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Gary Gygax outlines considerations for building a fantasy world with diverse races and cultures. Advanced societies will have sophisticated banking systems using documents to transfer funds between banks, as well as actual transfers of gold and gems, which function as universal currencies. Larger cities will have banks that hold money, make loans, and exchange currencies, while smaller towns may only have money changers offering fewer services at higher fees. When developing a campaign world, one should consider how smaller racial groups may assimilate over time by adapting to the dominant local culture through processes like accepting the regional pantheon of gods.
Gary Gygax outlines considerations for building a fantasy world with diverse races and cultures. Advanced societies will have sophisticated banking systems using documents to transfer funds between banks, as well as actual transfers of gold and gems, which function as universal currencies. Larger cities will have banks that hold money, make loans, and exchange currencies, while smaller towns may only have money changers offering fewer services at higher fees. When developing a campaign world, one should consider how smaller racial groups may assimilate over time by adapting to the dominant local culture through processes like accepting the regional pantheon of gods.
Gary Gygax outlines considerations for building a fantasy world with diverse races and cultures. Advanced societies will have sophisticated banking systems using documents to transfer funds between banks, as well as actual transfers of gold and gems, which function as universal currencies. Larger cities will have banks that hold money, make loans, and exchange currencies, while smaller towns may only have money changers offering fewer services at higher fees. When developing a campaign world, one should consider how smaller racial groups may assimilate over time by adapting to the dominant local culture through processes like accepting the regional pantheon of gods.
If you are in process of constructing a fantasy world, then BANKING
the choice of how to build it is open. As non-human races add to the diversity of the milieu, likely they will be in- There is no question that the advanced societies in the fan- cluded. It seems a good idea to have no less that 10% of tasy world will have developed a relatively sophisticated the total population be of humanoid racial - more in a large system of banking, including systems for moving money urban community. If non-human races live in relative har- from one bank to another and from state to state. mony with humans, then so much the better. Thus, a city can have a human slum, a humanoid one, a human foreign The main instrument used to accomplish transfer of funds quarter, and one or more “humanoid quarters” too - dwarves between banks will be documents of some sort, paper or and gnomes in one, perhaps brownies and kobolds in an- otherwise, that indicate funds from Bank A are due to Bank other. In such a place, there will be exclusive human gangs, B. Of course, various banks will be exchanging such docu- mixed human-humanoid ones, and exclusive non-human ments, so that in actuality, actual money might never need groups. Other than the obvious racial differences, though, to be moved, as one note of transfer cancels out another. the contrariety between the lot will be negligible. Otherwise, actual transfer of funds, in gold or gems, will be made. Gems are included in the asset transfer because Assimliation they are used today as a form of money in some places. In the fantasy milieu they would be used extensively because Many campaigns assume that the various non-human ra- paper currency is not employed. Even at $500 per ounce, cial groups living in human civilizations keep most of their gold transfer is bulky, while diamonds at an average of cultural attributes intact. This is not an unreasonable as- $5,000 per carat is compact. As the assumption is that gold, sumption, especially if you consider that, unlike human and collaterally gems, are universally accepted and values “races” which are basically defined by genetic traits, dif- fixed in many states, the inter-bank transfers between these ferent humanoids are actually different genetic types, and institutions in such states will not be difficult. one would logically expect for them to keep many of their core personality traits. Banks will be located in larger communities, towns and cities. They will hold money for persons, make loans, pay Even so, the concept of assimilation is ignored by many and collect interest. When a person wishes to have a large campaigns. Basically, if one cultural group becomes a part sum of money available, but not actually have to carry it, a of or interacts with a larger group, the cultures tend to letter of credit will be issued by the bank holding the merge. This isn’t universal, of course, but historically it individual’s money. The sum of money indicated on the has happened—except when the smaller cultural group has letter of credit can be drawn from any other bank or banks, a very strong ethnic identity or uncompromising religious the amount drawn down in whole or in part, and the hold- or social trait. Please also note that modern democratic ing bank will make good the sum or sums to the total value cultures are much more tolerant and accepting of multi- indicated in the letter of credit. Meanwhile, the issuing bank pluralistic subcultures than they were in ancient and feu- will not pay interest on the sum indicated in the letter of dalistic Middle Ages. reference. Banks will also change metal coin currency of other states into the coin of the realm, change gold into When developing campaign worlds with a well-defined gems and vice versa, for a relatively small fee—5% or less. history, one should at least consider the possibilities. You can have your dwarves in the mountain kingdoms and elves Money changers typically charge a higher fee. Such es- in their forest clans, but there will likely be groups who tablishments are smaller, operate in smaller communities, have accepted and melded with humans (or other human- and offer fewer services. A money changer charges a fee oid kingdoms). If one human city has a huge population higher than that of a bank, likely 6% or more, but such of dwarves living in a major city (say refuge from a war establishments ask few questions. 800 years ago—now making up 20% of the population), one should expect at least some assimilation. It would be very likely that such a population would keep their dwarven traits, but likely adapt to the culture of the overall king- dom, worship the regional human pantheon and so forth. It would also depend on the race. Elves usually have very long life spans and an exotic culture and are more resistant to assimilation than, for example, halflings. Of course, to be accepted into the community, some amount of assimila- tion would be necessary, or else there would be continual conflict, and the different group would not only be shunned and persecuted, but eventually driven out or even killed.
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