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Accounting Sheet

Classes
Fighter/Archer/Monk/Thief/White Mage/Black Mage Wind Crystal
Tamer (Beast Master) Side Quest: Kazus Village
Beast Master Kanaan Forest

Spells
WM: Protect(1), Regen(1), Shell(1) Mystopheles Traveling Shop I
BM: Dark(1), Ruin(1), Aero(1), Stone(1), Water(1) Mystopheles Traveling Shop I

WM: Cure(1), Dia(1), Sleep(1) Altar Cave Pt.2


BM: Fire(1), Thunder(1), Blizzard(1) Altar Cave Pt.2

WM: Aero(1), Light(1), Rain(1); Protect(1), Shell(1), Regen(1) Side Quest: Kazus Village
BM: Choco Feather (1), Charm(1), Mount(1); Detonate(1), Spark(1),Slick(1) Side Quest: Kazus Village

BM: Swim(1), Water Blast(1) Kanaan Forest

WM:
BM:
Kazus Villiage

Services
Inn Room (Nightly for entire party) 5g
Temple Services (Removes all negative conditions) 25g

General Store
Adventuring Supplies (10 Uses) 25g
Thieves Tools [Disable Device] 50g
Chemist Tools [Craft: Alchemy] 50g
Artisan Tools [Craft] 25g
Wooden Arrows (10) 5g

Potion (Heals 1d6+5 hp) 50g


Antidote (Cures Poison or Sap) 50g
Eyedrop (Cures Blind) 150g
Echo Screen (Cures Silence) 150g
Smelling Salts (Cures Sleep) 50g
Jolt Potion (Cures Paralysis) 150g

Droga’s Storage Chamber

200gil
Antidote x2 (Cures Poison or Sap)
Potion x5 (Heals 1d6+5 hp)
Eyedrops x2 (Cures Blind)
Echo Screen x2 (Cures Silence)

Dagger x3 (1d4 slashing or piercing, 19-20/x2) [Finesse] [Simple] [Light]


Wooden Hammer (1d8 bludgeoning, 20/x2) [Simple] [Two Handed]
Short Sword (1d6 slashing, 19-20/x2) [Simple] [Light]
Wooden Rod (1d6 Bludgeoning, 20/x2) [Simple] [Int Based]
Shortbow (1d6 piercing, 60ft Range, 20/x3) [Simple] [Two-Handed]
Wooden Arrows x30

Leather Armor (+2 AC, 10% Spell Failure) x2


Heavy Robe (+1 AC) x2
Buckler (+1 AC, 5% Spell Failure) x2
Kazus Valley Encounters
1 Vulture (CR 1)
2-4 Mu (CR 1)
5-6 Centipedes (CR 1/2)
7-8 Floating Eye (CR 1/2)
9-14 Bee (CR 1)
15-19 Goblin (CR 1/2)
20 Mystophales; Traveling merchant

Mystophales Shop

Scrolls
Protect (Teaches White Mage 1st Level Spell, Protect) 100g
Regen (Teaches White Mage 1st Level Spell, Regen) 100g
Shell (Teaches White Mage 1st Level Spell, Shell) 100g

Dark (Teaches Black Mage 1st Level Spell, Dark) 100g


Ruin (Teaches Black Mage 1st Level Spell, Ruin) 100g
Aero (Teaches Black Mage 1st Level Spell, Aero) 100g
Stone (Teaches Black Mage 1st Level Spell, Stone) 100g
Water (Teaches Black Mage 1st Level Spell, Water) 100g

Healing Spring (Bestows Regen for 1d4 rounds) 100g


Light Curtain (Bestows Protect for 1d4 rounds) 100g
Lunar Curtain (Bestows Shell for 1d4 rounds) 100g
Dream Powder (Causes Sleep for 1d4 rounds; Will Save) 100g
Squid Ink (Causes Blind for 1d4 rounds; Will Save) 100g

Altar Cave (Pt. 1)

ENCOUNTERS
A Goblin (CR 1/2)
B Fire Flan (CR 1)
C Goblin (CR 1/2)
D Cave Bat (CR 1)
E Centipedes (CR ½) & Floating Eye (CR 1/2)
F Cave Bat (CR 1)
Boss Hundlegs (CR 2)

TREASURES
1 300gil, Antidote x3, Shortsword
2 Potion x2, Ether x1, Strength Tonic x1
3 Arctic Wind x2, Frost Charm (Weapon’s damage type becomes Ice for 5 rounds) x1
4 Healing Spring x4, Fish Scale x2, 100gil
Altar Cave (Pt. 2)
CRYSTAL’S BLESSING
Unlocks the following Jobs
Fighter, Monk, Archer, Thief, Black Mage, White Mage
ENCOUNTERS
A Goblin (CR 1/2)
B Earth Flan (CR 1)
C Cave Bat (CR 1)
D Cave Bat (CR 1)
E Blood Eye (CR 2)
F Earth Flan (CR 1)
G Poison Bat (CR 2)

TREASURES
1 Longsword (1d8 slashing, 19-20/x2) [Martial], Longbow (1d8 pierce, 120ft, 20/x3), 500gil
2 Scroll (Fire), Scroll (Blizzard), Scroll (Cure), Steel Shield (+2 AC, -1 ACP, 10% Spell Failure)
3 Chain Coat (+4 AC, -2 ACP, 30% Spell Failure) [Medium], Silver Spectacles (I: Blind)
4 Scroll (Thunder), Scroll (Dia), Scroll (Sleep), Nunchuku (1d6 + Str 1 ½ Bldg, Monk) x2
5 Fire Rod (1d4 fire, 20/x2, 30ft Range) [Mage], Scholar Bangle (+2 Concentration checks)
6 Fire Arrows (Fire damage) x30, Ice Arrows (Ice damage) x30, Lightning Arrows x30
Kazus Valley Job Board (Tier I)

A Burning Question
Job: Strange fires have been causing problems in the Gulga Woods recently, please deal with it
Mission: Defeat all the Fire Bombina before they burn down trees!
Reward: 500gil, Fire Fang x3

Mysterious Song
Job: Beautiful singing can be heard at night from a well in a clearing in the Gulga Woods, investigate for me?
Mission: Defeat the Gigantoads before the entire party is Frog’d.
Reward: Star Pendant (I: Poison condition, +2 Fort Saves vs. Poisons)

Chocobo Round-up; Blue!


Job: A rare chocobo was spotted near the Beinu Spring, maybe its still around?
Mission: Defeat the three waves of monsters, and befriend the Blue Chocobo!
Wave I: Funguar
Wave II: Gigantoads
Wave III: Marlboro Seedling
Reward: Chance to tame a Blue Chocobo

Kupo for Kupo Nuts!


Job: The village's harvest of Kuponuts is in danger, please chase off the pests before they eat everything!
Mission: Defeat all the Nutkin before they eat all the Kupo Nuts
Reward: 200gil per Kuponut tree left intact, if over 50% of trees alive: Scrolls (Choco Feather, Charm, and Mount)
if 75% of trees alive: Scrolls (Aero, Light, Rain), if 100% of trees alive: BM Scroll (Detonate, Spark, Slick)
and WM Scroll (Protect, Shell, Regen)

Missing Sheep
Job: Three of my sheep went missing last night and I can’t find them, please track them down and return them!
Mission: Track down missing sheep and deal with any dangers to them
Encounter I: Farfadet riding sheep as stolen ‘car’
Encounter II: Afowl of a Cockatrice
Homeward Encounter: A Nakk Attack!
Reward: Shepard’s Asterisk (Allows Tamer Beastmaster Abilities)

Kazus Valley Pass

Random Encounters
1 Zuu
2-3 Lenergia
4-7 Killer Mantis
8-9 Earth Bomb
10 Evil Eye

Treasure
A Potion x3
B Ice Rod (1d4 ice, 20/x2, 30ft Range)
C 250gil, Ether x2
D Fairy Wig (I: Charm, Confuse), Fairy Gown (+1 AC, +2 Will Save vs. Enchantments),
Fairy Arrows x20 (Will Save DC 13, or Confused for 1d4 rounds, Light Element)
Camlan Fields

Random Encounters
1 Cockatrice
2-3 Nutkin
4-7 Wasp
8-9 Mesmanir
10 Red Chocobo

Kanaan Forest
ENCOUNTERS
A Funguar
B Ragora
C Gigantoad
D Marlboro Seedling
E Blue Wisp
F Cockatrice
Boss Cluckatrice

TREASURES
1 Potion x2, Golden Needle x3
2 Earth Drum x2, 500gil
3 Rockbiter Spear (1d8 earth element, 20/x3) [Martial], Desert Boots (Resist Earth 10, Ignore sand
and rock based difficult terrain)
4 Potion x5, Ether x2, 1,000gil, Cockatrice Doll (1d6 earth, 20/x3, Fort Save DC 10 or Petrify for 1d4)
[Exotic]
5 Beast Master Asterisk
6 1,000gil, Scroll(Swim), Scroll (Water Blast)

Camlan Town

Services
Inn Room (Nightly for entire party) 15g
Temple Services (Removes all negative conditions) 25g

Item Shop
Adventuring Supplies (10 Uses) 25g
Thieves Tools [Disable Device] 50g
Chemist Tools [Craft: Alchemy] 50g
Artisan Tools [Craft] 25g

Potion (Heals 1d6+5 hp) 50g


Antidote (Cures Poison or Sap) 50g
Eyedrop (Cures Blind) 150g
Echo Screen (Cures Silence) 150g
Smelling Salts (Cures Sleep) 50g
Jolt Potion (Cures Paralysis) 150g
Golden Needle (Cures Petrify) 500g

Weapon Shop
Longsword 50g
Steel Rapier (1d6 piercing, 18-20/x2) [Dueling] [Light] [Finesse] 40g
Steel Spear (1d8 piercing, 20/x3) [Martial] 50g
Steel Hammer (1d10 bludgeon, 20/x3) [Martial] [Clumsy -1] 50g
Paw Racket (1d8 non-elemental, 30ft, 19-20/x2) [Mystic] 100g
Longbow 50g
Nunchuku 35g
Steel Claw (1d6 slash, 19-20/x2) [Monk] [Light] [Finesse] 75g

Kunai (10) (1d4 piercing, 30ft, 19-20/x2)[Thrown] [Light] [Finesse] 25g


Wooden Arrows (10) 5g
Armor Shop
Leather Armor [Light] 25g
Heavy Robes [Cloth] 25g
Chain Coat [Medium] 100g
Steel Mail (+7 AC, -6 ACP, 35% Spell Failure, DR 2/Magic) [Heavy] 250g

Buckler [Shield] 50g


Steel Shield [Shield] 100g

Accessory Shop
Silver Spectacles 750g
Star Pendant 750g
Badge of Courage (I: Shaken & Frightened) 1,000g

Scholar Bangle (+2 Concentration checks) 500g


Warrior Bangle (+2 attack bonus with AoO) 500g
Rogue Bangle (+2 dodge bonus vs. AoO) 500g

Desert Boots 1,200g


Combat Boots (No movement penalty from difficult terrain) 750g

Gauntlet (+1 to damage rolls with melee weapons) 1,000g

Red Gem (+2 damage with Fire element attacks) 1,000g


Blue Gem (+2 damage with Ice element attacks) 1,000g
Yellow Gem (+2 damage with Lightning element attacks) 1,00g

Silk Cowl (Gain Fast Healing 2 for 1d4 rounds when cast Healing spell) 1,500g

Magic Shop
Fire II (Black Magic) (Lv2) 250g
Blizzard II (Black Magic) (Lv2) 250g
Thunder II (Black Magic) (Lv2) 250g
Temper (Black Magic) (Lv2) 250g
Float (Black Magic) (Lv2) 250g
Poison (Black Magic) (Lv2) 250g

Cure II (White Magic) (Lv2) 250g


Heal (White Magic) (Lv1) 100g
Restore (White Magic) (Lv2) 250g
Vox (White Magic) (Lv2) 250g
Silence (White Magic) (Lv2) 250g
Panacea (White Magic) (Lv2) 250g

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