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GUIDE TO ABYSS ROOM CONTENTS TABLE

Roll D66 for room.


If a Corridor Then roll 2D6 on If a Room
Room Contents Table

Roll D8 Roll D8
Roll D6, if 6 then Roll D6, if 6 then
guarded by Boss
Treasure 2 Treasure guarded by Boss
Table Table

If survive, roll D8 Roll D6 Roll D6 If survive, roll D8


Treasure Table Traps Table 3 Traps Table Treasure Table

Roll D6 Roll D6
Unique Events 4 Unique Events
Table Table

Empty. Roll D6
Can
Search
Empty 5 Special
Feature Table

If win, roll D8 Roll D6 Roll D6 If win, roll D8


Treasure Table Vermin Table 6 Vermin Table Treasure Table

If win, roll D8 Roll D6 Roll D6 If win, roll D8


Treasure Table Minions Table 7 Minions Table Treasure Table

Can Roll D6 If win, roll D8


Search
Empty 8 Treasure Table
Minions Table

Empty. If 5-6 on Empty. If 5-6 on


Search if Search if
D6 then Unique 9 D6 then Unique
Empty Empty
Events Table Events Table

Roll D6 If win, roll D6 for


Roll D6
10 Weird levelling up + D6
Traps Table Treasure Table
Monsters Table

Roll D6 If win, roll D6 for


Can
Search
Empty 11 Boss Table + levelling up + D6
6 on D6 = Final Treasure Table

As 11 above. If If win, roll D6 for


Can
Search
Empty 12 large room, use levelling up + D6
Dragons Table Treasure Table

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