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Introduction and Who's Who

This guide has been updated to fit the Gremory Advanced Lab Update!

This guide is intended to show you what kind of gear you will need once you're able to
reach the Planar Gate at level 55 or so. You should just use the gear the game gives
you from the stages until then, as the stats won't really matter.

You need to keep in mind every character specializes in different types of attack power,
so you should get gear according to what they use. This will be further expanded upon
in Part 1.

Physical Users - Seha, J, Nata, Harpy, and Tina

For modules, physical users will use the "Booster" type. Core varies depending on your
character (Agile, Brutal, Strong, or Rapid).

Psi Users - Sylvi, Misteltien, Levia, and Wolfgang

For modules, psi users will use the "Regulator" type. Core will be the Mystic Core type.

Hybrid Users (Both Physical and Psi) - Yuri and Violet

For modules, you will use the "Condensor" type. Weapon core should be the Nimble
Core type.
Part 0.5: Gangam Evac Center
This isn't necessarily part of the endgame, but you want to get one piece of gear you
can only get in Gangam Evac. The Collectible Card trinket.

You need a material called "White Bug Lump" which you can only get from doing the
Gangam Evac training program. Collect enough to get the Collectible Card III, then
gather some more to upgrade to the Collectible Card IV.

You can upgrade the Card IV to "Training Program Certificate", but that's only available
during certain in-game events. Keep an eye out when those come around to upgrade.
Part 1: Planar Gate
The first thing you should do is run the Planar Gate levels. You cannot do the PG75
Vitus and Mephisto raids at this time, as you need to be level 73 to participate.

So what you want to get is from the "Super Gear" tab in the crafting station. This is
where you'll get the powerful gear you need.

There will be a mission as you do your usual Planar Gate quests that have you
defeating all 4 bosses from the blue and red stones on Dimensional Rift 5 difficulty.
When you complete this, you will get the entire Super Gear set. Be sure to equip them
all. (You will also need a module called the Ideal Strike Booster/Regulator/Condenser;
this will only be temporary until you get your Crater module).

Alternatively, you can craft what you want in the crafting station that's appropriate to
your character's attribute (Physical, Psi, or Hybrid)

Physical users might have different cores that will benefit from the core you get from
the mission. Just keep in mind the attack speed and damage will vary for each core, so
pick the one you feel best suits your character. I would recommend the Super agile
core for Seha and Super brutal core for J.

When you have your Super gear, be sure to keep them all with you, as they'll be
needed for crafting the extreme variant of each one (See Part 3 for more details).
Part 2: Dimensional Ops Center
The Dimensional Ops Center is simpler than the Planar Gate. You'll only need 3 (or 4
depending on your character) items from here.

You will get the gear you need from the missions you complete in the Ops Center, but
keep in mind the correct type of gear you need, cause one is better than the other.

For trinkets, craft the Disaster Ring and Necklace. This applies to all characters.

For modules, craft the Disaster Booster (not the Disaster engine) for physical users,
Disaster regulator (not disaster impulser) for Psi users, and Disaster Condenser (Not
disaster fuse) for Hybrid users.

For weapon cores, it's not necessary to craft the disaster version in all honesty as the
stats aren't too much better than the super, so it's really inconsequential on whether
you decide to do this or not. Some core types also may not be available for you if
you're a physical user.

For recievers: Seha, J, Yuri, Sylvi, Mistel, Harpy, Violet, and Levia will want the Ideal
Disaster Bolt V. For Tina, you want the Ideal Disaster Gyro V. And for Nata, you want
the Ideal Disaster Lure V.

Again, you can alternatively craft all this stuff in the crafting station in the Dimensional
Ops center. You can craft either using the Calamity versions of that gear piece or by
using various materials from the Nightmare World.

Part 3: Planar Gate and Dimensional Ops Raids


What you're going to focus on is the Vitus & Mephisto raids in the Planar Gate, and
Tiamat's raid in the Dimensional Ops Center.

What you're going to do in the Planar Gate is upgrade your super gear to extreme gear
(weapon core varies; will be explained later). Your set of 3 super trinkets and your ideal
module will all be upgraded to their extreme variants. Keep in mind that this costs a lot
of credits, as each trinket will be 10 million credits, and the module will be 25 million. If
you decide to upgrade your core too, that's 30 million. You need to do the raids
because you need the Pure Alien Pressure Valve material which is required to craft all
these items.
In the Dimensional Ops Center, you will craft the Crater variant of your disaster module
(Located in the "Special Ops" tab in the crafting station). This will replace your Ideal
Strike Module. You will need the Queen's Hand Mirror material which you can only get
from completing a repeatable quest for Dr Jung which has you battling Tiamat.

UPDATE: The Renovation Update introduces a quest you get from Dr Jung that has 15
Queen Hand Mirrors and a Core + Module blueprint as a reward. This basically allows
you to make your Crater module for free.

UPDATE 2: Housing also will give you Queen Hand Mirrors and Pure Pressure Valves
from doing the final exploration and also as the 20/20 housing reward.

UPDATE 3: UNION Watch now has craftable seeds you can plant in your garden to earn
Pure Valves and Queen Mirrors.

Now, for weapon cores, the Crater core is better than the extreme core, but in reality
you can go with either one since they have similar enough stats. The extreme core will
probably take less time to actually get but will be more expensive. The crater core will
be the other way around. Depends on what you want to go for, but if you want the best
gear possible, then get the Crater core.
When all is said and done, your gear should look something like this:

Part 4: UNION Division HQ


You're going to get a new set of trinkets here, plus a new core, receiver, and module.

The trinkets you'll earn will be through Irina's Subjugation Program, located in the
"Training Program" tab at the Division HQ crafting station. They will replace any non-
extreme trinkets you have. They require a material called "Resisting Bug Lump" which
you can only get from completing the program, so you'll need a Silver Key Card to
enter and you can only enter 3 times a day. You earn 2 lumps each time you
successfully defeat Irina.

You'll get one of the needed trinkets for free after completing a mission Bitna gives you
which has you beating the program 4 times, so you'll need to craft the other two which
will cost you 15m total with 35 lumps each.
Your core, module, and receiver will be earned through David's subjugation program.
The silver key card is also needed for entering this and the gear is also in the Training
Program tab in the crafting station. You'll need the "Judging Bug Lump" material to
craft them which you can only get from doing David's raid. You earn 2 lumps each time
you successfully defeat David.

Bitna will give you a mission to beat the raid one time. After that, she'll ask you to get
some bug lumps, and completing this mission will give you your module for free, so
then you'll just need the core and receiver.

Part 5: Purification (Planar Gate Depths)


Purification can be done at level 80. Here you will begin earning gear that can be
"Transcended" which will awaken certain skills of your character to do more damage or
become more effective. Take note that transcending is different from enhancing,
because this completely changes the properties of your gear when transcended. Each
gear piece can be transcended 3 times total, each time will be much more powerful with
better set bonuses and skill-awakened abilities.

Before that though, you should craft the Purified Prisoner trinket set which gives a very
nice set bonus for all 3 slots. Replace any non-extreme gear trinkets you have with
these. That's in the "Purification Ops: Gear" tab on the EX crafting station.
Now, for the cores and modules, you can only earn the transcendable gear through
fighting one of the 3 Purification bosses, that being Harpas, Tidalos, or Yod. You will
earn different types, which can be Harsp, Larin, Dobon, or Fixis. When you transcend
either of these, they will change names repeatedly until you get to the max
transcendence level. If you read their description, they will all have different skill
awakenings and set bonuses, so you should try and find out which ones best suit your
character and your playstyle. It is worth noting that the set bonus might not initially
appear at first, but when transcended it will reveal the set bonus which only gets better
as you get higher levels.

You will need to craft transcendence stones to act as fuel when transcending, but you
can only use a certain type. For example, the level 1 Harsp/Larin/Dobon/Fixis gear can
only have the Core/Module transcendence stone. And then you'd need the next tier
stone for the next transcendence level and so on and so on.

To be continued...
Closers will be updated with new areas, and better gear. I will update this guide as
needed when the time comes. Thank you for reading, and I hope this helped.

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