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"#$%$&'("$ PRESENT
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FOR 2-6 PLAYERS
AGE 5!
) ormally, calm reigns supreme amongst the animals of the jungle. But when the time
comes to eat, the animals gather round the forest of totems and their wild instincts
take over. The hungriest animals race to catch their prey first. Others become angry
and shout, whilst the chameleon hides. When the hunter appears, there is panic! The animals
must protect themselves.
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s TOTEMS FOOD s CARDS
s BAG s RULEBOOK THAT YOU ARE NOW READING
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Place the 5 “food” totems
in the middle of the table
in a small circle.
2
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4HE PLAYER WHO CAN BEST MIMIC A BANANA PEEL STARTS THE GAME
)N TURNS PLAYERS FLIP THE FIRST CARD FROM THEIR DRAW PILE THE h*UNGLE 3PEED WAYv
AWAY FROM THEM SO THEY CANNOT PEEK AT IT FIRST ONTO THEIR SCORE PILE
I S TH E W RO I S TH E R I G H
H IS N H IS T
T
T
GW
W
AY !
AY !
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0LAYERS RESOLVE THE ACTION AND PLAY CONTINUES ON TO THE NEXT PLAYER IN A CLOCK
WISE DIRECTION 4HE GAME ENDS WHEN ALL OF THE PLAYERS HAVE RUN OUT OF CARDS
IN THEIR DRAW PILE
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4HE PLAYER WITH THE HIGHEST NUMBER OF CARDS IN
THEIR SCORE PILE IS DECLARED THE WINNER
3
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NORMAL CARDS (12 WHITE CARDS)
A LITTLE BIT OF REST IN THIS CRUEL WORLD.
4HE PLAYER WHO DRAWS THE CARD PUT THIS ON THEIR
SCORE PILE .O ACTION IS TAKEN FOR THESE CARDS
4
ANGRY ANIMALS (5 RED CARDS)
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5
)F YOU ARE PLAYING FOR THE FIRST TIME OR YOU ARE
PLAYING WITH CHILDREN UNDER YOU MAY WISH TO
REMOVE BOTH THE #HAMELEON AND THE (UNTER CARDS
FROM THE DECK 9OU CAN ALWAYS PUT THEM BACK IN
ONCE PLAYERS ARE FAMILIAR WITH THE BASIC GAME
CHAMELEON (5 CARDS)
THIS CURIOUS ANIMAL
WILL MAKE YOU SEE ALL COLOURS!
"EFORE PLAYING CHOOSE ONE OF THESE FOLLOWING TWO RULES
• JUNGLE-RULES
0LAYERS MUST IMMEDIATELY TOUCH AN OBJECT THAT IS THE SAME COLOUR
AS THE CHAMELEON CARD REVEALED 4HE LAST PLAYER TO DO SO LOSES THE
TOP CARD FROM THEIR SCORE PILE WHICH IS PERMANENTLY REMOVED FROM
THE GAME AND PLACED IN THE MIDDLE OF THE TOTEMS FACE DOWN
s /BJECTS MUST NOT BE PART OF THE GAME
s /BJECTS CANNOT BE WORN BY ANOTHER PLAYER
s /NLY ONE PLAYER MAY TOUCH EACH OBJECT )F TWO OR MORE
PLAYERS TOUCH THE SAME OBJECT THEY BOTH LOSE A CARD
)F IT IS IMPOSSIBLE TO DETERMINE A LOSER NOBODY LOSES A CARD
AND PLAY CONTINUES NORMALLY
6
• SPEED-RULES
0LAYERS MUST IMMEDIATELY GRAB THE TOTEM THAT IS
THE SAME COLOUR AS THE CHAMELEON
4HE PLAYER WHO SUCCEEDS WINS THE CARD AND
ADDS THIS TO THEIR SCORE PILE 0LAYERS MAY ONLY USE
ONE HAND TO GRAB THE TOTEM