Documente Academic
Documente Profesional
Documente Cultură
on
Submitted to
KIIT Deemed to be University
BACHELOR’S DEGREE IN
COMPUTER SCIENCE & ENGINEERING
BY
CERTIFICATE
This is certify that the project entitled
“DRUG AND MATERIALS PREDICTION“
submitted by
is a record of bonafide work carried out by them, in the partial fulfillment of the
requirement for the award of Degree of Bachelor of Engineering (Computer Sci-
ence & Engineering OR Information Technology) at KIIT Deemed to be university,
Bhubaneswar. This work is done during year 2018-2019, under our guidance.
Date: 3 / 3 / 19
ANKUSH PAL
ANKIT RANJAN
ASHUTOSH DASH
SUCCESS PRADHAN
ANIMESH BISWAL
ABSTRACT
A hospital has given its data of years containing patient unique ID’s, patient
gender, patient age, team (the department in which his checkup has been carried
out), number of days he stayed in the hospital and finally on which day what was
issued to him.
Now, the task is to predict, if a patient gets admitted to the hospital and the team
which is taking care of the patient is known then we should be able to predict
what is going to be issued to that patient.
Contents
REFERENCE
NAME OF PROJECT
CHAPTER 1
Business Scenario
Ubq technologies have various hospitals as their client. Hospitals have data
of various year which is sufficient enough to make a prediction or find out
patterns of repetition among the drugs or materials issued to a patient.
Now, they want make the prediction of all those items that are going to be
issued to a particular on a particular day .
CHAPTER 2
Problem Statement
A hospital has given its data of years containing patient unique ID’s,
patient gender, patient age, team (the department in which his checkup has
been carried out), number of days he stayed in the hospital and finally on
which day what was issued to him.
Now, the task is to predict, if a patient gets admitted to the hospital and the
team which is taking care of the patient is known then we should be able to
predict what is going to be issued to that patient.
CHAPTER 3
Introduction to Machine Learning
Machine Learning is an idea to learn from examples and experience, without being
explicitly programmed. Instead of writing code, you feed data to the generic
algorithm, and it builds logic based on the data given.
“A computer program is said to learn from experience E with some class of tasks T
and performance measure P if its performance at tasks in T, as measured by P,
improves
with experience E.” .
Finding patterns in data on planet earth is possible only for human brains. The data
being very massive, the time taken to compute is increased, and this is where Machine
Learning comes into action, to help people with large data in minimum time.
If big data and cloud computing are gaining importance for their contributions,
machine learning as technology helps analyse those big chunks of data, easing the task
of data scientists in an automated process and gaining equal importance and
recognition.
The techniques we use for data mining have been around for many years, but they
were not effective as they did not have the competitive power to run the algorithms.
If you run deep learning with access to better data, the output we get will lead to
dramatic breakthroughs which is machine learning.
CHAPTER 4
Machine Learning Algorithms
Types of Machine Learning Algorithms :-
1.Supervised Learning
2. Unsupervised Learning
How it works: In this algorithm, we do not have any target or outcome variable
to predict / estimate. It is used for clustering population in different groups,
which is widely used for segmenting customers in different groups for specific
intervention. Examples of Unsupervised Learning: Apriori algorithm, K-means.
3. Reinforcement Learning:
How it works: Using this algorithm, the machine is trained to make specific
decisions. It works this way: the machine is exposed to an environment where it
trains itself continually using trial and error. This machine learns from past
experience and tries to capture the best possible knowledge to make accurate
business decisions. Example of Reinforcement Learning: Markov Decision
Process
1. Linear Regression
2. Logistic Regression
3. Decision Tree
4. SVM
5. Naive Bayes
6. kNN
7. K-Means
8. Random Forest
9. Dimensionality Reduction Algorothm
10. Gradient Boosting Algorithm
11. Neural Network
CHAPTER 5
Neural Network
Although there are many different kinds of learning rules used by neural
networks, this demonstration is concerned only with one; the delta rule.
The delta rule is often utilized by the most common class of ANNs called
'backpropagational neural networks' (BPNNs). Backpropagation is an
abbreviation for the backwards propagation of error.
Since the nature of the error space can not be known a prioi, neural
network analysis often requires a large number of individual runs to
determine the best solution. Most learning rules have built-in mathematical
terms to assist in this process which control the 'speed' (Beta-coefficient)
and the 'momentum' of the learning. The speed of learning is actually the
rate of convergence between the current solution and the global minimum.
Momentum helps the network to overcome obstacles (local minima) in the
error surface and settle down at or near the global miniumum.
NAME OF PROJECT
WRITE HERE.
Chapter 7
Project Planning
7.1 SECTION 1
WRITE HERE.
Chapter 8
Implementation
Chapter 9
Screenshots of Project
Chapter 10
10.1 Conclusion
WRITE HERE.
WRITE HERE.
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References
[2] http://EXAMPLE.com