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DAYNE VANDERMAUSE

Entertainment

Thomas Edison
The inventor of film.
He created the very
first ever motion
picture.

The history and cultural effect of


film and entertainment. Eadweard
Muybridge
A photographer
that helped the first
Movies have evolved greatly and has had a great impact on culture. Film
ever film.
started in Europe and were from fifteen to thirty seconds, they became
longer and developed a story and became longer after the years. Sadly, films
in today’s world are violent and graphic which can cause the youth to
become mean and be influenced by character they see on the screen. I do
not think films and entertainment are the only impact on violent actions by
the youth by it is not helping. But film and entertainment can still be good
for the youth, kids will watch shows that helps them learn or brings joy and
laughter to those feeling down and sad. Film can also give people advice like The first movie
consequences of drinking and driving, bullying and understand how others ever.
think during difficult times. In conclusion movies have gone a long way The Horse In Motion
from only being thirty seconds long, they have a great impact on the youth (1878)
giving a good an bad impact.

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Film is very successful in America, but it actually started in Europe. They were quick thirty second
films of a simple joke or a quick modeling show. The success of these films grew beyond the borders
of Europe and went around the world. The film
industry grew into minute long films, to two
minute long films, to fifteen, to thirty minute
films. The films began getting characters, story’s
and romance. Celebrates were born and the box
office was formed. Although film seems like a nice
fun thing to see in America, rival film companies
were going at each other’s throats. They went as
far as murder to keep themselves at the top of the
game. In conclusion, the film industry started in
Europe and blossomed in America where film was
revolutionary and competition was fierce. (Foner,
Eric, and John A. Garraty)

Film has impacted the youths behaviours. 2005 was one of the most violent years for film and
also a year with rather high rate of crime. Kids will experience thousands of deaths, murder, violence
and crime in a year of watching tv, social media and playing video games. Now I personally don’t
think that entertainment is the biggest factor to violence and crime, because film can also teach
important lessons. Kids watch shows that help them grow and learn, it can teach lessons like not to
drink and drive, the effects of bullying, and that every action has a consequence. (Nakaya,

Andrea C. Current Issues: Media Violence. Current Issues: Media Violence, 2008. SIRS Issues
Researcher, https://sks.sirs.com.)

To make sure children that are not fully developed or are emotionally unstable do not watch
violent or inappropriate films, the US created a rating system. A film rated G is a nice and fun movie
for little kids to enjoy. PG is for kids to see with their parents. They should see these movies with
their parents because these movies can be sad and deal with world issues. PG-13 are movies that can
be seen by people kids of the age of 13 or older. This is because the movie swears and shows
violence. The last rating is R. This is 18 and older due to sexual situations, blood, gore, language and
use of drugs and alcohol. Roth, Chris. "Three Decades of Film Censorship...Right before Your
Eyes." (Humanist, 2000, pp. 9-13. SIRS Issues Researcher, https://sks.sirs.com.)

The gaming companies recently have been blamed partly for school shootings, but they tend to
redirect the attention to the film industry. Video games give the player full control on what to do.
Video games too have a rating system but few follow it. The rating system is much more successful in
film than with gaming. If the player wants to they can go and kill people, who ever, whatever, and
whenever they want. Because of this, people believe that gaming sparks interest in the youth. They
think it’s fun to do on a game and could take it too far. There are also people supporting the gaming
industry. Competitive games can be an outlet to anger, or a social thing to play with friends when

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they can’t leave the house. (Keegan, Paul. "Culture Quake." Mother Jones, 1999, pp. 42+. SIRS Issues
Researcher, https://sks.sirs.com.)

Movies have gone a long way from only being thirty seconds long, they have a great impact on the
youth giving a good an bad impact. They can be violent and effect a persons behaviour, or they can
help by teaching leasons. Systems of ratings have been created to help Stop films from influencing
the youths mind.

Work cited

Keegan, Paul. "Culture Quake." Mother Jones, 1999, pp. 42+. SIRS Issues Researcher, https://
sks.sirs.com

Humanist, 2000, pp. 9-13. SIRS Issues Researcher, https://sks.sirs.com

Nakaya, Andrea C. Current Issues: Media Violence. Current Issues: Media Violence, 2008. SIRS Issues
Researcher, https://sks.sirs.com

Foner, Eric, and John A. Garraty

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