7% consumers have their
income between 0-2,50,000, 42.3% consumers have their income level from
2,50,000-5,00,000 & rest of the 9% consumers have their income level from
5,00,000-10,00,000.
TABLE NO 4
Q4
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TABLE NO 5
Q5
ANALYSIS: From the above table it Is found that 83.5% are the consumers who
uses online payment and rest of the consumers uses offline payments methods.
TABLE NO 6
Q6
ANALYSIS: From the above table it is observed that 48.7% consumers uses
debit cards for their payments, 35.9% consumers uses Mobile wallets/E-Wallets &
rest of the 15.4% consumers uses credit cards.
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TABLE NO 7
Q7
ANALYSIS: From the above table it is observed that 65% of the consumers
heard about the mobile wallet payments and used it, 25.3% of the consumers are
those who are hearing about it for the first time and rest are those who had heard
about it but never used it.
TABLE NO 8
Q8
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TABLE NO 9
Q9
ANALYSIS: From the above table it is observed that many of the consumers are
using Paytm the most i.e 72.4% & Google pay ranked 2nd in this category with
28.9%.
TABLE NO 10
Q10
ANALYSIS: From the above table it is found that consumer uses M-wallets for
Recharge(71.4%), bills payment(26%), Transportation (16.9%), food/movie
tickets(19.5), Online Shopping (36.4%), Transfer Money(37.7%).
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TABLE NO 11
Q11
TABLE NO 12
Q12
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TABLE NO 13
Q13
TABLE NO 14
Q14
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TABLE NO 15
Q15
TABLE NO 16
Q16
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CHAPTER 6
FINDINGS AND SUGGESTIONS
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62% of the respondents are male and 38% of the respondents are female.
24% of the respondents are aged less than 25, 42% of the respondents are
aged between 25 – 35, 16% of the respondents are aged between 36 – 45,
10% of the respondents are aged between 46 – 55 and 8% of the respondents
are aged Greater than 55.
10% of the respondents are completed high school education, 12% of the
respondents are completed diploma, 54% of the respondents are under
graduates, 18% of the respondents are post graduates and 6% of the
respondents are completed other degrees.
14% of the respondents are government employee, 64% of the respondents
are private sector employee, 10% of the respondents are student and 12% of
the respondents said others.
66% of the respondents are fully aware about functionality of E-wallets and
34% of the respondents are partially aware about functionality of E-wallets.
Response on Information about E-wallets, 44% of the respondents said
Social media, 34% of the respondents said Friends, 10% of the respondents
said Magazine and 12% of the respondents said Television.
all the respondents are use E-wallet for financial transactions
Response on Prefer E-wallet over other modes of Payment, 62% of the
respondents said Time saving, 28% of the respondents said Ease of use and
10% of the respondents said Security.
Response on wallet prefer most of the time, 12% of the respondents said
Paytm, 16% of the respondents said Phonepe, 54% of the respondents said
Google Pay, 4% of the respondents said Freecharge, 4% of the respondents
said Mobikwik, 6% of the respondents said Amazonpay and 4% of the
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CHAPTER 6
CONCLUSION
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CONCLUSION
This study was conducted to find the growth of E-wallets in India. From the study,
it was clear that most of the peoples are aware about E-wallet and most of the
educated peoples are frequently using E-wallets for their financial transactions.
Majority of the users prefer Google pay as the E-wallet. It is clear that E- wallets
will alter the other modes of online payment in future. The users of E-wallet are
much satisfied on its usage. Some of the factors which affect the user to make the
decision in choosing E-wallets are pricing (transaction fee, service fee),
convenience, ease of use, brand loyalty, secured privacy, utility of innovation and
usefulness of e-wallet. The usage of E-wallets post demonetization is increased
rapidly and its help the Growth of E-wallets in India and in some aspects E-wallets
providers need to be improved.
DIRECTION FOR FUTURE RESEARCH
In future, this study will be used for the researchers to known about the
growth of e-wallets in India. This study can be done as a comparison between two
e-wallets in India. The sample size of the study will be increased from 50 to 200 or
above to get more accurate result.
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CHAPTERR 7
BIBILIOGRAPHY
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BIBLIOGRAPHY
1. Ambarish Salodkar, Karan Morey and Prof. Mrs. Monali Shirbhate, “Electronic Wallet”,
International Research Journal of Engineering and Technology (IRJET), Volume 2, Issue
9, December 2015
2. Pinal Chauhan, “E-Wallet: The Trusted Partner in our Pocket”, International Journal for
Research in Management and Pharmacy , Vol. 2, Issue 4, April 2013
3. Roopali Batra, Neha Kalra, “Are Digital Wallets The New Currency?”, Apeejay Journal
of Management and Technology, Vol 11, No 1, January 2016
4. Trilok Nath Shukla, “Mobile Wallet: Present And The Future”, International Journal in
Multidisciplinary and Academic Research (SSIJMAR),Vol. 5, No. 3, June 2016
5. Pawan Kalyani, “An Empirical Study about the Awareness of Paperless E-Currency
Transaction like E-Wallet Using ICT in the Youth of India”, Journal of Management
Engineering and Information Technology (JMEIT),Volume -3, Issue- 3, Jun. 2016
6. Poonam Painuly and Shalu Rathi (2016) “Mobile wallet: An upcoming mode of business
transactions “International journal in management and social science .volume 4 pp356-
363.
7. Dr.Hem Shweta Rathore (2016) “Adoption of digital wallet by consumers” BVIMSR’s
journal of management research. Volume 8 issue 1, pp 69-75.
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ANNEXURE 1
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QUESSIONNAIRE
Q1 Your age
o 18-25
o 26-35
o 36-45
o Above 45
Q2 Occupation
o Student
o Employee
o Self employed
o Business
o Home maker
o Retired
o Any other
Q3 INCOME
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o Yes
o No
o Yes
o No
o Debit card
o Credit card
o Mobile wallet/e-wallet
o Any other
o Paytm
o Mobikwik
o Citrus
o Oxigen
o Free charge
o Any other
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Q9 which one of the following M-wallet payment services you prefer using the
most?
o Paytm
o Mobikwik
o Citrus
o Oxigen
o Free charge
o Any other
o Recharge
o Transportation
o Food/Movie tickets
o Online shopping
o Transfer money
o Any other
o Daily
o Once
o Twice
o Thrice
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o Highly satisfied
o Satisfied
o Neutral
o Dissatisfied
Q13 Would you like to use the Mobile wallet service when it is widely available ?
o Very likely
o Likely
o Unlikely
o Very likely
o Likely
o Neutral
o Unlikely
Q15 Are there any problems when you use Mobile Wallet ?
o No
o Yes
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