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For the rules, please see the reddit post: 

(​https://www.reddit.com/r/boardgames/comments/az7491/hogwarts_battles_epic
_version_20/​) 

Hagrid (Epic) 
Power:​ E​ ach time a villain or dark arts card tells you to lose 2 or more  
(even if you don't actually lose the health), draw a card. 
Proficiency:​ Y​ ou cannot lose more than 5 ​on your turn, and you 
cannot lose more than 2 ​on another heroes turn. 
 
Umbrella:​ G
​ ain 2 , and give one other hero 2 . 
 

Harry’s Birthday cake:​ ​Choose one hero to gain 4 a


​ nd 2 .   
 

Lupin (Epic) 
 

Power:​ A​ llies you acquire cost 1 less and are added directly to your hand. 
Each turn, you may banish 1 non-ally from the shop. 
Proficiency:​ Y​ ou may assign (split however you would like) to other 
heroes equal to the amount of y
​ ou lost this turn (if you are stunned, 
count the amount you would have lost). 
 
Chocolate:​ C
​ hoose one hero to gain 3 and 2 . If this would put them 
over 10 health, they gain 1 for each health they could not gain. 
Werewolf:​ G
​ ain 3 and lose 1 . 
   
 

Harry (Epic) 
 

Power: ​Dark arts cards and villains cannot add on your turn.  
Proficiency:​ I​ f you are stunned: all heroes gain 1 ,and remove a
instead of adding one. 
 
Invisibility Cloak:​ G
​ ain 1 .  
If this is in your hand: on your turn, you cannot lose more than 1 from 
any card. On other heroes turns, you cannot lose any . 
 

Firebolt:​ G
​ ain 2 . Roll the dice. 
 

Nevil (Epic) 
 

Power: ​After resolving dark arts/villains, gain 2 ​for every 3 you 


lost (if you got stunned, still gain 2 ​for every 3 you should have lost) 
Proficiency:​ W
​ henever any hero is stunned, immediately restore 5  
to any one hero (other than the one that is stunned). 
 
Sword of Gryffindor:​ G
​ ain 2 ​and roll the dice (remove the sword 
from the shop if it comes up). 
 

Mandrake:​ ​All heroes draw 2 cards. While this is in your hand, all heroes 
are immune to ‘Petrification’ and ‘The Basilisk’’ 
 

   
 
 

Ron (Epic) 
 

Power:​ A​ fter resolving villain effects, roll the ​dice. Any time you roll 

the ​dice, including this effect, everyone gains the roll outcome twice. 
Proficiency:​ O
​ n your turn you may sacrifice 1 to gain either: 1 or 
2 (you may do this as many times as you like, but cannot stun yourself). 
 
Clean Sweep:​ G
​ ain 2 . If you defeat a villain/creature this turn, the 
reward is doubled. 
Berty-Botts:​ ​Gain 2 . Each time you play an ally this turn, gain 1 and 
draw a card. 
 

Hermione (Epic) 
 

Power:​ G
​ ain 1 for every 2 spells you play. Also, gain 1 for every 4 
spells you play. Each turn you may banish 1 non-spell from the shop.  
Proficiency:​ (​ Once per turn) Choose up to 3 cards from your hand, 
discard them, and draw that many cards. (You do not gain the positive or 
negative effects for discarding this way) 
 
Time Turner:​ C
​ hoose one hero to gain 2 . If this card is in your hand, 
you may play up to 3 cards before you draw dark arts cards.  
Hermione’s Library:​ ​Pay 2 , add one spell from the shop to your hand 
(do not pay for the card). If there are no spells, you may draw from the 
hogwarts deck until you get one (put the rest back and shuffle the deck). 
 

   
 

Dobby (Epic) 
 

Power:​ B​ efore the game, choose one other hero. For the entire game, 
before they draw any dark arts cards, ​you​ may look at the top 3 and 
discard any of them. Place any remaining cards on top, in any order. 
Proficiency:​ E​ ach turn, before drawing dark arts cards, Choose 2 
heroes: each may choose to gain 3 ​or draw 1 card. Your 
cards/powers/effects cannot be prevented (Ex. basilisk, petrification, 
Tarantallegra, sectumsempra, Fenrir, Barty, etc).  
 
Harry’s Sock:​ D ​ raw 2 cards. You may then banish 1 card from your hand 
or discard pile   
Aunt Petunia’s Windtorte Pudding Cake:​ ​Choose another hero to lose 2 
. On their next turn, after they draw dark arts cards but before they 
resolve villains, set them at max health.  
 

Molly Weasley (Epic) 


 

Power: ​All healing powers are doubled. During your turn, heroes can be 
healed up to a maximum of 12 . 
Proficiency:​ F​ or each hero at 10 or more (at any point during your 
turn, after villains and dark arts have resolve) you gain 2 ,1 , and draw 
a card  
Pots and Pans:​ ​Heal all Heroes 2 . 
 

Family Clock:​ G
​ ain 2 . If another hero is stunned while this is in your 
hand, draw 2 cards and gain 2 . 
 

   
 

Snape (Epic) 
Power:​ Y​ ou deal 2x damage to Voldemort, and he does not cause you to 
lose 2 each turn.  
Proficiency:​ (Repeatable) You may discard a to instead heal one 
hero 4 . 
 
Advanced Potion Making, Grade 6:​ ​Gain 4 . If you discard this, all 
heroes gain 1 and 1  
 

Doe Patronus:​ A
​ ny one hero gains 1 ,1 , 1​ , and draws a card 
 

Ginny (Epic) 
Power:​ O
​ nce per turn (after resolving villains), you and one other hero 
gain 2 and 2 . 
Proficiency:​Whenever you gain or ​from a spell, gain 2x what the 
card says. Once per turn you may banish 1 non-spell from the shop.  
 
Seeker's Gloves:​ Pick up the top 4 cards of the Hogwarts cards deck. You 
may purchase any 1 card at half price (rounded down) and add it to your 
hand. Then banish as many of them as you would like, and replace the rest 
on top of the deck. 
 

Valentine's Day Letter:​ Y


​ ou and one other hero gain 2 and 1 . 
   
 

Arthur (Epic) 
Power:​ Y​ ou may buy items for half price (rounded up). Once per turn, you 
may banish one non-item from the shop. 
Proficiency:​ Gain 2 for every 2 items that you play.  
 
Bewitched car:​ Choose any hero. That hero cannot lose ​on their next 
turn. 
 

Muggle Artifacts:​ G
​ ain 2 , and you may banish up to 2 cards from your 
hand/discard pile. 
 

Kreacher (Epic) 
Power:​ B​ efore drawing dark arts cards, give all other heroes 2 and  
1  
Proficiency:​ After resolving villain abilities, draw 2 cards. Your 
cards/powers effects cannot be prevented (Ex. basilisk, petrification, 
Tarantallegra, sectumsempra, Fenrir, Barty, etc).  
 
R.A.B's Lockett:​ All heroes draw a card and gain 1 . 
 

Pile of Heirlooms:​ ​Gain 4  


   
 

Trelawney (Epic) 
Power:​ B​ lindly guess Ally, Item, or Spell. Pick up the top card of your deck 
(shuffle your deck first if you know the top card). If you guessed correctly, 
add it to your hand, draw 1 more card, and gain 3 .  
Proficiency:​ Blindly guess 2 of these 3: Ally, Spell, or Item. Reveal the top 
card of the hogwarts card deck (shuffle your deck first if you know the top 
card). If it is one of the two you guessed, add it to your hand. If not, banish it. 
 
Crystal ball:​ Look at the top 3 dark arts cards, discard any you would like, 
and replace the rest in any order you like 
 
Tea Cup:​ A
​ ll heroes look at the top 2 cards of their deck, add one to their 
hand, and place the other back on top. 
 

McGonagall (Epic) 
Power:​ F​ or every 3 that another hero loses on their own turn, 
immediately assign one t​ o a villain. 
Proficiency:​ You may buy spells for half price (rounded up). Once per 
turn, you may banish one non-spell from the shop. 
 
McGonagall’s Glasses:​ Gain 1 . Each hero may banish a card from their 
hand or discard pile.  
 

Cat-Form:​ A
​ ll heroes gain 2 a
​ nd draw a card. 
   
 

Dumbledore (Epic) 
Power:​ E​ ach turn, roll the 4 house dice. Then assign each outcome to any 
one hero.  
Proficiency:​ Once per turn: gain the following based on which location 
you are currently on: 
1: Choose another hero to gain 2 2: Draw a card and gain 2  
3: Gain 2 and draw a card ​\
​ ​ 4: All heroes draw 2 cards  
 
Pensieve:​ You and one other hero may add a card from their discard pile 
(or the cards you have played this turn) to their hand. 
 

Faux’s tears:​ G
​ ain 1 . If any one hero would be stunned while this is in 
your hand, you can discard this to prevent them from being stunned, set 
their t​ o 5, and they cannot lose f​ or the rest of this turn. 
 

Fred and George (Epic) 


Power:​ W
​ henever you play a card that involves banishing cards, it applies 
ONLY it’s banishing effect/reward to all heroes. Whenever you banish a 
detention (including for other heroes) gain 2 . Each turn, all heroes may 
banish 1 card from their hand. 
Proficiency:​ Have each hero roll the 4 house dice. Whoever rolls the 
most coins gets 1 ​1 and 3 . In the case of a tie, each hero who tied 
for the most gets the reward. 
 
Nosebleed Nougat:​ Gain 2 . At the very beginning of your turn, you can 
discard this card to lose 1 ​and skip drawing dark arts cards. 
 

Weasley’s Wildfire Whiz-Bangs:​ ​Gain 1 . Banish 1 card in your hand, 


played pile, or discard pile.  
 
Luna (Epic) 
Power:​ W
​ henever you would gain 1 , instead any one hero gains 2 . 
Whenever you would gain (even if you are full), instead gain 1 (per 
health you would have gained). (These effects are not triggered by the elder 
wand) 
Proficiency:​ You purchase all cards with an odd value for 2 ​less. 
Each turn you may banish 1 card with an even value from the shop. 
 
Lion Hat:​ Distribute 5 however you would like among other heroes. 
 
Spectrespecs:​ A
​ ll heroes pick up the top 2 cards of their deck, discard as 
many as they would like (they do not lose health for discarding detentions) 
and replace them in any order on top of the deck. Then (only you) draw 1 
card. 
 

Sirius (Epic) 
Power:​ O
​ n your turn, you may discard t​ o gain patience (keep track of 
this by placing ​ n your hero details paper for each discarded
o ). Once 
you have gained 12 patience: For the rest of the game, you gain double  
from all sources (you do not give double ​to other heroes). 
Proficiency:​ Whenever you would gain , you can instead choose to 
heal all other heroes (the amount of ​you should have gained) 
 
2 way mirror:​ You and one ally gain 2 and 1  
 

Fireplace::​ A
​ ll heroes gain 1  
   
 

Lilly and James (Epic) 


Power (Lily):​ I​ f another hero would be stunned, you may instead:  
Set their to 10, (they cannot lose more health this turn) and set your  
to 0 (you are stunned). Any time you are stunned, you may give your /  
to another hero. 
Proficiency (James):​ Immediately after you end your turn, gain  
2 a
​ nd 2  
 
Doe Patronus:​ Heal any one hero 4 ​and give them a . If you discard 
this, all heroes gain 2 ​and draw a card. 
 

James' Broom:​ G
​ ain 2 . If you discard this, gain 2 and 2  
 

Firenze (Epic) 
Power:​ T​ he entire game is played with the dark arts deck, hogwarts deck, 
all heroes decks, and the villain deck upside down, so that you can always 
see (only) the next card that is coming (the villain is not active until it is off 
the deck, except for Voldemort of course). 
Proficiency:​ Any time an action allows you to draw a card or cards, you 
may first discard the top card of your deck (You do not gain the positive or 
negative effects for discarding this way). Once per turn, draw 2 cards. 
 
Horseback:​ Lose 2 , heal all other heroes 6 . 
 

Bow and Arrow:​ G


​ ain 2 and 2 . 
   
 

 
As you buy an older card, you move up all the cards that are newer than it. 
For example, if you buy card 4 (expecto patronum the 5 cost card), you would 
move card 3 to slot 4, card 2 to slot 3, card 1 to slot 2, and the new card 
always goes in slot 1. At the end of each turn, you can choose if you would like 
to discard card 6, and ONLY card 6  

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