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(https://www.reddit.com/r/boardgames/comments/az7491/hogwarts_battles_epic
_version_20/)
Hagrid (Epic)
Power: E ach time a villain or dark arts card tells you to lose 2 or more
(even if you don't actually lose the health), draw a card.
Proficiency: Y ou cannot lose more than 5 on your turn, and you
cannot lose more than 2 on another heroes turn.
Umbrella: G
ain 2 , and give one other hero 2 .
Lupin (Epic)
Power: A llies you acquire cost 1 less and are added directly to your hand.
Each turn, you may banish 1 non-ally from the shop.
Proficiency: Y ou may assign (split however you would like) to other
heroes equal to the amount of y
ou lost this turn (if you are stunned,
count the amount you would have lost).
Chocolate: C
hoose one hero to gain 3 and 2 . If this would put them
over 10 health, they gain 1 for each health they could not gain.
Werewolf: G
ain 3 and lose 1 .
Harry (Epic)
Power: Dark arts cards and villains cannot add on your turn.
Proficiency: I f you are stunned: all heroes gain 1 ,and remove a
instead of adding one.
Invisibility Cloak: G
ain 1 .
If this is in your hand: on your turn, you cannot lose more than 1 from
any card. On other heroes turns, you cannot lose any .
Firebolt: G
ain 2 . Roll the dice.
Nevil (Epic)
Mandrake: All heroes draw 2 cards. While this is in your hand, all heroes
are immune to ‘Petrification’ and ‘The Basilisk’’
Ron (Epic)
Power: A fter resolving villain effects, roll the dice. Any time you roll
the dice, including this effect, everyone gains the roll outcome twice.
Proficiency: O
n your turn you may sacrifice 1 to gain either: 1 or
2 (you may do this as many times as you like, but cannot stun yourself).
Clean Sweep: G
ain 2 . If you defeat a villain/creature this turn, the
reward is doubled.
Berty-Botts: Gain 2 . Each time you play an ally this turn, gain 1 and
draw a card.
Hermione (Epic)
Power: G
ain 1 for every 2 spells you play. Also, gain 1 for every 4
spells you play. Each turn you may banish 1 non-spell from the shop.
Proficiency: ( Once per turn) Choose up to 3 cards from your hand,
discard them, and draw that many cards. (You do not gain the positive or
negative effects for discarding this way)
Time Turner: C
hoose one hero to gain 2 . If this card is in your hand,
you may play up to 3 cards before you draw dark arts cards.
Hermione’s Library: Pay 2 , add one spell from the shop to your hand
(do not pay for the card). If there are no spells, you may draw from the
hogwarts deck until you get one (put the rest back and shuffle the deck).
Dobby (Epic)
Power: B efore the game, choose one other hero. For the entire game,
before they draw any dark arts cards, you may look at the top 3 and
discard any of them. Place any remaining cards on top, in any order.
Proficiency: E ach turn, before drawing dark arts cards, Choose 2
heroes: each may choose to gain 3 or draw 1 card. Your
cards/powers/effects cannot be prevented (Ex. basilisk, petrification,
Tarantallegra, sectumsempra, Fenrir, Barty, etc).
Harry’s Sock: D raw 2 cards. You may then banish 1 card from your hand
or discard pile
Aunt Petunia’s Windtorte Pudding Cake: Choose another hero to lose 2
. On their next turn, after they draw dark arts cards but before they
resolve villains, set them at max health.
Power: All healing powers are doubled. During your turn, heroes can be
healed up to a maximum of 12 .
Proficiency: F or each hero at 10 or more (at any point during your
turn, after villains and dark arts have resolve) you gain 2 ,1 , and draw
a card
Pots and Pans: Heal all Heroes 2 .
Family Clock: G
ain 2 . If another hero is stunned while this is in your
hand, draw 2 cards and gain 2 .
Snape (Epic)
Power: Y ou deal 2x damage to Voldemort, and he does not cause you to
lose 2 each turn.
Proficiency: (Repeatable) You may discard a to instead heal one
hero 4 .
Advanced Potion Making, Grade 6: Gain 4 . If you discard this, all
heroes gain 1 and 1
Doe Patronus: A
ny one hero gains 1 ,1 , 1 , and draws a card
Ginny (Epic)
Power: O
nce per turn (after resolving villains), you and one other hero
gain 2 and 2 .
Proficiency:Whenever you gain or from a spell, gain 2x what the
card says. Once per turn you may banish 1 non-spell from the shop.
Seeker's Gloves: Pick up the top 4 cards of the Hogwarts cards deck. You
may purchase any 1 card at half price (rounded down) and add it to your
hand. Then banish as many of them as you would like, and replace the rest
on top of the deck.
Arthur (Epic)
Power: Y ou may buy items for half price (rounded up). Once per turn, you
may banish one non-item from the shop.
Proficiency: Gain 2 for every 2 items that you play.
Bewitched car: Choose any hero. That hero cannot lose on their next
turn.
Muggle Artifacts: G
ain 2 , and you may banish up to 2 cards from your
hand/discard pile.
Kreacher (Epic)
Power: B efore drawing dark arts cards, give all other heroes 2 and
1
Proficiency: After resolving villain abilities, draw 2 cards. Your
cards/powers effects cannot be prevented (Ex. basilisk, petrification,
Tarantallegra, sectumsempra, Fenrir, Barty, etc).
R.A.B's Lockett: All heroes draw a card and gain 1 .
Trelawney (Epic)
Power: B lindly guess Ally, Item, or Spell. Pick up the top card of your deck
(shuffle your deck first if you know the top card). If you guessed correctly,
add it to your hand, draw 1 more card, and gain 3 .
Proficiency: Blindly guess 2 of these 3: Ally, Spell, or Item. Reveal the top
card of the hogwarts card deck (shuffle your deck first if you know the top
card). If it is one of the two you guessed, add it to your hand. If not, banish it.
Crystal ball: Look at the top 3 dark arts cards, discard any you would like,
and replace the rest in any order you like
Tea Cup: A
ll heroes look at the top 2 cards of their deck, add one to their
hand, and place the other back on top.
McGonagall (Epic)
Power: F or every 3 that another hero loses on their own turn,
immediately assign one t o a villain.
Proficiency: You may buy spells for half price (rounded up). Once per
turn, you may banish one non-spell from the shop.
McGonagall’s Glasses: Gain 1 . Each hero may banish a card from their
hand or discard pile.
Cat-Form: A
ll heroes gain 2 a
nd draw a card.
Dumbledore (Epic)
Power: E ach turn, roll the 4 house dice. Then assign each outcome to any
one hero.
Proficiency: Once per turn: gain the following based on which location
you are currently on:
1: Choose another hero to gain 2 2: Draw a card and gain 2
3: Gain 2 and draw a card \
4: All heroes draw 2 cards
Pensieve: You and one other hero may add a card from their discard pile
(or the cards you have played this turn) to their hand.
Faux’s tears: G
ain 1 . If any one hero would be stunned while this is in
your hand, you can discard this to prevent them from being stunned, set
their t o 5, and they cannot lose f or the rest of this turn.
Sirius (Epic)
Power: O
n your turn, you may discard t o gain patience (keep track of
this by placing n your hero details paper for each discarded
o ). Once
you have gained 12 patience: For the rest of the game, you gain double
from all sources (you do not give double to other heroes).
Proficiency: Whenever you would gain , you can instead choose to
heal all other heroes (the amount of you should have gained)
2 way mirror: You and one ally gain 2 and 1
Fireplace:: A
ll heroes gain 1
James' Broom: G
ain 2 . If you discard this, gain 2 and 2
Firenze (Epic)
Power: T he entire game is played with the dark arts deck, hogwarts deck,
all heroes decks, and the villain deck upside down, so that you can always
see (only) the next card that is coming (the villain is not active until it is off
the deck, except for Voldemort of course).
Proficiency: Any time an action allows you to draw a card or cards, you
may first discard the top card of your deck (You do not gain the positive or
negative effects for discarding this way). Once per turn, draw 2 cards.
Horseback: Lose 2 , heal all other heroes 6 .
As you buy an older card, you move up all the cards that are newer than it.
For example, if you buy card 4 (expecto patronum the 5 cost card), you would
move card 3 to slot 4, card 2 to slot 3, card 1 to slot 2, and the new card
always goes in slot 1. At the end of each turn, you can choose if you would like
to discard card 6, and ONLY card 6