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Cornerstone Spring 2019

MWH

Power The Cities

SUBMITTED BY:

Nicholas Abadir, Samantha Chin, Andrew Conlon, and Lucinda Shotts

Report Submitted: April 19th 2019


SACC Headquarters
International Village
1155 Tremont Street
Boston, MA 02115

Professor K. Schulte Grahame


Northeastern University
College of Engineering
Room 365, Snell Engineering Center
360 Huntington Avenue
Boston, MA 02115

Dear Professor Schulte Grahame,

It was clear from the beginning that this course was going to be challenging for us all. We were
unfamiliar with the topics and the assignments were lengthy, requiring strong time management skills and
full commitment. We have grown a tremendous amount in fourteen weeks as academics, team members
and as people. We are forever grateful for your dedication to us and your persistent passion for the
engineering process. You set the standard high and we are happy to have met those expectations on more
than one occasion.
This report outlines the work done by SACC. The project we created teaches students about the
value of using renewable energy sources in optimal ways. SACC intends to inspire the next generation of
engineers to make sustainable choices. Furthermore, we intend to teach students about the value of
sustainability in an effort to keep the planet healthy.
Within this report, you will learn about the research, development, and construction of the Power
the Cities exhibit. This report will examine each step of the engineering design process. More specifically,
you will find individual reports, a team contract, AutoCAD drawings, SolidWorks drawings, the final
Arduino and Processing code, a wiring diagram, budget of expenses and a log of individual hours.
Additionally, we would like to thank our peer mentor, Hannah Schneidwind and teaching
assistant, Anja Deric, for their persistent dedication in aiding us throughout the semester.
Thank you for your time and we look forward to your review of our project.

Sincerely,

Nicholas Abadir, Samantha Chin, Andrew Conlon, Lucinda Shotts

1
TABLE OF CONTENTS

TABLE OF CONTENTS .............................................................................................................................. 2


LIST OF TABLES ........................................................................................................................................ 6
LIST OF FIGURES ...................................................................................................................................... 7
EXECUTIVE SUMMARY......................................................................................................................... 12
NICHOLAS ABADIR ................................................................................................................................ 12
Introduction .................................................................................................................................. 13

Problem Statement .............................................................................................................................. 13

Intended Beneficiaries ......................................................................................................................... 13

Sustainability in Engineering .............................................................................................................. 13

Project Objectives ............................................................................................................................... 14

Background .................................................................................................................................. 15

Research .............................................................................................................................................. 15

Ethics ................................................................................................................................................... 17

Universal Design ................................................................................................................................. 18

Methodology & Organization ...................................................................................................... 18

AlternativeS, Evaluation and Evolution ....................................................................................... 19

Final Design ................................................................................................................................. 21

Description .......................................................................................................................................... 21

Beta Testing Results ............................................................................................................................ 22

Contributions ....................................................................................................................................... 23

Resources ............................................................................................................................................ 24

Conclusion .................................................................................................................................... 24

Observations from Exhibition Day ..................................................................................................... 24


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Reflections on Learning ...................................................................................................................... 25

Reflections on Working in a Team ..................................................................................................... 25

Recommendations ........................................................................................................................ 26

SAMANTHA CHIN ................................................................................................................................... 28


Introduction .................................................................................................................................. 28

Problem Statement .............................................................................................................................. 28

Intended Beneficiaries ......................................................................................................................... 28

Sustainability in Engineering .............................................................................................................. 29

Project Objectives ............................................................................................................................... 30

Background .................................................................................................................................. 31

Research .............................................................................................................................................. 31

Ethics ................................................................................................................................................... 33

Universal Design ................................................................................................................................. 34

Methodology & Organization ...................................................................................................... 35

Alternative, Evaluation and Evolution ......................................................................................... 37

Final Design ................................................................................................................................. 38

Description .......................................................................................................................................... 38

User Interaction ................................................................................................................................... 39

Original Goals ..................................................................................................................................... 40

Beta Testing Results ............................................................................................................................ 40

Contributions ....................................................................................................................................... 41

Resources ............................................................................................................................................ 42

Conclusion .................................................................................................................................... 42

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Observations from Exhibition Day ..................................................................................................... 42

Reflections on Learning ...................................................................................................................... 43

Reflections on Working in a Team ..................................................................................................... 44

Recommendations ........................................................................................................................ 46

ANDREW CONLON ................................................................................................................................. 47


Introduction .................................................................................................................................. 47

Problem Statement .............................................................................................................................. 47

Intended Beneficiaries ......................................................................................................................... 47

Sustainability in Engineering .............................................................................................................. 48

Project Objectives ............................................................................................................................... 48

Background .................................................................................................................................. 49

Research .............................................................................................................................................. 49

Ethics ................................................................................................................................................... 52

Universal Design ................................................................................................................................. 53

Methodology & Organization ...................................................................................................... 53

AlternativeS, Evaluation and Evolution ....................................................................................... 55

Final Design ................................................................................................................................. 55

Description .......................................................................................................................................... 55

Beta Testing Results ............................................................................................................................ 55

Contributions ....................................................................................................................................... 57

Resources ............................................................................................................................................ 57

Conclusion .................................................................................................................................... 58

Observations from Exhibition Day ..................................................................................................... 58

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Reflections on Learning ...................................................................................................................... 58

Reflections on Working in a Team ..................................................................................................... 59

Recommendations ........................................................................................................................ 59

LUCINDA SHOTTS ................................................................................................................................... 61


Introduction .................................................................................................................................. 61

Problem Statement .............................................................................................................................. 61

Intended Beneficiaries ......................................................................................................................... 61

Sustainability in Engineering .............................................................................................................. 62

Project Objectives ............................................................................................................................... 64

Background .................................................................................................................................. 65

Research .............................................................................................................................................. 65

Ethics ................................................................................................................................................... 66

Universal Design ................................................................................................................................. 66

Methodology & Organization ...................................................................................................... 67

Alternatives, Evaluation and Evolution........................................................................................ 68

Final Design ................................................................................................................................. 71

Beta Testing Results ............................................................................................................................ 72

Contributions ....................................................................................................................................... 73

Resources ............................................................................................................................................ 75

Conclusion .................................................................................................................................... 75

Observations from Exhibition Day ..................................................................................................... 75

Reflections on Learning ...................................................................................................................... 76

Reflections on Working in a Team ..................................................................................................... 76

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Recommendations ........................................................................................................................ 78

REFERENCES............................................................................................................................................ 79
AUTHOR BIOGRAPHIES......................................................................................................................... 82
APPENDICES ............................................................................................................................................ 84
Appendix A – Team Contract ................................................................................................................. 84

Appendix B - Descision Analysis ........................................................................................................... 87

Appendix C - Final AutoCAD/Solidworks Drawings ............................................................................ 88

................................................................................................................................................................. 89

................................................................................................................................................................. 90

................................................................................................................................................................. 92

Appendix D – Product Testing Results ................................................................................................... 93

Appendix E – Code Used in ProjecT ...................................................................................................... 95

Appendix F – Wire Diagrams for SparkFun Boards ............................................................................. 107

Appendix G – Photo Log ...................................................................................................................... 108

............................................................................................................................................................... 108

Appendix H – Final Gannt Chart .......................................................................................................... 142

Appendix I – Final Budget .................................................................................................................... 143

Appendix J – Project Hours Log ........................................................................................................... 144

LIST OF TABLES

Table 1. Group members contact information ......................................................................................... 84

Table 2. Kepner-Tregoe Decision Analysis for group members' ideas ................................................... 87

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LIST OF FIGURES

Fig. 1. Hydroelectric Dam Example ...................................................................................................... 16

Fig. 2. Nick's hand drawn example of hydroelectric dam exhibit.......................................................... 19

Fig. 3. Front view of cardboard prototype ............................................................................................. 20

Fig. 4. Completed wood prototype ......................................................................................................... 20

Fig. 5. Completed alteration of sides of project ..................................................................................... 20

Fig. 6. Project after paint job and put together ....................................................................................... 21

Fig. 7. Final project at Museum of Science ........................................................................................... 21

Fig. 8. Museum of Science project being played ................................................................................... 25

Fig. 9. The Three Spheres of Sustainability [13] ................................................................................... 29

Fig. 10. Biomass energy being created .................................................................................................. 32

Fig. 11. Final cardboard prototype ......................................................................................................... 35

Fig. 12. Lucy and Andrew working on cardboard prototype ................................................................. 35

Fig. 13. Sam's concept of biomass as a museum exhibit ....................................................................... 37

Fig. 14. Poster board portion of project ................................................................................................. 38

Fig. 15. Final product at the Museum of Science .................................................................................. 38

Fig. 16. Concept image inspiration 1 ..................................................................................................... 50

Fig. 17. Concept image inspiration 2 ..................................................................................................... 50

Fig. 18. Concept image inspiration 3 ..................................................................................................... 51

Fig. 19. Concept image inspiration 4 ..................................................................................................... 51

Fig. 20. Andrew's AutoCAD museum exhibit concept .......................................................................... 52

Fig. 21. Venn diagram describing triple bottom line relating to sustainability [27]. .............................. 63

Fig. 22. Sketch illustrating how to effectively use solar panels [31] . ................................................... 68
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Fig. 23. Preliminary sketch of the structure of the first iteration of SACC's Power the Cities design. .. 69

Fig. 24. Conceptual sketch of the first iteration of the Power the Cities exhibit. ................................... 69

Fig. 25. AutoCAD sketch of the Power the Cities in its first iteration. ................................................. 69

Fig. 26. Andrew and Lucinda working on mock up for Milestone 3. .................................................... 70

Fig. 27. Final mockup for Milestone 3................................................................................................... 70

Fig. 28. Lucinda working on the prototype for Milestone 4. .................................................................. 70

Fig. 29. First iteration prototype for Milestone 4. ................................................................................... 71

Fig. 30. 3D model of a windmill created by Lucinda Shotts. ................................................................ 73

Fig. 31. Poster Mock-up of Power The States Done By Lucinda Shotts. .............................................. 74

Fig. 32. Final poster created by Lucinda Shotts and revised by Samantha Chin. .................................. 74

Fig. 33. Final Solidworks blueprint of project design ............................................................................ 88

Fig. 34. Solidworks blueprint of smokestack ......................................................................................... 89

Fig. 35. Solidworks blueprint of windmill ............................................................................................. 90

Fig. 36. Solidworks blueprint of watermill ............................................................................................ 91

Fig. 37. Solidworks blueprint of solar panel .......................................................................................... 92

Fig. 38. Processing code used to display GUI ....................................................................................... 99

Fig. 39. Arduino code for RFID scanner and tags ............................................................................... 106

Fig. 40. Wire diagram used for project ................................................................................................ 107

Fig. 41. First Milestone group meeting ................................................................................................ 108

Fig. 42. AutoCAD drawing of proposed project .................................................................................. 108

Fig. 43. Milestone 2 group meeting with mentor ................................................................................. 109

Fig. 44. Updated autoCAD drawing of final project ............................................................................ 109

Fig. 45. Andrew and Sam working on dimensions for project ............................................................ 110

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Fig. 46. Andrew and Lucy cutting cardboard for prototype ................................................................ 110

Fig. 47. Andrew, Sam and Lucy taping cardboard prototype .............................................................. 111

Fig. 48. Andrew, Sam and Lucy formatting cardboard prototype ....................................................... 111

Fig. 49. Front view of cardboard prototype ......................................................................................... 112

Fig. 50. Top view of cardboard prototype............................................................................................ 112

Fig. 51. Side view of cardboard prototype ........................................................................................... 113

Fig. 52. Lucy and Andrew transporting wood pieces .......................................................................... 113

Fig. 53. Lucy and Andrew taking a break from transporting wood ..................................................... 114

Fig. 54. Milestone 4 group meeting with mentor ................................................................................. 114

Fig. 55. Lucy drilling hinges into project ............................................................................................. 115

Fig. 56. Lucy cutting background poster of project ............................................................................. 115

Fig. 57. Lucy, Andrew and Nick cutting and drilling wood for project .............................................. 116

Fig. 58. Andrew, Lucy and Nick changing formatting of project ........................................................ 116

Fig. 59. Andrew drilling hinges into project for postcards .................................................................. 117

Fig. 60. Final wood prototype .............................................................................................................. 117

Fig. 61. Final product without painting................................................................................................ 118

Fig. 62. Back of project with wires for LEDs ...................................................................................... 118

Fig. 63. Side of project with updated supports..................................................................................... 119

Fig. 64. Nick drilling holes for solar panel .......................................................................................... 119

Fig. 65. Mentor meeting for Milestone 5 ............................................................................................. 120

Fig. 66. Hannah giving advice on poster edits ..................................................................................... 120

Fig. 67. Poster rough draft for Milestone 5 .......................................................................................... 121

Fig. 68. Project after base layer of paint .............................................................................................. 121

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Fig. 69. Painted 3D pieces.................................................................................................................... 122

Fig. 70. Solar panel 3D print ................................................................................................................ 122

Fig. 71. Windmill 3D print................................................................................................................... 123

Fig. 72. Watermill 3D print .................................................................................................................. 123

Fig. 73. Smokestack 3D print............................................................................................................... 124

Fig. 74. Final solar panel energy source .............................................................................................. 124

Fig. 75. Final windmill 3D print .......................................................................................................... 125

Fig. 76. Final hydroelectric source ....................................................................................................... 125

Fig. 77. Final geothermal energy source .............................................................................................. 126

Fig. 78. Example of energy source with RFID tag glued on bottom ................................................... 126

Fig. 79. Presentation day at Museum of Science ................................................................................. 127

Fig. 80. Final project at Museum of Science ....................................................................................... 127

Fig. 81. Final product with poster reformatted .................................................................................... 128

Fig. 82. Group picture at Museum of Science with team shirts ........................................................... 128

Fig. 83. Final game is being played with by kids................................................................................. 129

Fig. 84. Final Poster formatting ........................................................................................................... 129

Fig. 85. Test GUI screen for program .................................................................................................. 130

Fig. 86. Welcome screen for GUI ........................................................................................................ 130

Fig. 87. GUI slide for level 1 ............................................................................................................... 131

Fig. 88. Wrong choice GUI screen for level 1 ..................................................................................... 131

Fig. 89. Getting closer to the answer level 1 ........................................................................................ 132

Fig. 90. Try again screen for Level 1 ................................................................................................... 132

Fig. 91. Correct answer chosen for level 1 GUI .................................................................................. 133

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Fig. 92. Level 2 introduction screen..................................................................................................... 133

Fig. 93. Worst answer for location GUI slide ...................................................................................... 134

Fig. 94. Try again slide for level 2 ....................................................................................................... 134

Fig. 95. Good try, but try again with hints for level 2 ......................................................................... 135

Fig. 96. Correct answer given for level 2 GUI screen ......................................................................... 135

Fig. 97. Level 3 introduction slide ....................................................................................................... 136

Fig. 98. Incorrect answer for level 3 ................................................................................................... 136

Fig. 99. Incorrect, but better answer for level 3 ................................................................................... 137

Fig. 100. Not the worst answer but not the best answer for level 3 GUI screen .................................. 137

Fig. 101. Best answer chosen for level 3 ............................................................................................. 138

Fig. 102. Level 4 introduction screen................................................................................................... 138

Fig. 103. Wrong choice chosen for level 4 .......................................................................................... 139

Fig. 104. Not the best choice for level 4 screen ................................................................................... 139

Fig. 105. Good choice but not the best choice for level 4 GUI slide ................................................... 140

Fig. 106. Best choice for level 4 screen ............................................................................................... 140

Fig. 107. Congratulatory screen to move onto the next level .............................................................. 141

Fig. 108. End screen once game has been completed .......................................................................... 141

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EXECUTIVE SUMMARY

SACC consists of four first year engineering students attending Northeastern University. The
team’s objectives were to create an exhibit for the Museum of Science that was centered around
sustainability. However, the project was specifically intended for members of the STEAM club at the
Beachmont Veterans Memorial School. SACC decided to create an interactive exhibit that taught students
about the appropriate use of renewable energy sources according to different location conditions. After
fourteen weeks of hard work, the group created Power the Cities. The finished product was put on display
at the Museum of Science for the public to learn about how renewable energy can be most effectively
used.
Power the Cities was created with the intention of teaching user through experience, or in this
case, trial and error. The exhibit prompts the player to choose from four different energy sources to power
each city. The 3D printed energy sources each have their own unique RFID tag on the bottom. The player
places the energy source on top of the RFID scanner to be scanned and processed. The GUI then displays
how effective that energy type was in that particular city. The goal is to progress through each level by
choosing the best sustainable energy source for that city. There are LEDs on the front panel that light up
when the player is on that level and stay lit until the game has been reset. The final component of the
exhibit is the reset button which resets the game whenever it is pressed.
SACC focused on renewable energy sources because they have the potential to greatly reduce the
amount of CO emissions that are being released into the atmosphere as a result of burning fossil fuels.
2

The exhibit was designed to educate students about the effective use of renewable energy sources. In this
way SACC hopes to inspire and promote this future generation of engineers to make sustainable choices.
To make project decisions, SACC utilized a Kepner-Tregoe decision analysis chart, shown in
Appendix B. After using the Kepner-Tregoe diagram, SACC decided to go through with Lucinda’s design
concept. Power the Cities covers the triple bottom line. In terms of the planet, renewable energy sources
emit less CO and therefore don’t contribute to the greenhouse gas effect which will cause the globe to
2

cool. Profit wise, although renewables require a significant amount of funding upfront, the energy reaped
from them is significantly more economical. In this way, nations have the ability to make profit off these
renewable energy sources. Regarding people, the funds saved by renewables can be put toward culturally
important institutions like schools and hospitals.

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NICHOLAS ABADIR

INTRODUCTION
INTENDED BENEFICIARIES
PROBLEM STATEMENT The intended clients and users of our interactive
design are mainly children in elementary school.
The world is currently experiencing a period of
A small example group would be the Beachmont
climate change due to the byproducts of fossil fuel
School in which 26% the school are English
production. These byproducts, such as CO2, act as
language learners [1]. Our design is made
reactants in a process called the greenhouse gas
relatively simple therefore to meet our target
effect. The greenhouse gas effect warms up the
audience and does not require any complex
earth by trapping heat in the atmosphere while
motion nor intense reading skills. They are
also causing that heat to be reflected back to the
students mainly from around the Boston-
gas layers in a continuous cycle. This results in an
Cambridge area who have previous knowledge in
increased occurrence of natural disasters and the
renewables so while we simplified some our
melting of ice caps on both poles, which will
descriptions we didn’t make them too simple. One
cause water level elevation. It is necessary then to
of the levels is Boston so that the kids can also
switch to an alternative energy source, since the
attach personally to the ideas were presenting.
byproducts of fossil fuels continue to cause
This provides the intended clients a personal
irreparable damage to our environment. These
attachment to the exhibit which will help them
alternatives would be renewable energies which
remember the information in the future, furthering
produce no harmful side effects such as CO2 in
our own educational objectives for the exhibit.
order to reverse the greenhouse effect. Although
there is no funding to implement these renewable
energies, the small amount of funding can be used SUSTAINABILITY IN ENGINEERING
to spread the ideals of sustainability and a cleaner As engineers it is our duty to ensure that our
future to others such as parents or children who products and creations never harm or impede the
will continue to shape the future as time passes. ability of society. The need for sustainability is
not to preserve the earth but rather humanity.
Humans could never really destroy earth, but we
do have the ability to destroy ourselves. Although

13
it is important to make sure that there is a financial stated before, our economy and society only exist
and societal gain from our designs, the most if humans exist as well.
important value for me personally is the
ecological gain. The worse outcome possible, if
PROJECT OBJECTIVES
we do not incorporate the ecological
considerations, is that we as a species will cease The objectives of our design are to educate people

to exist, despite the amount of money or on the diversity of renewable energy as well as

happiness present in society. The other two cases where they can be best applied. SACC reached

cannot exist without the other so the most relevant these objectives since the main problem, as

need for sustainability is our duty to our planet. outlined in our problem statement, is the current

This coincides with value sensitive design as the use of fossil fuels for powering our grid. This

entirety of humanity is a major stakeholder in this smaller objective is a part of a bigger idea that we

issue [2]. While it may be important to look at the as a people need to move away from the use of

minor issues that arise due to focusing only fossil fuels as a major source of power in everyday

ecologically, ethically it must be at the top of our life. The spread of this information is essential as

list. Who does it benefit if we create earth to be not any one person can change the current culture

uninhabitable for all life? This also moves of using fossil fuels in every aspect of life.

towards an ethical need no matter what


philosophy you follow. A utilitarian would argue The smaller objective was the best possible course

for sustainability as the outcomes are catastrophic of action to reach the overall objective given the

with the continued use of fossil fuels. A virtue- constraints given. There was no possible way to

ethicist would argue for sustainability as it implement the renewable infrastructure because

acknowledges the values of people such as respect there was a monetary budget of 100$. Time was a

for their basic right to live, and the outcome would major factor as well due to the natural semester

erase virtues as there would be no more people. A constraint of 14 weeks alongside other work

deontologist would argue that the companies are given. With these constraints in mind as well as

at fault as they are acting against the people and presenting at the Museum of Science, an

actively hurting them. There is no one that this information-based solution was the best possible

issue does not concern and the only losses are option. Our demographic also caused a constraint

monetary to a few individuals who prosper off of as our exhibit needed to educate on a complex

these unsustainable businesses. As previously idea using only simple imagery and functions, so

14
they would be able to interpret the more complex employ the power of flowing water, which is
ideals of sustainability. powered by our earth's own rain cycle. In the U.S.
alone, hydroelectric power accounts for 81% of
The functions of this design are simple so as to renewables and 20% of all power in the U.S. grid
match our target demographic. The user would [3]. The relatively simple design not only makes
begin the game and choose an object with a hydroelectric power easy to integrate, it also
specific RFID tag to be placed upon the scanner. means it is the most economically feasible in
The scanner functions on the Arduino board comparison to other energy outputs. In essence a
which has an unending loop to spit out a number hydroelectric dam is comprised of a turbine which
from 1-4 dependent on the unique RFID tag. This takes the kinetic energy generated by the flow of
1-4 is then sent to the computer which depending water and uses it to spin a generator or an
on the level will send an image of a slide to the electromagnet to convert it to electrical energy.
screen displaying their results. If the user chooses Hydroelectric dams have up to a 90% efficiency
anything other than what was deemed the best rate in terms of energy conversion compared to
option for this level, they will be given a hint and that of solar panels which at their current
then asked to place another energy source on the efficiency is at 10% for the more common solar
scanner. Once the user completes a level they will panel [4]. There are many examples of working
then move to the next and repeat until finishing plants such as Niagara Falls, which has been
the fourth (last) level. Once the user is finished, functioning since 1894 and currently produces
there is a green reset button present to reset the enough energy for 1.92 million homes [5]. The
game and display the first slide restarting the loop. Hoover Dam is another example of
hydroelectricity and serves around 3.1 million
homes despite being built in one of the most arid
BACKGROUND
areas of the United States, exemplifying the

RESEARCH versatility of hydroelectric power as its only


major prerequisite is running water [6]. Although
Hydroelectric power has been harnessed since the
hydroelectric power has countless benefits, both
beginning of human history and is therefore the
economic and environmentally, there can be some
world’s oldest renewable energy source. Any area
major consequences. The Three Gorges Dam on
of the world where a large riverbed is present can
the Yangtze river is currently the largest
easily become the grounds for new dams to
hydroelectric dam in the world. However, its
15
construction led to the displacement of 1.2 million they generate from spinning the crank which
people caused by the destruction of hundreds of simulates how an actual hydroelectric dam works.
towns and a dozen cities. [7]. The dam caused the While the design is simple, it allows for an
water levels along the Yangtze to rise understanding of how these massive hydroelectric
considerably, and in response the people were dams work. Most people would assume these
forced to evacuate their homes forever. However, massive manmade structures are very complex,
this issue is not the case for all dams, since the but the main design is actually very basic. This
Three Gorges dam’s construction was mainly meets our team goals as the design is about
perpetuated by the Chinese government who were renewable energies which was what we wanted to
aware of these consequences preemptively. These base our project around. Plus, while being
hydroelectric dams release no carbon emissions relatively simple to design, allows for a
while also keeping damage to the environment interactive exhibit which kids will love. Currently
and surroundings to a minimum. They also some of the major constraints are the toughness of
become large social attractions and can actually the crank along with the presence of water.
make money for the communities where they are
built. In order to work with electronics, there would
have to be some form of water proofing in order
to ensure that the motor would not be affected nor
the durability of the exhibit. The crank would
have to withstand a high amount of cycles. The
strength of the crank must also be able to
withstand an ambitious child which could cause
some complications as kids will be very
competitive with the energy count. The
educational value is gained from demonstrating
Fig. 1. Hydroelectric Dam Example
how simple renewable energies can be, in
The inspiration for my design was drawn from particular the ease at which hydroelectricity can
this image, since in essence both operate in similar be integrated in any environment; while
fashions. My design is simply a much smaller simultaneously providing a real example to learn
version of a hydroelectric dam that has a crank on from visually.
it for the kids to turn and see how much energy
16
ETHICS countries for energy resources but renewables

Our project is utilitarianly oriented since the end would provide a financially advantageous option

goal is to educate young students on the diversity while allowing them to further their autonomy as

of renewable energies in order to move away from an independent state. On a social standpoint,

fossil fuels. The continued use of fossil fuels will renewables provide many benefits that are

bring catastrophic events such as severe changes intertwined with financial gain. Lowering the cost

in weather patterns and natural disasters due to of energy would allow the government to then use

CO2 emissions. It is an ethical necessity to address this new source of funds and put them towards

this issue as life on earth is in danger to these social institutions such as transportation,

potentially catastrophic events. This exhibit aims recreation, and education. The major constraints

to provide information on a possible energy of these renewables are that they must be built in

source solution in order to avoid a potentially environmentally specific locations. Solar must be

world-ending event through the use of built where there is an ample amount of sunlight,

renewables. This is not an issue with any one Hydro-electric is limited to sources of flowing

person, but the responsibility of humans as a water, Geothermal requires natural springs to

whole in order to save both the environment and harvest steam on a large scale, and windmills

ourselves. The benefits of using renewables are must be built in areas unguarded by wind such as

endless, since they meet the criteria as stated by mountains. There are other options like nuclear,

the triple bottom line. The financial gain from which is not location-bound and matches

renewables further contends with fossil fuels; the renewables in low carbon-emission technologies

value of fossil fuels stands at around 6 cents per while maintaining a low cost of 2.1 cents per

kilowatt hour in contrast to figures put up by solar kilowatt hour for the production of energy [3].

companies which reported 2.9 cents per kilowatt The problem with implementing nuclear, is that

hour with the use of current technology [8]. The despite it meeting the financial and ecological

cost of solar is less than half of that reported by needs required for sustainability it carries

the fossil fuel companies and would lower the cost negative social stigma due to previous incidents

of living for every person having innumerable in the past. The controversial nature of this issue

benefits on any population. Renewable sources is what stopped us from including nuclear within

also provide energy independence, not only on the our exhibit even though it provides the best

individual level but on a global scale as well. possible solution economically while meeting the

Many countries are dependent on larger wealthier ecological requirements.


17
UNIVERSAL DESIGN reliability, consequences were established so that

Universal Design is a method of design that if a group member failed to meet certain ideals,

allows the client to use the product to it fullest such as punctuality in group meetings they would

extent regardless of any personal impediments or be held accountable. If a group member was to be

disabilities they may have [9]. This method is late to a meeting without prior notice of more than

relevant with today's values of inclusivity, and an hour, they were required to order a pizza as a

attempts to not alienate any one user from the monetary reparation for their action. If any

product. We personally implemented this in our conflict were to reach a 2-2 split between

own exhibit by using a non-seraph font as it can members and was taking too much time the

be harder for children with reading disabilities problem would be resolved with a coin flip. This

such as dyslexia to read seraph fonts such as method was never used due to their being little

Times New Roman. Our design is also not conflict on design. However, we did experience

physically demanding in which a very light block personal conflict in my regard as my work ethic

with an RFID reader is placed atop an outcropping was not meeting the standards as originally stated

on the board. This allows even smaller children to in our contract, but we were able to resolve the

participate in the exhibit. The height of the exhibit conflict and move forward by meeting as a group

was also another factor since our demographic is and expressing individual concerns while offering

mainly elementary school children. We controlled solutions.

this variable by angling our exhibit so that even


those who are unable to reach a certain height will I was the project manager for Milestone 2 of the

be unimpeded. project, and as such a base design was chosen to


move forward with during my period. This
milestone wasn’t as work intensive as shown in
METHODOLOGY & the Gantt chart ,seen in Appendix H, but required
ORGANIZATION a lot of time for discussion on how we as a group
The group’s main goals for the construction of the wanted to move forward with our project and
team contract were to place importance on work what aspects were most important to us. The
ethic and openness, so that we would be able to group was required to perform individual research
succeed in a timely manner and be able to voice on a renewable energy and create an exhibit based
any concerns or ideas without fear of backlash off of this general theme. We all presented our
from the group. To ensure group cohesion and ideas which followed the theme of renewable
18
energies in order to meet the sustainability ALTERNATIVES, EVALUATION
guidelines. We presented these ideas with our AND EVOLUTION
mentor to get a sense of the feasibility of our The evolution of the SACC exhibit was the
ideas, but no ideas were deemed impossible to compressed version of our original idea, due to
make given the time and resource constraints. As budget constraints and certain over-complexities.
a group, to make an unbiased decision, we carried My original idea was an interactive exhibit with a
out a KT decision analysis table to pick a choice. crank to simulate the production of energy
See Appendix B. through a hydro-electric dam, as seen below.

These musts were generated so that all group


members were passionate as well as a topic that
could be expanded upon and further solved. Our
main areas of importance were that our design
was to be easily understood by kids as well as
thoroughly interactive. If our exhibit was too
boring for the kids, we would see less
participation and if it was too complex the
children may miss the learning objectives we had
written out for the exhibit. Since Lucinda’s idea
won by over a 5% margin compared to the other
ideas it was deemed statistically significant and Fig. 2. Nick's hand drawn example of hydroelectric dam
exhibit
we moved forward with that idea as a guide. After
this period, our mentor mentioned the use of
Our mentor Hannah had no problems with any of
RFID cards in her previous exhibit and
our design ideals as they were all feasible. The
recommended the idea as an option that we could
end decision concluded with Lucinda’s idea as the
pursue in differentiating the separate renewable
front-runner based on a KT-Decision analysis
options while also providing an interactive
table, and could be expanded to include each of
function to the exhibit. The team also set up our
our individual ideas. Hydro-Electric was then
learning goals for this exhibit and redefined our
decided upon as a possible option for the user to
individual goals that we had for ourselves over the
choose from in the game. Then as no selection
course of the project.
19
method for the renewables was known our mentor Our first presentation of the prototype also raised
presented the idea of using RFID cards to concerns on the folding mechanism of the board.
differentiate between separate renewable options, Initially it allowed us to more easily transport the
while being an easy way to communicate those board and compress it for storage, but the
selections to a computer. Originally there were to instability of the design raised safety concerns in
be three separate RFID scanners for each level, our presentation. We attempted to provide support
but due to budget concerns the group decided to to prevent the board from folding in or out but due
integrate all individual levels to one scanner. to time being limited we switched to a more
structured design of triangular supports on the
side that would eliminate the problem of the board
collapsing. We were forced to sacrifice
portability, but the weight of the overall board
decreased as the backboard had more mass than
the two individual supports, an unforeseen benefit
which didn’t sacrifice the mobility of the exhibit
as much as previously thought.
Fig. 3. Front view of cardboard prototype

This change also affected the computer screen


positioning from the center of the board to the
bottom, as it was more practical without
additional supports within the board and allowed
us to move the RFID to the bottom center.

Fig. 5. Completed alteration of sides of project

Stemming from the idea of child safety, we also


got rid of the ability to remove the postcards from
their position. The concern was that children may
misplace the postcards which could cause

Fig. 4. Completed wood prototype confusion on their original position and which
level they may be referencing. To solve this issue,
20
we added hinges to the boards and created a book geographical order from Phoenix to Boston and
design using laser cut 6” by 10” of 1/8” thick the board features a road in between each booklet
basswood and gluing laminated images while as seen below.
writing over the wood. The hinge design still
allows that aspect to remain interactive but
removes the concern of the cards being moved
around and misplaced.

Fig. 6. Project after paint job and put together Fig. 7. Final project at Museum of Science

The functional design uses an Arduino board


FINAL DESIGN
which is hooked up to an RFID scanner. The 3D

DESCRIPTION printed pieces have RFID cards with unique ID’s


placed on the bottom of the base. The user takes
The final design of the SACC cornerstone exhibit
one of the renewables available and places it on
is a board mounted on two triangle supports and
the platform which contains the RFID scanner.
has a platform for which to place the 3D printed
The Arduino code is made of 4 while loops, each
renewables. In addition, the board has small
representing one level on the board. The while
informational books using hinges, 6 x 10 x 1/8
loop’s condition is based on a counting variable
basswood, and laminated paper. These booklets
that is increased whenever the correct answer of
provide information on their corresponding levels
the current level is chosen. The LEDs also turn on
and are marked with yellow LED’s laying directly
if the correct answer is chosen, to show
above. The board also features a reset button
progression through the levels as well as which
which at any point resets the game to the starting
booklet is currently relevant. Within these loops
level of Phoenix. The cities are also placed in

21
are 4 if statements which correspond to each of our design was more competitive it may add an
the unique ID’s below the renewable options. enjoyable aspect to the game but would detract
Each of these statements interprets the ID as a from our learning objective as the user could
string value and then sends a unique number to the simply memorize the answer to achieve a higher
serial port for the computer to interpret. The code score.
on the computer is run through Processing which
is a Java based port. Depending on the number
BETA TESTING RESULTS
sent to the computer, Processing will display an
image that has the results for that level as well as The beta testing results for the SACC exhibit were

a hint to help the user find the next answer. Apart collected through the use of a google survey. In

from the correct answer, the GUI images will the survey, beta testers were asked questions

remain on screen as long as the renewable is about how old they were, how fun the exhibit was,

placed on the platform. The correct answer has a how much they learned, and how the exhibit could

5.5 second delay due to problems experienced be changed. These can be seen in further depth in

with transitioning levels too quickly and the user appendix D. The information collected in the beta

being unable to read their results. Once the user test was mainly relevant to organization of the

reaches the final level they can press the reset exhibit. The first tester, a minor from The

button which returns the counting variable to its Clubhouse, mentioned how the exhibit was

original value and turns off the LED’s within unclear in terms of where to begin. As a result, the

Arduino. Like the RFID cards, the button causes group provided labels as to clearly indicate the

Arduino to send a unique number to the serial port levels. Our second tester Anastasia Zorlas, a non-

which causes the first level to appear on the screen engineering student, saw an inconsistency with

again. See Appendix E for actual code. our name and locations. Our exhibit was called
Power the States, yet we only presented cities as

The game design is forgiving, allowing the user to options which then provided us with the name

try as many times as is necessary to reach the Power the Cities instead. Our last tester David

correct answer. This is essential for our learning Shotts, father of Lucinda Shotts, noticed simple

objectives because the user can only progress grammar and spelling errors in our GUI slides.

until they find the correct answer, which will in This resulted in the group rereading through every

turn teach them the correct renewable for the slide we created to make sure they were coherent

location and why it works especially well there. If and devoid of any errors. Overall each of these

22
beta testers resulted in changes to the exhibit that were drilling in as well, we couldn’t clamp the
allowed it to function clearly and without supports to the exhibit itself which caused further
confusion to the future users. obstacles. In the end Lucinda held the board and
triangles together while I drilled and once we had
placed two screws in, I was able to work
CONTRIBUTIONS
independently and finish the job. Find image in
From Milestones 5-7 my contributions lay mainly Appendix G, Figure 63
within the coding and handywork of the project.
The folding book design was recommended to us, I was responsible for the 3D-printed solar panel
however I pushed for its use over the postcards which was to be used as one of the renewables.
due to the post cards being too easily misplaced While being a relatively simplistic design
and causing confusion. I also measured the compared to the other renewables presented, it
dimensions necessary and drilled and screwed the was necessary to accurately display a solar array.
hinges into their final areas. I was also required to The biggest obstacle was mainly placing the
format the images to fit within the dimensions of angled portions and mating them to the solar array
the Basswood on Microsoft word. It was rather as I had never attempted to create an angled object
tedious as I continuously had to edit margins and in SolidWorks. With time I was able to figure it
size based off the rulers on the top and side of the out and make them identical but all that work
program. didn’t matter as the parts printed separately
requiring me to glue them regardless. See in
Along with the hinges I personally changed the Appendix C, Figure 37.
design from the folding method that we had
previously for portability to the more solid Once the physical design was finished, I became
triangular supports. This was necessary as it was more focused on the coding portion and provided
pointed out in Milestone 5 that it could endanger assistance to Andrew in finalizing the code by
the users if the board were pushed and then attending the 3-hour GUI session that was run by
collapsed either backwards or forwards. This task Justin. During that time my main objective was
was inherently difficult as the tables in FYELIC figuring out how to intake the RFID values on
don’t provide side supports in which to clamp on, Arduino and then communicate those values to
making it especially difficult to place the triangles the computer. With Justin, instead of the
under the board. Due to the angle in which we computer interpreting each unique RFID, we
23
created if statements which read the input attempted to improve my work ethic towards the
received from the RFID and then sent a unique latter end of the project.
number to the computer through the serial port
which then made the GUI code denser as only 1
CONCLUSION
to 2 digits numbers needed to be interpreted rather
than a 6-character RFID. This then, as showed in OBSERVATIONS FROM EXHIBITION DAY
Appendix E, allowed us to control progression
The presentation during exhibition day was
through levels as the RFIDs would then send
mostly successful. The larger swarms of kids
unique numbers based on the current level within
seemed to enjoy the exhibit more but were less
the Arduino code making the GUI code as simple
inclined to focus on the educational aspect of the
as 16 if statements for each level.
design, attempting to do speed runs and simply
memorizing answers after testing them all. One

RESOURCES kid in particular even saw our exhibit and scoffed


at the theme of it and simply walked by which hurt
Our group met our budget at 87.64$ so our exhibit
morale. However, when a smaller group of kids
stayed within the 100$ limit seen in Appendix I.
came to our exhibit they would take the time to
The group was able to save money on materials
read and absorb the information given to them.
due to the extra supply that I had at home,
One young girl in particular took a longer time to
allowing us to spend more money where we
play the game than the rest of the users but seemed
needed it most. I personally bought the screws and
to actually be reading the slides intently even if
hinges as I worked mostly on the physical aspect
she got the wrong choice. This moment touched
of the board. I also volunteered to walk to Blick
our group especially as this kid was taking the
to buy construction supplies and bought the
time to go through our exhibit and enjoy
thinner light wood and a small portion of the
compared to other users. At the museum of
paint. In total I spent around 33$ on the supplies
Science another user who appreciated the game
listed above.
was Professor Schulte’s son who also took the
time to read through the hints and slides when
I contributed 33.25 hours to this project as can be
presented to him. It was harder to tell whether he
seen in the breakdown in Appendix J. I feel that I
was enjoying the game, but he took the time to
was lacking in hours worked in the beginning of
the project which the group recognized and

24
experience it instead of simply rushing through how not to encounter them again as well as
which I personally respected. creative ways to communicate between two
separate computers. All this experience in coding
is relevant for me as I’m pursuing a BS degree in
Computer Engineering. This major takes me
further away from the physical aspects of
engineering and more into the software. In the
beginning of the year I had little to no coding
experience and now I know how to create an
entire interactive exhibit while communicating to
physical objects like buttons and RFID scanners.
Fig. 8. Museum of Science project being played

Overall the exhibit may have been too fun for REFLECTIONS ON WORKING IN A TEAM
some of the kids and that detracted from their
I personally have always shied away from
focus on the education portion. However, for
working in a team, as my personal decisions may
those who took their time they became educated
cause consequences for the others which always
on how to make each renewable more efficient
places stress on me if I fall behind on work. This
depending on the location.
occurred to me personally in Milestone 4 in which
I fell behind on my work and was not putting
REFLECTIONS ON LEARNING nearly as much work as the other members as can
be seen in Appendix J. This caused a major
The amount that I have learned from this project
conflict which resulted in me being ousted from
rivals the amount learned in class. Unsurprisingly
group conversations for a short period of time
I learned mainly from my mistakes and how not
until the tensions were too obvious that they could
to encounter them in the future. My main failures
no longer be avoided. They addressed their
lied within the coding of the project when I was
concerns about my work ethic and how I was
learning how to integrate the RFID scanner with
being irresponsible and no longer contributing. I
the computer GUI. Justin, Lucas, and I failed
was at first defensive and that was causing further
multiple times and finally finished within near the
group conflict and noticing this I took time to
exact end of the session. We all struggled together
reflect. My teammates were giving this project
but going through each of those failures taught me
25
their all while I was coasting along enjoying the RECOMMENDATIONS
fruits of their labors. I did the bare minimum that Do work on a schedule. Time management is the
was asked of me and didn’t attempt to ever go the one most important thing that I can recommend to
extra mile. While it seemed things were getting any one person who takes Cornerstone. If you
worse during the discussion, I dropped my guards. even attempt to put something off until the last
I acknowledged each of their concerns and minute you will regret it. Our group in the
realized that I had been a bad group member. In beginning consistently did reports last minute and
fact, I had been doing poorly in almost every it affected our grades. As we progressed though
aspect due to my bad work ethic. They felt my the semester, our time management improved and
sincerity and forgave me which is a testament to so did our report grades until we got a perfect
each of their characters. It was a transformative score on Milestone 6. Giving yourself more time
moment that taught me the value of introspection not only relaxes your nerves but inherently gives
as I was not always in the right. Their forgiveness you more time to work. This leads me to the next
also allowed me to change and provide more for point of stress. A little bit can be important in
the group than I had previously and become a order to maintain a satisfactory work ethic, but too
productive group member. Instead of remaining much will detract from accomplishing your work.
silent and letting them form the project, I actively Last but not least have fun. As Marc Anthony
voiced my opinions and concerns. Overall this said, “If you do what you love, you'll never work
conflict allowed me to become a better member of a day in your life”. This project can be so much
the group and make major contributions to the more if you want it to be as long as you put in the
group near the end of the project, mainly in terms work. It’s important to know who you’re working
of the coding and altering physical aspects of the with so talk to them. I didn’t even attempt that
design. I never really felt in the position of a until the end of the project and getting to know my
leader, but I did distinguish myself and didn’t teammates actually helped me communicate and
merely follow along as I had done previously. I’m work with them better. Everyone has a life of their
thankful to Lucinda for being able to guide the own and sometimes those little conversations and
group and being the leader even during my areas connections make the massive workload more
of fault. I hope to absorb her confidence and bearable as you sit there and grind the work for
innovation to improve upon my own leadership hours on end. I honestly wished I had voiced more
skills. of my creative ideas in the beginning to shape the
project and had spent more time working on the
26
code, so we could’ve integrated little things like a
welcome slide and a next level page. My ideal
vision for the exhibit would have been a touch
screen. The time constraint unfortunately forced
us to create a simpler GUI and I really think that
interactive portion would have really drawn the
eye of the kids at the exhibit. Returning to my first
point, you can give yourself the time to make it
better if you use your time better. I know that I
could have.

27
SAMANTHA CHIN

INTRODUCTION energy sources in a way that is interactive,


educational and enjoyable.
PROBLEM STATEMENT

There are mass amounts of different energy


INTENDED BENEFICIARIES
sources. However, some of these energy sources
are not sustainable. Energy sources such as fossil Our class was introduced to making educational
fuels (coal, oil and natural gas) are the main but interactive and pleasing museum exhibits by
contributing energy source to the greenhouse the Museum of Science in Boston. The exhibits
effect [10]. Greenhouse gases (such as CO2) trap produced by our class would be on display in the
heat from the sun and warm the planet. museum Saturday, April 13th in the morning.
Greenhouse gases are gases in the atmosphere that After attending an informational session with the
act like a glass roof to a greenhouse. These gases Museum of Science, our class discovered that the
tend to make a shield in the atmosphere and trap Museum of Science receives mainly 2 to 9 year
the heat given off by the sun, which warms up the old children Saturday mornings. This trend
planet and can cause natural disasters [11]. usually happens because many of these children
However, there is a way to delay the greenhouse are accompanied by their parents and younger
gas effect and have more years on earth. This is children have tendencies to wake up earlier. Older
possible by decreasing the amount of CO2 kids are less common in the mornings as they tend
emissions. One way of doing so would be to use to not like to wake up early. With this information,
renewable energy sources instead of burning SACC had created an exhibit that catered to them
finite fossil fuels. If people learned more about while still including the educational and enjoyable
this, or learned when they were younger, people factors. SACC did this by creating an exhibit that
would be more energy efficient and use energy was simple and easy to understand while also
sources that help the world instead of harm it. To thought provoking to make kids understand about
educate the world on better ways of utilizing sustainable energy better. Another factor that
energy, design a safe and kid-friendly exhibit that helped SACC cater more towards kids was the
educates kids about sustainability in renewable fact that kids tend to like to play with more hands
28
on activities. Kids also learn more if they are able line.
to interact with the learning process. With this
knowledge, SACC created 3D renewable energy
sources that kids can play with. Rather than
having too much going on in our exhibit, we
decided to keep a white background so kids could
focus more on the learning aspect instead of
getting distracted. Our beneficiaries are children,
who are pure and only really want to be happy.
Children are blunt and will tell you when
something isn’t fun or they aren’t happy, and
Fig. 9. The Three Spheres of Sustainability [13]
SACC tried to make a museum exhibit that is
equally fun and exciting as it is educational.
As shown in Fig. 9, sustainability has 3 main
branches- economic, social, and environmental.
This is also known as the triple bottom line. This
SUSTAINABILITY IN ENGINEERING
could also be known as the three p’s, profit,
According to USEPA (United States people and planet. The three p’s are more
Environmental Protection Agency), sustainability commonly used among children as it is easier for
is defined as meeting the needs of today’s society them to understand. Engineer designs should
without diminishing the needs of tomorrow [12]. maintain the triple bottom line as engineers are
According to Merriam Webster, a design is a given problems that need to be solved under
project or a sketch that is to be executed [13]. certain limitations. The limitations should have
Engineering is the application of science and math the triple bottom line included because it ensures
by which sources of nature are made useful to that we are meeting today’s needs without
people [14]. Sustainability is important to include harming the futures’. For sustainability to be
in engineering designs for several reasons. First, included into engineer designs, the three spheres
the design must be able to handle pressure and should be equally balanced and considered. For a
hand-wearing as well as satisfy the triple bottom project to be sustainable, it must support the social
part of society’s lives (such as their lifestyle,
education, etc), reinforce economic aspects (such

29
as profits, costs, savings, etc) and encourage location. Instead of having children learn and
environment (such as pollution, fossil fuel view the differences between what is harmful
consumption, natural resources, etc) [15]. energy to the planet and what is good for the
planet, SACC wanted to educate kids more on the
Finally, while considering sustainability in different types of sustainable energy. Another
engineer designs, the value sensitive design must objective SACC focused on this project was
also be considered. Value sensitive design, ensuring that the exhibit was safe for kids to
similarly to the triple bottom line, consists of three tamper with. Children tend to learn more when
branches- perspective, appreciation and skill [2]. they are doing a hands-on activity that they find
By utilizing these three branches, the design is interesting and entertaining. SACC planned to
ethical. People in society tend to put blind trust have kids learn the most with two more
into engineers and request for them to create objectives; having an exhibit that provides
products that will work without fail. Engineers are excitement for children and having children be
then responsible to ensure that, through the value able to physically interact with the exhibit.
sensitive design, the product is ethical and what
the user or client wants. SACC’s exhibit had some constraints to this
project. The two most important constraints
SACC had to think about were money and the
PROJECT OBJECTIVES
time it would take to complete this project. SACC
had less than 14 weeks to build this project,
SACC’s project had a few objectives. SACC did
including the failures and the adjustments needed
not want to produce a project that compared the
to make this exhibit. Along with adjustments and
differences, pros and cons between renewable
failures, there were time constraints that each
energy and fossil fuels. The first and foremost
member had. All group members of SACC had to
objective was ensuring that children learned about
think about the course load of other classes as
sustainability in renewable energy. SACC wanted
well, Lucy also had to think about track practices
children to learn about renewable energy and why
and competitions. Budget was another issue to
this kind of energy is better for the environment
worry about. SACC had $100 to stay under, and
and society as a whole. SACC wanted children to
at the beginning of the project many things were
learn more about sustainable energy and compare
free. Things such as cardboard and tape were free.
which natural energy sources are better for each
Materials from FYLEIC (first year learning
30
engineering innovation center) were free for Behind the project, there were more functions that
SACC to utilize. Wood from Nick Abadir’s were employed in order to teach kids more about
family was free for us to use. At first, it seemed as sustainable energy. Once the user placed a
though SACC would stay far under the budget renewable energy source upon the RFID scanner,
given. But as the semester continued, SACC the scanner recognized which source was being
progressed closer and closer to the budget limit. scanned. The code created a variable for the
Another limitation that SACC had to consider was energy source and input a GUI for the user to read.
how light or portable the project could be made. Depending on the energy source chosen for each
SACC’s project was relatively big and the wood location, the code would find the correct GUI
used was relatively thick. Originally SACC had a slide. The GUI stated whether the energy chosen
back piece of wood to support the project, but this was the most sustainable choice. If the user chose
was changed to have two triangle legs on the sides an energy source that wasn’t the best fit, the
of the project to ensure that the project did not program would ask the user to try again and
slide and collapse. As stated before, SACC explain why the energy source was not the correct
wanted to create an interactive exhibit for kids. To one. If the energy source was the correct source,
make this possible, SACC had created 3D printed than the user would receive a congratulations and
parts that could be moved around and played with. move onto the next level.
SACC created four different types of renewable
energy printed parts that were used in the project
BACKGROUND
for kids to learn which renewable energy is best
used in certain locations. SACC believed that by RESEARCH
having the 3D parts be the most important portion
of the project and have kids move them around to At the beginning of the semester, I researched the
figure out which source goes where, this would be best way to keep a child focused. Instead of
the interactive portion that kids learn the most having a project overloaded with different facts
from. Another interactive portion of our project and functions for the children, it was better to
was the postcards. SACC had created postcards have one function for kids to focus on.
that could be flipped to see the back for more hints I also thought that the project should be on one
on the area. This idea was suggested by Professor platform instead of three different boxes for three
Schulte Grahame. different levels. This was because it would be
easier for children to focus on the learning instead
31
of walking back and forth between the project and fuel reserves, to increase supplies of liquid
eventually losing focus and leaving the exhibit. transportation fuels and to decrease net emissions
For the handout, I learned about biomass energy. of carbon into the atmosphere per unit of energy
Biomass is energy from plants. It is very delivered. While the same risks still apply, the
commonly used throughout the world, but in effectiveness of biomass energy depends on four
harmful ways. The most popular method is cutting factors; the technology that is used to convert
down trees to burn for warmth and cooking. This plants into energy, the amount of land and ocean
causes mass amounts of carbon dioxide to be needed to create mass amounts of biomass energy,
released into the atmosphere, which causes many alternative uses for the potential site candidates,
areas in the world to have air pollution. Some of and finally, the offsite implications of biomass
the more recent biomass energy is the production energy technologies for invasive species and for
of alcohol and methane generation for automobile levels of air and water pollution [19].
fuel and fueling electric plants [16]. Biomass
could be what tips the scale between using fossil
fuels as a source of energy to power and fuel
homes and automobiles. However, it comes with
negative side effects too. For instance, biomass
energy could threaten conservation areas, pollute
water resources, or decrease food. The net effect
of using biomass energy could either cool the
Fig. 10. Biomass energy being created
earth or warm it. It all comes down to the type of
crop and the technology for converting plants into In Fig. 10, this image inspired my drawing
energy [17]. The most ideal way of using biomass towards biomass energy because it includes a
energy is by utilizing fields that have been cycle that shows how this can be reusable energy.
previously used for agriculture but has since been The plants would be cut down and burned in
abandoned and has not been turned into forest or sections, so you would have separate sections that
urban areas. Biomass energy sources are among keep growing until the certain section is at a point
the most promising, most hyped and most heavily where it is ready to be burned. That one section is
subsidized renewable energy sources [18]. harvested and sent to the burner, which in turn
Biomass energy has the capability to heighten boils the water creating steam. The steam is
energy security in regions without abundant fossil directed towards an object similar to a wind
32
turbine, whereas the steam hits the turbine it starts have a place where the crops are ‘burned’ and fire
to spin. The turbine would be connected to a helps boil the water. Once the water is boiling,
generator so as it spins it generates electricity steam is produced and the steam is directed
which is transferred into power lines. This is towards a windmill or wind turbine that is
renewable because when the plants are burned connected to an electric generator. When it spins,
carbon dioxide is formed. Plants use the carbon the generator produces electricity that is sent into
dioxide in the air to grow and maintain power lines. When the steam cools it gets turned
homeostasis. Plants are constantly being reseeded back into water and gets put into the water boiler
as one crop is harvested, therefore you have a again. The power lines would be connected to a
cycle of plants to burn and produce electricity. house and depending on how much is burned, the
house lights up at different levels. The ‘burning’
This design meets our team goals because we are sensation of the crops could be implemented into
focusing on renewable energy, a topic that a program.
everyone agreed upon. We would be able to focus
and concentrate on building up our team trust and
work ethic, and we work on our positivity. It
ETHICS
would meet our personal goals because with this
project we could try to program a code in which a SACC’s project addressed the different types of
certain action sets off a different reaction that can renewable energy sources. Because SACC
perform some sort of reaction like light up a house wanted to focus more about teaching kids the
or a city. We could brush up on how we think as different types of sustainable energy, SACC
engineers or how we work through problems. The decided to have the energy sources be compared
project design’s objective is to teach kids about in different locations. Ideally, SACC wanted this
reusable energy. Not only would kids be learning project to be able to learn about reusable energy
about reusable energy, but they would be learning and one day in their future incorporate it into their
about the consequences that comes with some lives. Even if only a few kids decide to change
decisions as well as how biomass energy their lifestyle with the energy sources they use, it
incorporates different types of ways to produce would still be making a difference in helping
energy. A simulation can be coded or there could society and create a better future for new
be a setup that produces energy and lights up a generations.
house after crops are burned. This device would
33
SACC’s project would be successful if enough UNIVERSAL DESIGN
children were educated in the different types of
Universal design takes in a large portion of the
sustainable energies and decide to make a
value sensitive design when creating a project.
difference in the world by switching to renewable
The Universal design ensures that the project is
energy. This would be considered a success
accessible by all people. No matter the differences
because it would mean kids had fun at our
between people physically, mentally or any
museum exhibit and understood our project
disabilities that people may have, the universal
enough to implement it into their own lives.
design makes sure that it is accessible to everyone
[20]. The universal design is important both
To be able to fully address this problem,
ethically and legally. Legally, universal design
renewable energy sources would need to be
makes sure that it is inclusive. The creators behind
created and implemented into the world in
the project cannot be sued for discrimination or
replacement of burning fossil fuels. Instead of
diminishing language. Ethically, the universal
burning gas while driving, ride a bike or take a
design makes sure the project includes all people
public transportation service like the train. Or use
and is fair and respectful to all people.
an electric car to drive to places. Start putting
solar panels on buildings and using that energy, or
The universal design has small details that are
hydro turbines in rivers or windmills in fields.
considered. A portion of the universal designs that
SACC felt were most important were included in
It may not be cost efficient in the present, but as
the project. SACC made the project angled at 45
time progresses on there would be less need to
degrees for the most comfort for people standing
spend money on paying for electricity by paying
up or sitting down. Another important factor that
for power plants to burn fossil fuels to create
was made was the size of the font, which was
electricity. Eventually the cost of putting in
either 32 font or higher, as well as sans serifs
renewable energy will be paid off and a profit will
style. Also, the project was made so that it didn’t
be made. The use of sustainable energy would be
have too many distracting factors on the board.
helpful to the world because it would cause less
SACC made sure that the project was simple
CO2 to be emitted into the world and therefore
enough so that children would be fascinated by
cause the greenhouse gas effect to slow down.
what was happening while still able to focus on
the project. These factors were also included in

34
the GUIs created. On the GUI, a bar was located
on the screen. This was to represent how While I was project manager the project was a
sustainable each energy source was according to rough prototype of how SACC wanted the project
each location. SACC included as many universal to be. I try to be as fair as possible when I am in a
designs as possible to ensure that everyone would leadership position and divide up work to be split
be able to access the project. evenly while also ensuring that work is done on
time, even if extra work falls upon myself.

METHODOLOGY &
ORGANIZATION
SACC was fairly organized. In our team contract
(see Appendix A), we made sure to make rules
and if the rules were not followed there would be
a consequence. For instance, if you were late to a
meeting and had not warned any other members
of their lateness, that person was responsible for
providing food to the other members. SACC
ensured that at each group meeting everyone Fig. 11. Final cardboard prototype

knew what was supposed to be done and which


task was assigned to who. It was outlined in the
contract that the work ethic was expected to be
high and put above other assignments as the group
project grade affects other people as well and it
would not be fair to people who were working
hard to receive a bad grade because of someone
else who slacked off. SACC was understanding
when it came to emergencies with group
members, sicknesses, or out of town members.
Conflicts were unavoidable, however SACC was
able to overcome this by having a conference with
one another after a day of working on the project.
Fig. 12. Lucy and Andrew working on cardboard prototype

35
parts, but sometimes our group would work
I was project manager for Milestone three, which
efficiently and effectively and finish our project
was creating a cardboard prototype and a proof of
days ahead of time with room to double and triple
concept. During this Milestone, SACC divided up
check our work to make sure we did not miss any
the work done by skills. For example, I had
pieces of our project that had to be done.
worked on creating the autoCAD drawing with all
the measurements in order for Lucy and Andrew
The reason that our work had to be done last
to start on the cardboard prototype, as seen in Fig.
minute sometimes was because some people were
11. To ensure the best quality for this project, the
busy and overloaded with too much work and the
work was divided up by how well each group
project had to wait a little bit, or a group member
member was at certain things. Whereas I am better
had a prior engagement such as going home for a
at programs such as autoCAD or solidworks,
weekend for a family emergency or a track meet.
Lucy is better at hands on work like being able to
Lucy is in the Division 1 track team for
put together the pieces to the project. As project
Northeastern University. Nick had family
manager I made sure everyone was okay with the
commitments. Andrew had been taking extra time
task assigned to them. Fig. 12 shows Lucy and
to learn coding better to make sure our project
Andrew working on the cardboard physical
worked. I had family emergencies to deal with
prototype. I specialized in the solidworks and
back home. With these commitments it was hard
autoCAD of this project, Andrew focused on
to get together as a group and work on the project
coding, Lucy focused on writing and Nick
together. Despite these conflicts SACC managed
focused on the handy work.
to overcome these difficulties and get work done
by meeting for an average of six hours a day in
After project managers were no longer being
order to get the project done together. This can be
used, Andrew became the official coder of the
seen in the Gantt chart located in Appendix I,
group. I became the person who was best at
where we typically met on Tuesdays and
solidworks and helped my group as much as
weekends.
possible when needed during the 3D printing
parts. As a group we knew what our strengths
were and what each member should do.
Sometimes work would be put off to the last
minute and people were scrambling to finish their

36
objects to feed into the program and produce
different amounts of energy. After a Kepner-
Tregoe analysis, SACC decided to go with Lucy’s
idea, but incorporate the 3D parts from my idea
with RFID scanners for kids to interact with. My
idea can be seen in Fig. 13, with the different
sized crops.

Another change from the beginning of the project


was the screen, SACC changed the screen from
being at the top to resting at the bottom and
Fig. 13. Sam's concept of biomass as a museum exhibit covered by a tray that holds the 3D parts. SACC
also thought that instead of having 3 levels and

ALTERNATIVE, EVALUATION AND four renewable energy sources, it would be better

EVOLUTION to have four levels with four renewable energy


sources to explain each and every renewable
Our project went through a many changes
energy source. The RFID scanner was also
throughout the process of making this. The first
changed to be higher so that it doesn’t block the
and major one was having one RFID scanner
screen, but low enough to not block the levels. A
instead of 9. It was easier and less expensive to
reset button was also added.
have one RFID scanner for all the levels instead
of having 3 RFID scanners for each level. SACC
Another change that was made to the project was
had originally thought that it would be better to
having hinges on the postcards instead of magnets
have three different levels with three different
or dowels with rings. This made it easier for
stations, but it was eventually deemed that it
children to flip the postcards as well as keep all
would be better to have one board with the levels
the parts of the project with the project instead of
located on that board.
having kids steal the parts.

There were many aspects that made my idea


Based on results from the beta testing, SACC
different from my group members. While Lucy
decided to put labels on the project so that
focused on several different sustainable energies,
mine focused on just biomass with different size
37
children wouldn’t be confused as to what they size of the google slide compared to the size of the
should be doing with the exhibit. poster board. To print the poster, the plotter
printer in the library was utilized. It took several
trial and errors to perfect the sizing and formatting
FINAL DESIGN
of the poster and several mistakes were made in

DESCRIPTION the process. Some of the tech workers who helped


with the plotter printer also had issues resizing the
The final design for our project was something
poster to be the correct size. Almost 7 or 8 tries
that I had taken a great pride in. I felt that
were made until the correct formatting was
throughout this semester SACC worked as a
printed. As you can see in Fig. 8, the poster has
team that climbed over our differences and made
information. However, there is a blank space on
a project that was creative and well planned.
the bottom right corner of the poster. This was to
SACC produced two main portions to the
ensure that the text could be seen by kids while
project; the poster board and the main interactive
not taking up too much space. The poster was
portion.
fitted to be placed behind the project, in case
having the poster completely separate from the
project prevented people from realizing that the
poster was not part of the project.

Fig. 14. Poster board portion of project

Shown in Fig. 14, the poster board SACC had Fig. 15. Final product at the Museum of Science

created to go behind the project. The poster had


As seen in Fig. 15, the final product that was
been designed by Lucy and proofread and edited
created was presented at the Museum of Science.
by me. The poster was created using google slides
The poster board was located behind the project.
and taking correct measurements according to the
38
with a PC. Lucy’s laptop is the Macbook Pro 5,
The actual wood product included postcards on which would have made the code slightly
the board to represent clues and hints about the different on her computer. It was easier to transfer
location for kids to learn which renewable energy the code from PC to PC then to translate the code
best fit a location. The background of the final to be used on a mac. An acrylic screen was also
product as well as the tray were painted with a included on the project to ensure that players
glossy white spray paint to keep the project would not touch the screen and accidentally close
uniform. The postcards were also made to be out of the program. The laptop casing was simply
similar to keep the theme of the project the same. an acrylic screen screwed into the main board and
A road was painted on using nail polish. The a cut out in the main board for the laptop to be
postcards were originally placed to be in the order placed. The tray shown in the final exhibit was
of difficulty, but was changed to be in order of used to place the energy sources down as well as
location to create the theme of a road trip, as cover up the laptop keyboard.
suggested by Schulte Grahame.
An RFID scanner box is shown on the project.
A reset button was included on the final product. Instead of having wires and the RFID scanner
This was suggested by Schulte Grahame to all sticking onto the project, a small hole was cut into
projects. This was helpful because instead of the main board and a box with the dimensions to
rerunning the program each time a user wanted to fit perfectly onto the angled board was created and
play, SACC simply hit the reset button and the hollow to place the RFID scanner inside.
game restarted itself for the next player.

USER INTERACTION
A GUI was also utilized, as shown in Fig. 9. The
GUI displayed which level the user was currently When a player had walked up to the exhibit, the

on, hints about the place, as well as a power level user could look at the GUI or the board to see how

bar which displayed how much energy would be to play the game. First, the user would read about

created based on the renewable energy chosen for the location for the level. He/she could do so by

that location. The GUI was displayed using my reading the GUI for hints or reading the inside of

laptop screen. Originally, it was supposed to fit the postcard. Once the user has read the clues

Lucy’s laptop, but it was easier to use my laptop about the location, the user is prompted to pick a

as it was an ASUS laptop and the code was made renewable energy source and place the source on

39
top of the RFID scanner. Once the renewable BETA TESTING RESULTS
energy source is placed on top of the scanner, SACC had three people beta test the project once
players would get feedback about their choice in it was close to being finished. When SACC had
renewable energy and whether it was the best fit beta tested, certain questions were asked in order
for the location. If it was not the best fit, the user to get feedback on the project. Beta testers were
would be told why and given more hints about the originally handed the project and tried to figure
location to try again. out what to do with the project to ensure there was
no confusion. If guidance was asked for, SACC
group members would help. It was easier to see
ORIGINAL GOALS
that adults actually needed more guidance. This is
SACC’s final design displayed its objectives
because the adults tend to need more guidance. As
correctly. The main goal was to teach children
humans grow older it is a need for people to rely
about renewable energies. This soon evolved to
on others. Over the course of beta testing, more
teaching children about renewable energies in
questions were asked by older people as they were
certain locations. This goal was completed
more curious about the project, it’s functions and
because many children stayed and kept trying to
what is being taught. There was more feedback by
get the correct renewable energy source. The
older people like my roommate or Lucy’s dad.
game was fairly simple to understand, so once
After going through the process of the game, each
kids understood what they were doing and what
beta tester was asked for their opinion of the
they were learning they picked up on what energy
game, which can be seen in Appendix D. SACC
source should be used pretty fast. It was surprising
then asked specific questions about the project.
how much kids already knew about renewable
SACC got some of the same feedback from
energies. It was a proud moment for the group
previous Milestones as the changes had not yet
members of SACC to watch kids enjoy playing
been implemented. A lot of the feedback was
the game and using their brains and knowledge in
taken in and adjusted to SACC’s project, such as
order to figure out which energy source is the best
painting the background of the project a solid
fit for each location. This was another original
color instead of having a busy background, or
goal; for the children to have fun as they play
adding labels to the project so that people weren’t
SACC’s project. Overall, I personally am pleased
confused while playing the game. A suggestion
with the results of SACC’s project.
was also made to change the name of the game
from Power The States to Power The Cities.
40
as it looked more like a mixed vary of colors being
used to make the poster look more colorful.
CONTRIBUTIONS

For Milestones 5-7, I contributed a lot to the Another part I focused on was the game itself. The
aesthetics of the project. Making sure that spacing of all parts of the project were taken into
everything looked okay on the actual project and consideration. I ensured that the computer screen
that it wasn’t too complicated or messy. SACC was visible and the RFID scanner was in a place
wanted the project to be as simple as possible so that would not block the postcards. The postcards
that children do not get too confused. The poster were evenly spaced out so that all the words were
was also included in aesthetics. I made sure that organized and not cluttered. The painted road of
the poster was not too wordy and that all the fonts the project was thin enough so that it did not
used were sans serif so that children who have distract children from the postcards. Labels were
issues reading fonts with serifs were able to read made using stickers instead of painting. Labels
SACC’s poster information and the project. If like “Hint: Open me” or “Level _” or “Place
there were too many words in a bullet point I energy source here” were created using the sticker
would shorten the length of the bullet on the making machine at the Clubhouse. The font was
poster. I also made sure that the pictures were also sans serif and big enough to be readable, but
clear and visible, and that the pictures were able small enough to ensure the project was not to
to be seen and not confused with the background cluttered.
of the poster. Making sure that the title of the
poster was clear and visible, and making sure that One of the other things I worked on during
the title was also able to be differentiated from the Milestones 5-7 was making sure that the final
sub headings of the poster. I also printed out the report was formatted correctly. Once everyone
poster to fit the tri-fold board. The poster took had worked on their individual reports, I had taken
several tries and a lot of help from the tech people everyone’s report through either email or google
in the library before the final poster was created. docs and formatted everyone’s section to ensure
The first few posters had too many words and that everything was uniform and organized. The
cluttered the spaces on the poster. The Appendix was also worked on, everything was
background picture was also too pixelated to be formatted and labeled correctly. All the figure
used. The city in the background was hard to see labels were out in as well as tables. Once the
individual time chart was compiled by me (later
41
edited to be formatted in a neater chart by Lucy), The expenses of this project were spread out
it was incorporated into the appendix. The code between the team members. A lot of the materials
was sent to me and pictures of the code were input were given to us by Nick’s family. A lot of tape
by me once all the screenshots were taken. The or small materials were utilized, but I had brought
Gantt chart, once finalized, was sent to me to be a lot of masking tape from home to decorate my
input into the appendix. The beta testing results room. Markers and scissors were borrowed from
were input and formatted to be the same as the rest roommates and friends. Extra materials that were
of the report. The references were updated by me not used are going to be donated to Schulte for
and formatted to be correct. Most of the pictures future Cornerstone Engineers. The smokestack
of the team working were taken by me for the that I had created will also be donated to Schulte
report. The team shirts that were worn at the Grahame as I think she really liked it and could
Museum of Science were also created by me to possibly use it as an example for her future
establish a uniform for our team by utilizing the students.
Clubhouse to create the shirts. Each shirt had the
SACC team logo and had our first initial and last I spent about 71 individual hours on this project.
name on the shirt. This is shown in Appendix J. I feel like I put in a
lot of time into this project in order for it to have
the most potential possible.
RESOURCES

SACC wasn’t too concerned with the budget, as


most of the materials were either donated by CONCLUSION

Nick’s family or a low cost item. At the end of the


OBSERVATIONS FROM EXHIBITION DAY
project, SACC had spent a total of $87.64, which
Exhibition day was a huge relief once it came. All
is under the $100 budget given to SACC. This can
the hard work that was put into this project was
be seen in Appendix I. At the beginning of the
finally showcased to fellow students, professors
semester, $100 seemed like a lot to work with.
and children. During the showcase at the Snell
Moving closer towards the end of the semester,
Engineering building, many of the kids were
SACC was approaching the budget faster. All the
polite and respected the objects. This was weird
small materials that cost $10 or less eventually
because Professor Schulte Grahame and the
add up.
mentors advised that children and fellow students

42
would destroy the project. SACC’s project was theme of a cartoon that many other projects did,
not tampered with at all, the pieces stayed intact, SACC still had many qualities that attracted kids.
and nothing was ruined. Many of the kids played If there was more time, the project could be
in groups and worked together to solve the puzzle improved to be more efficient and effective, but
that SACC had created for them. with the time we had, I would say the message
was learned by the children and some parents too.
At the Museum of Science, the kids that played
with SACC’s exhibit were careful to not break the
REFLECTIONS ON LEARNING
exhibit. The kids also examined each piece
carefully, such as the watermill. Some of the I learned a lot in the process of creating this

asked whether or not the windmill and the project. Not only did I learn about sustainable

watermill spun before they tried to. SACC did not energies, but I learned a lot about children too.

want to make the pieces turn as it seemed as Children really love learning, more than they

though it would create bigger issues for the realize. By making learning a fun experience,

project and break the pieces. Therefore, the pieces children find enjoyment with these experiments.

were glued still. The president and one of the


managers of the Museum of Science had come I also learned about working in a team. It is hard

over to SACC’s project and complimented it. to work collectively, but it is also good. Many

They liked that it was angled correctly and ideas that you may find to be the best could

everything was easily reachable and visible. They always be improved. Bouncing around with ideas

especially liked the hinges used on the project as with different people helps make the project you

this is something the Museum of Science are working on improved and easier for other

implements into their own creations. people to understand.

I believe that SACC had obtained our main With this project I improved my skills more in

objectives and taught kids about the different Solidworks. I had to teach myself different skills

types of sustainable energies in different that were not learned in class in order to complete

locations. Kids were interested in reading the tasks I was given. I created the Solidworks

project and what the information had on it. I blueprints of the project itself with different

believe that the kids truly enjoyed playing the dimensions. Once the blueprints were created the

exhibit. While SACC’s exhibit did not have the physical project was then worked on. I learned

43
how to use drills and screws to build the project. I everyday life. I value the lesson I learned from the
wasn’t the best at it but I still tried to learn. hands-on experience of learning the engineering
design cycle, and I believe that by learning hands-
From this project I learned a lot about time on, I learned more than I could have during a
management too. The world doesn’t revolve lecture.
round one persons’ schedule, you have to make
adjustments and move things around sometimes.
REFLECTIONS ON WORKING IN A TEAM
I had family emergencies this semester and I
couldn’t make a meeting, so the group This project is one of the biggest projects I have

rescheduled to ensure that I didn’t miss any done. I thought I was a good teammate and

information. I also had to plan my tie accordingly pitched in my ideas when I thought an idea could

as I had other coursework too, but for the group be improved. I also believe that I contributed as

project my performance affected other peoples’ much of my skills into this project. I think I am a

grades and that would have been unfair to them. good teammate to work with, aside the few
miscommunications between group members.

I also learned a lot about Microsoft Word.


Because I have been formatting the entire report In the beginning, I was worried about working

to be the same, I learned about the references and with other group members as I didn’t know how

table of contents that could be updated we would get along. I was worried that work

automatically. Through this project, I realized that would fall upon a single person and that I would

I am capable of more than I ever thought I could. be too quiet and shy to voice my opinion. But as I

I contributed in making a museum exhibit in a got to know my group members more I was able

single semester. My work ethic reached a new to voice my opinion.

peak that keeps growing and growing and I know


I am capable of doing many things. I’m not I think that after the first pasta bridge, we started

entirely sure what entails my future career, but I to work more like a team. For the first pasta

know these skills I have learned in the making of bridge, I had stayed up until 6:50 am perfecting

this project will be useful. and adding any suggestions made by group
members. I think after that wakeup call, we started

While I may not use these skills right away, they to split up the work more evenly. We started to

will be useful to me in other classes and my divide up tasks at the beginning and work on

44
them. It started to become easier to ask about tasks could all work on our team skills. Personally, I
and who wanted to do them or who was better at think I should speak up more and voice my
them just because we were starting to get a handle opinion more. I think I have ideas that could
about everyone’s strengths. We also knew that contribute to making a better project, but always
everyone wanted what was best for the project so worry that I’ll be shot down and ignored. It’s one
any tasks assigned were spread out evenly and of the insecurities that I need to work on to be a
allowed everyone to contribute their skills. better group member. I should also be more
willing to do tasks that I don’t know how to do,
I personally am not a fan of conflicts. So when I such as coding. If I had volunteered to work on
had the chance to be the project manager, I the code, I could have used it as practice and
ensured that tasks were assigned based on who increased my knowledge on coding. I should also
thought they could complete them on time and work on my work ethic. I like to procrastinate
would produce the best results. Some people in because I feel like the best of my work is produced
the group had family emergencies to tend to and when I am under pressure, but as this is a group
couldn’t put in the complete work ethic, but it was project that affects others I should learn to work
understandable as it was a family emergency and ahead of time and set deadlines for myself that
I know the group would have let it slide had it won’t bring my other group members down.
been someone else too. This group member was
going through a considerably rough time but did As the semester pressed on, SACC grew as a team
the best effort possible given the situation. and friendships were made. This made the process
Whenever there is a task that no one volunteers to of working together easier. In the beginning of the
work on, I will step up and complete the task to semester I dreaded getting together to work as a
the best of my ability. Usually Lucy or another group. The meetings were always awkward and
group member will look through what I have people normally did not talk much. We kind of sat
completed to ensure there is nothing else that there and waited for someone else to break the ice.
could be added on or changed. But as we started completing more Milestones
and gaining more achievements, we started to
SACC, as a team, worked pretty well together. work better as a group. This is seen in our
The group members all made sacrifices for the Milestone grades, where we first started off with
group project even though it could affect their a 68/100. By Milestone 6, we had achieved
individual grade. But individually, I think we receiving a 102/100. Our group work consistently
45
became better and we started to communicate I would have also liked to be a little more hands-
more. For the final end result, SACC was ahead on with the project. I believe, had I stepped up and
of most groups and did not have to spend as much spoken more, I could have learned more about
time panicking and trying to get the final touches drilling and soldering. I would have had more
in place. I find this to be one of the moments experience in these things for future projects that
where SACC felt accomplished and proud of our I have a possibility of doing. I think if I
progress. For this final report, although most volunteered to help with the coding of the project
formatting was through me, we decided each more I could understand how to code more
group member would get a day to complete what efficiently. This would have been a good
was left for their individual parts and get together experience for me. It is good for resumes and
on the last today to format and look over future employers to see, and it is helpful for my
everything one last time. major.

I think that if there was more time, SACC could


RECOMMENDATIONS
have created a better project. If there were more
If I could go back in time to the beginning of the tools, such as an electric sander, the project would
semester, I think I would tell my past self that I have looked a bit more refined and not as
should voice my opinion more. There is nothing handmade. We could have gotten all the wood
wrong with an idea being shot down, or not using grains that were seen through the paint to
the idea I came up with. It is always better to have disappear. The postcards could have been
more options than less. I also would have told formatted better and the wood they were glued
myself that you are not going to have enough time onto should have been slightly thicker to ensure
if you wait to do everything last minute. Always they didn’t break as easily. We also could have
plan ahead and complete your work ahead of time. painted the road to look more professional. I
You will, in the end, have less stress and more believe that, given more time, the project could
time to relax. I only started to realize it more have looked more professional. I also recommend
towards the end of the semester. It is always better that thick wood is a good option as it is harder to
to have extra time to review everything instead of break that wood, but not too thick. Half an inch is
staying up until 3am reviewing the final the medium in between.
Milestone reports or painting the project and
making edits to GUIs.

46
ANDREW CONLON

they should the most effective measure for their


INTRODUCTION
own city. The objective of this project is to teach
PROBLEM STATEMENT kids about sustainable energy and demonstrate the
ways to optimize it to get the best possible
One of the current problems in society today is efficiency.
energy. We use so much of it and rely on it every
day to power our lives. Energy is not unlimited
and therefore we need to control the way we use INTENDED BENEFICIARIES

and create energy. Current energy production The project is designed for kids at the Beachmont
measures are effective and provide enough energy Veterans Memorial School, specifically the
for the average person. However not all energy members of the STEAM club, or Science,
production methods are sustainable or meet Technology, Engineering, Arts, and Math club.
today’s needs without hindering the needs of This club is designed to teach the kids more about
future generations [12]. Some examples of science, technology, etc. in a comfortable
unsustainable energy production methods include environment with the assistance and supervision
nuclear, coal, and natural gas. This problem was of Northeastern engineering students. Each week
addressed a long time ago and there are numerous a new topic or lesson is prepared and followed up
sustainable energy options in place today during with a fun activity to reinforce the important ideas
the global transition from fossil fuels to more and concepts. The Beachmont school is made up
environmentally friendly options. One of the of many immigrant families that may not be in
biggest problems with sustainable energy is good financial standing. The importance of the
efficiency. Solar panels work very well in places collaboration is that the kids really look up to the
that receive a high amount of sunlight, like Northeastern students and get a great impression
tropical environments, but not in places with that of science and engineering. Teaching them about
do not receive a lot of sunlight, like the poles. This science is effective at making them interested in it
phenomenon occurs with most production but developing relationships with students
methods as they are weather or location studying engineering adds more value to their
dependent. For this reason, each city should not experience. While the exhibit is geared towards
necessarily use the same sustainable technologies, the Beachmont kids, it is also designed for other
47
young kids, aged two to nine, who may be at the acceptable to pursue further. The final important
Museum of Science on a Saturday morning. parts of sustainability are ethics and value
Although the project is mainly designed for kids, sensitive design. These aspects are harder to
it is not too childish and can still be enjoyed by convey to kids but are still an integral part of
teenagers and adults. sustainability and the SACC project. A design
must be ethical to sustainable because designing
an unethical technology would not be sustainable
SUSTAINABILITY IN ENGINEERING
as it would violate the triple bottom line. Ethics
As mentioned previously sustainability is defined matter a great amount in engineering because the
as meeting the needs of today’s society without clients and user are the most important part of the
diminishing the needs of tomorrow [12]. design. Part of this is known as value sensitive
Sustainability is important part of society because design which takes human values into account.
if we do not shift towards sustainable energy Again, client or more specifically human values
global warming will only get worse and more rare are the most important to consider during the
weather events will be more likely. For this engineering process. The three components of
reason, the SACC group decided that sustainable value sensitive design are perspective,
energy was the most important aspect of appreciation, and skill [2]. If a design meets these
sustainability to teach to the Beachmont kids. To requirements and uses these values, then it is
teach sustainability to the kids the SACC group suitable to further develop.
focused on the triple bottom line. The triple
bottom line emphasizes the importance of the
environmental, economic, and social impacts PROJECT OBJECTIVES

anything can have. To simplify this for the kids Since the project is so extensive it was important
the group will instead stress the importance the 3 to stay organized and address the objectives,
P’s which include people, planet, profit. This is constraints, and functions of the exhibit. The main
important within sustainability because for objective of the project as mentioned previously
something to be sustainable it must be is to teach kids about sustainable energy to how to
environmentally friendly or safe, economically optimize it. The Beachmont kids are very smart
feasible or not too expensive, and socially and know what many sustainable energies are so
acceptable or not negatively impact any people. If instead of teaching them specifically about the
it meets all these guidelines it is sustainable and energy production methods, the group decided to

48
expand on it and teach about efficiency. There are constraint is time as the project needed to be
many ways to teach about sustainability, so completed within 13 weeks. The Milestones
another objective was to not overwhelm the kids helped organize SACC’s planning and keep the
with information or interactive components. The group on pace to complete the project on time.
exhibit needed to be simple enough to not confuse
or distract the kids but complex enough so that the After addressing the objectives and constraints,
kids learn and are not just playing a game. the SACC group outlined to desired function of
Another important objective was making the the project. The exhibit would function as a small
exhibit interactive but making it safe for the kids. game where players would progress through each
This simply means minimizing removable parts to level and choose the best sustainable energy
avoid choking hazards and not having any sharp source for that city. To do this the exhibit would
or dangerous components. have 3D printed components on top of RFID tags
that would be placed on an RFID scanner and the
The next part of the planning process involved graphical user interface (GUI) would update with
identifying the constraints of the project set out by the relevant feedback. Another function that the
Professor Schulte Grahame and the Museum of group wanted, after feedback from Professor
Science. First, the project had to be within a $100 Schulte Grahame, is to have postcards on the
budget which included everything purchased for exhibit where the front is a picture of the city and
the project. The budget was not initially a problem the back is a small friendly letter giving the player
because the group did not plan to buy a lot of more information about the city.
materials, but as more Milestones were met more
parts, materials, and paint was needed. The
BACKGROUND
project also had to fit within a five feet wide by
four feet tall by twenty inches deep box for RESEARCH
practical purposes so that it is not too big. The
There are four major types of renewable energy
project also had to be light enough to be
sources that are very important now and for the
transported often to and from dorms and other
future of energy in our world. They are wind,
buildings on campus. Additionally, the project
solar, hydro-electric, and fusion technologies and
was required to have a 3D printed component
each have their own benefits and challenges to
incorporated into it to demonstrate the group’s
them. Wind turbines are very prevalent because of
newly learned SolidWorks skills. A final notable
49
current technology today but are not as effective important in the future is fusion technology.
as they could be because of the turbulence and Fusion is like nuclear power however instead of
wake provided by each rotor. Although breaking a large atom into smaller ones and
aerodynamics is very complicated and there is collecting the energy fusion as the name implies
still a lot to learn about, some researchers 15 years fuses small atoms together into a larger one [24].
ago made significant progress and advancements This is much more safe than nuclear fission
with the turbulence [21]. They proposed turning because there is little to no radioactive atoms used
the turbulent wind behind the rotor into, or waste produced [24]. Fusion if done properly
“mechanical energy at the rotor axis” or turning it could produces exponentially more energy than
into electrical energy [21]. To do this different current energy measures, however it is not proven
rotor blade designs and spacing were thoroughly yet and currently the energy produced is less than
tested. Wind is also very unpredictable at times so the required to run.
researchers presented an idea to create a
hydroelectric power plant to produce energy when
the wind is not as strong [22]. The combination of
hydro and wind power has a lot of potential for a
reliable renewable source of energy. Solar energy
is also a prevalent renewable technology today
but also limited by how much energy is really
absorbed. Another recent research project has
been to improve solar technology by making them Fig. 16. Concept image inspiration 1
more efficient. Researchers published a paper into
the Journal of Solar Energy Engineering proposed
parabolic shaped solar panels instead of flat
photovoltaic cells [23]. These troughs would
focus the solar rays into a singular beam in the
center that would heat steam and make a turbine
or generator run [23]. Additionally, these devices
would shift throughout the day so that they are
always pointing directly at the sun [23]. One final
technology that could prove to be the most Fig. 17. Concept image inspiration 2
50
confines solar energy heating a gas inside the
turbine Additionally, the exhibits at the Museum
of Science that were interactive, whether that be
touching, hearing, and even smelling, were the
most enjoyable. The design was also inspired by
these images because it incorporates prevalent
current technologies and advancements in them or
future technologies.
Fig. 18. Concept image inspiration 3

The design meets the goals set forth in the team


contract because the different technologies will
teach the kids about sustainability and specifically
how to maximize their potential. Additionally, it
would inspire the kids to consider looking into
efficient sustainable energy sources in their lives
or when they are older. The design also meets the
group goals because it includes suitability ideas
that all group members were open to pursuing
further for the project. Also, the design meets
Fig. 19. Concept image inspiration 4 personal goals because it would make me a more
All the concept images inspired the design well-rounded engineer by learning more about a
because it was essential to incorporate the most sustainability topic but also because I would
important renewable technologies of today and improve my skills on working with a group on
the technologies of the future. Specifically, the difficult tasks and unfamiliar tasks. The device
design will include solar, wind, hydro-electric, will be successful if the users are able to recall the
and fusion energy. Figures 17 and 19 show current and future sustainable technologies after
patents of less mainstream technologies but they viewing the exhibit. Users will also explain what
seemed innovative and interesting for inspiration. each device’s limits are and what is being
Figure 19 shows a device that turns gravity into developed and implemented to make them more
kinetic energy through a hydroelectric process viable. Finally, users will be able to recognize the
and figure 17 shows a convection turbine that limitations in these technologies and possibly see
51
limitations in other similar technologies. The optimize it. As mentioned previously current
exhibit would have buttons in front of each device energy production methods are damaging for the
that would each do something related to the environment and sustainable methods would
device. For instance, spin a wind turbine or light eliminate the negative effects of current methods.
up the fusion generator. There would also be an Energy production is a very significant issue in
interface that would be an interface describing the society today because of the negative effects it is
power outputs for each device. As far as having on the environment and it will get worse if
constraints the exhibit must follow the guidelines no action is taken. Additionally, each method
set forth in Milestone one such as 5 feet wide by works differently, and the project seeks to help
4 feet tall by 20 inches deep, a 3D printed part, teach kids about how to get maximize energy
and must be within the $100 budget. In addition, efficiency while still being sustainable to save the
the exhibit should not have many unattached planet. The only problem with the SACC project
objects that the kids could take, and the buttons is that it only addresses 1st world countries who
and interface must be durable to last many have the resources to implement these
repetitions. Finally, the exhibit must be safe technologies with ease. A more effective idea
because there was be moving parts and electronic would be targeting the countries with highest
components, so it must be safe for any user. carbon emissions that are poor which would help
the environment significantly more. However,
this approach is not as relatable for the kids and
the group believes that it would be more valuable
to teach about something close to home that they
can see in their daily lives. A successful project
would be one that effectively teaches the kids
about sustainability and how to maximize energy
efficiency while being sustainable. Additionally,
the project would be successful if the kids had a
Fig. 20. Andrew's AutoCAD museum exhibit concept great time with the exhibit and expressed their
satisfaction with it. The group would like to be
ETHICS proud of it based on the kids’ experiences. The
SACC project would address the problem by
The SACC project addresses the problem of
inspiring more attention to be payed to efficiency
sustainable energy production and how to
52
within the transition to a sustainable society. exhibit to ensure accessibility for all. Some of the
Cities would spend more time researching which aspects of the design that fit the specifications are
sustainable energy method would work best in first the sizing of the exhibit. The exhibit will be
their city instead of gravitating towards solar and placed at least 27 inches off the ground and the
wind power because they may not be the interactive components are less than 20 inches
best. The only way to increase the likelihood of from where the viewer will be standing or sitting.
addressing the problem would be to put more Additionally, the main surface of the exhibit is
emphasis on efficiency and how important it is placed at a 45-degree angle so that it easily
and should be in society. There are not many less readable and interactive for everyone. The text on
sophisticated approaches that could prove to be the exhibit is Sans Serif to make it more easily
more effective because the proposed SACC readable for people with dyslexia. Additionally,
solution already simplifies the problem and makes the text size is on the exhibit is within the 28 to 32
it easier to solve the problem of unsustainable point recommended size so that is it easily
energy. Finally, there are not any problematic readable but not too large and distracting for the
biproducts because of this approach because again viewers. The group also tried to limit the text on
the SACC solution incorporates proven safe the exhibit as much as possible so that people with
technologies but focuses on the most effective difficulty reading can still enjoy and learn from
implementation of these methods. the exhibit. To do this the group incorporated as
many images as possible without being too
overwhelming.
UNIVERSAL DESIGN

The SACC project is designed specifically with


universal design at its core so that it be accessible METHODOLOGY &

for anyone. Universal design means that ORGANIZATION

something can be accessed by anyone, even if During the semester the group stayed organized
they have a disability [20]. The Museum of with the project for the most part however there
Science created a set of specifications that adhere were a few late nights was expected. The group
to universal design as a reference so that others stayed organized by logging our hours in the
can follow these guidelines and make their Gantt chart (see Appendix H) and adhering to the
exhibits accessible for all [20]. The SACC group group contract that was made at the start of the
closely followed these rules when designing the semester (see Appendix A). The SACC group

53
focused on five main principles that we believed Processing because it was much simpler. As a
mattered the most which were respect, leader with coding I was responsible for having
commitment, transparency, inclusion, and the code functional for Milestones but also
fairness. For each principle the group specifically helping explain it to other members so that they
outlined what we expected from each other and can understand it as well. This was important
how we would deal with problems if they ever because they needed to know how to explain it to
arose. Unfortunately, we did have a few problems the kids or anyone viewing the project who is
that came up during the semester and it was very interested in the code. Another leadership role I
valuable to reference the contract, so each group took was my job as project manager for the fourth
member was reminded of their responsibilities. It Milestone. As project manager I was responsible
was also to make our priorities clear and that this for compiling the report and presenting our
project takes precedence over almost everything progress to the class at the town hall. Under my
else. Additionally, it was essential to plan with leadership not a lot of things changed but as a
regards to group work because as engineers we all group we made a few changes to our design. The
have very busy schedules, especially Lucinda as biggest change was transferring the design from
she is also on the track team. Meeting early and cardboard to wood, but a few other small changes
often helped get most of the work done so that we were made. The group received feedback from
would not be stressing last minute about working Professor Schulte Grahame to use postcards on
on the project. the exhibit to make it more interactive and fun.
Additionally, we changed from using a tablet to a
Personally, I took lead on most of the coding that computer so we had to adjust the cutout space and
the group needed because I had programming modify the tray so that the computer keyboard
experience from high school. I set up the RFID could fit under it. The only other change we made
scanner and tags to get them fully functional and was implementing a reset button and including
then I planned out how the code would work. LEDs in each level to make it more interesting.
With this I ran into some issues because I intended Although all these ideas were not my own, I was
to use MATLAB for the GUI, but I could not still a leader during the process and helped
figure out how to import the RFID library. To find implement them into the project and the report.
a solution I worked with Nicholas and Justin, an Overall, I think I did a good job as a project
experienced upper-class coder working in manager because we stayed on track with our
FYELIC, and we ended up using Arduino and
54
work and did well on the Milestone report and port. As a result of this change the screen cut out
presentation. was moved from the center of the panel to the
bottom so the laptop could rest on the table.
Additionally, the tray was slightly modified so
ALTERNATIVES, EVALUATION
that the laptop keyboard could fit under it without
AND EVOLUTION
being damaged or crushed. The level locations
The project was not the same as when the group had to be adjusted as well because of the new
first came up with the idea. It has gone through screen position so they were placed around the
numerous iterations and changes based on peer screen. During the same milestone the group also
feedback, the group’s ideas, and Professor Schulte decided to implement LEDs and a reset button to
Grahame’s advice. The main concept of the make it look nicer and easier to restart instead of
exhibit has not changed much but there have been manually exiting and rerunning the program.
many small changes to improve functionality and
the aesthetics.
FINAL DESIGN
For the first few milestones the SACC group was
DESCRIPTION
still organizing its thoughts and deciding on an
The final design if the exhibit is an interactive
idea for the project, but once one was selected
short game made up of four different levels. The
changes were made to improve it. The final idea
four levels are different cities in the United States
was decided using a Kepner Tregoe Decision
and the goal of the game is to choose the most
Analysis to evaluate each individual idea on its
effective energy production method each city.
strengths in weakness. This was important
The GUI responds with feedback on how
because it eliminated bias from the decision-
effective the energy source is and if it is correct,
making process when the group chose the best
they move on to the next city. To indicate level
idea. My idea was not the best idea or the worst
progression the GUI updates and there are two
out of all the ideas. It did a good job focusing on
LEDs for each city when the user is on that level.
important developments in sustainable
The project is made up of two main pieces of
technologies but was a little too ambitious (see
plywood. One is the tray where the energy models
Figure 20). A big change the group made early
are placed when they are not being used so that
in the semester was changing from a tablet to a
they are easily accessible. The other part is the
laptop for the GUI because it did not a have USB

55
main part of the project which is a large plywood The final physical part of the project are the 3D
panel placed at a 45-degree angle and two triangle models of the four energy sources. Each member
supports on the sides. There is a large portion at of SACC created a model in SOLIDWORKS and
the bottom center of the panel cut out for the had it printing in FYELIC using the 3D printing
laptop screen. To protect the laptop screen the vouchers. I made the hydro-electric which was a
group used an acrylic sheet which is screwed into water mill and a stand that fit together through the
the back of the panel. Above the screen there is a axle.
cut out for the RFID tray to fit into and it is
covered by a small box made up of thin wood that The other major portion of the final design was
the RFID scanner can scan through. Next to the the code. For the project there are two programs
RFID scanner is the reset button which resets the that send and receive information from each other.
game to the begin whenever it is pressed. This is One is in Arduino and the other is in Processing,
very useful because the group never needs to reset a java-based language utilized for the GUI. The
or rerun the programs manually, the button does Arduino has four functions, one for each level,
it. Above each level there are two yellow LEDs that is constantly scanning for specific RFID
that are a friendly indicator of which level the user cards and sending numbers to the serial monitor
is on. The next physical components of the design based on the tag. The program also turns on the
are the postcards. For each level there postcards LEDs and checks the reset button state. The
attached to the panel through hinges that allow the Processing program reads the numbers from the
postcards to be opened and read by the users. serial port and displays the proper GUI image
They each display a friendly letter about the city based on the number. If the reset button is pressed
to give the user more information about that at any time the Arduino code will start from the
specific city’s climate or features. The postcards beginning and all the LEDs will turn off. The
are important because they make the exhibit more processing code will also go to the starting image
interactive and help give the user hints about the just as if the program was starting up. See
best sustainable energy source for the city. The appendix E for the full code.
wood is painted white to be more aesthetically
pleasing than plywood’s color. Additionally,
BETA TESTING RESULTS
there are numerous stickers on the panel
indicating the levels, how to access the postcards, For beta testing the group creating several

where to place the models, and the reset button. questions for the testers to answer after they were

56
finished testing. The during the beta testing postcards should be covered with the same paper
process the group also asked the testers for any as the inside, so they look better.
feedback or suggestions for improvement with the
project. The final tester was David Shotts, Lucinda’s
father, who could be at the Museum of Science on
The specific questions were “How fun was the a Saturday. David thought the project was well
exhibit on a scale of 1-10 and why?”, “How much designed really enjoyed the 3D printed energy
did you learn from this exhibit on a scale of 1-10 models. He was concerned about the GUI and its
and why?”, and, “If you could change one thing integration with the code and RFID readers. He
what would it be?” was also concerned that some of the wording may
have been misleading or incorrect in the GUI. As
The first tester was a minor from the clubhouse. a result, SACC reworked the GUI slides to make
He liked the exhibit and thought it would be them simpler and more friendly for the kids.
interesting and fun for the kids. He criticized the
layout of the design and was confused on where Overall the beta testing was very important to the
to start and how the levels progressed. This success of our project and the feedback the group
prompted SACC to add labels and directions to was very useful to improving our project. See
the project. appendix D for more information.

SACC also had Anastasia Zorlas, Samantha’s CONTRIBUTIONS


roommate, who is a computer science and
Over the final three milestones I helped make the
business dual major beta test the project. Ana
necessary additions and modifications to the
pointed out the fact the exhibit was about cities,
project, but I was mostly involved with coding
but the name of the exhibit was Power the States.
and getting the electronic components functional.
After hearing this from Ana and many other
To get the electronic components functional I had
people the group decided to change the name from
to add wire to the LEDs and button so that they
Power the States to Power the Cities. She was a
could reach the breadboard. To do this I took
little confused on how the game worked because
some wire from FYELIC and soldered one to the
we did not have labels at that time. The only other
cathode and one to the anode and then plugged
critique Ana gave the group is the back of the
them into the correct port on the breadboard. The

57
other main task I worked on during the final requirements. In general, most of the items
milestones was the code. I created two programs purchased were relatively cheap and costed under
for the project. One in Arduino that handled the $15. The most expensive item purchased was
RFID scanning, LEDs, and, reset button and one paint which cost roughly $30, but it was an
in processing that loaded the GUI images. In the important part of our exhibit and made the wood
Arduino program there are four separate functions look much nicer. I also spent roughly 70 hours on
for each level that constantly scan for an RFID this project as seen in the individual hours log,
tag, check the reset button state, and turn on and especially towards the end of the semester (See
off the LEDs. Once an RFID is read the program Appendices I and J).
sends a unique number to the serial monitor. The
processing code reads the numbers from the serial
CONCLUSION
monitor and then updates the GUI with the correct
images. I did most of the coding on my own but OBSERVATIONS FROM EXHIBITION DAY
had some help from Justin and Nicholas. See
Observation day was very satisfying as the kids
Appendices E and F for the code and wire
were finally able to play with our exhibit. Most of
diagram. See Appendix G Figure 60 for an image
the kids really enjoyed our exhibit and had fun
of Andrew working.
with the postcards and the 3D models. There were
two main interactions that the group observed

RESOURCES with the kids. First, some kids approached our


exhibit wanting the play and after explaining the
The group bought many things for the project but
concept and how to play they were able to
were under the $100 budget at $87.64. I did not
complete the game with ease because they were
but many things for the project just some hinges
smart. There were also interactions where the kids
and screws for the postcards. This was because the
were puzzled and had to work together to move
group agreed to have Nicholas buy most of the
past each level and complete the game. The latter
stuff to make up for missing a very important
was more satisfying for the group because they
work day. The rest of the materials were
were able to work together, learn a lot about
purchased equally between Samantha and
sustainable energy, and have fun, which were all
Lucinda. An important part of our design was the
goals we had envisioned for the kids. I believe the
wood which thankfully Nick’s family supplied to
exhibit was successful because it did teach the
the group for free which helped meet the budget

58
kids about sustainable energy, but they also really lot of group work, but I could get away with
enjoyed it which was what the group really slacking off and completing my part last minute,
wanted. however I could not do that with this project.
Because there were numerous Milestones and
deadlines to meet, I always had to prioritize the
REFLECTIONS ON LEARNING
project work. I faced a few challenges this
I learned a lot from this project from when it was semester in that I had to communicate more than
first introduced in January to now in mid-April. I I was normally comfortable doing. This project
learned how to be a better teammate and required a lot of communication between group
effectively communicate with my team. members and it was imperative that I talked more
Additionally, I learned the about the engineering with them to ensure that we were meeting
process because I was a part of a real-life version deadlines and producing our best possible work.
of it. I understood the importance of each step and During the semester I also took some leadership
how they are each essential to producing a good roles within the team. I was responsible for the
product. I also learned about professionalism code and I also was in charge during the fourth
through my milestone presentations and my Milestone. I would describe my leadership style
meeting with the Beachmont kids earlier in the as organized and determined. I try to stay as
semester. Another important thing I learned organized as I can which I feel makes my work
during the project was the importance of time better and easier to produce. I am also very
management which includes planning ahead and motivated when I work which I try to inspire onto
staying on task to meet milestones. Nothing was others as best I can so that we can all benefit from
new to me besides learning how to use Processing it.
and relearning how to solder. I believe everything
that I learned during this project will be useful as While I did act as a leader for a good portion of
I continue my education and will be useful when the project, I also listened to my group members
I am on co-op or at a job in the future. while they were leaders. I think I respond well to
people managing me and telling me what to do.
For instance, the group had the RFID scanning
REFLECTIONS ON WORKING IN A TEAM
working around Milestone 5 but did not have the
This project significantly improved my team
full GUI at that time. The group demanded that I
working skills. When I was in high school, I did a
get it working for the next Milestone and was able
59
to get it done. The only problem that I still have is
that I tend to procrastinate and the leaders never
RECOMMENDATIONS
like that because it affects the entire group. I am
working towards improving my time management If I could go back to the start of the semester and

skills and prioritization and feel that I have do things differently, I would have started

improved a lot this semester. working on the code earlier. The code took a very
long time to get functional and if I started working

Over the course of the semester the group ran into on it earlier, the group would not have been

a few problems with work ethic and group stressing in the last few weeks. Additionally, I

members not showing up on time or at all. To would have met earlier and often for the

overcome this, we met as a group and reminded Milestones because they took a lot of time and

each other of what we expect and how things were effort and the group was often up late stressing.

going to change in the future. This meeting The only other thing I would have done different

proved to be effective as we never ran into any is not get stressed as much because that

problems besides being late for the rest of the sometimes got the best of me and affected my

semester. work. The only other thing I would have done


differently is pay more attention to the Milestone

My biggest asset to the team was my ability to rubrics because the group lost a lot of careless

code and my dedication to the team. I was always points for not paying attention to the rubric. If I

willing to work on the project whenever we had had more time to work on the project, I would add

to and put forward my best possible so that the a handle to the project so that it could be easily

group could benefit. As a was the strongest coder carried across campus. It was a struggle to bring

I felt responsible for making sure that the code to different locations on campus and a handle

was the best that it could be. would have made it much easier. Additionally, I
would have tried to get a better GUI working

Overall, I am very proud of our team and the because although it was good, it could have been

project that we produced. I still think I can a little bit better. Specifically, I would have liked

improve on some aspects of working as team. to add a start screen that introduces the game to

Specifically, I need to work on my the user and I would have added transition screens

communication skills even more and my time in between the levels. Besides those changes, I am

management.
60
very satisfied with the project and proud of the
group’s performance on the project.

LUCINDA SHOTTS

renewable energy system works best dependent


INTRODUCTION
on the conditions of an area. The exhibit should
PROBLEM STATEMENT also teach kids about the difficulty of balancing
economic and environmental interests. These
The earth is heating at rapid paces never seen exercises will help to develop an understanding of
before. This heating is causing ice caps to melt, the importance of switching to renewable energy
sea levels to rise and air quality to decrease. sources in a responsible and effective manner in
Excess of carbon dioxide in the atmosphere, a in order to preserve the earth. This is imperative
byproduct of burning coal and oil in an effort to as these students are the future engineers who will
produce power, is the root cause of the earth’s be dealing with these issues. Regarding functions,
heating. In order to combat this issue, it is the exhibit will be able to receive information
imperative that the world switch from coal and from the user dependent on which energy sources
oil-based power sources to renewable sources they choose for each city. It will also need to
such as wind, solar, hydro and geothermal power. return information to the user about the results of
Renewables do not only serve an ecological their choices. Finally, to address the constraints,
purpose; they have the potential to save nations the exhibit must be durable and simple to use. It
millions of dollars. Although renewable sources must use mostly pictures to communicate with the
require significant monetary input upfront, they user and cost less than 100$ to create.
don’t require as much consistent costly manual
and material input. Over time, countries have the INTENDED BENEFICIARIES

ability to make profit from these systems. The client requesting this exhibit is ultimately The
Culturally, the space and money saved by using Boston Museum of Science. The museum itself
renewables can be diverted to important cultural gains little by having this exhibit on showcase at
infrastructure like education and health initiatives. their museum. The Museum gains a reputation for
When it comes to the exhibit, as far as objectives working with universities in Boston which is
for are concerned, students will learn which usually looked positively on. However, more
61
importantly, the exhibit enhances the experience and engaged with their course material. This was
of their visitors. The Boston Museum of Science a hint as to how intelligent and adept these
is cognizant of this and it is a part of why they students are. This inkling was only confirmed on
requested the exhibits from Northeastern a later visit to meet with the Beachmont STEAM
University engineering students. club where 4th and 5th grade students moved
through a robotics exercises with ease. Having
As far as the intended user is concerned, the this information allowed SACC to feel
Power the Cities exhibit was designed for the comfortable engaging with complex material and
students and youth of Boston. More specifically cautious not to teach the students about topics
the exhibit was designed with the students at the they were already familiar with.
Beachmont Veterans Memorial School in mind.
In order to build an exhibit that was engaging and Lastly it was determined that the Beachmont
impactful for the students at the Beachmont School spends about 1,500 dollars per student less
School, research was conducted. In 2018 the than the average Massachusetts public school
Beachmont School taught 22.3% more English [25]. Students at Beachmont aren’t always getting
learner students than the average Massachusetts the fund allocation and education they deserve.
public school [25]. For SACC this meant working Knowing this sparked a passion within some of
to create an exhibit that was easy to understand for the team members to provide a really exciting,
student with all levels of English language beautiful and informative experience for the
proficiency. SACC made sure the exhibit was students. As the students at the Beachmont school
written in simplistic and easy to understand are incredibly hard-working and intelligent,
language and accompanied every piece of text SACC worked to deliver the same kind of effort
with a descriptive image or model. In this way, for them. With this project SACC wanted to
even students who struggle with their English convey a value and respect for the student body of
would be able to enjoy the exhibit. Beachmont.

When conducting research, it was also determined


SUSTAINABILITY IN ENGINEERING
that the attendance rate at the Beachmont School
is 3% higher than the Massachusetts public school Sustainability is the ability to meet the needs of

average [25]. For SACC this was an indication today’s society without diminishing the ability of

that the students at Beachmont are hardworking future generations to meet their needs [12]. For

62
most projects this means considering the are treated with respect. All people should be
economic, cultural and ecological consequences made to feel that they are significant and dignified
of actions. These three concepts tied together are through engineering practices. As far as profit is
also known as the triple bottom line (people, concerned, engineering practices must be cost
planet and profit) [26]. Please refer to Fig. 21 to effective while increasing career opportunities
see a Venn diagram that describes the triple and profit margins.
bottom line in greater detail.
Decisions relating to people, the planet and profit
are inherent in the engineering process. Engineers
are consistently making choices. These include
determining the objectives, constraints, and
functions for projects and choosing which jobs
and projects to focus on. These choices are made
according to an engineer’s values. As these
choices are inalienable from the engineering
process, it is important that while making them
engineers are conscious and aware individuals.
By being sustainably conscious, human
flourishing is increased and society is benefitted.
Fig. 21. Venn diagram describing triple bottom line relating As the main purpose of engineering is to use
to sustainability [27].
science and math to solve problems that benefit
Often sustainability is only linked to ecological
society, being sustainably conscious should only
concerns, however engineers must be conscious
aid an engineer in fulfilling their role in bettering
of all three aspects of sustainability. When the
society.
triple bottom line is concerned with people,
engineers must be focused on cultural impacts. It
In order to be sustainable in engineering practices
is important that engineers consider how their
it is important to implement value sensitive
designs can have an impact on religion, race,
design. Value sensitive design provides a method
gender, and socioeconomic relations/cultural
to account for human values in a systematic
systems. It is important that current significant
manner. “Central to a value sensitive design
cultural spaces are maintained and that all people
approach are analyses of both direct and indirect
63
stakeholders; distinctions among designer values, When it comes to constraints a few restrictions
values explicitly supported by the technology, and became apparent from the beginning. The first set
stakeholder values; individual, group, and societal of constraints was put in place to benefit the user.
levels of analysis; the integrative and iterative Firstly, the exhibit had a size constraint of 5 feet
conceptual, technical, and empirical wide x 20 inches deep x 4 feet tall. The size
investigations; and a commitment to progress (not constraint was important because the exhibit had
perfection). [2]” By analyzing the different people to be placed on a desk at the final showing for
and different ways an engineering project will students. It was also important that the exhibit
have an effect is integral to successful engineering include two interactive components that used
design. Sparkfun & Matlab and a 3-D printed part. Along
with the physical exhibit, it was imperative that an
educational poster be created and implemented in
PROJECT OBJECTIVES
the project in order to help to communicate
As far as objectives are concerned are concerned SACC’s learning objectives. This poster would
SACC set out to build an exhibit that taught enhance the user understanding of the exhibit
students about the importance of switching to itself and applications beyond.
renewable energy. The exhibit should reinforce
the knowledge students already have about why There were also constraints put into place to
the earth is heating and why renewable energy minimize strain on SACC. The project had to cost
sources are a better choice for powering the less than $100 to accomplish. This was to make it
planet. The team would like to promote a greater affordable for all members on the team. The
understanding of how global warming and exhibit had to be transportable as it had to be
renewable energy sources work. Then SACC carried across campus multiple times and to
aims to have students apply their knowledge of showing sites. These constraints were an integral
how these systems work and determine which part of the project because they allowed SACC to
sources work best in different climate scenarios. stay focused and build a design that was exciting
To summarize, the goal is to teach students about and fun for students.
renewable energy sources and how they work, the
importance of switching to renewables and how Lastly, to address the functions of the project. The
to do so in the most effective way possible. exhibit had to be able to receive inputs from a user
and respond with outputs so that the exhibit could
64
seamlessly communicate with the user. It had to Next a public understanding of renewable energy
have interactive components to enhance the was investigated. This informed the initial design
tactile/fun experience of the user. Lastly, the of Power the Cities as it gave a basis on how to
exhibit had to have visual communication think. This investigation included a quote from
components to ensure readers of all levels could William Glasser that read: “We learn 10% of what
engage with Power the Cities. we read, 20% of what we hear, 30% of what we
see, 50% of what we both see and hear, 70% of
what is discussed with others, 80% of what we
BACKGROUND
experience, and 95% of what we teach. [28]” This

RESEARCH article confirmed what SACC had been learning


in the classroom. This focused Lucinda’s design
In order to frame the design process, research was
on the experience of the student in order to
done to inform and inspire exhibits. Research was
maximize their learning.
conducted on a discussion of solar energy studies
and extramural learning [27], an investigation of
Finally, a study on a group of Baylor University
biodiesel from microalgae as a solution to the
seniors who worked on a very similar project was
third world energy crisis [28], a synopsis of public
examined. The seniors were asked to design
understanding of renewable energy [29] and, a
exhibits that increase energy awareness. One of
study of a group of Baylor seniors who were
the exhibits included a house, where one could
tasked to build museum exhibits [30]. The first
choose the appliances they used and a number
article examined discussed a multitude of exhibits
would be calculated and returned to the user that
that as a whole were designed to enhance one's
was about how much that person spent per year on
understanding of solar energy. This approach was
energy [30]. This qualitative information can be
interesting as it worked to give the user multiple
very impactful for the user. This mindset
experiences that would each unveil one aspect of
informed the original design of power the cities,
solar energy. These experiences were meant to
as it caused Lucinda to think about ways of
build on one another and hopefully culminate in a
producing qualitative feedback for the user. All
really clear understanding of solar energy [27].
this research culminated in a greater
The linear design of this project informed the
understanding of museum exhibit design and how
design for SACC’s Power the Cities.
multiple renewable energy sources worked.

65
ETHICS of coal and oil sources exists in the fact that a

The Power the Cities exhibit attempts to address whole job pool will be eliminated. Ideally the

the global energy crisis. Currently the world relies same workers involved in energy production

primarily on fossil fuels to make and provide through coal and oil would become the people

energy to citizens. When fossil fuels like coal and involved in renewable sources. However, it is true

oil are burned, they release carbon dioxide and that the sources themselves require less input so

contribute to the greenhouse gas affect. This in there is a worry that the number of jobs provided

turn heats the earth. This global warming is by renewables will be disproportionate. However,

causing oceans to rise and weather patterns to at the onset of a global shift to renewables, a large

become deadly. If the renewable energy sources number of jobs will be provided through the

in Power the Cities were more widely used in the building and installation of these energy sources.

right contexts, the greenhouse gas affect would be Although it is important to acknowledge that this

reduced, and the earth would cool. is only a temporary fix for a greater issue that will
arise when switching to renewables that must

There are other approaches to cooling the globe employ more consideration.

which require more action from the public. A


change in policy that limits the amount of energy
UNIVERSAL DESIGN
used by individuals across the globe would help
According to the National Disability Authority
mitigate the issue. This change would reduce
“Universal Design is the design and composition
energy used and therefore carbon dioxide
of an environment so that it can be accessed,
emissions, ultimately cooling the earth. However,
understood and used to the greatest extent
this is only a temporary solution as the energy that
possible by all people regardless of their age, size,
is still being used is still reliant on fossil fuels.
ability or disability. An environment (or any
This solution also relies on a large sum of
building, product, or service in that environment)
individuals making their own choices which,
should be designed to meet the needs of all people
according to the past, is not effective. Ultimately
who wish to use it. This is not a special
a change has to be made in the way that energy is
requirement, for the benefit of only a minority of
produced to address global warming.
the population. It is a fundamental condition of
good design. If an environment is accessible,
A potential problematic byproduct of
usable, convenient and a pleasure to use, everyone
implementing renewable energy sources instead
66
benefits. By considering the diverse needs and METHODOLOGY &
abilities of all throughout the design process, ORGANIZATION
universal design creates products, services and As far as the team contract is concerned, please
environments that meet peoples' needs. Simply see Appendix A to see the expectations SACC
put, universal design is good design. [20]” laid out and the specific consequences for
Universal design is design that accounts for all lateness, quality of work, meeting times,
people, particularly those with differed abilities. communication, and work division. These
expectations were mostly met with a couple
The project adheres to multiple conditions a exceptions. Infractions were based within quality
universal design framework asks for. SACC of work standards and lateness. When these
designed the project to be angled at 45 degrees. infractions of SACC’s contract occurred,
This provides for the most comfort for people discussions between all group members were held
standing up or sitting down like those in and the consequences listed in the contract were
wheelchairs. Another important factor was the carried out.
size of the font, SACC used 32-point font or
higher for all the text within the exhibit and made As far as group responsibility is concerned, the
it sans serifs style. The font was also made to be group tended to divide work by strength of each
dark on light. These font specifications make it so member. SACC would meet to discuss what each
that all readers, even those with dyslexia or other member thought was important for each aspect of
differed abilities are able to easily read the the project (the code, the design drawings, the
information presented to them. Along with the writing portions and the physical components).
text, visuals were presented to aid even non- Then each member would get tasks that matched
readers, so that they too could take something their skill sets. I (Lucinda) would work mostly on
away from the exhibit. Along with the text and the writing and conceptual thinking, Sam mostly
angle modifications the exhibit was also put at a on the visual drawing tasks, Andrew mostly on
height that makes it accessible to shorter and taller the code and Nick mostly on the physical
individuals as well those in wheel chairs. SACC components and formatting.
accounted for as many universal design aspects as
possible to ensure that everyone would be able to I stepped up to be SACC’s first project manager.
access and enjoy the exhibit. As this was the first Milestone and the group was
still getting its footing, there was a lot of
67
communication issues. It wasn’t fully understood ALTERNATIVES, EVALUATION
that the report was crafted by the group and only AND EVOLUTION
the review and presentation were for the project By referring to Appendix B, one is able to see that
manager. This meant that as I reviewed the report, SACC chose the design created by myself to be
I found a lot of missing holes that I felt I had to used for the museum exhibit. The idea for the
patch myself in a short amount of time. This exhibit was on a sustainability topic everyone was
resulted in a poor report and less than satisfactory passionate about. It was also made more efficient,
presentation. I took responsibility for this as I so it passed the “Musts” of SACC’s Kepner
understood that as project manager it was my Trego. It also satisfied most of the “Wants” as it
responsibility to make sure that my group wasn’t too ambitious or simple and it provided for
members knew what they had to contribute and an interactive understandable experience.
that all of it was done in a timely manner.
Thankfully though, this was a “fail fast” moment As the group chose the original design presented
for myself and the team. by myself, I don’t have any alternatives to
showcase. However, I can discuss the design from
I started to thrive as a leader later on in the project. its beginning to its end and all the ways it evolved
As SACC elected to choose the idea I created for in between.
the exhibit, I was able to provide the knowledge
necessary to succeed. I also really made an effort
to hear everyone and get everyone involved in
productive ways by divvying tasks by the
strengths of each individual. Most importantly
though, I could be decisive when my teammates
could not. I actually have a great eye for detail and
writing that I wasn’t able to showcase as a project Fig. 22. Sketch illustrating how to effectively use solar
manager due to the many other issues at play. panels [31] .
Fig. 22 acts as a conceptual inspiration image for
However, on the 5th Milestone I was really able
the initial design. It inspired a focus on using
to put those skills into action, doing the majority
renewables in a way that is efficient and not
of the writing and giving the report its final read
wasteful. This shifted the focus from just
over and earning a 102.
renewable energy to identifying what situations

68
are best suited for each renewable source. Fig. 22
brought upon the idea to make the design for
Power the Cities location based [31]. The image
is confusing as there is the presence of snow but
there is also ample sunlight. This prompted
thinking about what renewables would work best
in different environments and different parts of
America. This led to the final idea in which
students choose renewable energy sources based
Fig. 24. Conceptual sketch of the first iteration of the Power
on a location environment criteria. This the Cities exhibit.

preliminary design can be seen in Fig. 23, Fig. 24


and Fig. 25.

Fig. 25. AutoCAD sketch of the Power the Cities in its first
iteration.

For Milestone 1, SACC focused on deciding on a


topic to focus on. One the topic was decided on, a
problem statement was formed that guided
Fig. 23. Preliminary sketch of the structure of the first
iteration of SACC's Power the Cities design. members of the group in the design process for
Milestone 2. For milestone 2 all members of the
group came to the table with different exhibit
design ideas. The idea outlined before was chosen
over ideas that focused on other singular
renewable energy sources. This idea was chosen
for the reasons outlined early, but also because it
seemed like a balance between the other
teammate’s ideas. The sketch in figure 19 was
changed to accommodate for the changes made
69
for the mockup in Milestone 3. The space in- Lastly to get to Milestone 4, SACC made a couple
between the board and player felt unnecessary. As changes for the prototype design. First the screen
well as the many slots once the team learned what was moved down to accommodate one of the
RFID scanning was. The design also needed to be laptops already in SACC’s possession. Next, the
changed to accommodate Universal Design cities were transformed from two dimensional
Standards. This meant both the user interface and cityscapes to three dimensional moving postcards.
backdrops were compiled onto one physical This would add yet another interactive component
plane. This change can be referenced in Fig. 26 to the exhibit. Along with the movable postcard,
and Fig. 27. lights were incorporated to make the exhibit more
engaging. A reset button was also incorporated
into the exhibit to make it easier for students to
access an already started game. Lastly, hinges
were incorporated on the back to make the exhibit
collapsible and therefore more collapsible. These
changes can be seen in Fig. 28 and Fig. 29.

Fig. 26. Andrew and Lucinda working on mock up for


Milestone 3.

Fig. 27. Final mockup for Milestone 3. Fig. 28. Lucinda working on the prototype for Milestone
4.

70
attached to the bottom of the 3D model energy
source. Each card has a specific number linked to
it that Arduino can then take in and trigger
responses with. Within the Arduino code there
exist four while loops, one for each level. The
while loops are connected to a counter. At the end
of each level this counter is increased triggering
Fig. 29. First iteration prototype for Milestone 4.
the code to move to the next level. Within each
level exists 4 if statements, one for each energy
FINAL DESIGN source. If a wrong energy source is chosen, a
The final iteration of Power the Cities number is sent to processing which triggers the
manufactures an experience for the user that is processing code to show a GUI slide that gives the
streamlined, easy to understand and intuitive. In user feedback on why that energy source isn’t the
this next section I will be referencing code that best choice for that city. This slide stays on the
can be found in Appendix E. Firstly, the Arduino screen for as long as the card (3D model energy
code turns two LEDS on above the first level source) stays on the reader. When the wrong
postcard. This signals to the user that they are on energy source is taken off, the user is brought
level one and they should read the level one back to the level one screen and is given another
postcard. At the same time that the lights are chance to select the right source. They can do this
turned on, the Arduino code also sends a number as many times as they’d like until they reach the
to a processing code that triggers the level 1 GUI right energy source. If the user chooses the right
slide to be shown to the user. This provides excess energy source; a number is sent to processing that
hints in order to guide the user to the correct triggers the processing to code to show a positive
choice. The user then reads the postcard and fake feedback GUI slide for only six seconds. This
GUI slide and makes a selection for the power ends the while loop for the first level and moves
source they would like to choose. They can on to the next level while loop. LEDs above the
choose from one of four 3D model sources. Each next level postcard light up to signify the start of
source had a unique RFID scanning card on the a new level and draw the user’s eye to the next
bottom. The user places their choice on the reader card. The level two home screen is then displayed
in front of them. This reader has an RFID scanner by processing. All the following levels work in
that reads the number imbedded on the card the same fashion until the end. After the right
71
energy source slide is shown, another slide is think about the learning experience and provide
shown that indicates the end of the game. All of SACC with meaningful feedback. In this way
this rests within a while loop connected to the SACC was able to collect general feedback but
button, if the button is pressed the game restarts. also pinpoint exactly what worked and what
didn’t. The age question helped SACC pinpoint if
The design allows for user to try and try again. In certain learning goals were met in some age
this way, the user gains experience and demographics and not others. Please refer to
knowledge each time they get something wrong. Appendix D for a more detailed overview of Beta
This experiential aspect is what allows students to test questions and results written by Lucinda.
learn from the Power the Cities exhibit. Students
are always learning, whether or not they get the SACC received a myriad of feedback results from
answer right, about which sources are effective in a wide array of testers. The first tester was a
different locations and why. This was the main student from the Clubhouse in Roxbury. This
learning goal for SACC. student felt that it was unclear where or when to
start the game in the exhibit. This feedback
BETA TESTING RESULTS
triggered SACC to incorporate labels and
To solicit feedback, SACC used a google form. directions on the front plane of the exhibit. The
The form made it so that the questions were easily idea was that the directions wouldn’t stand apart,
accessible, and the answers easily collected into making them a hassle to read, rather they would
one consistent data base. The data could also be be incorporated directly onto the board of the
easily and automatically be sorted into graphs and game making them a seamless part of game play.
break down charts and lists. This feedback was valuable for SACC as it
prompted much needed clarifying text to the
On the form SACC asked beta testers many exhibit face.
questions having to do with age, fun, learning and
changes they would make. The questions were Feedback on Power the Cities was also received
asked both in quantitative and qualitative ways. from Anastasia Zorlas, a computer science and
For example, the users were asked to rate how business dual major at Northeastern University.
much they had learned on a scale of ten. They Ana noticed that the locations on the postcards
were then asked why they gave the rating they weren’t states like the title, “Power The States” at
did? These questions prompted users to truly the time, would suggest. Clearly the name of the
72
exhibit should match the locations in the game. As
the exhibit progressed this is something SACC
CONTRIBUTIONS
overlooked. SACC could either change the
locations back into states or change the title to Between Milestones 5 – 7 SACC worked hard to

Power the Cities. SACC opted to change the name make a final product that would satisfy the

from Power the States to Power the Cities. Ana’s ultimate consumer. I, Lucinda Shotts, completed

feedback wasn’t all constructive though, Ana did a myriad of tasks to make the exhibit come to life.

make a comment about pleased she was with the Firstly, I was responsible for creating the 3D

continuity of the exhibit from color to theme and model of a windmill. This took time on Solid

poster to the 3D pieces. This prompted SACC to works and was an important addition to the

think of ways the theme could be further project. Please refer to Fig. 30 to see a photo of

enhanced. This led to the idea to incorporate a the completed windmill model.

road between the states. Ana’s feedback lead to a


much-needed name change and affective visual
enhancement.

Our final tester was David Shotts. David Shotts is


the father of Lucinda Shotts. He has spent his
career as an environmental engineering consultant
specializing in air pollution. David appreciated
the design and “cute 3D models and vintage
postcards.” However, he had some concerns about
the code working properly and the content on the
slides in the GUI. He was concerned that some of
the wording may have been misleading or
incorrect. This prompted SACC to reread all of
Fig. 30. 3D model of a windmill created by Lucinda
the slides in the GUI and make sure the wording Shotts.

was accurate, simplistic and to the point. David’s


feedback prompted SACC to make important I was also solely responsible for both the poster
changes to the GUI that allowed SACC to achieve mockup and final poster. This meant researching,
the learning goals of the exhibit. compiling and pairing down information into
73
easily digestible parcels. It also meant finding the The bases for the 3D printed models were cut and
right info graphics. Most difficult though was filed by both of us. We painted the main base of
figuring out how to make the poster cohesive with the project and the road on top if it together. The
the rest of the exhibit. This was ultimately done 3D models were painted by me and the bases for
through a background that was similar to the the models by Samantha.
graphics on the postcards. This portion of the
exhibit was integral in achieving SACC’s learning The responsibility of writing the written portions
goals. Please refer to Fig. 31 and Fig. Fig. 32 of all the milestone reports fell onto me. I had the
to see the poster in its mockup and final stages. best scientific writing skills in the group and a
good conceptual understanding of the exhibit
which made this job a good fit for me. Of course,
the writing was done based off notes and inputs
from SACC group members, but the actual words
were written by myself. This task was integral to
the success of the project as it helped SACC focus
and understand the project in a more concrete
way.

Fig. 31. Poster Mock-up of Power The States Done By Finally, I was responsible for most of the
Lucinda Shotts.
reformatting and group writing of this final report.
This task was consuming yet gratifying, as it was
nice to make everything the team had done stand
out and authentically represent SACC’s hard
work. This can most notably be seen in the
individual hours chart reformation. In order to see
an hourly breakdown of the work SACC’s has
done please refer to Appendix J.
Fig. 32. Final poster created by Lucinda Shotts and
revised by Samantha Chin.

The responsibility of the remaining physical


changes was allocated to Samantha Chin and me.
74
RESOURCES noticed that the kids stopped reading even the

SACC stayed well within the budget only small instructions integrated to the plain and GUI

spending $87.64. I myself purchased the RFID of the exhibit. For some students, it became a

scanner and cards from amazon and about half of game of trial and error to race to the finish. Some

the paint from Blick. I spent a total of about 34$ students would even finish the game and then go

on this project. In order to see a budget breakdown for a “speed round.” In these instances, the

please refer to Appendix I. Overall, I spent 69 students weren’t learning in the way we had

hours on this project. In order to see a breakdown pictured. By not reading they cost themselves a

of those hours worked please see Appendix J. learning opportunity, however, perhaps there was
a better way to design the exhibit that would have
CONCLUSION made the reading integrated in an even more
pertinent and seamless way.
OBSERVATIONS FROM EXHIBITION DAY

The students interacted in a myriad of ways with


The exhibit was successful if used in the way it
the Power the Cities museum exhibit. In the first
was intended. It taught students about renewable
part of the day there was one student who came
energy sources and about how to determine where
and played SACC’s exhibit on his own. He was
they are most effectively used, our two main
relaxed and reading the cards and hints. He
learning goals. However, it feels as though
messed up a few times but benefited from the
somewhere in the design process SACC forgot
feedback given to him on the screen and
about the learning goal related to economic
eventually found the right answers. In this way he
consequences of renewable energy sources. As
was actually learning about the energy sources
this is the case, the exhibit did not meet this
and why they are better used in some scenarios
learning goal.
and not in others. This trial and error is what
allowed the student to learn. This was how the
Concerning the original problem statement, the
exhibit was intended to be used and was quite
design met the constraints, objectives and
successful in this instance.
functions. It successfully taught the majority of
the learning goals that the team had set out to
However, later in the morning session when
accomplish to most users. It addressed global
students were approaching the exhibit in groups,
warming and methods of combatting it efficiently.
things got more interesting. Members of SACC
The exhibit was able to receive user inputs,
75
through the RFID scanner, and provide the users coding proficiency and new graphical
with outputs in the form of feedback on GUI communication skills will be an asset where ever
slides. Lastly, the exhibit was under the size I find my self working next. However the most
constraints and came in under budget. valuable thing I will take from this process is the
problem solving mindset.

REFLECTIONS ON LEARNING REFLECTIONS ON WORKING IN A TEAM

During the course of this project I learned how to Throughout the course of this project, I learned
effectively work in a team, creatively code and how to be an active listener. I worked with a few
construct a physical exhibit from scratch. I had very talented but very quiet people. In order to
never free formed coded like we were tasked to in pick the gems out of their brains I had to be
this project. Although I didn’t work on the code persistent and respectful. I learned about
of the project, I learned about how creative coding encouraging my peers to share with me. Even if
can function. This was one of my main learning not every idea is good, every idea should be
goals from the beginning so this was very shared as even the ideas that don’t get used
satisfying for me. prompt the evolution of better ideas. I learned to
ask thought provoking questions in ways that
I had to teach myself to solder and use the plotter would make my teammates feel respected and not
printer. I used my resources in the library to do undermined.
this and I am happy I did because both skills
became useful to my group. A challenge SACC originally faced came in the
initial phases of the project in the form of sloppy
I am proud of the way my ability to use task delegation. SACC struggled with this as there
SolidWorks has grown throughout this project. I wasn’t an understanding of each other’s strengths
was used to following walk throughs and tutorials, and weaknesses. I learned how to thoughtfully
but this project challenged me to use the skills I delegate work. As the project evolved and the
had and apply them in the ways that benefited the team came to understand the individual strengths
team and I. of each member, task delegation became an
important aspect of SACC’s success. Once tasks
As far as my future career is concerned, I am could be delegated to each member based on what
going into the health sciences field. I feel that my they liked or were good at, not only did each

76
member enjoy their work more thoroughly, the produced at each mark in the project and I believe
team as a unit became stronger. my leadership enabled SACC to have just that.

As a team member I could be more forthright with Although I am learning and improving, I’d say I
my fellow teammates. I contribute a lot and I am am a fair bit worse at being managed than I am at
not afraid to share my ideas as far as project being a leader. I could more readily “kill my
content is concerned. However, when it comes to darlings”. This means let go of an idea one is
interpersonal relations, I think I could be honest passionate about in favor of the group. Sometimes
earlier on in the process. I think if work isn’t up to I cling to ideas more than I should. The idea may
standard or lateness is becoming an issue, it is best be good but it might just not be right for the
to deal with that early on, so the issue doesn’t project and that is something I should bear in mind
fester and become greater. It is my responsibility for my next group project.
as a teammate to make sure I am honest with my
peers early on in a respectful way so that later on As a team I think SACC’s greatest challenge were
an unpleasant conversation can be avoided. some interpersonal issues. This revolved around a
member disrespecting the other members by not
As a leader, I am decisive, provocative and fulling committing to the team. However, SACC
thoughtful. There were often moments in which I addressed this and grew from it. After the group
stopped the group and asked if what we were addressed this, the members truly left it in the
doing was the best solution or if was just a past. After this moment, the group became a
solution. Often in these projects under quick cohesive unit and never turned back.
deadlines, it is easy to become lazy and take the
easy way out. Being decisive isn’t just about Like I said before, I think my conceptual and
choosing the quickest easiest option, it is about special thinking, as well as my writing skills were
efficiently way the pros and cons of decisions and the biggest asset I could provide to SACC. I was
making a informed and stable decision often working on the physical and written
afterwards. It isn’t worth rushing through portions of the project. I feel I am responsible for
decisions if it means redoing work later or coming the cohesiveness many of the testers gave positive
out with a worse product because of it. It is feedback on. I also feel I am responsible for a lot
important to have a high standard for the work of the conceptual thinking that drove the creation
of many of the elements of the project.
77
progression, so this addition wouldn’t only add
aesthetic appeal it would clarify the level
RECOMMENDATIONS
progression.
One thing I would have done differently is address
group issues early on. From the beginning it was The second addition would be to the GUI. Some
clear that many of the group members were quiet users were confused about the level changes as it
which made it hard to get their input. It was also wasn’t clear that they had finished one level and
clear many members of the group lacked initiative moved onto the next. If SACC could spend more
or decisiveness. This definitely slowed SACC time on the project, they would add slides in-
down and lead to friction. Once addressed, the between level that said something along the lines
project moved very smoothly, and the team of “Congratulations, you have reached level _!”
gained a new cohesive identity. SACC would This was difficult to incorporate to the code
have gotten more benefit from this conversation if SACC had already made but if more time were
it had happened earlier on in the process. I would allotted those slides would have been able to be
also push harder for more group meetings. Often incorporated. This would clarify the experience
meetings happened later in the process than they for the user and enhance the exhibit as a whole.
should have leaving the team rushed. This
decreased the quality of the work and the time the
group spent together. When the group was given
more time, it is easier to produce work in a more
pleasant and productive way.

Given more time SACC would make two clear


additions. In the last phase of the project, Power
the Cities was reformatted to have a road connect
all the locations. If the group were to have more
time, SACC would have liked to incorporate
LEDs along the road that would light up in
accordance to the progress made in the game.
Some users were confused about the level

78
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[30] K. W. Van Treuren and I. A. Gravagne, "Raising Community Energy Awareness:
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[33] J. Author, Title of Book, City where Published: Publisher, 2016.

81
AUTHOR BIOGRAPHIES

Nicholas S. Abadir was Samantha K. Chin was


born in New York, New born in New York, New
York in 2000. He lived in York, in 1999. She lived
West Harrison, New in Upper Saddle River
York until 2010 where he New Jersey her entire
then moved to White life. She graduated from
Plains, New York. Abadir Northern Highlands
graduated from The Masters School based in Regional Highschool,
Dobbs Ferry, New York in 2018. He is Allendale, NJ in 2018. She is currently
pursuing a B.S. in computer engineering at attending Northeastern University pursuing a
Northeastern University in Boston. B.S. in bioengineering.

Since childhood, his family has always been Her interest in bioengineering sparked
computer oriented. Growing up, his freshmen year of high school, when she
household was full of new computers and attended a Society of Women Engineers
machines which caused him to be interested weekend activity at Columbia University.
in how these computers functioned. His She loves to bake with her mom, trying out
interest finally culminated in 2011 when he new recipes for desserts and baking the
built his first computer with his father. His traditional recipes that run in the family. She
newfound passion for computers led him to also wanted to work somewhat with medical
starting a small business in his high school devices and genes. This was driven by a
where he offered to build computers for those history of family disorders. Many of her
he was interested in. He also attended a family members have eczema that are so bad
summer session at the Digital Media their feet bleed from the dry skin. Some of her
Academy in 2012 where he learned the basics cousins were born autistic and are still trying
of Java and game design. He participated in to speak properly to this day. Her brother was
The Masters School Vex Robotics Team for born with broken thumbs, cracked teeth, and
two years which went on to win the bad hearing. As time progressed, his hearing
excellence award at a tournament hosted in deteriorated more and more, as well as his
Long Island, New York during his tenure. He eyesight. Her brother was also born with
also participated in a Mechanical DiGeorge syndrome, a genetic disorder
Engineering internship in 2018 working for caused by a defect in the 22nd chromosome.
Standard Motor Parts, Inc. where he vetted She wants to help her family and others born
parts to be supplied to consumers all over the differently to live an easier life. These factors
U.S. The drive to discover how computers motivated her to major in bioengineering.
functioned led him to find his passion in
coding and he has begun to mover further Ms. Samantha K. Chin was a member of the
from hardware and more towards the National Honor Society during her junior and
software aspect of computers. senior year of high school. She hopes to
increase her knowledge in the bioengineering
Mr. Nicholas S. Abadir is currently not field to help more people in the future. She
attending any clubs at Northeastern hopes to be able to perform acts and activities
University. However he plans to join more that will help her achieve her dream of being
computer engineering societies as he pursues able to aid her family and many other people.
his degree further.

82
Lucinda P Shotts was Andrew P. Conlon was
born in Manhattan, New born in Pittsfield,
York, May 5th, 2000. She Massachusetts, in 2000.
attended The Packer He grew up in Lenox,
Collegiate Institute from Massachusetts and
2005 to 2018. She is attended Lenox Memorial
currently attending Middle and High School
Northeastern University in and graduated with High Honors in 2018. At
Boston, Massachusetts, USA. There she is Lenox Memorial Middle and High School, he
pursuing a B.S. in chemical engineering. was a part of the National Honor Society,
However, she intends to shift to focus on Robotics club, and the Quiz Team.
health sciences in the near future. Additionally, he was a varsity member of the
cross country, tennis, and hockey teams
She was a head editor for the online throughout high school and was a captain of
publication Intersections. This journal served the hockey team in his senior year. Currently
as Packer Collegiate’s science and math he is currently pursuing a BS in mechanical
related content publication. Aside from her engineering at Northeastern University in
affiliation with Intersections, Lucinda also Boston.
served as the editor in chief of the Pelican,
Packer’s yearbook publication. Although He currently has no work experience besides
Lucinda’s academic interests lie in science mowing lawns and doing yard work but
and publishing. She has also done work in the intends to get a job in the coming summer. He
fashion and home design fields as an intern at has always really enjoyed math and science
Mestiza, NY and Christina Soriano Inc. throughout his life and decided engineering
Although she doesn’t intend on pursuing would be the best career choice after doing
those fields further, her experience in these engineering assignments in high school and
fields often produces more cohesive and seeing engineers working. Specifically, he
distinct pieces of work. Furthermore, chose mechanical engineering because he
Lucinda was also a distinguished Track and found it the most interesting and felt that he
Field Athlete in high school, captaining the would be the most passionate about. His
cross-country, indoor and outdoor track and brother Patrick also studied mechanical
field teams her sophomore, junior and senior engineering at Clarkson University and really
years. She was also named League All Star in enjoyed it, which inspired him even more to
track and field her sophomore, junior and pursue it. He also wants to have a positive
senior years and cross-country League All impact of the world and as many people as
Star in her senior year. Lastly, she was possible and engineering is one of the best
awarded the Stephen Manternach award for ways to do that.
sportsmanship in her junior year.
At Northeastern University he is a part of
Ms. Lucinda Parsons Shotts is a proud ASME, Baja SAE, and the ski club. He
member of the Northeastern Track and Field currently plans to join even more engineering
team and hopes to further expand her reach clubs in his second year once he has more
into the Northeastern community before she engineering experience. Finally, is interested
graduates. She hopes to pursue outlets that in working in FYELIC and helping first year
will help her in her mission to marry her engineers because he found it very valuable
passion for understanding cultural relations in his first year at Northeastern.
and her academic interest in the sciences.

83
APPENDICES

APPENDIX A – TEAM CONTRACT


Contact Information
Andrew Conlon Lucinda Shotts Nicolas Abadir Sam Chin

conlon.a@husky.neu.edu shotts.l@husky.neu.edu abadir.n@husky.neu.edu chin.sa@husky.neu.edu

(413)-822-7019 (917)-318-9221 (914)-620-5680 (201)-669-7968

Table 1. Group members contact information


Respect
Group members are expected to be on time; however we will give up to a ten minute grace
policy. Group members will be expected to notify the group if they will be late at least ten
minutes ahead of time. All personal obligations must be on the team calendar at least 24
hours in advance of the event. As far as handed in work, there will be no tolerance for work
handed in late. If work is turned in late, the offender must buy the group a pizza. At the
beginning of every meeting all group members will recap what they have worked on prior
to the meeting as well as any grievances they may have. If there are any disagreements they
will be solved by simple majority vote. If there is a draw then a discussion must be carried
out to settle the problem. If this does not resolve the problem we leave the decision to the
power of coin flipping.

Commitment
All work must follow the rubric guidelines and for reports make sure there is detail and
clarity before presenting to the group. If the work is not satisfactory (clear, organized,
proofread, explainable and defendable), the group will offer their criticisms and the
offender will use the criticisms to better improve upon their work in a efficient manner.
The group will use weekday evenings from 5:00 pm- 8:00 pm, Friday during the day from
10:30 am - 3:00 pm and Sundays from 10:30 am - 3:00 pm as possible meeting times.

84
Transparency
Decisions will be made through a process in which group members first present their
ideas to the rest of the group. A group discussion will then occur about the ideas
presented. Consensus will be marked by a simple majority vote on whether or not to
incorporate the idea. In the case of a draw a coin toss will decide. All project files must
be uploaded to the google drive folder to insure that all members are included.

Inclusion
The team will primarily communicate through the Cornerstone iMessage group chat
already created and secondarily through email. Conversation with the broader class can
be held through slack. At the end of every meeting the group will go through and doll at
tasks to each member. These tasks should be finished by the next meeting, and if not the
group should be notified ahead of time. In the event that one of our members stops
coming to meetings, a meeting will be arranged with Kathryn Schulte Grahame and all
members of the team, in order to determine a solution.

Fairness
Work will be assigned based on the time it takes to finish assignments, rather than
number of tasks, and on the strengths of each individual in order to finish things in an
efficient manner. Conflicts will be resolved by first taking a ten minute break of silence
for everyone to process their own thoughts. Next, we will discuss the issues with a clear
head. We will use “I” statement when arguing and try to be as clear as possible with our
concerns. At the end of the disagreement we will form an action plan in order to resolve
the issue, so that the disagreement doesn’t continue.

Signatures

85
Team Goals
• Find something we are all passionate about to base our project on so that is a
positive and engaging experience for each member.
• Build a strong sense of group trust.
• For all members of the group to receive an A on this project.
• Cultivate an environment that is filled with positivity and openness.

Individual Goals
Lucinda Shotts
• I would like to learn how to code and understand how to code creatively.
• I aim to build a team that truly enjoys working together and produces amazing work.
Samantha Chin
• Learn how to code and be able to use programs like AutoCAD and Matlab efficiently
• Being able to complete assignments and understand what I am doing for the assignments
and asking for help when needed
• Create projects that stand out from the rest of the class
Andrew Conlon
• Learn about different disciplines of engineering and what it means to be an engineer
• Enhance my skills when working with a group and with time management
Nicholas Abadir
• To become a more proficient coder by learning Matlab
• To make something super interesting

Milestone 1 Lucinda Shotts


Milestone 2 Nicholas Abadir
Milestone 3 Samantha Chin
Milestone 4 Andrew Conlon

86
APPENDIX B - DESCISION ANALYSIS
After presenting ideas to each other and the mentor, the group performed decision
analysis on each idea to find the best one going forward. A Kepner-Tregoe analysis table
was made and utilized to find the design that fits the group’s musts and wants without
any bias. The must haves of the table were a sustainability topic that each group member
was passionate about and a technology that could be maximized or improved on in some
way. The wants of the table were that the design would not be too ambitious, too simple,
easily understood by kids and viewers, and interactive. After evaluating each idea and
completing the table it was determined that Lucy’s design was the best and the group
would use it going forward. However, the group also wanted to incorporate the best of
each individual’s proposed idea into the final design. For instance, Andrew’s solar trough
idea and wind turbine, Sam’s biomass concept, and Nick’s hydroelectric crank idea. So
the final proposed design will be based off of Lucy’s initial design but will incorporate a
few of the technologies from the other members of the group.

Kepner-Tregoe Decision Analysis Table

Andrew's Lucy's Nick's Sam's


Musts Weight Idea Idea Idea Idea
A Sustainability topic everyone is
GO GO GO GO
passionate about
Can be maximized/made more
GO GO GO GO
efficient
Wants
Not too ambitious 0.5 4 8 7 6
Not too simple 0.5 8 8 6 8
Can be understood by kids 0.8 6 8 5 7
Interactive 0.7 8 8 4 8
Total 16.4 20 13.3 17.6
Table 2. Kepner-Tregoe Decision Analysis for group members' ideas

87
APPENDIX C - FINAL AUTOCAD/SOLIDWORKS DRAWINGS

Fig. 33. Final Solidworks blueprint of project design

88
Fig. 34. Solidworks blueprint of smokestack

89
Fig. 35. Solidworks blueprint of windmill

90
Fig. 36. Solidworks blueprint of watermill

91
Fig. 37. Solidworks blueprint of solar panel

92
APPENDIX D – PRODUCT TESTING RESULTS
Questions Asked
For each of the beta testers a google form was distributed after the test to retrieve feedback.
The first question was “How old are you?” This question was asked in an effort to collect
information in correspondence with age demographic. The next question asked was “How
fun was the exhibit on a scale of 1-10 and why?” As this making the exhibit fun was one
of our main objectives SACC wanted to gather information on how the fun of the game
was perceived by different ages. They also hoped to gain insight on what to keep or get rid
off to enhance the fun. SACC then continued to ask “How much did you learn from this
exhibit on a scale of 1-10 and why?” This question helped the team determine whether the
learning goals were being accomplished or not. Lastly, they asked “If you could change
one thing what would it be?” This is a good question whenever collecting feedback and the
team was hoping to receive creative responses.

Feedback and Actions Taken to Address Responses


Student at the Clubhouse in Roxbury (minor):
The first tester was a student from the clubhouse. He thought that the game was interesting
and challenging. However, he identified an issue with the layout of the exhibit in that it
didn’t make it clear how or where to start. This prompted SACC to add labels and directions
to the project. Although he offered the team some important feedback, he did not have a
theme recommendation. Overall, the student enjoyed the game portion of the exhibit but
was confused by the layout.

Anastasia Zorlas (non-engineering student at Northeastern):


SACC also had Anastasia Zorlas, Sam’s roommate, who is a computer science and business
dual major beta test Power The States. One of the things Ana had noticed was that the
locations weren’t states. This was also mentioned at the gallery walk during milestone 5.
This feedback prompted SACC to change the name from Power the States to Power the
Cities. Ana was also confused by the lack of labels or instruction. However, Ana did make
a comment about pleased she was with the continuity of the exhibit from color to theme
93
and poster to the 3D pieces. She enjoyed the postcards idea but she thought that the back
of the wooden part should also have the same theme instead of being just wood. SACC
decided to print a blue background to match the hints that were on the postcards.

David Shotts (museum attendee):


Our final tester was David Shotts. David Shotts is the father of Lucinda Shotts. He has
spent his career as an environmental engineering consultant specializing in air pollution.
David thought the project was well designed and particularly appreciated the “cute 3D
models”. He had some concerns about the code working properly and the content on the
slides in the GUI. He was concerned that some of the wording may have been misleading
or incorrect. This prompted SACC to reread all of the slide in the GUI and make sure the
wording was as simplistic and to the point as possible. Overall, it was nice to get a real
working engineers prospective.

94
APPENDIX E –CODE USED IN PROJECT

95
96
97
98
Fig. 38. Processing code used to display GUI

99
100
101
102
103
104
105
Fig. 39. Arduino code for RFID scanner and tags

106
APPENDIX F – WIRE DIAGRAMS FOR SPARKFUN BOARDS

Fig. 40. Wire diagram used for project

107
APPENDIX G – PHOTO LOG

Fig. 41. First Milestone group meeting

Fig. 42. AutoCAD drawing of proposed project

108
Fig. 43. Milestone 2 group meeting with mentor

Fig. 44. Updated autoCAD drawing of final project

109
Fig. 45. Andrew and Sam working on dimensions for project

Fig. 46. Andrew and Lucy cutting cardboard for prototype

110
Fig. 47. Andrew, Sam and Lucy taping cardboard prototype

Fig. 48. Andrew, Sam and Lucy formatting cardboard prototype

111
Fig. 49. Front view of cardboard prototype

Fig. 50. Top view of cardboard prototype

112
Fig. 51. Side view of cardboard prototype

Fig. 52. Lucy and Andrew transporting wood pieces

113
Fig. 53. Lucy and Andrew taking a break from transporting wood

Fig. 54. Milestone 4 group meeting with mentor


114
Fig. 55. Lucy drilling hinges into project

Fig. 56. Lucy cutting background poster of project

115
Fig. 57. Lucy, Andrew and Nick cutting and drilling wood for project

Fig. 58. Andrew, Lucy and Nick changing formatting of project

116
Fig. 59. Andrew drilling hinges into project for postcards

Fig. 60. Final wood prototype


117
Fig. 61. Final product without painting

Fig. 62. Back of project with wires for LEDs

118
Fig. 63. Side of project with updated supports

Fig. 64. Nick drilling holes for solar panel


119
Fig. 65. Mentor meeting for Milestone 5

Fig. 66. Hannah giving advice on poster edits

120
Fig. 67. Poster rough draft for Milestone 5

Fig. 68. Project after base layer of paint

121
Fig. 69. Painted 3D pieces

Fig. 70. Solar panel 3D print


122
Fig. 71. Windmill 3D print

Fig. 72. Watermill 3D print


123
Fig. 73. Smokestack 3D print

Fig. 74. Final solar panel energy source


124
Fig. 75. Final windmill 3D print

Fig. 76. Final hydroelectric source

125
Fig. 77. Final geothermal energy source

Fig. 78. Example of energy source with RFID tag glued on bottom

126
Fig. 79. Presentation day at Museum of Science

Fig. 80. Final project at Museum of Science

127
Fig. 81. Final product with poster reformatted

Fig. 82. Group picture at Museum of Science with team shirts


128
Fig. 83. Final game is being played with by kids

Fig. 84. Final Poster formatting


129
Fig. 85. Test GUI screen for program

Fig. 86. Welcome screen for GUI

130
Fig. 87. GUI slide for level 1

Fig. 88. Wrong choice GUI screen for level 1

131
Fig. 89. Getting closer to the answer level 1

Fig. 90. Try again screen for Level 1

132
Fig. 91. Correct answer chosen for level 1 GUI

Fig. 92. Level 2 introduction screen

133
Fig. 93. Worst answer for location GUI slide

Fig. 94. Try again slide for level 2

134
Fig. 95. Good try, but try again with hints for level 2

Fig. 96. Correct answer given for level 2 GUI screen

135
Fig. 97. Level 3 introduction slide

Fig. 98. Incorrect answer for level 3

136
Fig. 99. Incorrect, but better answer for level 3

Fig. 100. Not the worst answer but not the best answer for level 3 GUI screen

137
Fig. 101. Best answer chosen for level 3

Fig. 102. Level 4 introduction screen

138
Fig. 103. Wrong choice chosen for level 4

Fig. 104. Not the best choice for level 4 screen

139
Fig. 105. Good choice but not the best choice for level 4 GUI slide

Fig. 106. Best choice for level 4 screen

140
Fig. 107. Congratulatory screen to move onto the next level

Fig. 108. End screen once game has been completed

141
APPENDIX H – FINAL GANNT CHART

142
APPENDIX I – FINAL BUDGET

143
APPENDIX J – PROJECT HOURS LOG

SACC Individual Hours Log


Start Hours Worked
Milestone Task
Date Andrew Lucinda Samantha Nicholas Total
Team Contract 1/9/2019 3.5 3.5 3.5 3.5 14

Gantt Chart 1/20/2019 1 0 0 0 1

Brainstorm 1/20/2019 1 1 1 1 4
1 Question Discussion 1/20/2019 0.5 0.5 0.5 0.5 2

Choose Top 3 Issues 1/20/2019 0.5 0.5 0.5 0.5 2

Create Problem Statement 1/21/2019 0 1 0 0 1

Project Manager Tasks 1/22/2019 0 3 0 0 3

Milestone 1 Total 6.5 9.5 5.5 5.5 27

Individual Research/Sketch 2/10/2019 3 3 3 2 11

Problem Statement 2/11/2019 0 1 0 0 1

Autocad Sketch 2/11/2019 0 1.5 0 0 1.5


2
Decision Analysis 2/11/2019 1.5 0 0 0 1.5

Group Meeting With Mentor 2/11/2019 2 2 2 2 8

Project Manager Tasks 2/12/2019 0 0 0 3 3

Milestone 2 Total 6.5 7.5 5 7 26


Measurements of Cardboard
1 0 1 0 2
for Mock Up 2/23/2019
Main Board (Cardboard) 2/24/2019 0 2 0 0 2

Fake GUI/Levels Design 2/24/2019 0 1 0 0 1

AutoCAD Drawing 2/24/2019 0 0 1.5 0 1.5

Gantt Chart 2/24/2019 0 0 2 0 2


Back Supporting Board of
3 3 0 0 0 3
Mock Up 2/24/2019
Universal Design Paragraph 2/24/2019 0 0 0 0.5 0.5

Budget 2/24/2019 0 0 0 0.5 0.5

Flow Chart 2/24/2019 0 0 0 2 2

Taping Together Mock Up 2/25/2019 0 2 0 0 2


Energy Source Cardboard
0 1 0 1 2
Models 2/25/2019
144
Taping together Mock Up 2/25/2019 2 0 2 0 4

Final Touches 2/25/2019 3 3 3 3 12

Project Manager Tasks 2/26/2019 0 0 3 0 3

Milestone 3 Total 9 9 12.5 7 37.5

Wire Diagram 3/8/2019 0 0.75 0 0 0.75


Full GUI Powerpoint (content,
0 2.5 0 0 2.5
text, art) 3/10/2019
Solid Works Rendering 3/10/2019 0 0 5 0 5
Researching and coding RFID
2 0 0 0 2
scanner and LEDs 3/10/2019
Wood working in FYLIC for
3 3 3 0 9
Prototype 3/10/2019
Descriptions of Beta Testing
0 1 0 0 1
Plan and Wire Diagram 3/12/2019
Budget Fixes 3/12/2019 0 0.5 0 0 0.5
4
Changes from Milestone 3
1 0 1 0 2
Writing 3/13/2019
Gantt Chart 3/13/2019 0 0 0 2 2

Finalizing GUI 3/13/2019 0 0 0 0.5 0.5

Arduino Code 3/13/2019 1.5 0 0 0 1.5


AutoCAD Laser Cut Post
0 0 2 0 2
Cards 3/13/2019
Designing, Laminating and
0 2 0 2 4
Cutting of Postcard/Notes 3/13/2019
Project Manager Tasks 3/13/2019 3 0 0 0 3

Milestone 4 Total 10.5 9 11 4.5 35

Solidworks Windmill 3/24/2019 0 3 0 0 3

Solidworks Smoke Stack 3/24/2019 0 0 4 0 4

Solidworks Solar Panel 3/25/2019 0 0 0 3 3

Solidworks Watermill 3/26/2019 4 0 0 0 4

Team Write Up 3/25/2019 0 2 0 0 2


5
Code/RFID Testing 3/25/2019 4 0 0 4 8

Poster Content 3/26/2019 0 2 0 0 2

Poster Compiling 3/26/2019 0 2 0 0 2

Report/Budget 3/26/2019 0 0 2 0 2

Woodworking 3/26/2019 2 2 2 2 8

145
Soldering/Wire Setup 3/26/2019 1.5 0 0 0 1.5

Gantt Chart 3/26/2019 0 0 0 1 1

Milestone 5 Total 11.5 11 8 10 40.5

GUI workshop 3/29/2019 0 0 0 3 3

Painting Base of Project 4/1/2019 1 1.5 1.5 0 4

Milestone 6 Report 4/1/2019 0 2.5 1 0 3.5

Code 4/1/2019 10 0 0 3 13

Poster board 4/1/2019 0 0 0 1 1

Painting 3D Printed Models 4/2/2019 0 2 2 0 4

Filing 3D Model Bases 4/2/2019 0 0.5 0.5 0 1


6
Appendix to Final Report 4/2/2019 0 0 3 0 3
Individual Sections of Final
2 3.5 3 4 12.5
Report 4/2/2019
Re-attaching Hinges 4/2/2019 0 0 0 1 1

Editing Book Images 4/2/2019 0 0 0 0.5 0.5

Final Gantt Chart 4/2/2019 0 0 0 1 1

Individual Hours Chart 4/2/2019 0 0 1 0 1

Poster Revision and Printing 4/3/2019 1.5 0 2 0 3.5

Milestone 6 Total 14.5 10 14 13.5 52


Reformatting Individual Hours
0 3 0 0 3
Chart 4/11/2019
Reformatting Postcards and
0 2 0 0 2
Gluing 4/10/2019
7 Individual Section of Report 4/16/2019 9 9 9 9 36

Team Letter 4/18/2019 0 1 0 0 1

Formatting Final Report 4/18/2019 0 0 5 0 5

Editing Final Report 4/18/2019 1 1 1 1 4

Milestone 7 Total 10 16 15 10 51

Final Total 68.5 72 71 57.5 269

146

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