Documente Academic
Documente Profesional
Documente Cultură
Índice
1
Portada. 1
índice. 2
Introducción. 3
Descripción general de la empresa, objetivos y organización. 3
Organigrama. 4
Actividades desarrolladas durante su Práctica. 4
Networking. 4
Anexo 1: Informe VGChile. 5
The Magic Factory . 8
Anexo 2: Ajuste de assets. 8
Anexo 3: Backgrounds. 10
Anexo 4: Screenshots. 11
Hall of Fame 13
Anexo 5: Arte original. 13
Anexo 6: Arte temporal y branding. 17
Anexo 7: Screenshots. 18
Web Word Game. 20
Anexo 8: Mockup. 20
Anexo 9: Screenshots. 21
Desarrollo para sitio web plinq.co. 22
Anexo 10: Thumbnails. 22
Anexo 11: Portafolio. 22
Proyecto Red Bull Game. 23
Anexo 12: Screenshots. 24
Conclusiones. 29
1. Introducción.
2
El objetivo de la práctica fue desarrollar de manera integral videojuegos en
Construct 2 y Unity de corto desarrollo con el fin de posicionar marcas y productos
dentro de ellos a pedido del cliente.
Organigrama.
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3. Actividades desarrolladas durante su Práctica.
3.1 Networking
Considero importante destacar el énfasis que tiene Herman con las relaciones
profesionales con los clientes, la comunidad de desarrolladores y su competencia,
debido a esto fui invitado a diferentes eventos con el fin de conocer a personas de la
industria (lanzamiento “the watchmaker”, reuniones de GameDev Planet) y en mi
primer día asistí en su lugar a una asamblea de VGChile, donde tomé notas y
redacté un informe completo de la reunión detallado a continuación.
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02-05-2018
Discussion topics
0- State of guild debts.
1- Approval of the association's balance.
2- New members fee.
3- 2018 - 2019 agenda.
4- Possible alliance with sponsors.
5- Establish transition period between directives.
6- Sectoral Brand.
7- Festigame.
8- Communitary VGChile library.
Extra topic #1: Fund of guild strengthening.
Extra topic #2: Public politics parallel institution.
There’s 43 total partners in the guild, 27 of them showed up to the meeting, with a mandatory minimum of 22
needed to cast votes.
There’s about 50,25 UF currently in debt, 19 partners in debt, none of the present ones with more than 3 months
of delay, which means everyone in the room was able to vote and participate.
Sven (Director) pointed out how about half the debt had a repayment and we only were missing about 30 UF.
The current fee is 0,75 UF wich means about 33 UF or 881.100$ clp monthly.
Three options to raise the fee were presented, two of them including cost per worker in the company, Partners
argued that many business in this industry couldn’t keep track of their workers as many of them were freelance or
worked for short periods of time, this meant that the payment information would made public to tax services and
that could harm small and medium companies.
A fourth options was built during the assembly in where each clause was voted, the final result was:
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-Having less than one year since the start of taxing activities.
-Exemption letter, with directive approval, with backup billing of not presenting revenues.
-The benefit could be revoked by the directive if any suspicious activities were noticed.
Send comments to the directive about what each partner expects from the guild and and what the guild in general
wants.
The rest of the agenda was already approved in past sessions.
The partners were asked if they would mind having sponsors for VGChile during events.
One ex-directive member pointed out how it wasn’t necessary a vote on this issue as its has been done before
and needed no assembly approval.
6- Sectoral Brand.
This was about changing and improving the perception of Chile and its video game industry to foreign countries
and markets.
The ProChile association funds 80% of these projects and 10% of the remaining 20% can be paid with public
funds, this meant that the guild had to pay 10% of the total cost.
The reasonable total minimum pointed out was 50.000.000 clp in total, and hopefully 100.000.000 + an
inauguration event.
The slogan for the project was: Chile as a high quality content producer.
GameCon and GDC were both held in San Francisco about at the same time and it would be the best time to do
the launching event.
Other brands have tried two times in the past take this sectoral brand with no success due to lack of
representation. Pending report.
7- Festigame.
People from Festigame were disappointed with VGChile due to the lack of organization and quality in the game
being shown, they pointed out:
-Quality over quantity
-Quality Event
-No meaningful improvements were made in the last years
Members wanted:
- To create, previous to the event date, tournaments of some of the best and competitive games made by the
guild so a final can be showcased during the event.
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-More events on Schools.
-A host in the VGChile booth.
-Show better games.
-Keep the good relationship with Festigame.
One square meter was assigned to VGChile in the Goethe Institute for the guild to fill with books.
Members wanted to create a library and documentation.
Members could go and lend books, while everyone else could only use them inside the library.
In the last three assemblies a public fund of 10.000.000 clp of guild strengthening was discussed and was one of
the subjects that the current director (Sven) promised in his campaign.
An ex-directory member informed the assembly about a situation that could not be handled by the guild as it was
a very long term work and it didn’t answered any of the members concerns and needs from the guild.
The member showed how they’ve been working for about three and a half year on the issue of public politics and
political representation in an audiovisual development act where the video game wasn’t being represented as a
form of art and was left behind in many other political statements.
The idea was to create a parallel institution that cared about public politics, lobbying, chamber of commerce,
aduana, ProChile, Corfo and any other legislative changes needed.
Besides a huge support from the members and some of them wanting to directly help, the topic was closed with
no voting.
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Anexo 3: Backgrounds y modificación para diferentes resoluciones.
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11
3.3 Hall of Fame.
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13
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Anexo 6: Desarrollo y modificaciones de arte temporal para el juego.
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Anexo 7: Screenshots del juego y cartas personales.
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3.4 Web Word Game
Una vez probadas mis habilidades para manejar los diferentes componentes de los
engines y la creación de arte original fui encargado con desarrollar un juego desde
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cero para ser luego implementado en el sitio web de el estudio. Basados en el juego
“sopa de letras” que ellos tienen al reverso de su tarjeta de presentación desarrollé
una copia digital en Construct 2.
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3.5 Desarrollo para sitio web plinq.co
Luego del desarrollo de mi primer juego para el sitio web, fui encargado con la tarea
de actualizar el sitio web con nuevos thumbnails y actualizar su portafolio (Brochure)
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Anexo 11: Portafolio Plinq.co
Durante mi último tiempo en la práctica el estudio fue comisionado por otro estudio
llamado “La Lola” el cual deseaba realizar un juego para el cliente Red Bull, ellos
proporcionaban el arte y los assets y nosotros estábamos encargados de desarrollar
el juego. Una vez la mecánica principal de simular un juego de carreras en 2D
(Construct2) fue desarrollada por Herman, quedó a mi cargo la implementación de
todos los otros aspectos del juego, este proyecto continuó bajo mi desarrollo de
manera remunerada incluso luego de concluida la práctica.
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- Obstáculos y sus interacciones.
- Power Ups y sus interacciones.
- Game Over y Replay.
- Menús.
- Mecánica de manejo.
- Mini juego músical.
- Implementación total de arte.
- Sistema de puntaje.
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4. Conclusiones.
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Aprendí mucho sobre terminaciones y detalles para mantener un estándar de diseño
superior utilizando tanto aspectos visuales como colores, sombras como elementos
programados para brindar una mayor satisfacción durante la experiencia de juego.
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