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998.M41
CAMPAIGN RULES
“Travellin' through space is boring. Well, boring unless da hulk yer on is full
of dem gene-sneakers, or a base fer da chaos lads wiv da spikes, or
already has Boyz on it. Or if humie lootas come callin', that's always good
fer a bit a sport. Or unless yer have a mutiny or two to pass da time, or
unless strange fings start happenin', which dey usually do when yer out in
da warp. One time we had some bloody great ugly fing come straight out of
Weird Lugwort's 'ed! It butchered half da lads, that was pretty entertainin'.
Come ter fink of it, space is a pretty good larf. And that's before yer find
yerself a nice world ta crush!”
Ghazghkull
M WS BS S T W A LD SV
5” 2+ 5+ 5 5 5 3 8 2+
-Dagskar Snotgob
❖ Use the kill team mission “Raid” for this mission. The mission uses
Variable game lenght and normal route test.
❖ Ork player can nominate 3 models to have the Personal Tellyporta
item from armory for free and only for this mission.
❖ Imperium player must deploy all units at the start of deployment.
❖ Imperium player always deploys first and Ork player always takes the
1st turn.
❖ Build the map to represent the entrance of the Imperial garrison so
that the garrisons front wall is at the middle of the table. There must
be atleast 3 access points to the garrison, devided evenly across the
board.
The Reconstruction of Armageddon
- Dedeye, Kaptin.
-Doc Hacksore
-Wortgrod Mugskab
- Warlord Dragnatz
*Any of the Orks core units that are removed as casualty can be brought
back into play later.
*At the end of each of the Ork players Morale Phase, roll dice for each core
model removed as casualty, on 5+ the model is set up withing 1” from base
support and 2” from the nearest enemy model. Also you can’t set up model
within 1” from base support if the base support is destroyed.
*Ignore the whole “The attacker can also, at the end of any of their turns,
remove any of their units from the battlefield...” rule.
Mysteriously, the Orks also made landings in the Fire
Wastes and the Dead Lands to the north and south of the
main settled continent of Armageddon. Even Yarrick was
surprised as these grim lands had always been believed to
be uninhabitable and without value. Their value to the Ork
Warboss became apparent when weeks later hundreds of
tanker-sized Ork submersibles designed by Orkimedes
rose from the polluted waters and made landings at Hives
Tempestora and Helsreach.
The surprise was total and Tempestora fell within days
and the dockyards of Helsreach were soon in Greenskin
hands.
Only a bitter defiance by Hive Helsreach's ganger militias,
with supporting companies of Imperial Guard Storm
Troopers and Space Marines that had been rushed to the
region, prevented the Orks from overrunning the hive city
during what became known as the Battle of Helsreach. It
was at Hive Helsreach that the Black Templars Chaplain
Grimaldus led the defence of the Temple of the Emperor
Ascendant, which had stood since Armageddon's
colonization.
Fourteen days after the initial Ork landings on the planet,
the first major confrontation between Ork and Imperial war
engines occurred. A ten-day battle raged over the
Diabolus factory complex as the Gargant mobs of Warlord
Burzuruk and Warlord Skarfang clashed with the Titans of
Legio Crucius. Six Titans and eight Gargants were utterly
destroyed in the fighting and others needed many months
of repair before they were ready to enter combat again.
...Surrender or Die!
CHAPTER V
998.M41
Malevolent Dread
Black Templars Armageddon
Crusade
“O Emperor, in wrath rejoicing at bloody wars, fierce and untamed, whose
mighty power doth make the strongest walls from their foundations shake.
All-conquering Master of Mankind, be pleased with this war's tumultuous
roar. Delight in swords and fists red with alien blood, and the dire ruins of
savage battle. Rejoice in furious challenge, and avenging strife, whose
works with woe embitter human life!”
New beginning
The Salamanders' Return to
Armageddon
“All Orks is equal, but some Orks are more equal dan uvvas.”
When the din of battle grew quiet and the Ork attacks
slowed, the Salamanders did not sit idle, but instead
launched several devastating counterattacks against the
Roks landed by the Orks along the Hemlock River.
Preferring the close-quarter fighting to be had in the maze
of crudely carved tunnels that lay within the interior of the
Roks to the long-range duels in the desert, the
Salamanders made their mark.
Take Back And Hold – Mission VIII
" Now git out there and krush dem all!” – Warboss Brakka
Mission Rules
❖ Use the kill team mission “Take and Hold” for this
mission. This mission is slightly modified. *See next
page
CHAPTER VII
998.M41
- Gorgal 'edkicker