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Customer Journey Canvas

Customer persona: Ages 15-22, all genders, all incomes. Customers goal to have a greater Use Scenario: Customers settle for mobile speakers and multiple music apps instead of
music experience in one place. party music app. Where customers can rely on just a single app for all music related
needs. Highlighting our “Party” feature where users can sync up music playlists with
friends

Touchpoints → Awareness Assessment Purchase Use Experience Post Use


What are they Customers see another typical Customers are sensing the Customers are starting to Customers are seeing other Customers are starting to
music browsing/playlist app but music quality. feel impressed with music friends using the app at take the music quality for
seeing/sensing? with a catch. It has a quality playing their favorite social events. Sensing the granted
captivating design. songs. They are seeing and whole party essentially
realizing everything the app being one whole speaker.
has to offer.

What are they Customers are browsing the Customers are considering Customers are going Are using it for social events Customers are starting to
web and see an add or are reviews after gaining through the app and outings. habituate the party app.
doing? browsing the app store on interest or a friend is telling experiencing all the benefits
mobile devices. them to get the app. first hand.

What are they They are tired of the same old Customers realize the Customers are thinking Customers are thinking of They are thinking about
music apps doing the same potential in our “Party” about how they can use the creative ways to use the using some other apps
thinking? things with no unique features. feature app for social outings. app. sometimes.

What are they They want something new and They are feeling enlightened Customers are starting to Customers are happy and They like the App more than
consider party music app but due to the anticipation of feel impressed with music content with their music any other music app.
feeling? are still skeptical. trying the app. quality playing their favorite performance and the
songs. accessibility.
Emotional Curve Awareness Assessment Purchase Use Experience Post Use

Barriers to Ignorance to the app. The app Doubt of the music and Customers aren’t happy with Lack of opportunity to use Customers decide on a
not being flashy enough to grab features quality or “hype” of the app design. the app competing app.
delight customers attention. the app.
experiences?
Opportunities The app immediately grabs the Realization of the music Customer feed back can Create social events with App team focus heavily on
customers attention. quality and finding out help make the UI more user Party Mode as driving customer reviews and feed
for delightful about “Party mode” friendly and appealing. feature to create back.
experiences? opportunity.

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