Sunteți pe pagina 1din 5

Page Background & Cover Outline

Vehicle Modifications Publishers Choice Quality Stock art


©Rick Hershey/Fat Goblin Games
There comes a point where simply walking
somewhere or having to pay for travel Copyright
services becomes annoying and tiresome. So Ennead Games ©2014
you decide to get a vehicle. After a while you
realise it doesn’t quite match your needs. So
you need to modify it. Compatibility with the Pathfinder Roleplaying
Game requires the Pathfinder Roleplaying
This product is for all those who want to Game from Paizo Inc..
modifier and change their vehicles. From Seehttp://paizo.com/pathfinderRPG for more
simple cosmetic changes, to improvements to information on the Pathfinder Roleplaying
ways to cut corners when building your own Game. Paizo Inc. does not guarantee
vehicles – but be warned, saving money compatibility, and does not endorse this
comes at a price. product.
Pathfinder is a registered trademark of Paizo
This is the first in a series of modifications that Inc., and the Pathfinder Roleplaying Game and
can be applied to vehicles, to make them the Pathfinder Roleplaying Game
better, or more colourful. Other volumes will Compatibility Logo are trademarks of Paizo
file
cover mods for certain vehicles, arcane Inc., and are used under the Pathfinder
modifications, divine and more. Roleplaying Game Compatibility License.
See http://paizo.com/pathfinderRPG/compati
le

This product requires Pathfinder® Roleplaying bility for more information on the
mp

Game Core Rulebook™ and Pathfinder® compatibility license.


Roleplaying Game: Ultimate Combat™.
This product uses material from one or more
Sa

of the following:
 Pathfinder® Roleplaying Game Core
Rulebook™ (PZO1110)
 Pathfinder® Roleplaying Game:
Ultimate Combat™ (PZO1118)

Produced by
Ennead Games
www.enneadgames.com
email : contact@EnneadGames.com

Go here for free rpg resources, samples


and news about upcoming products

Twitter: @enneadgames

-2-
Preface ........................................................- 2 -
Vehicle Modifications .................................- 4 - Fantastic Feats XIII
Monks
Introduction ............................................- 4 -
Restrictions .........................................- 4 - The Fantastic Feats series continues with feats
for Monks.
Where to get them done ....................- 4 -
Not all mods are equal ........................- 4 -
How long does it take?........................- 4 -
World Wonders Supplement
Cosmetic modifications...........................- 5 - Constructs
Limitations...........................................- 5 -
Example modifications ........................- 5 - The World Wonders series next instalment
covers constructs and items.
Improvements .........................................- 6 -
Limitations...........................................- 6 -
Cutting Blades .....................................- 6 -
Fantastic Feats XIV
Better controls ....................................- 6 - Stupid & Overpowered 3
file
Emergency Flotation System...............- 6 -
The next S&O instalment in the fantastic feats
Smugglers Compartments...................- 7 -
series.
le

Superior Construction .........................- 7 -


mp

Tough Materials ..................................- 7 -


Risky Changes..........................................- 8 - World Wonders Supplement
Sa

Limitations...........................................- 8 - Creatures
Armour Plating ....................................- 8 -
The World Wonders series concludes with
Lighter Materials .................................- 8 - wonders themed around creatures.
Loose controls .....................................- 8 -
Rapid Speed Changer ..........................- 9 -
Dungeon Features
Restrictions .........................................- 9 - Locations/Rooms
Speed Booster .....................................- 9 -
The next in the Dungeon Features series
Cutting Corners .................................... - 10 - covers the locations and rooms you may find
Limitations........................................ - 10 - in a dungeon or other fantasy themed
building or location.
Repairing the damage ...................... - 10 -
Partial Modifications ........................ - 10 -
Poor Construction ............................ - 11 -
Poor Materials.................................. - 11 -
Poor propulsion................................ - 11 -
Sticking Controls .............................. - 11 -
OPEN GAME LICENSE ............................... - 12 -

-3-
Not all mods are equal

The vast majority of modifications can be


made anywhere with the right tools and
Introduction materials. For the most part, you can assume
that the mods are installed correctly. See the
Vehicle modifications are a great way to section “Cutting Corners” for more details
customise your vehicle. Sometimes you just about risky ways to save time and money.
don’t like the way it handles, or wish it could
How long does it take?
go just a bit faster. This is where modifications
come in.
For modifications made at the time the
vehicle is made, add 10% per modification to
Mods come in one of 4 basic types.
the construction time. So, for example, having
 Cosmetic – visual modifications
3 mods would add 30% to the time taken to
 Improvements – Make the vehicle
build the vehicle in the first place. Some
better
would argue that strictly speaking this is not a
 Risky changes – better in some ways, modification, whilst other would say that as
but worse in other the original plan is being modified, it still
 Cutting Corners – Save that gold by
file
counts as one.
getting something done by a blind
goblin! If the modification is made later to an existing
le

vehicle, then it takes 1 day per 100 GP value


of the modification, or part thereof. A 90 GP
mp

Restrictions
value mod would take one day, but one
Some modifications, like the ice breaker, are costing 360 would take 4 days.
Sa

only suitable for one type of vehicle. Some are


limited to certain sizes. Any restrictions will be The cost to do this is typical worked out as
listed in the mod entry. Unless stated follows:
otherwise, all mods can be used on all vehicle
types. Parts : Value of mod
Labour : 1 gp per day *
Misc : 1d20 – 10 gp
Where to get them done
(*) = Can be doubled multiple times (x2, x4, x8
Anywhere that makes or builds vehicles etc.) Each time this value is doubled the
and/or their components will have facilities amount of time taken is halved. Can be
for adding mundane modifications. These are reduced to a minimum of one day. This value
treated the same as medium magic items in can also be halved multiple times but doubles
determining availability at any settlement , the time taken to install.
even though they are not magical in nature.
This value can be modified based on social
For those mods with an Arcane or Divine skills, feats or a role playing haggling bonus
elements, they are treated as major items from the GM etc.
with regards to availability. Ones with divine
parts/elements will only be sold to those of
the same faith or their allies. Paying 10%
above the gold cost as a “donation” is also
considered to be normal.

-4-
Cosmetic modifications Example modifications

These modifications have no real, tangible Rather than list all the possible cosmetic
benefit to the vehicle modifications (as it would be impractical), the
list below gives you some examples to use
The GM may rule that certain cosmetic and get inspiration from.
modifications may result in a change to social
interactions. What is considered to be a Some of these will be more suitable than
glorious imperial green for one group may be others. After all a chariot for a highborn elf
a colour only used by those who are would not have the same decorations as a
considered to be mentally challenged by Dwarven gutter priest.
another.
As a guide, each cosmetic change can grant a
+/- 1 modifier to appropriate social
Limitations encounters.

There are no limitations to how many Coat of arms – Owner


cosmetic mods a vessel may have, 1 per size Coat of arms – Ruler
category is the normal suggested limit. Coat of arms – User (or users family)
Damage - Blood
Damage – Fake/Joke
Restrictions: Damage - Fire
file
None, but some or more practical on some Damage – Superficial
types of vehicles than others Figurehead
Flag(s)
le

Effect: Manufacturers Mark


mp

Virtually all cosmetic modifications are for Ribbons


show only, expect for the social effects Small Spikes
mentioned above. Symbol – House/Clan
Sa

Symbol – Nation
Vehicle Size Cost Symbol – Personal
Large 50 Symbol – Religious
Huge 100 Trophies – Armor/Shields
Gargantuan 200 Trophies – Artificial/Fake body parts
Colossal 400 Trophies – Persevered body parts
Trophies – Weapons
Notes: Unusual Colouration
The above values reflect the typical amount Unusual Pattern – Dots
for any cosmetic modification. Unusual Pattern - Flames
Unusual Pattern – Geometric Shapes
Unusual Pattern – Other
Unusual Pattern – Stripes
Writing – Other Text
Writing – Quote
Writing – Vehicle Name
Writing – Warning
Writing – Blessing/Religious Text

-5-
Improvements Better controls

These modifications cost, sometimes quite a Through a system of superior materials,


bit. But they have no additional downside or better design and extra parts, this vehicle is
disadvantage to them. easier to control.

Restrictions
Limitations Any non-land vehicle

You may have one modification per size Effect


category without any issues. Going above that For every 10% increase in GP cost of the
increases the base cost of any mods by a vehicle, the vehicle gains a +2 bonus to DC
factor of 1+number of existing mods. checks to control the vehicle.

E.g.
A huge vehicle can have 2 mods. If more was Emergency Flotation System
desired then the 3rd would triple the base cost
of any mod, the 4th would quadruple it etc. When you crash in water, this system of
bladders and sealed areas helps to keep your
vehicle afloat for a short while.
Cutting Blades
Restrictions
file
Sharp wicked blades on the edge of this Any non-land vehicle
vehicle can cause damage to others who get
too close. Effect
le

If the vehicle gains the sinking condition (or


Restrictions
mp

lands on water), then this system allows the


None vehicle to float for an extra 2d6 rounds.
Sa

Effect Vehicle Size Cost


If a vehicle fitted with Cutting Blades is Large 10
directly next to another vehicle (in adjacent Huge 100
squares) then the driver may make a vehicle
Gargantuan 1000
check as if ramming – only sideways.
Colossal 2000
Vehicle Size Cost CB Damage
Notes:
Large 10 1d6
 Price is doubled for air based vehicles
Huge 100 2d6
 Must be reset after being used at a
Gargantuan 1000 4d6 cost equal to 5% of original
Colossal 2000 8d6 installation price.

Notes
Use the same rules as for ramming only
sideways.
Option
A larger vehicle using cutting blades on a
smaller vehicle increases the damage by one
die per size difference.

-6-

S-ar putea să vă placă și