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Index Page 53
Credits
Converted from:
“Dawn of Defiance” by Wizards of the Coast
Conversion by Jeff Greening
STAR WARS: DAWN OF DEFIANCE
Episode V
FIRST TO STRIKE
Aboard the Resurgence, Master Denia has peered into the Force and
discovered another group of oppressed beings, ones who might hold the
key to unlocking the mystery of the Sarlacc Project . . .
After weeks of meditation and study, When the heroes arrive in the Centares
Master Denia once more calls the System, they discover an Imperial
heroes together with news. The presence not so lessened as they would
meditation techniques she learned like to believe. A Victory II-class Star
from the holocron have proven to be Destroyer floats in orbit, and a number of
helpful, and she believes that she has smaller capital ships and corvettes dot the
located the home planet of the slaves space above Nizon. As the heroes arrive,
the heroes rescued in The Queen of Air they witness a transport ship (similar to
and Darkness. After consulting the the slave ship from The Queen of Air and
Force, she believes that the alien Darkness) leave Nizon’s orbit and jump to
slaves were in fact Nazren, a species hyperspace for parts unknown. Slipping
from Nizon, an obscure planet in the past the Imperial Navy will not be easy;
Maldrood Sector. the heroes are fired upon for violating
Imperial space. To make matters worse,
A special request by Senator Organa to the space around Nizon is filled with
the University of Aldera revealed only fragmentary asteroids, known as rogue
that the planet Nizon is a barren world fragments, that pose a constant danger to
in the Centares System. It lies near anyone without access to the tracking
Centares, an industrial world occupied information being broadcast from the
by the Empire from which Imperial planet’s surface.
forces have been withdrawing for
some months now. Captain Verana has After the heroes land (or crash) on Nizon,
managed to locate Nizon in his it soon becomes clear that their help is
navcomputer and is willing to share sorely needed. Nizon is a barren world
the coordinates with the heroes if they covered in dirty red clay with powerful
agree to investigate the world. gusts of wind. The gales kick up dust
storms that make the planet barely
habitable, and the heroes are required to
wear breath masks to filter out the dust.
The Nazren’s only major city lies not far
from the heroes’ vessel and should be a
natural place for them to begin their
search for information.
Inside the city, the heroes discover that When Sartok gives the word, his allies
Imperial oppression is alive and well throughout the city begin to riot. The
on Nizon; stormtroopers march down heroes tackle a number of encounters
the streets, an AT-ST walks around the during the riots that aid the Nazren in their
wider avenues, and V-wing starfighters struggles to reclaim their capital. They
scream overhead every now and again. must help capture an Imperial checkpoint,
The Nazren themselves, hulking beings rescue Nazren children trapped in a
comparable in size to Wookiees, collapsing building, stop Trandoshan
lumber through the streets with their slavers from herding frightened Nazren
shoulders hunched and their eyes onto their space ship, and so on. The
downcast, but a smoldering look of critical battle of the revolt takes place in
hatred boils just below their stoic Martyr’s Plaza, which contains the
surfaces. In addition to the Nazren and entrance to the planetary control center,
the Imperials, Trandoshan slavers prod which runs all global communications as
groups of Nazren along or gather at well as the rogue fragment tracking
the entrances to buildings, eyeing the station.
Nazren like farmers eyeing cattle.
Other species are present in the city, Moreover, the heroes face one other
too, allowing the heroes to move unforeseen challenge: a bounty hunter.
through the streets without being Inquisitor Valin Draco posted a bounty on
accosted at every turn. the heroes after their last encounter, and a
Zabrak named Vril Vrakth has been on
The heroes eventually make contact their trail for a few weeks. Having learned
with Sartok, the leader of an about Senator Organa’s request to the
underground resistance movement. University of Aldera, Vrakth has set himself
The Nazren have been planning to up on Nizon as a scout for the Imperials
overthrow their Imperial masters for a and the slavers, but the heroes are his true
while, but thus far, Sartok has been prey. The bounty hunter plans to capture
unable to convince enough of his the heroes and kill Sartok, who also has a
people that it is possible to defeat the bounty on his head (though his is “dead or
Empire and reclaim their world. After alive”). Vrakth has crab droids from the
learning of the heroes’ previous Clone Wars crawling through the city,
successes against the Empire, Sartok reporting anything they find and attacking
pleads with them to help him reclaim his prey when possible. If the heroes don’t
the capital city, which should inspire deal with him prior to their capture of the
his people to continue their rebellion. control center, they must face Vrakth
If the heroes agree, he fills them in on outside the city, at a planetary defence
his plans. battery being installed by the Empire
The First to Strike 04
The first to strike
Conclusion
With the capital city securely in the “Thank you for coming. I know that
hands of the Nazren rebels, word you have many demands on your
begins to come in that Nazren in other time.
settlements have begun their own
uprising. Meanwhile, the heroes gain “As I had hoped, my training with the
access to an Imperial intelligence holocron has proven very useful, and I
datachip that was entrusted to Vril thank you again for your assistance in
Vrakth. From this datachip, they learn recovering it. With its aid, I have
that the Nazren slaves were used as a deepened and lengthened my
part of the Sarlacc Project, and that meditations and have begun to
every so often, the slaves were understand the glimpses I receive
executed to keep them from spreading with greater accuracy. Unfortunately,
word of the project. Additionally, the the galaxy is filled with great
datachip indicates that the orders suffering, and the cries of whole
regarding the Sarlacc Project originate worlds oppressed come through the
from Coruscant, which is also referred Force most clearly.
to as the home of the project’s
designers and architects. Thus, the “In particular, I have been hearing
best source of information on the cries for help from what I believe to
Sarlacc Project seems to be one of the be the homeworld of the slaves you
most heavily guarded planets in the freed from the Imperials. Having seen
galaxy. With this knowledge in hand, and heard them more clearly, I now
the heroes return to the Resurgence. believe these prisoners were Nazren,
a species from Centares, an obscure
Introduction: system in the Malrood Sector. I
Whispers in the Force passed this information to Senator
Organa, and he sent a few discreet
inquiries to Aldera University.“
Some weeks after their last mission,
Denia asks the heroes to come speak “It seems that the Nazren are a
to her about things they have species from outside the Empire.
encountered before, especially the They never joined the Republic and
slave ship from The Queen of Air and thus have no representation in the
Darkness. After seeing to their needs Senate. The Empire has a small force
and seating them comfortably, she on the mining planet Centares, the
speaks to the heroes. third world in the Centares System,
but has been reassigning those ships
for some weeks. The Nazren are
05 The First to Strike
Why don’t you go yourself, or at least
native to Nizon, the fifth planet in the
come with us?
system. Since the Empire has no
“Though this is one of the strongest
official interest in Nizon, it seems
visions I have had in my meditations, it is
likely that they have made raids on
far from the only tremor I have sensed in
Nizon for slave labor, perhaps
the Force. I need to remain here for some
originally to run the mines on
weeks yet to meditate on these feelings
Centares. But they might have left
and try to clarify them. Unfortunately, I
some records or clues on Nizon about
feel that the threat—and the
the Sarlacc Project. Also, the people
opportunity—on Nizon cannot wait for me
of Nizon might make useful allies if
to be ready. That’s why I ask you, my
the Empire has mistreated them.
trusted friends.”
“Though there is little information
What is Centares or Nizon like?
about Centares or Nizon in our
“We don’t have much information about
records, Captain Verana has managed
them. Both are apparently very dusty
to locate hyperspace coordinates for
planets, and I can provide breath masks
Nizon in his navcomputer. He’s willing
for any of you that don’t already have
to share them with you—if you’re
them. There is a single mining operation
willing to travel there. I ask that you
on Centares, with no native life, and one
take a trip to Nizon and investigate its
major city on Nazren. That’s all we know.”
treatment at the hands of the Empire.
Proof of Imperial depredations might
What kind of opposition are we likely to
give Senator Organa additional
face?
influence in the Senate, and if the
“The Empire has been removing its forces
Nizon are interested in opposing the
from Centares for some time; that much is
Empire on a widespread basis, we
clear through reports filed with the
might be able to assist them.
Senate. It has no official presence on
Nizon, but I sense that some threat does
lurk there. I can’t give you more advice
After speaking to Denia, the heroes are than this: Be cautious, and don’t grow
likely to have numerous questions. overconfident.”
Denia admits that she has few hard
facts, but her sense through the Force What’s in it for us?
is that the Nazren are suffering in a If the heroes need a financial motive,
way that could be stopped, and that Denia provides one: “Senator Organa is
the heroes will find something worth willing to pay each of you 4,000 credits
their time. Here are some possible just for making the trip. If you find the
answers to questions that the heroes information that I sense waits there, he
might ask. will reward you for recovering that as well.
The First to Strike 06
Centares
Astronavigiational Data:
Mid Rim
Orbital Metrics:
22 Hours per day / 402 days per year
Government:
Imperial Occupation
Population:
1 Billion Typical XQ2 Space Platform
Terrain:
Mountains, Plains, Urban areas
Major Cities:
None
Major Exports:
Slaves
Major Imports:
None
Trade Routes:
Parlemian Trade Route
Background:
The Centares system has seven The clouds are thickest as they reach the
planets. The first and second are a gas upper atmosphere of these worlds,
giant and a toxic ocean, respectively, wreathing them in dirty halos. The clouds
and an asteroid belt separates them are not solid, however, and a few thin
from the rest of the system. The third pathways through them allow access to
planet is Centares, the fourth is the planets.
another gas giant, the fifth is Nizon,
the sixth is barren, and the seventh is
yet another gas giant. Fragments from
the asteroid belt have spread
throughout the system, such that
several worlds (including Nizon) are
surrounded by asteroid rings and
clouds of dust and debris.
The city is a major metropolis, but it’s The heroes must prevent their ship from
also the only big city you find being spotted by Imperial ground patrols
anywhere. You can see starship or V-wing flyovers. The high level of dust
traffic, proving that the city has a and poor visibility will help, but additional
spaceport—most likely, the only one action is required.
on the planet. The city is built on a
flat, rocky region between a large Many caves and valleys can be used to
mountain and rough badlands of conceal their ship, but getting into these
valleys and hills. There is construction locations is tricky at best. If the heroes’
on the mountain overlooking the city, ship has crashed, the caves and valleys
but from here it’s impossible to tell aren’t an option. If the heroes land under
exactly what’s being built. their own power, they can try these
difficult landing spots. A valley landing
Starship traffic is regular enough to requires a Daunting [1111] Piloting
suggest the presence of more than Space check and adds 3 to any check
just Imperial forces and the local made to hide the starship. A Formidable
population. A few small freighters, [11111] Piloting Space check allows
manufactured by numerous different the heroes to land deep in the back of a
companies, are landing or taking off. cave, which ensures that no one will find
Given that they lack any sign of their starship for at least several days
Imperial markings or identification (which should cover the timeframe of the
broadcasts, they are probably adventure). Characters might wish to rig
privately owned, meaning that at some kind of tarp or wall to hide their
least a few members of other species starship, constructed from local material
will be found in the city, making it or appropriate camouflage they bring with
easier for you to move around there. them. Such efforts require a Mechanics
check made combined with a Stealth
check.
11 The First to Strike
Any other attempt to conceal the ship, Nizon is an inhospitable planet. Visibility
from covering it in scrub brush to on the surface is limited, the native dust
landing it in a dark shadow, requires a makes it difficult to breathe without
Stealth check. Each day, allow local assistance, and it’s easy to get lost. Since
patrols to make a Perception check the heroes are unlikely to have landed
[211] with a 3 bonus. On any within sight of the city, they must make
successful check, the starship is found their way there from the outer reaches of
and placed under guard (until the the badlands without being spotted or
Empire is forced to withdraw from the getting lost.
system). In the first fight to take place
on the day their ship is discovered, the Doing this successfully requires a Hard
heroes face one additional crab droid [111] Survival check. If one or more
from Vril Vrakth’s forces. The crab heroes does not have a breath mask of
droid carries something that it took some kind, the difficulty of the Survival
from the heroes’ ship, which was used check increases once. On a failed check,
by Vrakth to guess their plans. the heroes either get lost or are forced to
take cover from the worst of the dust,
losing a day of travel time.
Nazren are tall humanoids, approx- greatly respected. Because Nazren tended
imately the same height as Wookiees, to debate the merits of all sides of any
but broader at the shoulders and issue, their decision-making was slow, and
narrower at the hip, with longer arms they were often seen as lacking initiative.
and torsos but shorter legs. They are Once every two years, all tribes met to
hairless, with thick skin that has a discuss trade and work out problems that
heavy hide or leather look. They are affected all Nazren.
brown to light yellow in color, a natural
camouflage for their dust-bowl world. Because of the harshness of their planet,
The head of a Nazren has no nose and Nazren tended to believe that material
is flatter than a Human's. A prominent things were impermanent, and did not
brow ridge protects their eyes, and a expect them to last. Due to a belief that
series of small knobs start at the back they had been punished for decadence
of the head and run down to a visible and violence in their distant past, their
spine. culture was pacifistic. They were also
patient and dispassionate, to the point
Nazren wear sleeveless tunics tucked that very few initially resisted when the
into black hide pants and heavy boots. Galactic Empire began enslaving them.
Their clothes are normally fastened However, the value they placed on their
with hooks or clamps on the end of freedom and on justice eventually
short lengths of cord or attached belts. overwhelmed this tendency, leading to
Pads that strap onto the shoulders (to rebellion.
cushion a heavy load) and arm bracers
are common, also attached with the After the Galactic Empire was repelled
hook system. from Nizon, Nazren culture changed
radically. Because so many elders, who
Nazren placed great importance on were traditionally the voices of leadership,
family, and usually lived in semi- had been killed, many traditions were
nomadic family groups or larger tribes. challenged. Further, forced relocation of
They practiced a democratic system Nazren tribes had led to mingling of tribes
within each tribe, with every adult that did not usually interact, creating new
given an equal voice on all decisions, genetic diversity. Nazren began to become
though the voices of elders were interested in permanent structures, such
as defenses and navigational arrays. This
led to increased settlement in the planet's
lone city, Ahdjok.
The detainment camp has a 9-meter There are several small yards near the
tall wall around it, with a single 3 center of town, but these are clearly
meter wide gate in the middle of the only for the elderly and very young.
northern wall. There are four 12 meter They have few guards and low walls,
tall towers, one at each corner of the and the Nazren within them seem
yard. Each tower contains two exper- unlikely to be able to run even if
ienced heavy weapons stormtroopers. unguarded.
Being in the towers gives the storm-
troopers cover and a clear shot at any The central detainment yard is
target in the yard. There are 20 to 30 different. Thirty meters on a side, it is
Nazren in the yard, most huddled a large square enclosed by a tall stone
together in the center, away from the wall, which looks like it was built from
walls and gate. Two Nek dogs patrol the rubble of collapsed buildings. A
the inside of the yard, but they don’t metal gate in the north wall of the
get closer than a few meters from any yard controls access and is apparently
of the Nazren. remotely operated. There are four
guard towers, one at each corner of
When the heroes scout the detention the yard, with two heavily armed
camp, read the following text : stormtroopers in each. Two vicious,
cybernetically enhanced Nek dogs
patrol the inside of the yard, growling
at the prisoners without getting too
close to them. Most of the Nazren
huddle together in the center of the
yard, but you notice one captive
keeping an eye on the others and
moving around the outside of the
group to stay between them and the
Nek dogs.
If the heroes have any pressing needs “I have allies throughout the city who
(such as treating serious injuries), are ready to raise arms against the
Sartok helps see to them before Empire at my signal. We are not a
speaking. warlike people, but the storm-
troopers have shown us the basics of
Sartok makes a quick sweep of the violence, and we have learned the
cavern, checking to ensure that it has lesson well. Against soldiers, I have no
not been disturbed. Apparently doubt that my people would fight
satisfied, he crouches by the simple bravely with a fair chance at victory.
fire and motions for you to sit. He But the Imperial forces have
takes a few long breaths, then turns vehicles—large, metal, two-legged
and speaks to you. machines of war—that we cannot
face. My people fear these machines,
“My world is enslaved, and we have and though many would still fight
come to realize that no negotiation or bravely, too many would wait to see if
appeal to reason can free us. The only we could topple them. Such an attack
way we shall regain control of Nizon is would be staggered and lose too
to take it back by force, which much of its impact. Only if many of us
requires us to face the weapons and take up arms at once can we
overthrow our oppressors.
Sartok
Sartok has spent the past few months
sneaking around the city, hiding
Nazren who are in trouble with the
Empire, keeping his people’s spirits up,
and planning a revolt to drive the
Imperials out. Unfortunately, he’s not a
natural leader. The Nazren have come
to respect him because he has defied
the Empire and survived, but he’s
managed that mostly through stealth
and luck. Sartok knows that the will of
his people is ebbing, and they need a
major victory to restore their faith in
the struggle for independence
• For months, Nazren slaves have been • Once the riots are well underway, Sartok
covertly stowing the parts for an anti needs the heroes’ assistance in
aircraft weapon in secret locations, coordinating the rest of the attacks. They
and now the resistance needs to build can make Leadership checks to plan the
the weapon to protect against attacks next attack or make Knowledge (Warfare)
by V-wing fighters stationed on Nizon. checks to notice flaws in Sartok’s plans.
The heroes must make Athletics checks
to help carry the heavy equipment up
to the roof of a building, where the
weapon must be assembled quickly
with Mechanics checks.
If the heroes take out Checkpoint The barrier across the roadway is
Gamma, Vril Vrakth sends two of his made of ferrocrete . It’s 1.5 meters
crab droids (see “Point Gold,”) into high and gives cover to the AT-RTs
the chaos as the Nazren link up to against any attacks from the far side.
take control of various parts of the The gate is only wire and gives no
city. If the heroes don’t destroy the cover. The stone buildings to either
checkpoint (either because they side are old, and chunks of them can
don’t try or because the fight goes be brought down with a successful
badly for them), Vrakth gathers attack.
information about their activities
from Imperial allies and sends two At least one AT-RT pilot tries this
crab droids into the next encounter with his laser cannon if any heroes
the heroes have. stay behind cover, and the option is
available for the heroes as well. Such
If any AT-RTs survive, they show chunks count as large falling objects.
signs of damage. The Nazren offer to A successful Mechanics check to
haul the walkers to an underground place demo-litions can create a huge
shop to see if they can be repaired. falling object.
If a hero insists on piloting a walker,
he must make a Daunting [1111]
Mechanics check between each
encounter to keep it running
smoothly. Be sure to keep track of
its payload, along with any damage
or Critical damage its taken.
Nazren civilians come out of basements and bunkers to offer to care for any
rescued child. These adult Nazren are grateful to the heroes for their help and
offer what minor assistance they can. A single medpac may be available for
wounded heroes, or the Nazren can give directions to any other part of the city,
including Martyr’s Plaza, the spaceport, or even the artillery if a hero thinks to
ask—one of the Nazren here helped dig the moorings for the blaster cannons.
Unless they’ve all been destroyed The old Nazren is Yurka Aggel, a healer and
already (which is unlikely), three of Vril wise woman among her kind. She aids the
Vrakth’s crab droids crawl in through a heroes in any way she can, which is mostly
tunnel in the back of the shelter and limited to her single Force power (Heal).
attack the heroes. The crab droids have Aggel has seen her people go from a proud
no interest in Yurka Aggel but are and independent civilization to Imperial
happy to attack Sartok if he’s present. slaves, and she is happy to see the Nazren
The crab droids aren’t complicated. rise up to throw off the Empire’s shackles.
They march in, start firing, and
continue to fire until destroyed.
Yurka Aggel suggests that the crab droids must have been looking for someone, possibly based on
spotter’s reports from the V-wings. An inspection of the crab droids shows that they have been
heavily damaged, repaired, and modified over the years, but not by the Empire. Each droid bears an
owner’s stamp. Anyone who knows Zabrak or who makes a Hard [111] Streetwise check can
identify the stamp as a Zabrak symbol that is best translated as “long hunter.” This might be the
heroes’ first clue that a bounty hunter is on their trail.
The nine Trandoshans in the ship are too busy to fight anyone who gets inside; the ship is in bad
shape and needs care or it won’t take off. Any hero inside the ship can free five Nazren slaves
each round. There are 60 slaves inside the ship.
Tactics
The AT-ST is aggressive, hunting
down any heroes it spots and
attacking with a full weapon load. If
a hero has cover, the walker isn’t shy
about using its grenade launcher to
attack an area or firing all weapons
at the cover to destroy it. The turrets
have fewer options and simply fire at
anything in their line of sight that
isn’t Imperial. If an enemy vehicle
appears, a turret tries to tie it down
with a harpoon gun. Whenever
possible, each turret provides cover
fire for the AT-ST, and the walker
tries to ensure that no one swarms
over and takes control of a turret.
The three central statues of the martyrs are sitting loose on their bases, and each weighs as much
as a space transport. However, a judicious use of explosives might be able to knock one over,
possibly crushing a turret or even the AT-ST. A single charge of explosives can knock over a statue
on a [22111] Mechanics check is made to set the charge. Reduce the difficulty by one for each
additional charge used to a minimum of [1111]. Also, any attack at the base of a statue that
hits for at least 10 damage and causes a critical hit, knocks over that statue.
Whoever knocked it over decides exactly what area it covers. Everything in that area that can move
must make a Hard [111] Vigilance check or be hit by the falling statue, causing 15 wounds
ignoring soak and a critical injury. They are then pinned under the rubble and can free himself only
by making a Hard [111] Athletics check. Anyone unable to free himself can be dug out by a
dozen or so workers in 10 to 20 minutes. The AT-ST and the turrets are unable to avoid falling
statues, so will automatically take the damage. The AT-ST could be forced to make a Hard [111]
Piloting Planetary check or be knocked over at the GMs discretion, getting progressively harder as
the battle continues.
Once the heroes and their Nazren allies take over the control center, they are in
charge of all commun-ication on the planet. They can cut off Imperial
communications planet-wide, and they begin to hear reports of Nazren defeating
stormtroopers throughout the city.
In addition, the Nazren now control the rogue tracking station. The Empire will
have to deal with rogue fragments if they wish to land on Nizon from space,
greatly increasing the difficulty of an Imperial mission to retake the planet.
The control center is also able to track the crab droids that have been harassing
the heroes by tracing their signal back to its origin. If a hero thinks to try this, it
requires a Hard [111] Computers check.
The heroes also detect a message from an Imperial officer to Vril Vrakth, who is
stationed on Mount Antas. It instructs him to wait for any remaining officers
within the city, then destroy the Sarlacc Project database and evacuate the
planet. Vrakth acknowledges the order but doesn’t promise to obey it. If the
heroes contact Vrakth, he offers to leave the database intact but taunts them by
suggesting that they come talk to him about it in person. Vrakth isn’t done with
his hunt just yet.
If Sartok accompanied the heroes into the control center, he asks to remain there
so that he can coordinate revolts planetwide. However, if the heroes want him to
keep traveling with them, he agrees to do so, assigning another Nazren to stay
and begin the worldwide operations.
Capturing the control center is the However, Vril Vrakth has been using Point
endgame of Sartok’s plans to take back Gold as a base of operations for his
the planet, and once that has been attempts to target Sartok and the heroes.
accomplished, the Nazren believe that His ship is docked on a small landing bay at
victory and freedom are inevitable. the edge of a construction platform,
The Empire, however, has no faith in guarded by however many crab droids
something as simple as asteroid remain. With the whole planet in open
fragments or a tracking station to revolt, Vrakth has been waiting for an
secure a whole world. They have opportunity to capture the heroes,
begun construction of a planetary assuming that they are behind the riots.
turbolaser battery on Mount Antas The Zabrak bounty hunter has pulled the
outside the city, along with a shield datachip for the Sarlacc Project, since he
generator large enough to cover the knows that the Imperials want it
turbolasers and the city itself. While destroyed, and placed it in the center of
only one battery is currently the 15 meter-square construction
operational, it has the firepower to platform, which is 60 meters up in the
challenge even a Star Destroyer and partially finished shield generator. He
could be used to clear a section of wants to be high up so that he can see the
space of rogue asteroid fragments, heroes coming. Vrakth believes that he can
allowing troop ships to land. As long as defeat them, turn the tide on the revolt,
the mountain base is in Imperial and collect a huge bounty from the
hands, more forces could return to Empire.
retake the planet.
This base, Point Gold, is currently This encounter follows immediately after
manned mostly by neutral technicians the heroes seize the entrance to the
and minor Imperial officers. While control center beneath Martyr’s Plaza. It
Imperial doctrine calls for it to have an takes place atop a shield generator on
AT-AT and a division of troops, they Mount Antas, which was under
have not arrived yet. All ground forces construction when the riots began.
from the Arkanian Dragon were
deployed throughout the city, and if When the heroes arrive in this area, read
the heroes have taken out the AT-ST the following text aloud:
already, they’ve dealt with the largest
part of the ground forces.
There is a framework all around the construction platform, which requires a Average [11]
Athletics check to move around in. The framework extends above the platform, starting 6
meters higher, so characters can jump up to it or climb to a higher vantage point (and
potentially jump down). However, the area is quite open, and there’s very little cover to allow
a Stealth check unless Vrakth is distracted.
One square of the platform has a loose plate that a character might fall through. Vrakth
arranged this as a simple trap if he’s rushed; he and the crab droids avoid that square. Any
hero stepping on it must make a Hard [111] Coordination check or fall at least 9 meters and
take 10 wounds ignoring soak. In addition, anyone who Echoes of the Jedi
falls through must make50a Athletics
check to get back up to the platform.
The first to strike
Adventure Conclusion
The heroes are now honored allies of
Nizon, treated with respect by any Nazren
When the encounter has concluded, they encounter. Sartok begins to work
the heroes and their Nazren allies toward a planetary council, though he
control the city, the rogue fragment confesses to the heroes that he hopes he
tracking center, and the construction isn’t on it— he’d prefer to leave his
on Mount Antas. Any remaining leadership role behind. He does, however,
Imperial forces evacuate or ask the heroes to take a message of
surrender, and reports begin to friendship to Senator Organa, along with
come in of Nazren seizing control in an offer that the Nazren will help him
smaller outposts and settlements. against the Empire in the future. This
Between the tracking center and the victory is minor in the grand scheme of
planetary shields and turbolasers things, but it’s an important beginning,
(which they can complete), the proving that the Empire can be defeated,
Nazren can make retaking their at least on small planets outside the Core
planet too costly for the Empire. Worlds.
While on Nizon, the heroes have Unfortunately, they are all being watched
discovered Imperial transmissions by several members of the Inquisitorius,
regarding the Sarlacc Project. The who fight the heroes to the death. When
messages indicate that the engineers their defeat seems imminent, the
of the project are in an Imperial facility Inquisitors detonate explosives at the base
on Coruscant—and that is where the of the skyscraper, which begins to
heroes must go. Traveling to Imperial collapse. The heroes must fight their way
Center, the heroes sneak past the back out of the collapsing building and
world’s defenses and take their first make their way to safety.
steps on the capital planet of the
Galactic Empire. Under the watchful However, the heroes finally learn the
eye of the Empire, the heroes pinpoint details of the Sarlacc Project. The Empire
the location of the project’s architects is constructing a massive new starship 12
and travel to a massive skyscraper still kilometers long— many times larger than
under construction. a Star Destroyer, and an early prototype
(though not the final version) of the Super
Moving up through the skyscraper, the Star Destroyer. The new vessel will serve
heroes soon come face to face with as the flagship of the Imperial fleet, and
the engineers of the Sarlacc Project. the Sarlacc Project nears completion.