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When we listen to a melody, we’re usually able to understand if it sounds good or bad after just a
few notes are played. The underlying cognitive processing employed to arrive at such an
all feels so natural that we don’t realise how many simultaneous elements are contributing to the
overall experience. Indeed, a melody is a complex musical construct that involves many musical
domains at once. There is pitch content involved, obviously. But a melody also comprises note
durations, rhythmic and metrical elements, accents, structural relationships between the different
Is there a reason why some melodies sound better than others? Also, are there some common
traits that good melodies share between them? Hundreds of years of music practice and
musicological analysis has helped us to distill a number of these “features”. Some of them are
backed up by the latest research in music cognition, as we’ll see later. So, the reason why some
melodies are great may ultimately be rooted in our cognition. Over the history of music,
we’re all shipped with when we’re born. As an aside, it appears that several contemporary
classical music composers haven’t learned the lesson from their musical ancestors though…
To demonstrate the features that make a melody great, I’ll be using sample melodies drawn from
2015 by the indie developer Toby Fox. The critic has already acclaimed this game as a cult, and
rightly so. The game dynamics, the story, the graphics are absolutely great. The soundtrack,
(sometimes clashing) genres from chiptune to folk music. The music has a complex web of
musical themes which are nested and reused throughout the game. I won’t get into the details of
the thematic relationships of the UNDERTALE soundtrack in this post, but I will use a few of its
melodies to practically show some of the features I’ll be discussing. Jason M. Yu has an in-depth
analysis of the UNDERTALE soundtrack on his blog, if you’re interested. Now that we’ve set
the field let’s tap into 7 features that contribute to making a great melody.
Repetition helps listeners to identify meaningful musical patterns and it provides clues about the
musical relationships present in a melody. Almost any melody you can think of has elements of
repetition. In pop music, for example, there are usually two main sections, the chorus and
the verse, which tend to get repeated throughout the duration of a song. The same applies to
classical music, where melodies are reiterated time and again. Isn’t repetition boring though?
Apparently not. As psychologist Elizabeth Margulis suggests, based on the results of her long-
standing research in music perception, repetition “tends to draw us into a participatory stance so
that we’re imagining the next note before it happens”. Repetition can also influence how we
perceive and process musical materials. Every time we listen to the same pattern we can focus
UNDERTALE main theme from Once Upon a Time (0” to 28” in the track above).
What are the musical dimensions of a melody involved in repetition? As we can see in the main
UNDERTALE theme above, repetition can involve both the pitch and the rhythm content of a
melody. In the case of this melody, a musical phrase “x” is repeated exactly the same twice.
Both the durations and the pitch of the “x” phrase are cloned. By contrast, in the “y” music unit
only the rhythm pattern (i.e., short-short-long) is kept the same. The pitch material, on the other
hand, is slightly varied, although the overall inverted-U shape (i.e., contour) of the melodic unit
remains the same. The effect of this pitch variation is refreshing and it plays with our
expectations (see later). As you can see, repetition can happen at different levels of a melody,
from tiny motifs to quite extended musical periods. However, the hierarchical structure of
melodies (and of music in general) goes way beyond the scope of this post and it will be material
2- The pitch range of great melodies is often no more than an octave and a half.
This restriction keeps a melody focused in a limited portion of the pitch spectrum, facilitating the
listener’s task to follow along with the musical discourse. Melodies obeying this limitation are
also singable, because an average person’s vocal range is normally one and a half to two octaves.
It’s worth remembering that the voice is the most important (and most natural) instrument and
that it is employed in all of the musical cultures we’re aware of. Singing is an essential aspect of
music making, and has influenced the design of musical instruments, too. The capacity for a
In the beginning was the voice. Voice is sounding breath, the audible sign of life – Otto Jespersen
The main UNDERTALE theme is apparently singable, in that it has a pitch range of a ninth (an
octave plus a second), the lowest note being C5 (circled in green) the highest being D6 (circled
This feature is also related to the ability to sing or to whistle a melody. Consecutive notes on a
scale (stepwise motion) are easier to sing than leaps. By ensuring that a melody has a prevalence
of stepwise motion, the composer makes a line more singable. Good composers use leaps as a
way of modulating melodic tension. The larger the leap, the greater the tension induced. After a
skip, a melody usually counters the leap by moving in stepwise motion in the opposite direction
The Undyne theme (12” to 24” in the track above). “l” indicates stands for leaps, “s” for steps.
The theme for Undyne from UNDERTALE adheres to this feature in that it is characterised by a
prevalent use of stepwise motion (marked with “s” in the score), with a few leaps (marked with
“l” ) which contribute to shaping the overall directionality of the melody. Two of the three leaps
present in the melody are followed by stepwise motion in the opposite direction of the original
skip (marked with red and green lines): an ascending octave followed by a descending minor
Good melodies are generally characterised by a subset of the 12 possible tones available to a
composer (i.e., the number of semitones spanning a single octave). In most Western classical
music, melodies are written employing the 7 tones of the major/minor scales. Sometimes only 5
tones are used, as for example when composers rely on the pentatonic scale. This is common in
Chinese music as well as in blues and rock. Of course, non-scale tones are sometimes present in
a melody, but they tend to be used as a means for spicing up a line and they usually don’t have a
Why do composers limit the number of tones used in a melody? In Music, Language, and the
Brain that the neuroscientist Aniruddh Patel explains that this probably has to do with the
limitations of our memory capacity. The human short-term memory can store 5 to 7 items in
mind in an active, readily available state for a short span of time. Therefore, the 5 to 7 tones of a
good melody can be thought of as enough information to keep us engaged when tracking the
notes of a melodic line, while not being a prohibitive cognitive challenge resulting from tracking
too many items at once. This may explain why some contemporary classical music which tends
to use all of the 12 tones of the chromatic scale isn’t that popular among listeners.
Both melodies from UNDERTALE we’ve seen so far respect this pitch content rule. In
particular, the main UNDERTALE theme employs 4 different tones only. As a good exercise,
you can count the number of different tones present in the Undyne theme by yourself.
Undyne, the fish-like monster that leads the Royal Guard in UNDERTALE.
A climactic point usually refers to the highest pitch of a melody, but it can be the result of a
mixture of things: high note, long duration, strong metrical placement (e.g., strong beat), relevant
harmonization. What’s sure is that the climactic point corresponds with the maximum degree of
Melodic excerpt from Shop (34” to 44 in the track above). The climactic point is circled in red.
In Shop, from the UNDERTALE soundtrack, there’s a climactic point (circled in red in the
score) which arguably corresponds with the global peak of tension of the piece. Why is this so?
The climactic point I’ve identified is the highest note of the melody, it is placed on a strong
metric place (i.e., the downbeat), it has a long duration compared to the neighbour notes (minim)
Melodies are usually played on top of harmonic structures organised into chords. Chords are sets
of three or more notes which are heard as if sounding simultaneously. Harmony tends to
constrain melody. In particular, all the notes of a melody which are part of the underlying chord
(i.e, chord tones) are deemed as consonant. By contrast, non-chord tones sound dissonant. The
bulk melodic structure of a good melody is normally built upon consonant tones. Strong
rhythmic points are usually filled up with chord tones. In his Models for Beginners in Music
Composition, Arnold Schoenberg suggests to start crafting a melody by creating a skeleton made
up of chord tones only first, and then to enrich it by adding up all sorts of non-harmonic tones,
such as passing notes, appoggiaturasand suspensions. Indeed, non-chord tones are used to
embellish a melody and to increase its musical variety, and therefore interest.
Temmie Village theme (11” to 17” in the track above). “C” indicates chord tones, “N” non-
chord tones.
The balance between consonant and dissonant notes in a melody is well illustrated by
the Temmie Village theme from UNDERTALE. In this melody, the ratio of chord tones (“C”) to
non-chord tones (“N”) is a bit less than 3:1. The dissonant tones, which comprise passing notes,
appoggiaturas and suspensions, tend to be placed on weak metrical points. This helps the
listeners to (unconsciously) figure out that the non-chord tones are nice-to-have embellishments
which spice up the line without interfering with the structural tones of the melody, which are
7- Great melodies often have a strict relationship with the bass line.
There are three ways that melodies can interact with the bass. With parallel motion the bass and
the melody move in the same direction. With oblique motionone part remains unchanged, while
the other moves. With contrary motion both lines move in opposite direction. A good melody
generally mixes several of these techniques to create a more a dynamic bass line that feels like a
countermelody. The bass, treated this way, adds interest and variety to the melody.
UNDERTALE main theme. “C” stands for contrary motion, “O” stands for oblique motion and
“P” for parallel motion.
We’re back again to the main UNDERTALE theme to demonstrate this melodic feature. As most
good melodies, the theme employs all three types of relationships between the melody and the
bass parts; although parallel motion clearly has the lion’s share here. This may be a deliberate
compositional choice and it’s probably one of the reasons why this melody, although very
The history of music is populated with countless melodies that contravene one or more of these
rules and they are still great. Think of the main motif of the first movement of Beethoven’s Third
Symphony (see the video above from 8” to 14”). By featuring mostly leaps and chord tones, this
motif clearly breaks both rules 3 and 6. However, who would dare saying that this melody is less
than perfect? It’s the role of the composer to break the rules and to surprise us with innovative
solutions, which may attract our attention and stimulate our imagination. As a general point
though, it’s possible to trace a high-level trait that’s common to most of the features I’ve
listed. Writing a great melody is all about balance, balance, balance. Specifically, a
composer should find the right balance between fulfilling the listeners’ expectations – in any of
the possible musical parameters – and to surprise them with unexpected, sometimes
Huron, we can claim that listeners want to be in control of what’s going on in a melody but
Now, let’s do a simple experiment to put this (new) theoretical knowledge into practice. Think of
some of the melodies you’re most fond of. Do those tunes have the features I’ve discussed? Are
there any features missing? Can you trace other common musical traits in the melodies I didn’t
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There’s not really a lot of difference between the way you write a melody for one genre, and the
way you’d write it for another. What makes melodies sound different is the way
they’re performed, and the kinds of chords and vocal harmonies you might use to accompany
them. This is why I often find myself reminding songwriters to listen to different styles of music.
The best songwriters out there have much to show us, no matter what musical world they live in.
To say it differently, the characteristics that make a good country melody, for example are
(generally speaking) the same ones that make a good rock melody. And no matter how far back
into music’s “fossil record”, you’ll find that melodic construction really hasn’t changed very
much.
I’ve listed five characteristics below that describe most melodies written by today’s busiest
songwriters. Curiously, those same five characteristics would describe almost any vocal melody
written by J.S. Bach, Mendelssohn, Schubert or Brahms.
1. Most good melodies restrict their basic range to no more than an octave-and-a-half.
2. Most good melodies use repeating elements. Listeners should be hearing certain melodic
intervals, rhythms and other musical shapes repeating throughout the melody.
3. Most good melodies are comprised of stepwise motion (i.e., move by scale steps), with
occasional leaps. Melodies that are too leapy are often too difficult to sing. Good writers use
melodic leaps as a good way to generate little shots of energy.
4. Most good melodies have a discernible relationship with the bass line. There are four
ways that melodies can move with respect to the bass: parallel motion (the melody and bass
move in the same direction by the same interval); similar motion (both move in the same
direction by a different interval); oblique motion (one stays the same while the other moves);
and contrary (both parts move in opposite directions.) You’ll want to mix & match these
four ways. By doing so, you create a bass that feels almost like a countermelody, and frees up
your bass from being overly static.
5. Most good melodies have a climactic point, down from which it moves to a cadence (a
“rest spot”). A climactic point usually refers to a melody’s highest pitch, but not always. A
climactic point is a mixture of things: a high note, along with a significant harmonization,
and a strong rhythmic placement, like on a strong beat.
It’s fun to put these five qualities to the test. Take one of your favourite songs, and see if its
melody exhibits all or most of these descriptions. With a few exceptions, you’ll see that it
probably does.
Then take one of your own melodies and see how it fares. You’re going to find that it will take
very little to rework an uninteresting melody into something that works really well.