Documente Academic
Documente Profesional
Documente Cultură
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SolidWorks® 2007
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Advanced Surface Modeling
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SolidWorks Corporation
300 Baker Avenue
Concord, Massachusetts 01742 USA
© 1995-2006, SolidWorks Corporation COMMERCIAL COMPUTER
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SolidWorks Corporation is a Dassault Systemes S.A. Contractor/Manufacturer:
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Table of Contents
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Introduction
About This Course . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
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Prerequisites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
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Course Design Philosophy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Using this Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
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SolidWorks 2007 Training Manual
Clean-up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Exercise 1: Trimming Surfaces. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Exercise 2: Working from Sketch Pictures. . . . . . . . . . . . . . . . . . . . . 25
Exercise 3: Workflow for a Surface Part . . . . . . . . . . . . . . . . . . . . . . 33
Lesson 2:
Solid-Surface Hybrid Modeling
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Hybrid Modeling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Using Surfaces to Modify Solids . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
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Interchanging between Solids and Surfaces . . . . . . . . . . . . . . . . . . . . 44
Surfaces as Construction Geometry . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Stages in the Process. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
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Repairing and Editing Imported Geometry . . . . . . . . . . . . . . . . . . . . 51
Editing Imported Parts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Exercise 4: Using Import Surface and Replace Face . . . . . . . . . . . . . 57
Exercise 5: Using Surfaces to Create Solids. . . . . . . . . . . . . . . . . . . . 60
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Exercise 6: Finial Wrap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Lesson 3:
Surface Modeling y FT
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Stages in the Process. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Using Sketch Picture to Capture Design Intent . . . . . . . . . . . . . . 71
Lofting Surfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Modeling the Lower Half . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
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Filling in Gaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Preparation for Using Filled Surface . . . . . . . . . . . . . . . . . . . . . . 86
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Workaround for Split Feature* . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Summary of Recommendations . . . . . . . . . . . . . . . . . . . . . . . . . 164
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Surface Master Technique. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Working with a Solid Master Model. . . . . . . . . . . . . . . . . . . . . . . . . 170
Splitting the Part . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
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Modeling the Keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Reveal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Draft Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Fastening Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
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Saving the Bodies and Creating an Assembly . . . . . . . . . . . . . . 185
Rapid Prototyping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Print3D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
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Exercise 14: Solid Master Model . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Exercise 15: Surface Master Model . . . . . . . . . . . . . . . . . . . . . . . . . 192
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SolidWorks 2007 Training Manual
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SolidWorks 2007 Training Manual
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Introduction
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SolidWorks 2007 Training Manual
About This The goal of this course is to teach you how to use surface features to
Course build parts using SolidWorks software. Most of the case studies and
exercises in this course are taken from consumer product design
applications, and the lessons center around the combined use of solids
and surfaces, with the goal always being to create a good solid.
During this course we will learn industry standard surfacing
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terminology necessary to understand a ground-up surface modeling
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approach, as well as answer some of the “when” and “why” questions
which are inevitable with the solids to surfaces paradigm shift. If your
modeling experience to date has been completely in the solids realm,
you may find that working in surfaces requires a different approach.
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This course has several examples showing functions that do not
ultimately create the intended geometry, necessitating an alternative
approach. This is not to highlight shortcomings of the software, but
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rather to help you identify situations in which you need to try more than
one method. Working with more complex models and shapes means
you will run into more situations when you need to have at your
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disposal alternate methods for achieving particular shapes.
Prerequisites Students attending this course are expected to have the following:
Q Completed the course Advanced Part Modeling.
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Course Design This course is designed around a process-based (or task-based)
Philosophy approach to training. Rather than focus on individual features and
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A Note About The drawings and dimensions given in the lab exercises are not intended
Dimensions to reflect any particular drafting standard. In fact, sometimes dimensions
are given in a fashion that would never be considered acceptable in
industry. The reason for this is the labs are designed to encourage you to
apply the information covered in class and to employ and reinforce
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sets. The files are supplied as signed, self-extracting executables.
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The files are organized by lesson number. The Case Study folder
within each lesson contains the files your instructor uses while
presenting the lessons. The Exercises folder contains any files that
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are required for doing the laboratory exercises.
Windows® XP The screen shots in this manual were made using SolidWorks 2007
running on Windows® XP. You may notice differences in the
appearance of the menus and windows. These differences do not affect
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the performance of the software.
Conventions Used This manual uses the following typographic conventions:
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in this Book
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Convention Meaning
Bold Sans Serif SolidWorks commands and options appear in
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this style. For example, Insert, Boss means
choose the Boss option from the Insert menu.
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Lesson 1
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Introduction to Surfacing
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Upon successful completion of this lesson, you will be able to:
Understand the differences and similarities between solids and
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surfaces
Q Understand the properties of NURBS surfaces and iso parameter
(U-V) lines
Q Be familiar with common surface types
Q Understand the
Q Understand typical workflow scenarios
Q Understand working with Master Models
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Lesson 1 SolidWorks 2007 Training Manual
Introduction to Surfacing
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SolidWorks 2007 Training Manual Lesson 1
Introduction to Surfacing
What is solid? The best way to begin understanding surfaces is to understand concepts
underlying solids. If you have been working in SolidWorks for any
amount of time, you should have a good intuition for solids already.
Solid models attempt to describe real objects for manufacturing and
documentation. Real objects have volume. There is always a boundary
between the inside and the outside of the volume, and that boundary is
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always sealed, or watertight. At this point we are only concerned with
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the geometrical properties of solids, not the material properties such as
density and modulus. Volume and boundary are the two main aspects
of the real world that SolidWorks needs to represent in order to create
solid models.
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The boundary around the solid is an infinitely thin skin. This infinitely
thin boundary is what we know as a surface. So the solid is in fact
defined by a surface (boundary) and a direction (inside vs. outside).
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This concept helps us understand the role of surfaces in defining solids,
and is one of the basic concepts necessary to understanding how and
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why we work with surfaces.
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Behind the Scenes Now that we understand that solids are really just surfaces that follow
special rules, it becomes obvious that there are some things going on
behind the scenes when SolidWorks builds solid models. One way to
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get a better grasp of what is going on is to see what it takes to do the
same tasks manually.
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Introducing: Extruded Surface works exactly like its solid counterpart except that it
Extruded Surface produces a surface instead of a solid, it does not cap the ends, and it
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What is solid? 7
Lesson 1 SolidWorks 2007 Training Manual
Introduction to Surfacing
2 Extrude a surface.
Open a second new part with the Part_IN template. On the Top
reference plane, draw a circle with a 1” diameter centered on the origin
and extrude it 1.1” in the positive Y direction and .1” in direction 2.
This is intentionally different from the solid example. Surfaces are
frequently “overbuilt”, then trimmed back.
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Click Window, Tile Vertically to display the window with the solid
and the window with the surface side by side.
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Save this part as Surface.SLDPRT.
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Introducing: Planar Planar Surfaces are created from a closed loop sketch. The sketch may
Surface have multiple closed loops or nested loops. Planar Surfaces can use
loops formed by edges which are not closed loops.
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Where to Find It Q Click Planar Surface on the Surfaces toolbar.
Q Or, click Insert, Surface, Planar.
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Introducing: Knit Knit surface is in some ways similar to the Combine function for solids.
Surface It joins together separate surface bodies into a single surface body.
There are several rules for knitting:
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Q Surface bodies must touch edge to edge.
Q Surface bodies must not intersect, touch either body at a point or
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any place that is not an edge (in the middle of a face for example).
Q Disjoint bodies cannot be knit.
8 What is solid?
SolidWorks 2007 Training Manual Lesson 1
Introduction to Surfacing
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Introducing: Trim The Trim Surface feature enables you to cut back a surface using either
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Surface another surface, a plane or a sketch. There are two types of Trim
feature, the Standard trim where one surface is used as the trimming
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tool, and the Mutual trim, where multiple surfaces trim one another.
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Mutual Trim also knits the resulting surfaces together while Standard
trim leaves them as separate surface bodies.
to add, and then use the Knit feature to knit the two separate bodies
together into a single body.
Other requirements also exist, such as the surfaces must touch edge to
edge. An edge cannot knit to the middle of a face and bodies cannot
touch only at a point. Also, as with solids, you cannot knit surfaces that
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may be helpful.
Many features in SolidWorks are limited to only working on one body
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at a time. This includes features such as fillet and draft. Keep this in
mind as you plan your modeling strategy. If you have a design which
requires many bodies, you may want to wait until the bodies are joined
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together to add draft and fillets.
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Surfaces toolbar.
Select Mutual Trim.
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Select all three surface bodies
in the Trimming Surfaces
box.
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Use the Keep selections
setting.
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the trim into multiple features, making it easier to visualize and select.
Introducing: The Thicken feature has two functions. One is to add thickness to an
Thicken open surface by offsetting the thickness, and the second is to solidify an
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to access this feature from the toolbar, you will need to add it using
Tools, Customize.
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four trim features to complete, and would result in three separate
surface bodies.
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Click Insert, Boss/Base, Thicken.
Only when there is a closed surface selected does
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the check box Create solid from enclosed
volume show up.
Click OK to accept the solid.
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Note The Merge Result box is only displayed when the feature is edited after
it is initially created. It does is not displayed when the feature is
created.
Checking for a
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There are three ways to check a surface to see if it is closed.
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Closed Surface
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Q Thicken (the Create solid option only shows when a closed volume
exists)
Q Tools, Check will highlight open edges of a surface (Tools, Check
is discussed in more detail in Lesson 2: Solid-Surface Hybrid
Modeling)
Q In any display mode that displays model edges, look to see if any
edges are shown in the color specified at Tools, Options, Color,
Surfaces, Open edges color (Tools, Options, Display/
Selection, Show open edges of surfaces in different color must
also be checked)
7 Compare the two parts.
Make sure the windows showing the part created as a solid and the part
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created from surfaces are tiled so you can see both of them at the same
time. Check the volume for each part. You should get .785 cubic
inches.
The parts look identical. They are in fact identical geometrically.
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Click OK to accept the feature.
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Notice that the Solid Bodies folder is gone
and the Surface Bodies folder has reappeared.
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Introducing: Face The Face Curves function creates a series of 3D sketches forming a
Curves mesh on the selected face. This mesh represents the underlying
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parameterization of the face. The mesh density can be changed or you
can limit the lines to one in each direction located at a point of your
choosing. When you click OK, each line will become its own 3D
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sketch. These 3D sketches are often placed in folders for easier
management.
want to access this feature from the toolbar, you will need to add it
using Tools, Customize.
Parameterization All surfaces in SolidWorks can
either be constructed or described
by a parameterized mesh of
curves. These are called iso V=1
parameter or U-V curves. The
curves along one side of a four-
sided surface are the U lines and in
the perpendicular direction are the U=1
V=0
V lines. The parameter is the U=0
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surfaces are straight lines, arcs or circles.
Ruled surfaces are
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surfaces where every
point on the surface has
a straight line that
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passes through it and
lies on the surface.
Q Developable surfaces
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are a subset of ruled surfaces,
and can be flattened without
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include planar, cylindrical and
conical surfaces. This surface
type is important because SolidWorks sheet metal functions can
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only flatten these shapes. Besides sheet metal, developable surfaces
are widely applied in shipbuilding (for easily formed flat plates or
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Obviously, SolidWorks models can have surfaces that are not four-
sided. There are two ways for this to happen:
Q One or more of the sides is of zero length, and the curves in that
direction intersect at a single point which is called a singularity.
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These surfaces are called degenerate surfaces and often (but not
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Computers and mathematics both have a difficult time with the
number zero, which is why zero length sides cause problems.
Q An initially four-sided surface is trimmed to the required shape.
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9 Apply Face Curves.
Select the remaining surface and click Tools, Sketch
Tools, Face Curves.
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Exit the Face Curves using the red X to avoid creating
the 3D sketches.
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This surface has the appearance of a surface that was rectangular, and
then trimmed to be circular. In fact, we know that was the case, since
this face was built from a rectangular planar surface.
Introducing: Untrim The Untrim feature reveals in part or in whole the underlying surface.
A surface can be untrimmed even if the Trim feature has never been
used on it because model faces are defined by a combination of the
underlying surface and the trimmed boundary. Sometimes faces are
used as-is, without a trimmed boundary. This holds true for solid and
surface faces created either natively in SolidWorks or imported from
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another source.
an IGES File? extract feature history from an IGES file, but features like Untrim and
Delete Face can help you remove faces from imported models like they
were never there. The IGES file remembers two things for every face,
the original surface and any boundaries used to trim the surface. The
trim boundary can be removed, leaving just the original surface, which
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10 Untrim the surface.
Click Untrim from the Surface toolbar.
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Select either the face or the edge of the surface.
The preview shows that the underlying surface is
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indeed rectangular.
11 Repeat the steps.
Repeat steps 8 through 11 but this time use Solid.SLDPRT.
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12 The results are the same.
Regardless if the end faces of the cylinders were made from a
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rectangular planar surface or extruded from a circle as a solid, the
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underlying shape in both cases is four sided.
13 Save and close the parts.
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Why did you come to an Advanced Surface Modeling class to learn to
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off flat ends, or to create geometry
which has no flat ends. The part
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shown to the right is an example of
this use of surface modeling.
Q Surfaces build a shape face by face
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rather than all at once. Solid
features build several sides of a
shape at once, and the entire feature
flows in a single direction, which
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sometimes makes it difficult or
impossible to get all of the sides
correct. Surface features build
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shapes one face at a time, so
different techniques and different
directions can be used for different
faces.
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Q Surfaces can be used as reference geometry. Surfaces are not
limited to complex geometry, they also include extruded and
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solids. If you have the option and the results will be equivalent, you
should model with solids by default. Here are some situations when
you should avoid surface features:
Q Use solids when the end result can be achieved more easily and
more efficiently than with surfaces. Sometimes rebuild time is not
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model, but it is being used as reference geometry to create a solid
later in the workflow.
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Q There are certain types of master model functions which are not
available for surface features, but only for solids. There will be
more detailed information on this topic in Lesson 5: Master Model
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Techniques.
Mixing Metaphors: SolidWorks enables you to combine the best advantages of solids with
Hybrid Modeling the best advantages of surfaces. Solid-surface hybrid modeling is often
the best option. This generally entails using surfaces to modify solids or
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converting a solid model into a surface model to make changes, and
then back to a solid. Techniques that fall into this category can include:
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Q replace face
Q cut with surface
Q up to surface or up to body end conditions
Q split using a surface body to cut the model
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Hybrid modeling is mentioned here in the way of a general
introduction. The topic will be covered in more detail in Lesson 2:
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You may want to sketch items such as key features or locations, an
overall size, driving contours, or a size reference for a Sketch Picture.
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Sketch Picture sketches do not need to have
any sketch geometry in them. Also, more than
one sketch picture can be used in separate
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sketches on orthogonal planes or where ever
sketch references may be needed. This is
useful for example if you want to have sketch
pictures to show front, top and side views.
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Note
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Perspective can make it difficult to accurately get measurements from
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objects in a digital image. Perspective in photos can be minimized by
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moving the camera further away from the object. Flatbed document
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scanners can also help reduce perspective, but are only usable on parts
that do not have much depth to them.
Sharp corners are another issue to watch out for. You are modeling the
sharp edges, but most real parts have rounded edges, so you may have
to extrapolate past the rounded edges to the virtual sharp.
High resolution digital images used as sketch pictures are often initially
displayed very large when inserted. It is helpful if a ruler is placed in
the photograph with the part to allow you to scale the image. Draw a
line or circle in the sketch and dimension it to the largest visible
dimension on the ruler, and then match the image size to the sketch.
It is also a good idea
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One of the first and easiest things to look at is symmetry. Position any
sketch pictures to center the part around the origin. The symmetry may
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not be complete, but take as much advantage of it as possible. This
makes not only modeling easier, but also mating the part into an
assembly later, and even setting up motion or FEA analysis models.
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Identify Edges Identifying and creating hard edges on the
part can help you get a start on a tough
model. Edges are fairly difficult to create
with any accuracy as the result of
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intersecting faces, but are relatively easy to
create as projected curves. An edge is
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traced from two orthogonal sketch pictures,
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and a projected curve is created from the
two sketches.
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Less commonly, 3D edges can be
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of using surfaces as construction geometry.
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Identify Functional If the model you are working on has any functional faces, these are
Faces generally easy to identify and use for a starting location. Functional
faces are items like a bottle neck, which must be circular, or a bottom
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which must be flat or have feet, or a face which mates to another part
with a defined shape, or a face where a label will sit, which must be
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developable.
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In the part shown to the
right, the functional
surface is really the
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round area in back
which will fit onto a
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Introducing: Tools, Tools, Check is a checking utility that identifies geometry problems.
Check Sometimes features will fail for seemingly no apparent reason, and a
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check will reveal that somewhere earlier in the tree a bad corner was
created. Tools, Check also will help you find open surface edges that
prevent a surface from knitting into a solid and short edges and
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minimum radius points that prevent a part from shelling.
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Note It is a recommended best practice to work with the Verification on
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Rebuild option cleared, but to turn it on and check the model every
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several features, and then turning it off again. At a minimum, all
models, particularly complex ones should be checked with Verification
on Rebuild before calling the model finished.
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Folders in the
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Working with surface models will often produce feature
FeatureManager trees with hundreds of features. Because you are
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At the end of a surface modeling project, you may find that you have
many left over surface or solid bodies. Some SolidWorks users choose
to delete all but the final target solid from the bodies folders using the
Delete Bodies feature. A Delete Bodies feature remains in the
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bodies
Trimming surfaces
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Procedure Open an existing part named Trim_Exercise.SLDPRT.
1 Create an axis.
Create a reference axis from the two corners of the
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surface nearest the Top reference plane. Make
sure this is called Axis1.
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2 Rotate the surface body.
Use the Move/Copy Body feature to rotate
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5 Create another axis.
Create Axis3 using the Point and Plane definition, with the newly
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created sketch point and the Right reference plane.
6 Copy surface body.
Rotate and Copy the original surface
body about Axis3 by 136 degrees.
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Trim the surfaces.
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the Trim feature with the type set to
Mutual Trim and select the Pieces to
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Pictures
Projected curves
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Q Thickened surfaces
Q Sharing sketches
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Units: millimeters
Procedure
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1 Open a new part using the Part_MM template and name it
Stapler.SLDPRT
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Insert sketch pictures.
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Using the jpg images
provided
(StaplerCoverSide.
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jpg and
or
StaplerCoverBottom
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Exit the sketches and name them Side View and Bottom View as
appropriate.
3 Side profile sketch.
In the finished example
part, all of the sketch
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The bottom and top edge projections as well as the front and side
silhouettes are in this sketch. You will use the sketch entities in this
sketch to create two different projected curves and two different lofted
surfaces.
A shared sketch approach makes it easier to edit shapes all in one or
two sketches, although it may look a little chaotic with sketch lines
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everywhere.
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To assist in visualization, sometimes it is
useful to hide the sketch picture once the
edges have been traced. To do this, right-
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click the sketch picture icon under the
sketch in the FeatureManager and select
Suppress. This controls the sketch
picture independently from the overall
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sketch visibility.
Tip There is no way to show the sketch picture without showing sketch
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entities in the sketch. Foe this reason, Sketch Pictures are sometimes
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put into sketches with no sketch geometry, and a separate sketch
feature is created to act as a layout sketch.
Exit the sketch and rename it Side Sketch.
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4 Add sketch points at intersections.
Because we will want to reference the
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removed.
Exit the sketch and rename it Bottom Sketch.
6 Create a projected curve.
Using the sketch entities
shown selected, create a
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projected curve that
represents half of the lower
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edge around the cover.
You will need to use Contour Selection to select
individual open loops from the shared sketches. The
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Selection Manager works in loft, sweep and
boundary surface features only.
As a reminder, the Contour Selection is available
from the right-click shortcut menu while editing the
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Projected Curve feature.
7 Create a second
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projected curve.
Using the
highlighted sketch
splines, create a
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or
second projected
curve representing
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geometry.
Exit the sketch.
9 Create the second loft profile.
The second loft profile is just a straight line. The rear of the stapler
cover will be trimmed away to be semi-circular, but for now we will
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just create it straight.
Create a plane offset from the Front reference
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plane which is as far to the left in the image as
possible such that both projected curves pierce it.
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Draw a line on this plane that is pierced at each end
by a projected curve. Make sure the line and endpoints
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have no other sketch relations other than the pierce
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constraints.
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Introducing: Lofted Lofted surfaces work much like their solid counterparts. The most
Surface obvious difference is that they will produce an open surface rather than
a closed solid.
Lofted surfaces also have options for loft profiles which are not
available to solid lofts, including using open loop curves and sketches
as profiles. You can still use closed loop profiles, but the surface
feature will not cap the ends.
The Selection Manager is used to select multiple edges or contours for
profiles or guide curves.
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tangency to the spline, Normal to
Profile.
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Set guide curve influence to
Global.
11 Mirror the loft.
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Mirror the lofted surface body
about the Right reference plane.
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12 Create a new sketch.
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On the plane used to draw the straight line
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for the lofted surface, draw an arc
connecting the top corner of the lofted
surface with the top corner of the mirrored
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surface.
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The arc should have a slight curvature, with
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Introducing: Fill The Fill Surface feature is one of the most versatile surface tools you
Surface will find in SolidWorks. Fill requires a boundary of surface edges or
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sketch entities. It may even work without a closed loop. If surface
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edges are selected, boundary conditions such as Contact, Tangency to
Face and Curvature to Face may be selected.
The Fill surface can knit itself into the surrounding surface bodies, knit
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an enclosed volume into a solid or integrate itself directly into a solid
body.
The Fill surface works by creating a four-sided patch and trimming it to
fit the selected boundary.
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Where to Find It Q Click Filled Surface on the Surfaces Toolbar.
Q
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Or, click Insert, Surface, Fill.
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16 Create a Fill surface.
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Click Filled Surface.
As the boundary, select the top
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20 Thicken surface.
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Thicken the surface toward the
inside by 1.75 mm.
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Notice the defects in the corners
indicated by the red arrows. We
will fix these in an upcoming
step.
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21 Full round fillets.
Apply full round fillets to the
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back thin wall faces.
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22 Use Delete Face to get rid of
the defects.
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In a Delete Face feature set to
the Delete and Patch option,
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23 Inside fillet.
Apply a fillet with a 1 mm radius to the
inside edge of the stapler cover.
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24 Rear fillet.
Apply a fillet with a 2 mm radius to the
trimmed edge as shown.
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25 Outside fillet.
Select the two main edges
around the outside of the
cover, and apply a fillet
with a 2 mm radius. Clear
the Tangent Propagation
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option.
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26 Apply final fillet.
Apply a fillet with a .75
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mm radius to the remainder
of the outer edges as shown.
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27 Extra Credit.
Apply the ribs and bosses as shown in the sketch pictures. Use the
additional picture StaplerCoverAngle.jpg, which was
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photographed in the direction of draw for the placement.
Save and exit the part.
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Q Defining edges of a surfaced part
Using Symmetry
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Q
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Design Intent The design intent for this part is as follows:
1. Part is symmetrical.
2. Surfaces are smooth.
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3. All fillets and rounds are .06” radius with continuous curvature.
Procedure Open a new part using the Part_IN template and name it
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Workflow.SLDPRT.
1 Create a size reference sketch.
The sketch consists of three
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concentric circles and a vertical
or
line. The outermost circle is offset
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This represents the edge around the part as
projected onto the Top reference plane.
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Where the spline touches the plane of symmetry,
give the spline handle a Horizontal relation.
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Make sure that the other end of the spline is
longer than the previous sketch so the projection
works properly.
Exit the sketch and rename it Top Profile.
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4 Create the Projected Curve.
Use the Top Profile and
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Side Profile sketches to
create a projected curve, using the
Sketch on Sketch option.
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5 Create center profile sketch.
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Horizontal relation.
Exit the sketch and rename it Guide Curve.
7 Create the lofted surface.
The loft profiles for the lofted
surface are the Center Profile and
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the projected curve.
Use the Guide Curve sketch as
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a guide curve.
Set tangency for the Center
Profile to Normal to Profile.
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Note Notice that the ends of the lofted surfaces come to a singularity point.
In this case we will allow this to remain, although if you were shelling
the part you would do better to trim off the ends and use the Fill surface
to recreate better faces in these areas.
8 Create a construction surface.
Construction surfaces are sometimes used to help establish boundaries
and tangency for model surfaces. In this case, you will use an extruded
surface to close the gap at the end of the lofted surface, and create a
way to achieve cross-symmetry tangency.
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doesn’t matter since this is only a
construction surface.
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9 Create a series of arcs.
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The next step is to create a surface
that seals up the side and front of the
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part. The shape of the face will make
it difficult to do as a loft or sweep. .
The surface should bulge out slightly, carrying the curvature of the
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extruded construction surface around to the sides of the part.
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The best way to accomplish this will be to use constraint
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be Contact for the edge of the
lofted surface and Tangent for the
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edge of the extruded surface. Put
the series of arcs into the
Constraint Curves selection box.
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Click OK to accept the feature.
11 Knit the surfaces.
At this point, you will notice that
there are three surface bodies. The
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loft, the fill and the extruded
construction surface.
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Some operations cannot be done to or between multiple bodies. Fillets
and draft are two examples. The next step is to make a fillet between
the intersection of the fill surface and the loft surface, but this cannot be
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done until the surfaces are knit together into a single surface body.
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Select Knit from the Surfaces Toolbar and select the loft and fill
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surfaces.
Click OK to accept and exit the feature.
Hide any other sketches and surface bodies.
If you feel the need to be exceptionally thorough, you may use the
Delete Body feature to delete the construction surface.
12 Create a fillet.
On the example part is a
curvature continuous face fillet
with a .080” radius. Depending
on the minor differences
between your spline sketching
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A curvature continuous fillet will make the edges of the part look
smoother than a default constant radius fillet.
13 Mirror the body.
Select the Mirror feature and mirror the single surface body. Check the
option to Knit surfaces.
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15 Save and close the part.
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Lesson 2
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Solid-Surface Hybrid
Modeling
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Lesson 2 SolidWorks 2007 Training Manual
Solid-Surface Hybrid Modeling
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40
SolidWorks 2007 Training Manual Lesson 2
Solid-Surface Hybrid Modeling
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time. Often a hybrid approach is the
best option because straight solids can
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be inefficient and awkward, and
surfaces alone take far too long to
model. Deciding which approach to use is about recognizing the
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strengths and weaknesses of various approaches, and applying them as
the situation requires.
In the most general terms, hybrid modeling can be broken into several
categories:
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Q Surface used to modify solid
This includes features such as Replace Face, Cut with Surface, and any
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of the Up to or Offset from Surface end conditions. The Fill surface
also has the ability to integrate itself directly into an existing solid.
Q Interchangeability between solids and surfaces
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This includes Delete Face (changes solid to surface), Thicken enclosed
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volume (surface to solid), Knit and Offset.
Surfaces as construction geometry
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Q
This category is limited mainly by your imagination, but can include
techniques such as Intersection Curve, surfaces used to trim other
surfaces, ruled skirts used to establish a draft tangency surface around
the parting line, and others.
Q Creating solids directly from surfaces
This includes techniques such as lofting surface bodies to create a solid,
or Thicken an open surface body.
Using Surfaces In this lesson we will use existing surface geometry to modify a solid
to Modify Solids body to create the shape of an electric guitar body. We will employ
various methods that all have the same result. Complex modeling is
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Procedure Follow these steps to learn several methods to create the part shown.
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Hybrid Modeling 41
Lesson 2 SolidWorks 2007 Training Manual
Solid-Surface Hybrid Modeling
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of the overall outer shape of the
guitar body.
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2 Extrude up to surface.
The easiest and often the most efficient hybrid method is to extrude a
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solid up to a surface body.
Note You may be familiar with the error message “The end face cannot
terminate the extruded feature”, which translated into english means
that the sketch is bigger than the surface and SolidWorks does not
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know what to do outside of the surface boundaries. One way to get
around this limitation is to knit together several surfaces into a larger
surface body, and then extrude up to the body rather than an individual
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face or feature.
Select the sketch named
Guitar Body Outline,
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and create a solid Extrude
or
feature using the Up to
Body, and select the Top
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4 Cut up to Surface.
Open a sketch on the end face of
the newly created extrude. With
the face still selected, click on
Convert Entities to convert the
edges to sketch entities.
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Extrude the sketch up to the Top
Surface Knit body.
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5 Suppress the extruded cut.
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Introducing: Cut The Cut with Surface feature uses a surface body to cut a solid body.
with Surface The surface must extend all the way through the solid, preferably with
room to spare, meaning that the surface should extend past the solid
visibly.
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Where to Find It Q Click Cut with Surface on the Features toolbar.
Q
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Or, click Insert, Cut, With Surface.
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6 Cut with Surface.
Click Insert, Cut, With Surface.
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Select the Top Surface Knit body.
The direction of the arrow
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Introducing: Replace Face is perhaps one of the overlooked and underused gems in
Replace Face SolidWorks hybrid capabilities. It is one of the few functions that can
actually add and/or remove material in a single step. Replace face can
replace faces of solids or of surfaces, but the body replacing the face
must be a surface body.
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7 Replace Face.
Suppress the Surface Cut feature.
Click Replace Face on the Surfaces toolbar.
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In the top box, Target faces for replacement,
select the top face of the solid. The top box is for
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the old faces that will be removed.
In the lower box, Replacement surface, put the
Top Surface Knit body. The lower box is
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for the new faces that will remain. The name that shows in the box may
not match the actual name of the surface body, regardless if you select
from the FeatureManager Bodies folder or the Graphics Window.
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Interchanging Working with solids can only take you so far, and sometimes you may
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need to shift gears and use a different approach for a while, then switch
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and Surfaces back. That is what temporarily changing a solid model into a surface
model will do for you. On more complex projects you may want to plan
your work so you do not wind up changing in and out of solids and
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surfaces and wasting a lot of rebuild time.
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8 Convert the solid body to a surface
body.
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check box for Create solid from enclosed volume. Make sure this
box is checked.
11 Save and close the part.
We have seen several techniques on this part. There will be situations
in consumer product design where you will likely need each one of
these techniques. As to which technique is better, there is no single
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answer that would be valid in all cases. As a homework assignment,
you might try to go through these features and evaluate them with the
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Feature Statistics tool which can help you understand the performance
cost of using various tools.
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reference surfaces.
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Computer-Aided Products, Inc.
for submitting this example.
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endpoints. The spline should have 7 interpolant
points.
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5
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Dimension.
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Use ordinate dimensions to dimension the
spline points. To maintain symmetry in the
spline, you can use Link Values on the pairs
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of vertical ordinate dimensions.
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6 Vertical relation.
Select the upper end
spline handle (arrow)
and add a Vertical
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relation.
Repeat the procedure
for the lower end
spline handle.
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7 Revolve surface.
Select the vertical centerline at
the zero datum, and click on
the Surfaces toolbar.
Set the Angle to 360°.
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Click OK.
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8 Sketch the sweep path.
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Open a new sketch on the Front reference plane.
Show the sketch of the revolved surface.
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Select the vertical centerline, and click Convert
Entities to copy it into the sketch.
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9 Exit the sketch.
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12 Sweep a surface.
Sweep a surface using
the path, section, and
twist control settings as
shown. No guide curve
is required to create this
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helical sweep.
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13 Intersection curve.
Open a new 3D Sketch. Hold down Ctrl and
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select the two surfaces.
Click Intersection Curve
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The system generates the intersection in a 3D
sketch, and automatically puts you into Edit
Sketch mode.
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14 Exit the sketch.
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Exit the 3D sketch and hide the two surface
bodies.
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17 Sweep.
When sweeping the boss, use the option Align with end faces and
Merge result to ensure that the boss completely merges with the
revolve feature.
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18 Circular pattern.
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Repairing and Short of getting a Parasolid file with a feature tree, there are options
Editing available for editing imported parts.
Imported
Geometry
1 Open the STEP file.
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Open the file named
baseframe.STP.
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2 Check for errors.
Errors on imported parts are
spotted during import and a
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warning flag or error message
may be displayed. This part
should show a warning flag
on the Imported feature.
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3 Use Verification on Rebuild.
Turn on Tools, Options, Performance, Verification on Rebuild and
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press Ctrl+Q. This still does not reveal any errors. Make sure to turn
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this setting back off.
4 Tools, Check.
Click Tools, Check, and check the model. This
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shows that there are indeed two invalid faces
on the model.
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Introducing: Import Import Diagnostics is a tool that helps locate and fix problems with
Diagnostics imported geometry. In order for Import Diagnostics to work, the
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5 Import Diagnostics.
Right-click on the Imported feature and select
Import Diagnostics.
The PropertyManager for this function has
identified a third faulty face. Hovering the cursor
over one of the fault symbols in the Import
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Diagnostics PropertyManager shows a tooltip of
what is wrong with each face.
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6
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Attempt to heal all.
Click the Attempt to Heal All button. This
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or
command may or may not solve 100% of the
imported problems, but any manual work that it
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saves you is a benefit. Import Diagnostics comes back with two of the
surfaces healed and one still faulty.
7 Accept the diagnostics.
Click OK to accept the results of the diagnostics.
Nothing that you do with Import Diagnosis can be undone except by
reimporting the part. There is no feature history of what it has done
behind the scenes.
8 Manually repair the remaining faulty face.
The remaining faulty face is a three-sided patch
with a singularity point, which we have already
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Faulty faces can also be deleted from the Import Diagnostics window
by right-clicking a faulty face from the list and selecting Delete Face.
10 Patch the hole.
The first choice for patching a gap like this
should automatically be the Fill feature. In this
case, however, the Fill surface gives us a poor
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quality face. Neither the Resolution Control
slider nor the curvature/tangency option rescues
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the patch, so we need to look for another
answer.
11 Loft the patch.
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Lofting a patch will result in another
surface with a singularity, but the only other
alternative is a revolved surface which also
has a singularity on it. In this case, the loft
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works perfectly, although it needs some
coaxing. Be particularly careful about the
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Global guide curve influence setting.
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The part in this area is a
curved face.
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2 Delete Face.
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Create a Delete Face feature that selects all the
faces of the affected features. There should be nine
selected faces all together. Use the Delete and
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Patch option.
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3 Results.
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Introducing: Delete The Delete Hole feature is like the Untrim feature we learned about in
Hole the first lesson, except that it only works on closed interior loops.
Where to Find It Q Select the edge of a closed interior loop on a single surface body
6 Delete Hole.
Select the edge of the
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hole and press Delete.
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When you click OK, the
hole is gone, again filled
in as if it never existed.
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There is one more
method to do this before moving on.
7 Untrim surface.
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Rotate the part to see the hole left by removing the
counterbore on the other side of the part.
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Select the edge of the hole and click Untrim Surface
from the Surface toolbar. Use the default settings, and
click OK.
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8 Save and close the part.
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solid.
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This lab uses the following skills:
Q Delete Face
Q Import Surface
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Q Move/Copy Bodies
Q Replace Face
1 Open existing file.
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Open the existing Parasolid file named
Button.x_t. It is found in the
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Replace Face folder.
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Note If you are prompted to select a template,
choose Part_IN.
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The face to be replaced is highlighted in
or
green.
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2 Delete faces.
Before we can replace the face, some
fillets have to be deleted. Click
Delete Face on the Surfaces toolbar.
Select the faces shown.
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3 Import surface.
Import a surface into the part using Insert,
Features, Imported. Select the Parasolid file
named New Surface.
The surface color was changed for clarity.
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4 Move the surface.
Click Insert, Features,
Move/Copy, or click Move/
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Copy Bodies on the
Surfaces toolbar.
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Use the Translate option.
Enter 2.5” for Delta Y.
Click OK.
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5 Replace face.
Replace the top face of the part
with the imported surface.
Click Insert, Face, Replace, or
click Replace Face on the
Surfaces toolbar.
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7 Fillet.
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Add a 0.025” fillet as shown.
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Save and close the part.
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multiple bounding surfaces into a
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solid.
This lab uses the following skills:
Q Lofting between surfaces
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Q Importing an IGES file
Q Repairing missing surfaces
Q Knitting surfaces
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Lofting Between Lofting can be accomplished using sketches, faces or surfaces. In this
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Surfaces
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example, lofting is performed between two surfaces to form a solid.
1 Open the part.
Open the existing part named
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LOFT_SURF. The part consists of
or
two imported surfaces.
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2 Insert loft.
Using Insert, Boss/
Base, Loft, select
the two surfaces as
the Profiles of the
loft.
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Repair and Knit Knit surface allows you to combine several surfaces into a single,
Surface larger surface or in some cases, a solid. For a solid, the surfaces must
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comprise a closed volume. If surfaces are missing from the imported
data, the gaps must be filled.
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1 Import an IGES file.
Click File, Open, or click Open
. Set Files of type: to IGES
Files (*.igs;*.iges). Select the file Surface Repair.IGS.
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2 Click Options.
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Verify that the option Try forming solid(s) is selected and click OK.
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there are some gaps.
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check box.
Click OK.
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7 Results.
A surface patch is created to fill in the
opening. It is shown here in a
different color for illustration
purposes.
Since the Merge result option was
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selected, the new patch has
automatically been knit to the existing
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surface.
8 Repeat.
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Repeat this process for the remaining
three openings.
Important! When doing the last opening, also select the option Try to form solid.
This will thicken the resulting knit surface into a solid.
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9 Results.
Although the graphics look the same, a solid has
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been formed. Only by looking at the Solid
Bodies folder can you tell the model is now a
solid.
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10 Save and close the part.
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From a design point of view, a real part would
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not likely have such a cacophony of style
elements, but bringing them together allows one
part to serve as a showcase for several
techniques.
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This lab uses the following skills:
Q Wrap sketch onto a surface
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Q Thicken surface
Q Loft surface from solid edges
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Replace face
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Q
Introducing: Offset The Offset Surface feature creates a new surface body from an existing
Surface set of faces. The faces may be solid or surface faces. When Offset
Surfaces fail, it is usually because the offset distance is greater than the
smallest curvature on the face. In this way it is similar to offsetting a
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sketch.
Offsets are sometimes made at a distance of zero to copy faces.
be zero.
Two copies are needed because you will create two Wrap features, each
of which consumes one surface body.
3 Hide bodies.
Hide the solid body and the all of the surface bodies except one of the
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offset surfaces.
4 Initiate the Wrap feature.
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Click Insert, Features,
Wrap.
At the prompt, use the Fly
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Out FeatureManager to select the sketch Wrap1. Also select the face of
the remaining shown surface.
The long red rectangle represents the cylindrical surface flattened onto
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the sketch plane.
Make sure the Scribe option is selected and click OK.
5
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Delete face.
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Click Delete Face from the Surfaces toolbar
and select the cylindrical surface outside of the
scribed pattern. Use the Delete option rather
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than the default Delete and Patch.
Click OK.
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thickness of .040”.
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9 Loft a surface.
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Loft a surface between the newly created
split line and the edge at the intersection
of the two bodies.
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The loft should use Curvature to Face on
both ends. Be careful at the edge indicated
by the arrow because there are
perpendicular faces that the face could
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select. If it selects the wrong face, use the
Next Face button for that edge.
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Introducing: Extend
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Extending a surface can be done by making the extension tangent to the
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Surface
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existing body, or part of the same face of the existing body. The Same
Face option attempts to extrapolate the changing curvature and
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continue that. This option is typically only useful for short distances,
but it results in a seamless extension, where the tangent extension often
creates a broken edge.
11 Replace face.
Replace the face of the solid with the new surface
body.
Hide the remaining surface body.
The surface color has been changed here for
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clarity.
12 Pattern the body.
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Use the Circular Pattern
feature to make 9 total
instances of the body around a
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Temporary Axis.
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the existing body.
Show the Revolve2 solid body.
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Click Insert, Features, Combine.
Select all solid bodies either from the Solid
Bodies folder or from the graphics window.
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Click OK to accept the feature.
14 Save and close the part.
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Lesson 3
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Surface Modeling
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Upon successful completion of this lesson, you will be able to:
Create extruded, ruled, lofted, and planar surfaces.
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Lesson 3 SolidWorks 2006 Training Manual
Surface Modeling
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SolidWorks 2006 Training Manual Lesson 3
Surface Modeling
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Capture the design intent.
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Q
The industrial designer provided concept sketches of the remote
control. These were scanned to create image files that can be inserted
into a sketch. The sketch pictures will serve as a guide when modeling
the remote control.
st
Q Parting lines and draft angles.
As a general rule you should begin modeling by defining the parting
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line and setting up the draft angles using reference surfaces. With the
vast majority of free-form parts, you must build draft in as you model.
Generally you cannot add draft later as a local feature.
op A
Q Splines.
or
Consumer products are characterized by smooth, curvature continuous
shapes that cannot be modeled using lines and arcs. Splines are the
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Q Symmetry.
The knitted solid is mirrored.
Q Associativity and design changes.
After evaluating the model, we will change the underlying curves.
Do
Using Sketch We will start the modeling process with a couple of sketches of the
Picture to Capture design concept provided by the industrial designer. These will be used
Design Intent as guides as we create the basic curves.
e
Sketch a horizontal line as shown. This reference line will be used in
ut
subsequent operations.
2 Sketch picture.
Click Tools, Sketch Tools, Sketch Picture.
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In the Case Study folder for this lesson, browse
to the Remote Control\Sketches from ID
folder.
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Select the image Remote-side-view.tif
and click Open.
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The picture will come in very large. Note that the
Width is over 42 inches.
op A
3 Resize the picture.
or
Make sure Lock aspect ratio is checked and scale the image to
approximately the correct size by setting the Width to 5.75in.
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Fine tune the position of the picture by dragging and resizing it.
The objective is to line the picture up with the sketched reference line.
no
Do
4 Transparency.
Expand the Transparency options. Select User
defined and click the white background area of
the picture to define the transparent color.
Set the Transparency slider to 1.00.
Click OK.
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ut
5 Top view sketch.
This one will also come in large. And it is
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rotated.
Rotate the image by setting the Angle to 90°.
Make sure Lock aspect ratio is selected and
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scale the image to approximately the correct
size by setting the Width to 5.75in.
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Fine tune the position of the picture by dragging
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and resizing it.
Line it up with the reference line in the first
sketch.
op A
or
Set the Transparency to 1.00 and select the
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e
green for clarity.
ut
rib
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7 Dimension the sketch.
Sketch1 is hidden for clarity. Do not worry about the values of the
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dimensions. Your values may vary. The goal right now is to constrain
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the sketch.
op A
or
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Note The dimensions are shown in 6 decimal places just to illustrate that we
are not worrying about the exact dimension values at this time.
8 Fit spline.
Click Fit Spline on the Spline Tools toolbar.
Clear the Closed spline check box.
Right-click the line and select Select Chain.
The system creates a spline and converts the
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e
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10 Extrude a surface.
Extrude the parting line
st
sketch so that it extends
beyond what will be the
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edge of the model. A
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distance of 1.5” works
well.
It is only necessary to
op A
or
extrude in a single
direction because we are
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Turn on the curvature combs. Adjust the positions of the points and
drag handles until you are satisfied with the spline and how it fits the
ut
sketch. When finished, exit the sketch.
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st
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13 Trim the parting surface.
op A
Click Trim Surface .
or
For Trim Type, click Standard.
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Trim tool
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Do
e
ut
Introducing: Ruled Ruled surfaces were defined in the Introduction to Surfacing lesson. In
Surface SolidWorks, they are created from selected solid or surface edges and
rib
may be created normal or tangent to the face, perpendicular or at some
angle to a reference or as a sweep, which is parallel to a reference.
Ruled surfaces are frequently associated with creating drafted surfaces,
and are often used as construction or reference surfaces.
st
Where to Find It Q Click Ruled Surface on the Surfaces toolbar.
y FT
Or, click Insert, Surface, Ruled.
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Q
14 Ruled surface.
In this case we want to create a reference surface
op A
or
that follows the edge of the parting surface and that
has 3° of draft with respect to the Top reference
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surface.
Verify that the ruled surface tapers outward. If it
does not, click Alternate Side.
Do
e
ut
Click OK.
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15 Offset plane.
Create a plane offset from the Top plane. This will be used for
sketching the area around the keypad.
st
In this case, the offset was 0.480”. Depending on how you scaled the
sketch picture, your results may differ.
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di
op A
or
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Note From the looks of the sketch picture, it appears the upper face of the
remote control is angled with respect to the Top plane. However, we
checked with the industrial designer and were told that the two should
indeed be parallel.
78 Lofting Surfaces
SolidWorks 2006 Training Manual Lesson 3
Surface Modeling
Turn on the curvature combs. Adjust the positions of the points and
drag handles until you are satisfied with the spline and how it fits the
sketch. When finished, exit the sketch. This will be one of the guide
curves.
e
ut
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Note Since the spline is not dimensioned, it is under defined and appears
blue in the sketch.
17 First profile curve.
st
Create a new sketch on the Right reference plane.
y FT
The profile is a 2-point spline. Creating this is a multistep process:
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1. Sketch the spline. The ends are Coincident
to the end of the guide curve (step 16) and
the corner of the ruled surface.
op A
or
Note: For clarity, the sketch picture is not
shown.
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Lofting Surfaces 79
Lesson 3 SolidWorks 2006 Training Manual
Surface Modeling
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Tip The PropertyManager is very useful for making
small adjustments to the length of the tangent
handles.
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5. Exit the sketch.
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18 Second profile curve.
op A
Repeat the preceding procedure for the profile
or
curve on the front end of the remote control.
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19 Offset plane.
Create a plane offset 0.75” from the Front
plane. This will be used for sketching a third
profile curve.
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Do
80 Lofting Surfaces
SolidWorks 2006 Training Manual Lesson 3
Surface Modeling
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guide curve and the edge of the ruled
surface.
ut
Sketch two construction lines tangent to
the spline and dimension their angles as
shown.
rib
Display the curvature combs and adjust
the lengths of the tangent handles until you are satisfied with the shape
of the curve. In this case, the sketch pictures do not offer any guidance
use your best judgement.
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21 Loft the surface.
Select the three profile
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curves.
For Start/End Constraints,
select Normal To Profile for
op A
both.
or
For Guide Curves, select
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Lofting Surfaces 81
Lesson 3 SolidWorks 2006 Training Manual
Surface Modeling
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surface.
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You can move and rotate the plane by
dragging it.
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24 Use selected plane.
In the PropertyManager, select the Use selected
plane check box.
st
Select the Front reference plane and click OK.
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di
op A
or
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25 Show sketch.
In the next step we will edit the new loft section. Before we do that,
show the sketches for the second profile and the guide curve.
26 Edit the new loft section.
View the sketch relations. If there are not
already Pierce relations between the
ends and the guide curve and the edge of
the ruled surface, add them.
Sketch construction lines tangent to each
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82 Lofting Surfaces
SolidWorks 2006 Training Manual Lesson 3
Surface Modeling
Modeling the We will use a similar approach modeling the lower half as we did for
Lower Half the upper half. Namely, we will use the sketch picture as a guide to help
establish the shape of the part. However, instead of lofting, we will use
Sweep with Guide Curves and Fill Surface.
27 Ruled surface.
e
Create a second ruled surface also with
ut
3° of draft. This time, it should extend
upwards from the edge of the parting
surface.
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This will be used as a reference when
modeling the lower half of the remote
control.
28 Spline.
st
Open a new sketch on the Right reference plane. Show the side view
sketch picture.
y FT
Create a 5-point spline. You need Coincident relations between the
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endpoints and the corners of the ruled surface. Add Tangent relations
between the spline and the edges of the ruled surface.
op A
Display the curvature combs and adjust the shape of the spline until
or
you are satisfied. Then exit the sketch.
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e
coincident with Plane3.
ut
Exit the sketch.
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Partial Ellipse
Q Position the cursor where you want the center and drag the mouse
to establish the length of the major axis. Then release the mouse
button.
st
Q Next, drag the outline of the ellipse to establish the length of the
minor axis.
Q Finally, click where you want the ellipse to start, and drag the
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mouse to establish the length of the circumference.
complete ellipse.
It is good if the start point of the ellipse is
below the end of the minor axis.
Sketch it out in space so as not to inadvertently
Do
e
ut
3. Sketch construction lines from the end of the
minor axis to the center and then to the end point
of the ellipse.
rib
Dimension the angle between them and set the
value to 3.00°.
st
4. Add a Pierce relation between the end point of
the ellipse and the bottom edge of the ruled
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surface.
di
op A
or
5. Add a Coincident relation between the other
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Filling in Gaps There are situations where special tools are needed to fill in areas of a
model with surfaces. For example:
Do
Q Blending shapes.
Sometimes the shape you need cannot easily be created using fillets,
sweeps, or lofts.
Filling in Gaps 85
Lesson 3 SolidWorks 2006 Training Manual
Surface Modeling
e
the part have to be closed off. Surfaces are used to do this. However,
when the edges of the hole are not planar, creating a surface patch
ut
requires a special tool.
Preparation for To properly blend the filled surface to its adjacent boundaries, you
Using Filled
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should not rely on using curves for boundaries. It is much better to use
Surface the edges of surfaces. This however, usually requires you to create
reference surfaces prior to using the Filled Surface command.
st
33 Trim surface.
Trim the 3° draft reference surface using
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Plane3 as the trimming tool.
di
This will serve as one of the reference surfaces
for the filled surface.
op A
or
Keep this piece
34 Extrude a surface for the second reference.
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Click OK.
36 Hide and show surfaces.
Hide the reference surfaces and show the lofted
surface.
86 Filling in Gaps
SolidWorks 2006 Training Manual Lesson 3
Surface Modeling
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ut
rib
37 Zebra stripes.
Click Zebra Stripes on the View
toolbar. Evaluate the quality and
smoothness of the surfaces. Pay
st
particular attention to the filled surface
and how it blends with the swept
y FT
surface.
di
To review Zebra Stripes as well as
other techniques for evaluating surface quality, refer to the Advanced
Part Modeling course book.
op A
or
Introducing: Curve Through Reference Points creates a curve feature through
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Filling in Gaps 87
Lesson 3 SolidWorks 2006 Training Manual
Surface Modeling
39 Planar surface.
Click Insert, Surface, Planar or click
Planar Surface on the Surfaces
toolbar.
Select the curve you just created and
the open edge of the lofted surface.
e
Click OK.
ut
40 Results.
The resulting planar surface fits exactly
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across the opening of the lofted surface.
st
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41 Another planar surface.
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Click Planar Surface, then select the open edges of the surfaces which
lie on the plane of symmetry. Click OK to accept the planar surface.
op A
or
It’s Not a Solid – Yet Although the collection of surfaces looks solid, it is not. It is an
infinitely thin shell. To transform these surfaces into a solid, two more
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42 Knit surfaces.
Click Insert, Surface, Knit or click Knit Surface
on the Surfaces toolbar. Select all of the sur-
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88 Filling in Gaps
SolidWorks 2006 Training Manual Lesson 3
Surface Modeling
43 Results.
The resulting solid doesn’t look much
different from the surfaces. However,
the FeatureManager design tree
indicates that a solid body now exists
in the part.
e
A Solid Bodies folder appears.
ut
44 Mirror.
Click Mirror on the Features
toolbar. Select the planar face
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(step 41) as the Mirror Face/Plane.
Expand the Bodies to Mirror list and
select the solid body.
Make sure Merge solids is selected
st
and click OK.
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di
Design Let’s evaluate the design so far. There are three areas that don’t look
Changes quite right.
1. The curves of the parting line and the edge of the area where the
op A
or
keypad goes do not compliment each other well.
2. Also, the front end of the remote control isn’t rounded enough.
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2
no
Do
Design Changes 89
Lesson 3 SolidWorks 2006 Training Manual
Surface Modeling
Dynamic Feature The curve that ultimately controls the outline of the remote
Editing control is the parting line and it is embedded under the
trimmed surface.
When you edit
this sketch, the
part is rolled
e
back and all the
geometry
ut
disappears. Fixing the overall shape of the remote control would take a
long process of trial and error because you would be working blind.
rib
Dynamic feature editing enables you to make changes to features and
sketches without rolling back the part. This way you can see the effects
of the changes as you make them.
Introducing: Move/Size Features enables you to dynamically edit features. When
st
Move/Size Features you drag the entities of a sketch, either with or without opening the
sketch itself, the preview updates when you release the mouse button
y FT
after dragging.
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Where to Find It Q Click Move/Size Features on the Features toolbar.
op A
or
1 Click Move/Size Features .
Expand the trimmed surface and show the underlying sketch. Adjust
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90 Design Changes
SolidWorks 2006 Training Manual Lesson 3
Surface Modeling
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ut
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After
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Tip
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If you decide to dimension the sketch,
op A
or
turn off Move/Size Features for
improved performance. With Move/Size
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Design Changes 91
Lesson 3 SolidWorks 2006 Training Manual
Surface Modeling
5 Create a plane.
Create a reference plane parallel to the
Front plane, passing through the
centerpoint of the arc you just sketched in
Centerpoint of arc
step 4.
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ut
6 Sketch a second arc.
Create a new sketch on Plane4, the plane
you just created.
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Sketch a Centerpoint Arc . The two
endpoints have Pierce relations with the
edges of the planar face. First arc
st
Create a reference point on the arc. Relate it
to the arc in the previous sketch with a Pierce
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relation.
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Add a Coincident relation between the arc’s
centerpoint and the Right reference plane.
op A
or
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92 Design Changes
SolidWorks 2006 Training Manual Lesson 3
Surface Modeling
8 Filled surface.
Click Filled Surface on the
Surfaces toolbar.
For Edge settings, select Contact.
Select the two edges of the planar
e
face.
Under Constraint Curves, select
ut
the two arcs.
Under Options, select Merge
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result.
Click OK.
The planar face is replaced with the
concave face.
st
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di
Merge Result The behavior for this option depends on the boundaries. When all the
boundaries belong to the same solid body, you can use the filled surface
to replace a face of the solid. This streamlines your work, eliminating
op A
the need to use the Replace Face command.
or
9 Sketch.
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Design Changes 93
Lesson 3 SolidWorks 2006 Training Manual
Surface Modeling
11 Dome.
Create a Dome feature about 0.065”
deep. The exact depth is not critical.
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ut
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st
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di
op A
or
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Do
94 Design Changes
SolidWorks 2006 Training Manual
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Design Intent Q The part is symmetrical.
Q The bottom of the part is somewhat peanut-shaped.
ut
Q The top of the part is ellipse-shaped.
Procedure
rib
1 Draw bounding box
or layout sketch.
Open a new part using
the Part_IN
st
template.
On the Top reference
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plane, sketch a
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rectangle as shown.
Convert the rectangle to construction lines.
Exit the sketch and rename it Size Reference.
op A
or
This sketch will help you sketch the freeform splines approximately to
correct size.
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Note Making the spline directly tangent to the side of the rectangle will
result in uncontrollable geometry.
e
slightly reversed convexity.
ut
Again, this spline should have Horizontal relations
on the end handles.
Exit the sketch and rename it PL Top Profile.
rib
5 Sketch the parting line side profile.
Open a new sketch on the Right reference plane
and draw a spline as shown. The ends of the spline
should have Vertical relations to the endpoints of the
st
PL Top Profile sketch.
Put a Horizontal relation on the end of the spline furthest from the
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Origin.
op A
or
Exit the sketch and rename it PL Side Profile.
t c DR
Note In the past it would have been best to have created separate sketches for
these loft profiles, but with the introduction of the Selection Manager,
multiple profiles in a single sketch is manageable and valid.
e
Open a new sketch on the Mid Plane plane, and make
an arc, on the bottom coincident with the point the plane
ut
was created from and on the top pierced by the PL
Curve.
Draw a construction line between the
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endpoints of the arc. Using the
Dimension tool, click on the
construction line, and then hold down
the Shift key and select the arc. This
st
should give a dimension as if the Min
arc condition in the dimension
properties was used. Make this dimension roughly .050”.
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9 Create the surface loft.
Use the Selection Manager
to select open profiles at
op A
or
the ends. The sketch on the
Mid Plane will not
t c DR
feature.
Do
e
sketch a partial
ellipse at an angle.
ut
It may be useful to
draw a construction line from the Origin to one of the axis endpoints
to help create the angle. The endpoints of the ellipse should be pierced
rib
by the PL Curve or the equivalent edge of the lofted surface.
If you find managing the ellipse too difficult, you can draw a spline
instead with approximately equivalent shape.
11 Extrude a surface.
st
For some surface functions, SolidWorks must work from an existing
surface rather than a sketch. The Fill surface, in order to make a
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tangency at the top, must have a surface to be tangent to. For that
di
reason, extrude the partial ellipse sketch away from the rest of the
model. The distance doesn’t matter.
12 Create the top surface of the mouse.
op A
or
There are several ways of creating the surface on the
top of this mouse. The easiest is probably to loft from
t c DR
To complete this feature, use the Fill surface instead of the loft. Select
the edge of the extruded surface and the edge of the lofted surface, with
end conditions of Tangent for the extruded and Contact for the lofted.
e
Click OK to accept the
feature.
ut
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13 Mirror the surface bodies.
Notice that even though the surface features were created edge-to-edge,
st
they did not automatically knit in the way that solid features
automatically merge. For some surface features there is a knit option,
y FT
but you will find it better to rely on knit features rather than options
di
within features because it is more predictable, and when it fails it will
not affect the feature itself, as you will see shortly.
Hide the extruded surface.
op A
or
Click Mirror on the Features toolbar.
t c DR
recommended that you leave the Knit Surfaces box cleared and just
manually knit the surfaces together, so there is no confusion about what
will or will not be knit by the mirror feature.
14 Create a planar surface on the bottom.
Select the two edges of the lofted surface and mirrored loft on the
e
ut
16 Save and exit the part.
.
rib
st
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di
op A
or
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no
Do
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Q Surface Trim
ut
Q Creating Planar Surfaces
Q Knit Surface
rib
Q Surface Fillet
Q Thicken Surface
Procedure Open a new part using the Part_IN template and name it
Halyard Guide.
st
1 Sketch first guide curve.
Open a sketch on the Right
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reference plane, and create the
sketch shown at the right.
op A
or
t c DR
2 Offset plane.
Create a plane offset 0.25" below
the Top reference plane.
e
centerline whose lowermost
end is aligned with the
ut
Origin.
Sketch an arc tangent to the
rib
centerline.
Add Symmetric relations between the arc in this sketch and the arc in
the sketch of the second guide curve.
5 Sketch the path.
st
Open a sketch on the Top reference
plane, and sketch a vertical line
y FT
starting at the Origin. Add a
di
relation so the length of the line is
driven by the guide curve sketches.
op A
or
t c DR
7 Add relations.
Add Pierce relations between the
ends of the tangent lines and the
second and third guide curves.
Add a Coincident relation
Do
8 Sweep a surface.
Using the profile, path, and three
guide curves, sweep a surface.
Important! Use Path Tangent for the
Start tangency type.
e
ut
9 Trim the surface.
Trim the swept surface using
rib
the Top reference plane as
the trim tool. Keep the
uppermost portion of the
surface.
st
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di
op A
or
t c DR
10 Sketch.
Open a sketch on the Top
reference plane. Convert
the edge of the trimmed
surface, and complete the
sketch using the
dimensions given.
no
Do
11 Planar surface.
Click Planar Surface to
create a planar surface using
the active sketch.
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ut
12 Second planar
surface.
rib
Mirror the first planar
surface to create the
second one.
st
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di
13 Knit the surfaces and
fillet the edges.
op A
Knit the three surfaces
or
together, and then fillet
t c DR
14 Thicken.
Create the first feature by
thickening the surface 0.08".
Check the preview to ensure
the material is added to the
correct side.
e
ut
rib
st
15 Mirror body.
y FT
di
Use Insert, Pattern/
Mirror, Mirror to create
the other half of the guide
and Merge result.
op A
or
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no
Do
16 Countersunk hole.
Add 4 countersunk
holes. Select the flat
face of the model and
click .
Choose the settings
e
for the description
ut
“ANSI #10 Flat
Head Machine
Screws (100)”.
rib
Tip Use mirroring in the
sketch to facilitate
creating all four holes
st
in one feature.
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di
op A
or
17 Fillet the edges.
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Exercise 9: We have been faxed this drawing of the preliminary design for a bar of
Bar of Soap bath soap. Use surface modeling techniques to build a solid model of it
for volumetric analysis and tooling design.
e
ut
rib
st
y FT
di
op A
or
t c DR
Q Sweep surface
Q Trim surface
Q Knit surface
Q Symmetry
Do
1 Initial sketches.
There are three sketches in the
Layout Sketches folder. Given
the way the customer’s drawing was
dimensioned, the right-side sketch is
under defined.
e
2 Set up the sketches for
ut
Tangent to front sketch
lofting a surface.
Spline
The two lines are tangent to the
arcs in the front and side
rib
sketches. Create a spline to fit Tangent to side sketch
the curve in the Top Layout
Sketch.
3 Loft with guide curves.
st
Loft a reference surface using the two lines
as profiles and the spline as a guide curve.
y FT
4
di
Extrude a surface.
op A
Create a spline to replicate the
or
upper-right quadrant of the Front
Layout Sketch.
t c DR
6 Fill Surface.
Create a Fill Surface tangent to the
three reference surfaces.
e
ut
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7 Hide the surfaces.
Hide all four surface bodies so it will be easier to work on the lower
portion of the part.
8 Reference surface.
st
Open a new sketch on the Right
reference plane. Use Convert Entities to
y FT
copy geometry from the Side Layout
di
Sketch.
Create the 0.323” radius fillet as shown in
the drawing on page 107.
op A
or
Create a spline to fit the converted
geometry and extrude a reference surface.
t c DR
9 Reference surface.
Create a spline to replicate the
lower-right quadrant of the
Front Layout Sketch.
Extrude a reference surface a
distance of about 0.5 inches.
11 Sweep surface.
Open a sketch for the profile.
Use Convert Entities to copy
the edge of the reference
surface into the active sketch.
Drag the endpoint of the
e
converted edge and add a
Vertical relation between it and
ut
the centerpoint of the arc.
Likewise, convert the edge of
rib
the other extruded reference
surface to create the sweep
path.
12 Trim surface.
st
Open a new sketch on the Top reference plane.
Sketch a spline for the trim contour and trim the swept surface.
y FT
di
op A
or
t c DR
13 Split lines.
Use split lines to split the two
no
e
use Tangency To Face.
ut
For Guide curves influence,
use To Next Guide.
Guide #2
For Guide tangency type, use
rib
Tangency To Face.
15 Trim surface.
Experience has shown that the edge of the lofted surface is probably
not planar. Therefore, it probably will not knit when mirrored.
st
Trim the lofted surface using the Top reference plane as the trim tool.
y FT
di
op A
or
t c DR
17 Mirror.
Mirror the fill surface, the trimmed surface and the lofted surface, first
with respect to the Right reference plane, and then with respect to the
Front reference plane.
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ut
rib
18 Knit.
st
Knit all of the surface bodies (not including the reference surfaces) into
a solid.
y FT
di
op A
or
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customer supplied.
20 Save and close the part.
Exercise 10: In this exercise you will create the helical scroll
Finial Scroll decorative feature on the bottom of the finial
part.
The skills reinforced in this lab are:
Q Variable pitch helix
e
Q Lofted surface
ut
Q Swept surface
Q Trim surface
rib
Q Fill surface
Q Knit surface
st
Open the part named Finial_Scroll.SLDPRT.
2 y FT
Draw a circle.
di
Open a sketch on the bottom face and draw a
circle centered on the axis of the part with a
diameter of 4.25”.
op A
or
Exit the sketch.
3 Create a Variable Pitch Helix.
t c DR
4 Convert entities.
Open a sketch on the Right reference plane.
Select the Helix created in the previous step and use
Do
e
6 Sketch a line.
ut
Open a new sketch on the same face
as the circle for the helix.
Sketch a line of approximately the
rib
length shown, with the outer end
pierced by the helix.
If the helix did not have a starting
angle of 0 degrees, then this may
st
work differently for you. Consider
going back to change the starting
y FT
angle.
di
7 Create a surface sweep.
Create the surface sweep using the
straight line as the profile and the helix
op A
or
as the path.
At this point you may want to hide the
t c DR
helix.
9 Trim surface.
no
e
ut
11 Trim swept surface.
Use the surface just knit together as a trim
tool to trim the swept surface.
rib
Keep pieces as shown.
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12 Trim lofted surface with swept surface.
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In this image, all other bodies have been
hidden for clarity.
The names of bodies as tracked in the Solid
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and Surface Bodies folders changes with
each feature that affects the body. Here we
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14 Extrude a surface.
On the Right reference plane, sketch a
circle concentric with the origin with a
diameter of 2.35”. Extrude the surface 3”.
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15 Trim surfaces.
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Trim the new extruded surface and the scroll
surface with a Mutual Trim keeping the
outside of the scroll and extrude surfaces as
shown.
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16 Fillet the edges between surfaces.
Apply a .050” fillet to two helical edges as
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shown.
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The surfaces must be part of the same body to
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20 Combine solids.
Use the Combine feature to combine the new
scroll solid with the previous existing solid
body.
21 Save and close the part.
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Lesson 4
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Blends and Patches
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Upon successful completion of this lesson, you will be able to:
Blend smoothly between shapes.
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119
Lesson 4 SolidWorks 2007 Training Manual
Blends and Patches
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120
SolidWorks 2007 Training Manual Lesson 4
Blends and Patches
Complex
Blends
Complex blending
is one of the most
difficult things to
achieve in working
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with surface
models. Examples
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of complex
blending include T,
X, K or Y shaped
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intersections. In this
Bicycle Frame case
study you will learn
how to make
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attractive blends.
Blends like this are
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not made with fillet
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features, but by
trimming out an
area of the bodies to be blended and using a combination of features to
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smooth the transition
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surface bodies that are not knit together. Display quality of a transition
is best examined when adjacent surfaces are knit together.
Tip If for this training course you are using a computer which is incapable
of using RealView, you can get some of the same benefits by adding
lights with high specularity.
Stages in the
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For this lesson, we will start
Process with the frame with all of its
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tubes in place as separate
bodies, but without connections
between the tubes. Blends will
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be tackled in order of
complexity, leaving some
blends for exercises at the end
of the lesson.
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Q Trim the tubes back to accommodate the blend.
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The first decision is how far back along each part
should the blend begin and the shape of the target
area. Transitions that are too short may pucker and be
difficult to control. Transitions that are too long may
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add to much mass to the joint.
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Use the evaluation and analysis techniques
techniques discussed above to determine if
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tangency is “good enough”.
Procedure
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Bear in mind that small differences in sketching underdefined freeform
shapes may result in shape differences between the example model and
your model. If you are having difficulty getting a particular step to
work, use the built example file as a reference.
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1 Open an existing file.
Open the Bike Frame.SLDPRT part.
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For reference, the various parts of the frame are identified here:
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Top Tube
Seat Tube Head Tube
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Seat Stays
Down Tube
Dropouts
Bottom Bracket
Chain Stays
3 Create a loft.
Loft between the two open
edges.
Use Curvature to Face end
constraint setting for both ends.
Adjust the Tangent Length
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arrows either by dragging or by
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using the spin boxes.
You may have to drag the
connector points to either the
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top or the bottom of the
intersection to prevent the loft
from twisting.
Alternately, you could add a connector, clear the
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Apply to all option, and control the curvature
weighting separately.
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The trouble spot to watch out for is in the area of
the tightest curvature, under the Top tube and in
front of the Seat tube. If you push the weighting
too much in that area, you will see some
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puckering and bad seams appear.
Click OK to accept the loft feature.
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5 Begin lofting.
The next step is to begin
lofting pairs of edges. If a
loft twists, remember to use
the connector to straighten it
out.
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Use Curvature to Face end
constraints and adjust the
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weighting to your
satisfaction. Watch the face
and the mesh lines for signs
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of puckering, which will be
a sign that the tangency weighting is too large.
It is best if the edges being lofted are close to the same width. It is not
easy to predict the resulting widths of the segmented edges when
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placing Split Entities points, but you can go back and edit them after
the loft is created.
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6 Continue lofting.
Loft two more features like the last one, one between
the Top and Down tubes and another between the
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Down and Head tubes.
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Tip Lofts like the one between the Top and Down
tubes may tend to create a sharp V shape in the
middle. You can control this in a way similar to
the technique used in the Remote Control
lesson, using Add Loft Section or by manually
creating a plane and sketching a section, and
adding it to the loft.
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If the patches on both sides are
symmetrical, you can mirror the
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fill surface body you just
created to the other side of the
frame.
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Note Some Fill surfaces may issue a
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friendly warning for surfaces
which use either Tangency or
Curvature edge settings. This message generally is displayed for Fill
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features which have sharp corners in the patch, or patch between non-
tangent edges, and use Tangency or Curvature on the edges of the sharp
corners. Tangency in perpendicular directions at a sharp corner can be
difficult to maintain. These messages do not constitute errors, but
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merely flags where you should inspect the resulting geometry more
closely to make sure it is acceptable.
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Fill Surface Edge You may notice that while you are selecting edges of the
Selection fill surface, the surface may appear before you have
completed your selection. This is a characteristic you
may be able to use on other designs when the boundary of
the face is incomplete.
temporarily remove the Chain Stays from the view. The Chain
Stays will need to be trimmed later, however, so you may as well do
it now.
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Wrap feature with the Scribe option.
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The Wrap feature requires a sketch on a plane parallel to a plane
tangent to the surface on which the sketch will be wrapped, it does not
require that the sketch plane itself is tangent to the surface.
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Open a sketch on the Top reference
plane. Sketch an ellipse positioned and
dimensioned as shown. The centerpoint
and one of the axis points are
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Coincident with the Right reference
plane. The 3.000” dimension is from the
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temporary axis in the center of the
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Bottom Bracket.
Notice the four Split Entities points
indicated by red arrows.
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The rest of the bodies have been hidden for clarity
11 Wrap.
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13 Create lofts.
In the same way that you created three lofts
around the intersection between the Top, Down
and Head tubes, do it again here at the
intersection between the Seat, Down and
Bottom Bracket tubes.
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14 Fill the patches.
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Use Fill surface again to patch the hole, then
mirror the other side. Use Curvature to Face
edge conditions.
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15 Save and close the part.
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We will pick this part back up again for some of
the exercises after this lesson, but for now we will
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move on to smoothing patches.
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smoother geometry.
Three Alternative In this lesson we examine one such situation and repair an unacceptable
Approaches transition between faces. We will try several approaches that do not
work, and some that do work, but are not acceptable. The reason for
trying several approaches is to get a comparative glimpse at functions
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that may seem equivalent on the surface, to see that tweaks and options
may make a feature work which other wise would not, and to help
round out your toolbox for real world modeling, which is more often
than not an exercise in alternative approaches.
Procedure
1 Open an existing file.
Open the file named
PlasticPart.SLDPRT. This is a
simplified part, with most of the
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finishing details removed.
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2 Examine the part.
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A quick examination shows that
the trouble spot is in front of the
finger grip area.
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Running a
Deviation Analysis
on the trouble spot
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helps us quantify
just how bad the
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some of this ripple, but cannot eliminate it
completely. The result is not good enough,
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we will try two more approaches.
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6 Use Fill surface to fill the gap.
Initiate a Fill Surface feature. Using
Curvature on the long sides and Contact on
the short sides gives this result. This result is
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not good enough either.
Using Tangent setting instead of Curvature
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fails outright. We have one option remaining.
Introducing: Boundary surface is similar in some ways to a loft and similar in some
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Boundary Surface
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ways to fill surface. Boundary is limited to four-sided patches which
comprise a single face (a pair of rectangular patches end-to-end will not
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Selecting the edges for each direction in this
example will require the SelectionManager..
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The Boundary Surface feature display may
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become bewildering with colors flashing and
extra lines confusing the display. The iso
parameter lines display curvature combs which is
useful in some cases, but you do not need to use
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or
the setting as a default. You can turn off the
display of the curvature combs by right-clicking
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an angle
Q Curvature Continuity between faces at an edge - zebra stripes flow
smoothly across the edge
The situation shown in the previous image appears to show tangency,
but no continuity.
8 Change Dir 2
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curves
influence
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Edit the feature
and change Dir
2 curves
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influence to To
Next Curve.
With this
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change, the zebra stripes
now show curvature
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continuity across the edges.
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9 Save and close the part.
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Freeform The Freeform feature enables you to tug and pull points on a face. This
Feature is most commonly used on shapes that are very organic or that may be
difficult to achieve using sketched feature types such as loft.
Introducing: Freeform, like Boundary Surface, is limited to a single four-sided face.
Freeform The face does not need to be rectangular. Freeform is a hybrid tool, it
will operate on both solids and surfaces.
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1 Open existing file
Open the file named Finial_Leaf.SLDPRT.
2
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Create a new sketch.
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Open a new sketch on the Front reference
plane.
Offset the existing Leaf Outline sketch
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to the outside by .100”.
Draw a line across the bottom to close the
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profile.
Draw a short line at the tip of the leaf as indicated by the red arrow in
the image. Trim the sharp edge off of the splines. This short line is
necessary because the Freeform surface only acts on four-sided faces.
Making the shape similar to the final shape also creates a mesh that
closely fits the final shape. It is easier to create shapes when the mesh is
aligned with features you want to create.
3 Extrude a solid.
Clear the Merge result box.
Extrude the sketch with the offset
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The points that you can displace
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in a Freeform feature are placed
along curves, and can be selected
in groups of points from a single
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curve (groups of points cannot be
selected from multiple curves).
Place five curves roughly equally
spaced across the width of the leaf as
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shown. A curve’s relative position in
the mesh cannot be moved once
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created.
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If the curves are previewing
perpendicular to the ones shown to
the right, press Tab and they will
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change directions.
In this image, the mesh density was
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7 Select a point.
Select the center curve, and the points on that curve
become available. Select one of the points on the
curve. Notice the triad appears.
Move the point using the triad to get a feel for how it
works.
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Using the Triad There are several ways to use the Freeform feature’s triad.
Q Each arrow represents a direction, and if you pull on the arrow, the
point will only move in that direction. This makes working in 3D
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much easier.
Q Between each pair of arrows is a wing. If you select and drag the
wing, you move the point in a plane parallel to the wing.
Q If you select the dot at the vertex of the triad, you can move the
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point freely in 3D space.
Q Multiple points can be dragged simultaneously by holding down
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Ctrl and selecting them.
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Q The orientation of the triad can be controlled in
the Freeform feature’s PropertyManager.
Q Global, Surface or Curve orientation options
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determine if the triad uses the part’s origin, the
or
normal to the surface at the point or the normal
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fixed curve can cause
the surface to dip on After
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the other side of the
fixed curve. Notice
the dips where
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indicated by the red
arrows.
One tip to eliminate
or minimize the
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effects of teeter
tottering is to place another curve in the depressed area, and then delete
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or move some of the control points on it. (Deleting control points when
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a Symmetry option is active will also delete the symmetric points).
New curves on already deformed faces are created with control points
already in place, much like an intersection spline.
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Just as with splines, smoothness is the key to a good surface, and to get
smoothness, it is best to use as few control points as you can get away
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with.
Undoing Changes There are several ways to undo changes in the Freeform feature.
Q Use the Undo button at the top of the Freeform
PropertyManager
Q Select Reset Curve from the right mouse
button menu.
Q Delete points or curves that have been moved by selecting the point
or curve and pressing Delete.
Q Press Ctrl+Z. Ctrl+Y will redo an undone edit.
8 Select multiple
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points.
Hold down Ctrl and
select all the points on
the center curve. The
triad positions itself on
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middle of the curve regardless how
it is moved with respect to the
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overall part. If you move the point to one end of the curve, you will
notice that behind the moved point the mesh is spread out and infront of
it the mesh is crowded in.
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9 Deform the first and fifth
curves.
Follow the same steps of adding
points and moving them to deform
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the surface until you are satisfied
with the shape. It is supposed to
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resemble a leaf.
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Boundary The callout flags around the edges of the Freeform feature determine
Conditions the relationship of the finished face to the original.
Q Contact means that the new faces touches
the edge of the original face, with no other
relation other than the fact that they touch.
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10 Add another three points to the
edge.
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Add three points along the outer
edge of the leaf, and set the
boundary condition to Moveable/
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Tangent.
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11 Adjust the points to give some
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shape to the edge.
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The gap and overlap will be taken
care of when the feature is finished.
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15 Arrange bodies.
Move, rotate, mirror and copy bodies to
arrange the leaves into a a bunch.
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16 Combine all solid bodies.
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17 Save and exit the part.
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filleting becomes complex.
Sometimes these situations can
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be handled using a blend
technique.
Skills this lab reinforces:
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Q Fillets
Q Delete Face
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Q Fill Surface
1 Open existing part.
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Open Corner_Blend.SLDPRT.
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2 Create a filleting strategy.
If you try to apply fillets, you will find that
there are a couple of possible scenarios where
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you can get all of the edges around the boss
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and cut out filleted, but there is no way to
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The cuts should be large enough that the fillets will stop at the cut and
not go around it.
6 Create a fillet feature.
Create a Fillet feature of .100” radius on the
edges shown.
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7 Create another fillet feature.
Create another Fillet feature on the edge as
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shown. This radius should be .15”.
The fillets should stop at the cuts, if not, the cuts
are not big enough or the fillets are too large.
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The smoothness of the blend in the end depends
on making the cuts closely match the fillets, so
do not make the cuts too big.
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8 Delete faces.
Use the Delete Face with the Delete option to
delete all the faces created by the cut features.
op A
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Note
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Again, use the Merge Result option as well as the Try to form solid
option.
11 Add a counter bored hole for a 1/4” socket head
cap screw.
Add the hole to the flat face of the boss.
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12 Shell the part to .060”, removing the
bottom planar face.
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13 Cut the part into 1/3.
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Using a 120 degree sketch centered on the boss
and hole, cut the model into 1/3.
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14 Move face.
Move the end face of the through hole to
shorten the boss by 1.5”. Use the Offset option
to avoid specifying a direction.
15 Pattern the body.
Using the temporary axis through the center of
the part, pattern the body to make 3 instances.
16 Combine the bodies.
Use the Combine feature to join the three patterned bodies into a single
solid body.
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Q Split Lines
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Q Surface Trimming
Q Delete Face
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Q Fill Surface
Q Freeform Surface
Q Knit Surface
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1 Open an existing model.
Open the file named Grip.SLDPRT.
2
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Examine the part.
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Notice that at the rounded end of the grip, on both
sides there are small dimples indicated by the red
ring created by the loft features which need to be
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smoothed over.
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6 Show two hidden
surface bodies.
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Expand the
Surface Bodies
folder and select the
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Surface-Sweep1
surface body and the
Mirror1[4]
body. Right-click and select Show bodies.
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7 Create an Offset Surface feature.
We will need to use part of the reference surfaces later for another task,
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so we need to make a copy.
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Make an Offset Surface with a 0” offset. Rename this feature Top
Skirt Copy, and hide the body.
8 Trim the surface.
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Re-using the circle sketch from the Split Line
feature, Trim the skirt surfaces leaving the
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pieces shown.
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Exit the sketch
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Try the Fill Surface again, using
the converted and split spline as a Constraint
Curve.
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The surface is much cleaner.
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using the same steps.
Hide the trimmed reference surfaces,
and show Ruled Surface1 and
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Mirror1[3].
Trim Ruled Surface1 and
Mirror1[3] with the circle sketch
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from the Split Line feature.
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Create the Filled Surface without a
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constraint curve.
Hide the reference surfaces.
11 Open a new sketch.
On the Top reference
plane, open a new sketch
and draw the lines and arcs
as shown with dimensions.
The 4.000” dimension
goes to the part Origin.
feature.
Create a Split Line feature on
the top faces of the part, then
Use Delete Face with the
Delete option to remove the
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faces.
13 Use a Boundary surface to fill the newly created hole.
Note SolidWorks has two surface types which are limited to four-sided
patches. They are Boundary and Freeform. In cutting this hole, we are
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sided boundary.
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Initiate a Boundary
Surface feature, and
select Direction 1
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curves as shown.
Set edges to
Curvature to Face.
You may have to
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change the direction
arrow to get the
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tangency to go the
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correct direction.
If all the visual feedback becomes confusing, you can turn off the
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Curvature Combs and mesh display from the right-click menu or the
or
PropertyManager.
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Select the
Direction 2
curves using
the Selection
Manager.
One thing to
notice here is
that at the
sides and ends
of the surface, the curvature combs spike. This indicates a match that is
less than ideal.
Click OK to accept the feature.
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Suppress the Boundary feature. Since we put the effort into creating
it, we will keep it, although it is not a good enough patch for our needs.
14 Create a Fill Surface.
Right-click on one of the open edges and select
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Check the Direction 2 Symmetry option. This will keep the changes to
the face symmetrical
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17 Add curves.
Click the Add Curves button in the
Control Curves area, and place four
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curves approximately as shown. To
create horizontal instead of vertical
curves, press Tab.
18 Add points.
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When you are done adding curves, the
mouse cursor will look as shown in the
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image to the right. Click OK using the right mouse button, and you will
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automatically be put into the Add Points mode.
Place control points along the plane of
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symmetry. It will highlight when the point
or
will be placed properly. Place a point on the
symmetry plane for every curve.
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21 Move points.
Select the center-most
curve, then hold down Ctrl
and select the three control
points on it. The Triad
appears, allowing you to
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drag in specific directions.
Drag the green arrow up,
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then push the blue arrow
slightly backward. We are
trying to create a scooped
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shape for a thumbrest.
If you drag the web between two arrows, the point is constrained to the
plane the web represents.
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When you are done, the
Freeform surface should
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look approximately as
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shown to the right.
When you are satisfied,
click OK to accept the
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feature.
22 Knit into solid.
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Q Trimming surfaces
Lofting surfaces
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Q
Q Using Fill surface
Q Knitting surfaces
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1 Open an existing file.
Open the file named Bicycle Frame ex13.SLDPRT.
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2 Create simple blend using a loft.
Select the open edges of the surfaces on either side of
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the break in the Seat Tube as indicated.
Create a Loft feature using Curvature to Face end
conditions on both ends.
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You may have to adjust the connector to straighten it
out.
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5 Loft between the closed
loop edges.
Initiate a Loft feature and
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select the trimmed edges
as loft profiles.
Set end conditions on both
edges to Curvature to
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Face.
View the part from the
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Right view and zoom up on the area of the loft.
Adjust the connector so that it is on the plane of symmetry, and adjust
the Tangency Lengths of both edges so the loft does not pucker or kink.
op A
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Click OK to accept the loft.
6 Create the sketch the Trim the
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Seat Stays.
Open a new sketch on the
Seat Stay Plane. You will
need to expand the existing
feature folder to access this
plane.
Sketch lines as shown. Use
either Split Entities or colinear
lines to achieve break points as
indicated by the red arrows.
The 27.000” dimension is
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symmetrically to make a nice arch.
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9 Loft another surface.
Use the settings shown to Loft
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a surface to fill the side.
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10 Mirror surface body.
Since the sides of the blend
will be symmetrical, and the
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trim sketch was symmetrical,
Mirror the lofted surface body
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14 Create a Ruled surface.
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Click Insert, Surface, Ruled Surface. Select
the edge of the Chain Stay nearest the
Bottom Bracket.
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Use the Tangent to Surface type, and make it
1.5” long.
Click OK to accept the feature.
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15 Use Move Face to offset the
surface.
The Offset surface creates a new
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surface body. Using the Move
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Face feature with Offset option
simply alters an existing body.
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Click Insert, Face, Move Face.
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Select the Offset option, and set
the distance to .150”
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reference geometry, and can be hidden or deleted after the trim because
they will no longer be needed.
17 Loft between the end of the Chain
Stay and the trimmed hole in the
Bottom Bracket.
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face.
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Next we will remove a portion
of the neighboring face and the
face marked in red, and fill the
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hole using a Boundary Surface.
Draw a Spline on Surface approximately as shown.
Make sure the spline touches the edges on both sides
of the surface.
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19 Split the surface using Split Line.
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Initiate a Split Line feature, using the Spline on
Surface to make an Intersection split.
op A
20 Delete two faces.
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Using the Delete Face feature with the Delete
option, delete the two faces indicated.
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and surrounding faces in the same way as in Step 16. Hide the mirrored
Move Faces body.
23 Knit surfaces together.
The edges around the hole created by the delete
face are not all of the correct length to be used to
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to these edges, or if that does not
work, apply tangency.
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In the Direction 2 Curves selection box, select the edges indicated by
the light blue arrows. The edge at the top of the image is actually made
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of three individual edges, and you will need to use the Selection
Manager to select these. Assign curvature to these edges.
25 Mirror the boundary surface.
Using the Right reference plane, mirror the boundary surface body.
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26 Create planar surface.
With a single Planar Surface
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feature, select the edges around
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the five openings in the frame
shown in the image to the right.
The single planar surface feature
op A
will create all of the planar
or
surfaces even though they are not
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coplanar.
27 Knit and solidify the part.
There should be 38 surface
bodies to select. An easy way to
select them all is to go to the
Surface Bodies folder and window-select the bodies in the list. The two
construction surfaces used to trim the Bottom Bracket must not be knit
into the rest of the bodies.
Select the Try to form solid option.
28 Shell the solid.
Shell the frame at .050” thickness, deleting faces for the openings on
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Lesson 5
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Master Model Techniques
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Upon successful completion of this lesson, you will be able to:
Create and drive changes from a surface master model
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159
Lesson 5 SolidWorks 2007 Training Manual
Master Model Techniques
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SolidWorks 2007 Training Manual Lesson 5
Master Model Techniques
Introduction to If you work with other experienced CAD users (not necessarily just
Master Models SolidWorks users) who have been involved with complex model
development for a while, you may have heard the term “master model”.
Master model refers to a technique of driving many parts from a single
part which contains overall size, location and gross geometry for an
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entire assembly. Geometry detail is generally found in the individual
part files. Master model techniques can also be used in an in-context
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assembly scenario, but in this course we are focused on individual part
techniques.
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There are many variations of the master model concept:
Q Insert Part
Q Insert into New Part
Q Split Part
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Q Save Bodies
Q In-context assemblies
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In this course we will talk about two methods in detail:
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Q Using the Split feature with a solid master
Q Using Insert Part with a surface master
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A surface master model using Insert, Part
or
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Parent multi-
body part
from there.
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Parent multi-
body part
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Children created from the solid master model
(each is an individual *.SLDPRT file)
When using a Master Model, there are some techniques available for
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solid master models which are not available for surface master models.
In particular these features are Split and Save Bodies. The techniques
available for surface masters are Insert, Part and Insert into New Part,
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both of which are also available to solid masters.
For Insert Part method, child components can inherit several entity
types from their parents, including solid bodies, surface bodies, axes,
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planes and cosmetic threads. However they cannot inherit curve or
or
sketch entities.
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Assembly Modeling.
These four techniques break into two groups, functions that push
bodies from the parent to the child and functions that pull bodies into
the child from the parent. Another distinction is that the push-type
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Push Operation Pull Operation
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Function Name Split Save Bodies Insert, Part Insert into New
Part
Works for: solid bodies Solid Bodies all solid and/or Solid and
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only folder only surface bodies Surface Body
from a parent, Folders and
axes, cos individual
thread, planes bodies
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Creates feature in yes yes no no
parent? y FT
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Creates feature in yes, Stock yes, Stock yes, Part yes, Stock
child?
Invoked from: parent parent child parent
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Find parent from yes yes yes yes
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child document?
Find child from yes yes no no
parent document?
Can broken links be yes yes yes yes
repaired?
Are links broken by no no yes yes
renaming parent?
Are links broken by yes yes no no
renaming child?
Can links be yes yes yes yes
no
reestablished
Can you specify yes - a feature yes - a feature no - no
where in the feature resides in tree resides in tree configurations
history the part is where body is where body is could be used to
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changes? of bodies is unsaved, or a cannot find a cannot find a
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reduced, it removed body parent body parent body
requires you to is ignored. will fail until will fail until
reassign file edited and edited and
names and will closed. Some closed. Some
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overwrite all features (such features (such
files. (See * for as Rib) are as Rib) are
workaround) sensitive to the sensitive to the
presence of presence of
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multiple bodies. multiple
bodies.
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Workaround for The workaround mentioned in the chart is to avoid the problem of the
Split Feature* Split feature overwriting files which may include dependent features.
When the number of bodies in the parent has been reduced, and the
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Split feature has been used to save out bodies, editing the Split feature
will cause it to forget some or all of the file names previously entered
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for the individual part files. Reentering the missing names will cause
the files to be overwritten, which is not a problem as long as there are
no dependent features in any of the parts. If there are dependent
features, they will be lost when overwritten.
The workaround is to copy out the parts with dependent features, edit
the Split feature and overwrite the parts, then move the copied parts
back to the original locations, overwriting the overwritten parts. In this
way, the child components should open with the updated reference and
maintain its dependent features. Depending on the changes, some
sketch relations may be lost or go dangling, but at that point the
problems are not any more pronounced than they would be in a
standard part.
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Summary of To summarize, the best choice of the four methods is Insert, Part
Recommendations because it offers the use of configurations, the most options for entities
to bring forward, and it avoids some of the file management issues
associated with using Split to save out bodies. Split is still appropriate
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to actually cut a solid model into multiple bodies, but you should avoid
using it to create separate part files. In this case, Split can be used in
conjunction with any of the other three options.
The major disadvantages of using Insert, Part are:
Q From the parent document, it is impossible to tell where the parent
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Technique the surface master model technique. This
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assembly is made of only two pieces, but the
technique can be extended to models with many
more parts and more parametric sophistication,
including configurations for a family of sizes.
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Both parts here were created from the same
master model, and then reassembled in an
assembly.
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Procedure
1
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Open and examine the master
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model.
Open the file
SpeakerSurfaceMaster.SL
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DPRT.
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Notice that each feature of
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need to use two features to extend all the edges.
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Tip Extending the surface edges helps with trimming surfaces that touch
line-on-line. This is similar to the preference for overbuilt surfaces and
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splines.
6 Trim the surfaces.
Although it may be tempting to use a Mutual Trim on
this part, use three Standard trim features instead. You
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may find that the mutual trim fails after dimensions in
the master model are changed.
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7 Knit the surface bodies into a solid.
11 Trim surfaces.
The surfaces on this part are much more
difficult to trim than on the Housing
part. Even if you use mutual trim, you will
need to use two trim features because
whether you use Keep or Remove
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selections, you cannot select all the faces
you need to select at once (without using
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Select Other). However you choose to
accomplish it, the end result should look
like the image at the right. (Transparent
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surfaces are the ones that have been trimmed away, shown here for
clarity).
12 Knit the surface into a solid.
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13 Create a Ruled Surface.
Select the edges indicated in
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the image to the right, and
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create a Ruled Surface. The
surface should taper in by 20
degrees, using the Front
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reference plane for the
direction.
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17 Shell the model.
Shell the model with a 4 mm thickness, removing
the back face of the baffle.
18 Clean up the left over bodies.
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Right-click on the Surface Bodies folder and
select Delete Body.
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Rename the feature Clean Up.
20 Make changes to
the master
model.
Make changes to
the master model
and watch them
propagate through
the parts and into
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the assembly.
Tile the windows
(master model,
housing, baffle and
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Q Change the offset distance of the Housing
Loft Top plane from 260 mm to 240 mm.
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Q
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the driver mounts.
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Q Save the individual bodies as part files.
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Splitting the Part Splitting a part into multiple bodies was covered in the Advanced Part
Modeling course, in the Multibody Solids lesson.
In this part we return to the Remote Control from Lesson 3:
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Surface Modeling. We will finish the part with all of its internal detail.
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Open the file named Remote Control Master Model-
Lesson5.SLDPRT. The model should look like it did when we left
off with Lesson 3: Surface Modeling.
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Click Cut Part. The system computes the intersection of the trim tool
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with the part and calculates the results.
We want to create both bodies but we do not want to
save them as separate part files at this time.
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Select the check boxes for both bodies but leave the
file name set to <None>.
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For Resultant bodies state, clear Consume cut
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bodies.
Click OK.
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4 Hide the parting surface.
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Modeling the To save time we will use a library feature for the sketch of the holes for
Keypad the keypad. The sketch is straightforward and creating it step-by-step
contributes nothing to this case study about surfacing.
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1 Reference plane.
Show the Top reference
plane. This is the plane
onto which we will
insert the library
features (sketch).
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2 Library Feature.
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Drag the library feature named Sketch for
Keypad from the Design Library and drop it onto
the Top reference plane.
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5 Shell.
Shell the Upper Housing using a
Thickness of 0.080 inches.
6 Reference plane.
Create a reference plane offset
0.240” from Plane1 in the
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direction shown (the new plane is
shown as Plane5). If the plane is
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not already named Plane5, rename it so that it is.
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Note The 0.240” dimension was obtained by adding 0.010” to the sum of
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0.080” (the shell thickness) and 0.150” (the dimension on the arc in
Sketch15).
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7 Intersection curves.
Open a sketch on Plane5.
Click Intersection Curve on the Sketch toolbar.
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Select the two faces as shown on the inside of the Upper Housing.
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9 Planar surface.
Click Planar Surface on the
Surfaces toolbar.
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Create a planar surface using the
active sketch.
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10 Cut with surface.
Click Cut With Surface
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toolbar. Under Surface Cut Parameters, select
the planar surface and the cutting surface.
Under Feature Scope, click Selected bodies and
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select the Auto-select check box.
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Click OK.
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Question: Since the surface we are using is planar, why not just cut using the
reference plane?
Answer: The advantage of using a surface rather than a
plane is that the extent of the cut is limited by the
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11 Thicken.
Click Thicken on the Features toolbar.
Select the planar surface.
Set the Thickness to 0.080 inches and clear the
Merge result check box.
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Examine the preview.
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Select either Thicken Side 1
Thicken in this
or Thicken Side 2 as direction
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necessary so that the surface
is thickened away from the
solid body.
Click OK.
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12 Rename.
Name the solid body
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Keypad.
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13 Offset the edges.
Open a new sketch on the uppermost
face of the Keypad. This will be the
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sketch for the buttons.
Note The Upper Housing is shown
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15 Dome.
Create a 0.050” dome on the top of the round button.
16 Fillet.
Add 0.020” radius fillets to the
edges of the keypad buttons,
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shown here in red for
illustration purposes.
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Reveal The next step in the process is to sweep a
cut to create an appearance gap or reveal
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between the upper and lower housings.
Reveals are often used in plastic parts to
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prevent an edge-to-edge joint between
two parts. Edge-to-edge joints often
emphasize any differences between the Reveal
parts at the parting line. Reveals are also
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often used to call attention to an edge or separation between surfaces.
First we will create two 3D curves:
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2 3D sketch.
Click 3D Sketch on the Sketch toolbar to open a new 3D sketch.
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3 Fit spline.
Click Fit Spline on the
Spline Tools toolbar.
Right-click the outermost
edge of the Upper
Housing and select Select
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Tangency from the shortcut
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menu.
Tighten the Tolerance until the Actual Deviation is less than 0.001”.
Click OK. This is the path for the sweep.
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Note The resulting spline is shown here in red for illustration purposes only.
It does not mean the spline is over defined.
4 Exit sketch.
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5 Repeat.
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Repeat steps 2 through 4,
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fitting a second spline to the
inside edge of the Upper
Housing. This is the guide
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curve for the sweep.
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Note We could also have used
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7 Sweep a cut.
Select the Profile, Path, and Guide
Curve as shown in the illustration.
Expand the Options listing.
For Orientation/twist type, select
Follow part and 1st guide curve.
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Click OK.
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Draft We could have built the required draft angle into the profile sketch.
However, in this case we will add draft using the Draft feature.
Introducing: Draft The Draft features tapers selected faces in the model by a specified
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angle with respect to the pull direction of a mold. You can add draft
using a Neutral Plane or a Parting Line.
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Where to Find It Q Click Draft on the Features toolbar.
Q Click Insert, Features, Draft.
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1 Parting line draft.
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Click Draft on the Features toolbar.
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Draft Analysis The Draft Analysis tool is useful in determining whether the part has
sufficient draft to be removed from the mold based on a set draft angle.
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2 Draft analysis.
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Click Draft Analysis on the
Mold Tools toolbar, or click
Tools, Draft Analysis.
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For Direction of Pull, select the
Top reference plane.
Click Reverse Direction.
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Set the Draft Angle to 1.00°.
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Select the Face classification
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check box.
Click Calculate.
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The green faces have positive
or
draft with respect to the pull
direction. The red faces have negative draft.
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Click Cancel.
3 Hide and show bodies.
Hide the Upper Housing. Show the Lower Housing.
4 Hole for fastener.
Open a sketch on the Top reference plane and
sketch a 0.250” diameter circle as shown. The
distance from the origin is not critical but it
should be located near the rear of the remote.
Add a Coincident relation between the
circle’s center and the Right reference
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plane.
Extrude a cut as follows:
Q The From position is Offset 0.75” from
the sketch plane.
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5 Shell.
Shell the Lower Housing
using a Thickness of 0.080
inches.
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6 Clearance hole.
Click Hole Wizard on the Features toolbar.
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Q Standard = ANSI Inch
Q Type = Screw Clearances
Q Size = #4
Q Fit = Normal
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Q End Condition = Through All
Q Feature Scope = Lower Housing
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Add a Concentric relation between the locating
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point and the edge of the cut feature.
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Where to Find It Q Click Mounting Boss , Snap Hook , Snap Hook Groove
, or Vent on the Fastening Features toolbar.
Q Click Insert, Fastening Feature, and select either Mounting
Boss, Snap Hook, Snap Hook Groove, or Vent.
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1 Appearance.
Show the Upper Housing.
Make the Lower Housing semi-transparent. A transparency of 0.75
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works well.
2 Mounting boss.
Click Insert, Fastening Feature, Mounting Boss. Creating a
mounting boss is a multistep process:
1. Change to a bottom view
orientation and select the
inside face of the Upper
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Housing. One technique is
to select the face through the
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fastener clearance hole.
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2. To define the direction of the
mounting boss, select the Top
reference plane and click Reverse
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Direction. This orients the mounting
boss correctly with respect to the pull
direction of the mold.
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3. To position the mounting boss, select
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the edge of the clearance hole.
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Q Number of fins = 4
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6. A mounting boss can have a
pin or a hole. In this case we
want a hole. Pin
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Q Select Hole
Q Select Enter diameter
Q Diameter = 0.086”
Q Depth = 0.825”
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Q Draft Angle = 1.00° Hole
7. Click OK.
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3 Results.
The mounting boss is added to the inside of the Upper Housing.
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5 Offset plane.
Show the sketch that was inserted as
a library feature for the keypad
cutout (step 2 on page 172).
Create a plane that is parallel to the
Front reference plane and that
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passes through the point at the
center of the circular keypad.
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6 3D sektch.
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Open a new 3D sketch.
Insert two points. Make them
Coincident with the inside edges of
the Lower Housing and also
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coincident (On Surface) with the
offset plane.
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7
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Snap hook.
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Click Insert, Fastening Feature, Snap Hook.
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Select one of the points in the 3D sketch.
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8 Repeat.
Create a second snap hook using the second point in the 3D sketch.
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9 Show solid body.
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Show the Upper Housing.
10 Snap hook groove.
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You must create a snap hook before you can create
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a snap hook groove.
Click Insert, Fastening Feature, Snap Hook
Groove.
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Select the Snap Hook1 feature.
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Section View
Note The cut faces of the section view have been colored for clarity.
Saving the Bodies Save Bodies allows you to save individual solid bodies as part files.
and Creating an You can indicate which bodies you want to save. Optionally you can
Assembly generate an assembly from the saved parts.
To review Save Bodies and Create Assembly, see Advanced Part
Modeling, Lesson 1: Multibody Solids.
12 Save bodies.
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Right-click the Solid Bodies folder and select
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Save Bodies from the shortcut menu.
Save the three solid bodies as:
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Q Upper Housing
Q Lower Housing
Q Keypad
If you want to create an assembly do the following:
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1 In the Create Assembly group box, click
Browse. The Save As dialog opens.
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2 Browse to where you want to save the
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assembly.
3 Give the assembly a name and click Save.
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layer, starting from the bottom of the part and moving upward. In a
matter of minutes or hours, the model is complete.
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prototype, eliminating the need to search for reliable services, save
parts as STL files, FTP the files to vendors, or perform other
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operations. Model data is encrypted prior to transmission, so your data
is always secure.
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Where to Find It Q Click Print3D on the Standard toolbar.
Note You may have to use Tools, Customize to add the Print 3D icon to the
Standard toolbar.
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Procedure
1 Open an existing model.
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Open
Mouse_Master_Model.SLDPRT.
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This is the continuation of the mouse
model created in the Lesson 3: Surface
Modeling lab exercises.
2 Show sketch and construction
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surface.
Notice that there is a sketch named
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Top-Bottom Split Sketch and
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a construction surface named Wheel
Mount Split Surface. Show
both of these.
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Note
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The color of the surface body has been changed to clearly distinguish it
from the solid geometry.
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Surface, split the top body into
two.
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Do not split all four bodies, but only
the top two.
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Click OK to accept the feature.
Hide the sketch and the surface
body.
6 Save bodies.
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In the Master Model Techniques lesson, it was stated that the best
method for creating separate parts from a master model was to use the
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Insert, Part technique. That technique will be used in the next exercise.
The other methods are also valid, in order to give you hands on
exposure to both push and pull master model methods, we will go
through the Save Bodies technique in this exercise, since it is suited to
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solids and does not handle surfaces.
Right-click on the Solid
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9 Make a change to
the Master Model.
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Open the
Mouse_Master_
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model.SLDPRT Original Shape
part.
In the loft named
Surface Loft1,
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there is a projected
curve named PL
Curve, which has
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a sketch under it
named PL Top Modified Shape
Profile.
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Edit PL Top
or
Profile.
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Holding down the Ctrl key, select the three spline points as shown and
drag them all about 1/4”.
You may also want to lengthen the arrow circled in the image to the
right slightly just to keep the shape of the mouse nice.
Exit the sketch and rebuild the part.
10 Open the assembly.
Open the assembly that you created
from the split parts.
Notice that the features have rebuild
symbols, so rebuild the assembly by
pressing Ctrl+Q.
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You should get a message that says “Unable to locate the file... Would
you like to find it yourself?” to which you should answer Yes. Direct it
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to the renamed file.
Save and close the assembly and all parts.
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15 Rename the bottom part.
Use Windows Explorer to rename the MouseBottom part to include
your name or initials. This time we are trying to break the link going in
the other direction, and see if we can reestablish it.
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16 Open the master model.
Open the file Mouse_Master_Model.SLDPRT that was renamed
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in a previous step.
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17 Edit the Save Bodies feature.
This should again bring up the warning message that says it is unable to
find the file. Redirect it to the new name for the file.
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18 Use SolidWorks Explorer.
The above steps are meant to demonstrate the pain involved with doing
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19 Browse to Mouse_Master_Model.SLDPRT.
In the left panel, browse to the Mouse_Master_Model.SLDPRT
that has been renamed.
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Also rename the MouseBottom part to its original name.
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22 Close SolidWorks Explorer.
23 Open the assembly in SolidWorks.
Open MouseMasterModelAssembly.SLDASM in SolidWorks
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and use File, Find References to check for the correct file names.
24 Save and close the part.
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1 Open an existing
model.
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Open the part called
Iron_Surface_Mas
ter.SLDPRT.
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Examine the part to see
the various surface
bodies. The model is
incomplete and has
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several construction
surfaces in it. Notice also
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that although the features
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are not named, the
bodies are. The bodies
will be transferred to
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other parts, but the features will not, so it is more important for the
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bodies to be named.
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This enables you to distinguish between
surfaces that were brought in from
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possibly different sources and surface
bodies that were created locally in the
current part.
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4 Trim the Main Body
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surface.
Using a Standard Trim, trim
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the Main Body with the
Handle Trim body as
shown.
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In a second trim feature, trim
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5 Delete bodies.
Select all but the last body and the body
named Heel in the Surface
Bodies folder, and press Delete on
the keyboard. Click OK to delete the
bodies.
6 Mirror the remaining bodies.
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both profiles and make sure the connector
is straight.
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8 Knit surfaces together.
At this point there should be three surface bodies. Knit all three of them
together.
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9 Apply a fillet.
Apply a Fillet of radius .15” to the edge as
shown. Notice that this edge flips
convexity, and the fillet also flips
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convexity, going though a singularity point
at the red arrow. Keep this in mind because
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it may cause problems later.
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10 Save the part and put into a new
assembly.
Save the part and put it into a new assembly
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using the Make Assembly from Part/Assembly tool.
Match the part Origin to the assembly Origin.
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13 Create a
second trim
feature.
Use the
Control2
surface body to
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trim the Main
Body. The result
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should look as shown in the image to the right.
14 Delete bodies.
Delete all the bodies in the Surface Bodies folder except the last
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one.
15 Add a fillet.
Add a Variable Radius Fillet to the edge as
shown. The outer edge of the fillet has a zero
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radius, and the inner edge radius is .110”.
16 Mirror the body.
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Mirror the body about the Right
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reference plane. Check the option to
Knit Surfaces.
17 Put the part into the assembly.
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Save the part, tile the windows (using
Window, Tile Vertically), and drag the
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part into the assembly, dropping it onto the Origin as with the Iron
Housing part.
18 Create Spray Nozzle part.
Open a new part and insert the master model part at the Origin. Save
the new part as Iron_Spray_Nozzle.
19 Trim the surface.
Use the Spray Trim surface to trim the Main Body, this time
keeping the inside piece rather than the outside.
20 Delete and mirror.
Delete all of the bodies in the Surface Bodies folder
except for the last one, then mirror the remaining surface
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Create a solid Extrude feature
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using a From Offset of 2.000”
and an end condition of Up To
Next. Also apply 5 degrees of
draft, using the Draft Outward
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option.
23 Create the spray nozzle hole.
Create a sketch on the flat end of the spray nozzle, and
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draw a circle with a .400” diameter. Create a Through
All cut.
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24 Chamfer the edge of the hole.
Apply a Chamfer .150”x45 to the edge of the hole.
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25 Create fillets.
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The final fillet for this part is a Face Fillet with a .040”
radius.
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the master model.
Insert the
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Iron_Surface_Master
into a new part using Insert, Part. Name the new part
Controls.SLDPRT.
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28 Delete surface bodies.
Delete all the surface bodies except for Controls 1 and Controls
2.
29 Finish the Controls part.
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Cap with a Planar surface and Knit the bodies
together.
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Apply a .050” fillet to the top edge.
30 Put the part into the assembly.
Save the part as Iron_Controls.SLDPRT and drag it into the
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assembly as before.
31 Create Base Plate part from the master model.
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Create a Ruled
Surface feature
using the Taper to
Vector option on
two sides of the
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planar surface as
shown.
The surface should
taper out by 20 degrees, and be .25” long extending down (in the
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surfaces so they can be trimmed nicely.
35 Trim the extended ruled surfaces.
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Using a Mutual Trim, trim the corner where the
extended ruled surfaces overlap.
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Using a second trim feature, this time with
the Standard Trim option, use the Right
reference plane to trim the overhangs from
the two extended ends as shown.
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36 Mirror the surface bodies.
Mirror the surface bodies about the Right
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reference plane, using the Knit Surfaces option.
This will leave you with a surface body of the ruled,
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40 Place the part into the
assembly.
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Save the part, tile the
windows and drag the part
into the assembly, with the
part Origin coincident with
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the assembly Origin.
You may have too many
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windows to display all at
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once, so minimize a few until only the assembly and the Bottom part
remain.
41 Create Heel part from the master model.
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Create a new part, and save it as Iron_Heel.SLDPRT. Insert the
master model part into it, and delete all surface bodies except the
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Heel.
42 Mirror and thicken the surface body.
Mirror the surface body about the Right reference plane, using the
Knit Surfaces option.
Thicken the surface by .200” away from the part Origin.
43 Replace the face for the bottom of the Heel.
Open a new sketch on the Top reference plane.
Select the bottom face of the Heel and convert entities.
Create a Planar surface from this sketch.
Use a Replace Face feature to replace the existing face
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Note Breaking a master model into individual parts and reassembling it is
ut
just the beginning of the process. The rest of the process includes the
detail features of the individual parts. Many of the parts are only
surface models at this point and require substantial work to create a
rib
manufacturable solid, and may even need to be broken up further.
45 Make changes to the master model.
As a final step and with the goal of testing the surface master concept,
you will make some changes to the overall outer shape of the Iron and
st
watch the changes propagate through the parts in the assembly.
Open the Iron_Surface_Master.SLDPRT again.
y FT
di
Edit Sketch1 under Loft1.
Change the
shape roughly Original
op A
as shown. The
or
changed areas
are shown
t c DR
circled.
Changed
no
Do
e
and the
ut
spline handle
leading out
of it to give
rib
the front
pillar of the
Housing a
bit of a V shape.
st
47 Update the assembly and
parts.
Save and close the assembly
y FT
di
and all parts.
op A
or
t c DR
no
Do
e
ut
rib
st
y FT
di
op A
or
t c DR
no
Do
Index
e
ut
Numerics entities M
rib
3D curves 87 convert 48 master model 161
3D sketches 49 mesh 12
F mirrored curve 20
A face modeling
add loft section 125 delete 41, 54, 57, 129 hybrid 17
analysis replace 41, 43, 58 move bodies 167
st
deviation 129 face curves 12 move surface 58
FeatureManager 9 move/copy bodies 9
B FeatureManager design tree multibody parts
base part 165
y FT
solid bodies folder 89 creating 7
di
bodies fill surface 41, 123, 126 mutual trim 10
move 167 folder 9
body folders O
delete 165, 168 solid bodies 89 offset 41
Freeform 132
op A
up to 42 overbuild 8, 166
or
boolean 9
boundary 7 H P
boundary surface 130–131 hole, delete 54 parameter 12
t c DR
e
fill 41, 123, 126
knit 9, 42
loft 124, 128
ut
offset 41
thicken 41
trim 10, 44, 123–124, 167
untrim 14, 55
rib
up to 41–42
surface, extruded
extrude 7
surface, planar 8
surfaces
deleting a face 57
st
importing 58
knit 88
loft 60
moving 58 y FT
di
replacing a face 58
symmetry 19
T
tangency 129
op A
thicken 10, 41, 44
or
tools
check 11
t c DR
trim 10
trim 9
trim surface 44, 123–124, 167
U
untrim 14
untrim surface 55
up to body 42
up to surface 41–42
u-v 12
V
verification on rebuild 20
W-Z
watertight. 7
wrap 127
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