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mp
of the following:
Pathfinder® Roleplaying Game Core
Rulebook™ (PZO1110)
Pathfinder® Roleplaying Game:
Ultimate Combat™ (PZO1118)
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Preface ........................................................- 2 -
Vehicle Modifications .................................- 4 - Fantastic Feats XIII
Monks
Introduction ............................................- 4 -
Restrictions .........................................- 4 - The Fantastic Feats series continues with feats
for Monks.
Where to get them done ....................- 4 -
Not all mods are equal ........................- 4 -
How long does it take?........................- 4 -
World Wonders Supplement
Cosmetic modifications...........................- 5 - Constructs
Limitations...........................................- 5 -
Example modifications ........................- 5 - The World Wonders series next instalment
covers constructs and items.
Improvements .........................................- 6 -
Limitations...........................................- 6 -
Cutting Blades .....................................- 6 -
Fantastic Feats XIV
Better controls ....................................- 6 - Stupid & Overpowered 3
file
Emergency Flotation System...............- 6 -
The next S&O instalment in the fantastic feats
Smugglers Compartments...................- 7 -
series.
le
Limitations...........................................- 8 - Creatures
Armour Plating ....................................- 8 -
The World Wonders series concludes with
Lighter Materials .................................- 8 - wonders themed around creatures.
Loose controls .....................................- 8 -
Rapid Speed Changer ..........................- 9 -
Dungeon Features
Restrictions .........................................- 9 - Locations/Rooms
Speed Booster .....................................- 9 -
The next in the Dungeon Features series
Cutting Corners .................................... - 10 - covers the locations and rooms you may find
Limitations........................................ - 10 - in a dungeon or other fantasy themed
building or location.
Repairing the damage ...................... - 10 -
Partial Modifications ........................ - 10 -
Poor Construction ............................ - 11 -
Poor Materials.................................. - 11 -
Poor propulsion................................ - 11 -
Sticking Controls .............................. - 11 -
OPEN GAME LICENSE ............................... - 12 -
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Not all mods are equal
Restrictions
value mod would take one day, but one
Some modifications, like the ice breaker, are costing 360 would take 4 days.
Sa
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Cosmetic modifications Example modifications
These modifications have no real, tangible Rather than list all the possible cosmetic
benefit to the vehicle modifications (as it would be impractical), the
list below gives you some examples to use
The GM may rule that certain cosmetic and get inspiration from.
modifications may result in a change to social
interactions. What is considered to be a Some of these will be more suitable than
glorious imperial green for one group may be others. After all a chariot for a highborn elf
a colour only used by those who are would not have the same decorations as a
considered to be mentally challenged by Dwarven gutter priest.
another.
As a guide, each cosmetic change can grant a
+/- 1 modifier to appropriate social
Limitations encounters.
Symbol – Nation
Vehicle Size Cost Symbol – Personal
Large 50 Symbol – Religious
Huge 100 Trophies – Armor/Shields
Gargantuan 200 Trophies – Artificial/Fake body parts
Colossal 400 Trophies – Persevered body parts
Trophies – Weapons
Notes: Unusual Colouration
The above values reflect the typical amount Unusual Pattern – Dots
for any cosmetic modification. Unusual Pattern - Flames
Unusual Pattern – Geometric Shapes
Unusual Pattern – Other
Unusual Pattern – Stripes
Writing – Other Text
Writing – Quote
Writing – Vehicle Name
Writing – Warning
Writing – Blessing/Religious Text
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Improvements Better controls
Restrictions
Limitations Any non-land vehicle
E.g.
A huge vehicle can have 2 mods. If more was Emergency Flotation System
desired then the 3rd would triple the base cost
of any mod, the 4th would quadruple it etc. When you crash in water, this system of
bladders and sealed areas helps to keep your
vehicle afloat for a short while.
Cutting Blades
Restrictions
file
Sharp wicked blades on the edge of this Any non-land vehicle
vehicle can cause damage to others who get
too close. Effect
le
Notes
Use the same rules as for ramming only
sideways.
Option
A larger vehicle using cutting blades on a
smaller vehicle increases the damage by one
die per size difference.
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