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Variations/ • Instead of ball stand have a team mate under arm throw
progression • Nominate student who has to return ball
KTP’s • Step back, Step across
• Hit down
Notes • Rink stage 3
(Glenmorecc,2016)
Pairs Cricket Time 15-30min
Equipment • 2 Bats
Per Group • 2 Balls
• 2 Wickets
• 1 Stumps
• 1 batting tee
Instructions • Matches should consist of no more than 6-8 players (3-4 pairs)
• Players compete in pairs against the other pairs
• Batters can be out bowled caught or run out
• If batters get out they simply swap ends and continue to bat
• After two overs the batting pair retire and the next pair have their
turn to bat
• Each player bowls one over of 6 balls while their partner wicket
keeps
• After they have completed their over they swap
• The ball must be bowled with a straight arm
• If a pair is not batting or bowling, they are fielding, so that
everyone is involved
• You do not have to run when you hit the ball. 12. If the ball is
missed, batters may still run
KTP’s • Step
• Swing
• Hit
Notes • Good end game
• Rink stage 4
(Glenmorecc,2016)
Rapid Fire Time 10-20 min
Equipment Per • Bat • 6 Balls
Group • 6 Batting Tee’s • 4 Markers
• 2 Wickets
Instructions • The object of the game is for the batting team to hit the ball
from the tees, through the goals which are guarded by the
fielding team. Fielders cannot move forward of the goals
(Safety Zone) until the last ball is hit
• The goals should be approximately 20m from the batters.
(This will vary with age/ability)
• Batter has 6 hits
• After the last ball is hit the batter runs between A – D
scoring single runs
• To stop the batter from running the fielders have to retrieve
the balls and put them back on the tees in the designated
area
• When all players from one team have batted, the teams
reverse roles
Variations/ • Add a goal and scoring system to safety zone e.g. through
progression the goals = 4 runs, caught = -2
KTP’s • Step
• Swing
• Drive
Notes • Teams of 4-6
• Rink stage 3
(Glenmorecc,2016)