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Athenaeum Arcane:
Magic Items of the senses
Introduction
Odds are that your character is a stan- the whim of its wielder, while some require
dard humanoid with each of the five basic a long-term, permanent commitment from
senses: sight, sound, touch, taste, and smell. the character. In these cases, they impart a
Should he look out across an open field, he permanent sensual modification to the
will see the lush greens of the tall grass, character, requiring those wishing to
hearing the sound of wind hissing over endow themselves with its power to make
them as they sway back and forth, feel the an irreversible sacrifice or to have suffered
same cool breeze blowing over his face, from a devastating impairment prior to its
catch a breath of pollen in the air, and enjoy discovery.
a cool drink from the nearby pond. These
five senses are so basically intoned to our Open Game Content
own way of life that we take them for grant- All of the text of this PDF is presented
ed…but why have just those. as open game content. While this means
For as long as there have been spells absolutely nothing to your campaign it does
woven into physical items, there has been give other publishers permission to use this
research into enhancing those basic senses material as long as they follow the open
into some better; twelve of those items are game license (see the end of this PDF).
presented below.
About the Author
Todd Crapper is the Head Honcho for
DIVIDED Emerald Press (www.emeraldpress.net),
BY SENSES another PDF publisher, and author of
Campaign Options: Mazes, Combat
Each of these twelve magic items are
Options: Initiative, and the upcoming
divided into groups of senses, including the
Living Nights Campaign Setting. He lives
“sixth sense” of premonition, for easy con-
in Ottawa, Canada with his dog, Rusty, and
venience in research and presentation.
invisible cat, Markus
Some of these items are handy add-ons that
can be used just as any other magic item at
The Items
dark as midnight, almost impossible to see
VISION through until they are placed over the user’s
eyes. The strap must be tightened firmly at
Lens of Darkvision the back and create a strong suction over the
The ability to see in the dark is a power- user’s skin or else it will completely ineffec-
ful one indeed, particularly for those who tive and the user will be considered blind
professional lives are spent within deep dun- until handled properly. Once they have been
geons and underground mazes. They appear tightened, the lens convert to a dark rose
as leather strapped goggles with lenses as color and the user is granted darkvision.
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Athenaeum Arcane:
Magic Items of the senses
For each hour that the lens are worn, the Faint transmutation; CR 3; Craft
user will require 1 round of concentration Wondrous Item, light; Price: N/A
after they are removed before he will be
able to see normally again, thereby consid- Periapt of Auras
ered stunned for the duration of time. Each While many might not realize this,
positive Constitution modifier of the user vision is not just used to witness events:
can negate this penalty at a rate of 1 they are an access to an individual’s soul or
round/modifier. spirit. We are all able to “see” into some-
Moderate transmutation; CL 6; Craft one personality by observing body move-
Wondrous Item, darkvision; Price 2000 gp ments; unconscious twitches in behavior,
facial expressions, and so forth. The peri-
Headband of Light Absorption apt of auras, however, takes this process of
In many worlds, elves and humans have information a bit further and provides its
long stood on similar sides of the same bat- wearer with a visual presentation of an indi-
tle, and there have been numerous gifts vidual’s aura.
exchanged in those battles. Among them The periapt appears as an ovular glass
have been the headbands of light absorp- shard encased in a silver frame lined with
tion, appearing as nothing more than an five symbols, one for each of the key align-
intricate cloth strap worn across the fore- ment phases: good, evil, neutral, lawful,
head, adorned with a pair of tiny, shimmer- and chaotic. To function, the wearer must
ing leaves to be placed directly between the firmly hold the periapt in hand and concen-
eyebrows of the wearer. The elven people, trate on the subject of his query until he is
cautious of sharing their innate ability with able to witness an aura (or “glow) sur-
others – even those who may have made rounding the individual. The color of this
great sacrifices in the continuation of the aura dictates their alignment combination
elven species – and consider these as demonstrated below:
emblems of remarkable ancestry for those
that wear them. They ask that those who Alignment Aura Colour
receive these gifts do not sell them, but Chaotic Good Sparking gold
pass them down to upcoming generations
Lawful Good Silver
as a tribute to the event that allow for the
Neutral Good Purple
passing of such a gift. Anyone found in the
possession of one without this reason will Lawful Neutral Blue
suddenly find it missing from their pack Neutral Grey
the morning after their encounter with a Chaotic Neutral Blue
troupe of elves. Neutral Evil Emerald green
When worn, the headband grants the Lawful Evil Orange
wearer low-light vision, as the leaves Chaotic Evil Blood red
(which are the part of this item that are truly
enhanced) absorb all excess light and pass Outsiders will always have a stronger
the information to the wearer’s brain – this aura than those born on the Material Plane,
does not mean that the wearer can see with a radius that is twice as large. In fact,
through the leaves, but that they provide a any outsider with 10+ HD that is observed
boost to any character with normal vision. with the periapt will cause a burst of radia-
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Athenaeum Arcane:
Magic Items of the senses
tion so strong that the wearer must make a not take 10 or 20 on a Spot or Search check
Fortitude save (DC 10) or else become for as long as the eye patch is in use. If only
blind for 1d4 rounds. one of the eye patches are in use, it does
The periapt can only reveal the aura of a not provide any visual relay at all and can
living creature: undead, constructs, vermin, only be successfully used when placed over
and plants are immune to the powers of the the eye of a living creature.
periapt as if they were inanimate objects. Its Moderate conjuration; CL 12; Craft
powers do not perform as a detect evil or sim- Wondrous Item, scrying; Price 3500 gp (set
ilar spell in that they do not project a presence of four)
in the room – the periapt cannot reveal a trail
from the aura of a creature that was previ-
ously in a room at an earlier time. The wear-
SMELL
er must have a clear line of sight on the crea- Feral Mask
ture in order for its power to work.
Those creatures and animals that are
Strong divination; CL 10; Craft Wondrous born with the ability to track another crea-
Item, detect evil, detect good, detect law, ture by scent can read much more than just
detect chaos; Price 10,000 gp; 1 lb. body odors and path markings: the inner
Eye Patch of Many workings of such creatures have been stud-
ied greatly, with numerous specimens dis-
There are dangerous times in which an
sected and put to rigorous study in order to
adventuring party must split up and this is a
create this next magic item.
risky venture: communication within your
The feral mask is commonly made from
party is crucial to survival. Years ago, a
the skin of any creature or animal with the
half-orc rogue named Yarl Slashmouth lost
scent ability, with the fur instead removed
an eye when a silence spell prevented the
and painted over in any numerous depic-
rest of the part from screaming out the dan-
tions that are deemed necessary. For exam-
ger coming around the corner towards him.
ple, a feral mask created from a canine
After being forced to wear an eye patch to
might represent such a creature with a pair
conceal the gaping hole (that wasn’t as
of ears painted over the side of the mask,
appreciated by others as it was by himself,
while one taken from a minotaur will have
once it had healed over), he decided to put
long horns painted from the temple towards
it to good use.
the back of the head. The mask stretches
The eye patch is actually a set of four
over the head and stops around the nose,
black, cloth woven eye patches, each of
where it must fit tightly in order to function.
them identical to the other asides from an
When worn, the feral mask grants the user
invisible arcane mark designating one from
the scent ability.
the other by a number, symbol, or any other
The risk of wearing such a mask comes
means of separation determined by its cre-
with offending a similar creature that it
ator. When the eye patch is worn, it pro-
depicts. Using the minotaur example
vides a visual relay from the wearer from
above, encountering another minotaur
any other eye patches that are currently
while wearing the mask could cause it to
worn. While such a massive relay as four
become agitated.
eye patches can cause, it is quite simple to
adapt to and only requires that the user can- Moderate transmutation; CL 10; Craft
Wondrous Item, alter self; Price 25,000 gp
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Athenaeum Arcane:
Magic Items of the senses
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Magic Items of the senses
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increases by 2. Diminutive objects are too choice can be fatal. This powerful item grants
tiny for the vanguard to detect easily and mas- the user an ability to witness a projection of a
sive objects are too big for him to detect with- possible future, no more than 6 seconds ahead
out extra effort. A character that is perma- in time, and make a decision based on that
nently blind, however, can use them automat- possibility.
ically without any skill checks whatsoever. The circlet appears as a thin, golden crown
Activating these gloves can also alert oth- with three strands continuously wrapping over
ers with tremorsense to its use and activating and under each other until it is impossible to
them against a metal object will make a slight discover where one starts and the other ends.
noise that can heard by those who make a suc- When activated, the circlet offers a glimpse
cessful Listen check (DC 15). into the future up to one round in advance, at
Strong evocation; CL 5; Craft Wondrous which point the round is played out as normal
Item, shatter; Price 18,500 gp. – the only condition is that this round is not
real, and so any effects or consequences that
Cone of Sound occur are not yet permanent. After this round
When the old mage, Devrus Mangetmach, is played out, the user may change their course
suffered terribly from the cry of a banshee, he of action based on the events that they have
created the cone of sound to help him hear seen (in which case the round is played out
again. Unfortunately, his last day was spent again, with only the user able to make a new
on the corner of a dark alleyway after he was series of actions instead of the original one,
mugged by the wicked and greedy Ironclaw and with all characters re-rolling their results)
thieves, who took the cone for themselves and or can act out in the exact same manner as had
used it to pick up the juiciest tidbits of gossip been previewed (in which case, all results
within town and bribe their way into power. from the future round occur as had been pre-
The cone appears as a tiny, hollow tube as dicted and dice rolls are kept as they had
wide as 2” and narrowing down to nothing occurred). Such a brief glance into the future
more than a single human hair at the other. It does not offer any possible guarantees for suc-
is made from animal bone and cartilage, with cess and can only be used to peer into the
an inner lining of tiny hairs meant to replicate same period of time once.
the inside of a human ear. When placed Strong divination; CR 15; Craft Wondrous
against the user’s ear, it can double his normal Item, moment of prescience, vision; Price
hearing range and can even be used to make a 75,000 gp
Listen check around corners, spreading up to
60 feet in length from the base of the cone. Implant of Danger
Moderate transmutation, CR 5; Craft To wear the implant of danger, this tiny
Wondrous Item, whispering wind; Price 2000 emerald lined with eight small, hooked
gp spikes, must be embedded into the back of
the user’s neck, causing the permanent loss
of 1 hit point for as long as it is worn.
PREMONITION Removing the implant – at which point it
become inert and can never be reactivated
Circlet of Possibilities
again – restores the lost hit point after 24
As sentient creatures, we all must make hours. During this time, the user is given an
choices for every waking moment of our lives, innate danger sense: he is aware when the
but in the life of an adventurer, the wrong
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Magic Items of the senses
threat of physical harm is within 60 feet of Dexterity bonus to AC at all times in which
his presence, regardless of whether or not he is conscious.
he can see it or recognize it specifically. Strong divination; CR 7; Craft
This grants him an immunity to any sur- Wondrous Item, detect snares and pits,
prise and allows him to maintain his detect thoughts; Price 10,000 gp
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graphic designs; and any other trademark or registered ibility or co-adaptability with any Trademark or 2004 Philip Reed, www.philipjreed.com.
trademark clearly identified as Product identity by the Registered Trademark in conjunction with a work con-
owner of the Product Identity, and which specifically taining Open Game Content except as expressly System Reference Document Copyright 2000-2003,
excludes the Open Game Content; (f) "Trademark" licensed in another, independent Agreement with the Wizards of the Coast, Inc.; Authors Jonathan Tweet,
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"Using" means to use, Distribute, copy, edit, format, used in Open Game Content shall retain all rights, title
modify, translate and otherwise create Derivative and interest in and to that Product Identity. Campaign Options: Mazes; Emerald Press; 2003
Material of Open Game Content. (h) "You" or "Your"
means the licensee in terms of this agreement. 8. Identification: If you distribute Open Game Content
Athenaeum Arcane: Magic Items of the Senses
You must clearly indicate which portions of the work
Copyright 2004, Todd Crapper. Published by Ronin
2. The License: This License applies to any Open that you are distributing are Open Game Content.
Arts.
Game Content that contains a notice indicating that the
Open Game Content may only be Used under and in
Some artwork copyright ©Theodore Wing III taken from World of Ronin Arts: CharacterPortfolio Two. Used
with permission. Visit the artist’s website at www.Igrendel.com and the publisher’s site at www.roninarts.com.
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