Documente Academic
Documente Profesional
Documente Cultură
1 Research 2
2 Inspiration 26
2.2 Materials
Graphic Thought Facility, London 34
2.3 Collage
Skolos Wedell, Boston 42
2.4 Synaesthesia
James Goggin, Chicago 50
3 Drawing 58
3.1 Thumbnails
Michel Bouvet, Paris 60
3.2 Sketchbooks
Ed Fella, Los Angeles 70
5 Abstraction 108
5.1 Symbol
Ahn Sang-Soo, Seoul 110
5.3 Identity
Michael Bierut, New York 126
6 Development 136
6.1 Iteration
Philippe Apeloig, Paris 138
6.2 Systems
Anette Lenz, Paris
Vincent Perrottet, Paris 146
7 Collaboration 154
7.1 Programming
Ben Fry, Boston 156
Acknowledgments/Credits 186
While the design process is seldom linear, for the pur- problems. However, in interviewing the designers featured
poses of examining the topic, we have constructed a here, we could identify only a few predictable common
chronological model: beginning with preliminary steps in threads in their experiences: the busier a designer is, the
the chapters ‘Research’ and ‘Inspiration’ and progress- more ideas mix in the mind for inventive solutions; ideas
ing to strategies and techniques for actualizing ideas in usually come when a designer least expects them; and
‘Drawing,’ ‘Narrative,’ ‘Abstraction,’ and ‘Development.’ exposure to visual art at a young age, through a relative,
The book’s concluding chapter, ‘Collaboration,’ looks at teacher, or friend, opened a path to design.
the valuable ways in which design practice is enhanced
through partnerships both within and outside the field. If there is any pattern to design processes, it is the result
Our aim isn’t to prescribe a definitive methodology, but of inherent constraints on design projects. Even though,
to research the highest level of thinking at every stage on the surface, mundane limitations such as time and
of the process. budget would appear to run counter to the act of creativ-
ity, it is these very restraints that stimulate inventive
Each case study concentrates on either a single design solutions. Engaging with a problem through extended
or a thematically based selection of projects. Some research and analysis, in combination with a personal
issues were better served by an in-depth analysis of perspective and a tendency toward risk taking, informs a
one problem, while other topics required a broader sam- unique process that not only results in a solution to the
pling. Visual form varies greatly among the designers, problem at hand but also builds new insights that can
but a common denominator in all projects is an open- advance future projects.
endedness in the visual language that extends the design
process by engaging the audience. Over the years, graphic design has moved through many
visual and technical trends. Some tendencies remain
It may be assumed that there are some innate talents or part of the design landscape, but many fade away. This
behaviors, or characteristic work styles, that all gifted book celebrates the experience of making the work,
designers share that enable them to solve complex which, at the end of the day, is the biggest reward.
Understanding a project’s context through research is of A concept map is a model generated to gain in-depth
foremost importance in the design process. Although it insight into the problem at hand. The designer/design
is often tempting for the designer to focus on the formal team examines the project both objectively and sub-
aspects of an assignment, it is equally important to iden- jectively in order to tease out connections between the
tify the systems within which the project will operate as project and its related systems—exhausting all possible
well as the outside forces that might impact the project’s associations. These models not only foster a comprehen-
ultimate effectiveness. sive understanding of the assignment, but also generate
visual artifacts that facilitate the sharing of ideas among
The following case studies,‘The Design Brief,’ ‘Mapping/ the collaborators.1
Modeling,’ and ‘The Client,’ look at important strategies
that lay the groundwork for meaningful engagement with While research is a logical place to begin our sequence
complex design problems. of case studies, it is important to keep in mind that the
design process is iterative. Analysis works hand in hand
A design brief is a detailed description of an assignment with sketching and rapid prototyping to facilitate a pro-
generated by the client and /or the designer, or worked ductive feedback loop between designer and client/user.2
on in collaboration by both parties. It spells out the aims Maintaining an informed dialogue with the client com-
of the project, including its targeted audience, possible missioning the work forges a strong partnership that is
lifespan, and overall objectives; it also details constraints, fundamental to the success of the entire project.
such as budget and deadlines, and often anticipates
future considerations.
The brief’s requirement for a transportable, reusable gallery Ergonomics and the limits of the human reach naturally
led A2 in the direction of a modular design, beginning dictated the positioning of the comment area, which
with a system of wall panels carefully designed to fit the found its place around the perimeter of the room, with
space as well as work within the available sheet sizes of comment cards also becoming a modular design ele-
materials. Foam-board prototypes were built to test the ment. The design logic behind the cards is a compact
size of the components and determine the most unified example of A2’s incisive distillation process.
and economical way to combine them.
Creative DNA
A2/SW/HK
A2/SW/HK is an independent
design studio based in London.
Formed by Royal College of
Art graduates Scott Williams
and Henrik Kubel in 2000,
A2/SW/HK work with national
and international clients on
design consultancy, art direction,
identity, publishing, exhibitions,
website design, and the creation
of unique typefaces for all media.
Williams and Kubel are mem-
bers of the Alliance Graphique
Internationale.
1.2 Mapping/Modeling
Hugh Dubberly and his firm, Dubberly Design Office (DDO), known for
their critical thinking in the world of contemporary design practice, are
strong advocates for strategic planning. Dubberly outlines a range of map-
ping systems that his team works with: ‘concept maps, which explore big
ideas, present research, and stand alone, often as posters; working models,
‘If we wish to improve our products, which show user goals and tasks, technology systems, and business pro-
cesses, and reflect what we learn about a project’s context; and task-flow
we must improve our processes;
maps, which document existing software, processes, and services, or illus-
we must continually redesign not trate proposals for new ones.’ Some maps are part of a larger design while
just our products but also the way others are visualizations of processes that are used as teaching tools.
we design.’
The creative process is classically described (Wallas, 1926) as Sometimes the goal is not clear. Participants don’t always agree
preparation incubation illumination verification on how to define the problem. Such cases require a new frame,
a new generative metaphor (Schön, 1990), or a new articulation
Businesses often describe the process as of the essential question.
research development execution
of frames + metaphors
drawing on a repertoire
with experience + values
through conversations
which must then be shared with other people.
And it frames the situation—or selects a metaphor to explain it—
It considers experience and values.
Reflection begins as a conversation with oneself.
ex to integrate
The
The goal
res plora
Ge main is to bu
nera ta
tive sk of ild a sh
by seeing patterns
rese gene ared
arch rativ un
re
Explear tor by building consensus
gensearc
inte e re ders
rsec sear tand
ts re ch ing
ch y
reflect
ma arac ries
es.” co
nstit
uent
s cri finiti s + c
ps ters + is ter ons onc
+ m + su ia + + ep
ode stor es goa hypo ts
ls ies ls the
ses
implement
illuminate
incubate
prepare
iterate
rve ke
s
e
nes
Some steps essential to the creative In the middle, the process as sequence Once an idea has been hatched and refined,
obs
process lie outside its core. may take a detour and iterate in a loop.
a it must still make its way into the world.
Communicating the idea to others
n
Accepting responsibility for the task Many creative people have said and building consensus for adoption
pen
ntio
and preparing tend to be one-time, that their best ideas came (illumination) are part of the innovation process
upfront tasks. after putting aside a problem and
m but may lie outside the core creative process.
s
lture
letting it incubate.
Passing on responsibility to others—
arni + cu
o
ss
expl inin
leaving a legacy—
tte
+ le ople
+ m ergy
imag
ulne
ng
to e
indf
ect + en
ng
liste othe
wha future
resp ssion
ha
taki king
wit
wor
m
thumbnails + sketches
t it
ng quic
g w ing pa
fro
mig d m
to s
adva kly
ht m akin
nvi
ith
an
actin ribut
outlines + prototypes
ntag + ite
t
” ry
ean g it ta
cont
ts
i
e of ratin
ns
w
flow mo
tio uen
acci g
ear
sio
dent
ngib
he le mes
rsa onstit
s
le
rs. elf.
t
n
othe es
ch
e
es ith on
n c volv n w
v
i l ly in tio
h c xt + red nce
it in as a
ues ns
lan
nver the slow ey do seve intera , mes e th
a co of in; th d t, ts er
as t part ing t are lope en nmen osph
gins e no e look Wha deve vironm viro ts, atm
n be ar id ? ve , en en ac
atio who outs is here ers) ha tivity jects, , artif
serv nts the ac ob es
Ob cipa re on Who design ork: ople, tiviti
Parti t you’ e we? (and mew k: pe rs, ac
rs ar s fra or to
Fi re pher IOU mew k: ac
Whe ogra ’s AE S fra ewor
Ethn nson POEM 4 fram
Robi ar’s s Ax
Kum stein’
Roth
The main task of evaluative research is to determine
Evaluative research intersects making + observing.
synthesize
diagnose
compare
know?
ck asu
re act atio
n ent
min
e at
lyz
e lua
te
l? do?
library supports DDO’s passion
erv erim
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che me exa
tre
ana eva fee
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for research.
Copyright © 2009 Dubberly Design Office Institute for the Creative Process Dubberly Design Office prepared this concept map as a project the nature of the creative process and design thinking. ACAD is Design and writing by Hugh Dubberly and Shelley Evenson
Printed in Canada 2501 Harrison Street, #7 at the Alberta College of Art+Design of the Institute for the Creative Process at the Alberta College of a leading centre for education and research, and a catalyst for Research by ACAD faculty Vera Gartley, Wayne Giles,
San Francisco, CA 94110 1407-14 Ave NW Art+Design. The Institute exists to focus and organize activities, creative inquiry and cultural development. Walter May, and Justin Waddell
415 648 9799 Calgary, AB Canada enterprises, and initiatives of ACAD with regard to the cultivation Creative direction by Jack Chung, Robin Bahr, and Paul Pangaro
T2N 4R3
403 284 7670
of dialogue, research, and special projects that directly address Please send comments about this model to icp@acad.ca.
Left: A Model of the Creative
Process, part of a series of
concept maps designed for
the Alberta College of Art
10 and Design.
A Model of Brand, a
concept map designed
for the American Institute
of Graphic Arts.
In 2006, the Alberta College of Art and Design com- Another concept map, A Model of Brand, designed
missioned DDO to develop a series of concept maps for the American Institute of Graphic Arts, shows how
on the theme of ‘Innovation, Play, and the Creative mapping can expand awareness of seemingly familiar
Process’ to mark the opening of their new Center for concepts. The term ‘brand’ has been invoked since
the Creative Process. DDO collaborated with faculty to the mid-1990s to describe an upgraded version of
diagram ‘very big and abstract design ideas,’ Dubberly corporate identity—one that can support a distinctive
explains. The resulting posters, such as A Model of the character for a particular company or organization and
Creative Process, are both visually striking and cerebral. also span many media.
11
12
13
When asked what it was that led him to mapping as work, the team produced a 3 x 15 foot (0.9 x 4.5 meter)
a studio focus, Dubberly says, ‘Part of it is practical.… diagram with over 400 terms. The first phases were
Increasingly our practice involves systems or even systems generated with removable sticky notes on foam board
of systems. A system is often a sort of intangible thing— to allow the model to be a work in progress. Ongoing
it’s hard to see all at once or it has aspects that unfold reviews and revisions took place over many weeks.
over time or which might be hidden because they’re Large copies of the map were posted in high-traffic
really small inside a computer or they are just far away.… areas inviting reviewers to write revisions on the map
There are many reasons.’ Concept mapping for Dubberly and attach sticky notes.
has therefore become an essential tool for defining and
detailing the objectives of a project and also for forming The concept map was most instrumental in the design
a strong partnership with the client. of the site architecture. The final map (see p. 16) took
almost a year to complete. It contains 235 terms, 425
When DDO was approached to redesign Sun links (relationships), and 110 descriptions. The design
Microsystems’ main website for Java developers, they of the web pages—their proportions, hierarchy, and
began the design process by diagramming the assign- typography—were the product of more conventional
ment’s context, focusing on the website users’ needs graphic design practices.
and tasks. The Java Technology Concept Map became
the backbone of an exhaustive process that not only In Dubberly’s words, ‘Rather than imposing an architecture
educated the designers about Java, but also aided on the site design, the map informed the site more
inclusivity for a large client with a lot of stakeholders in organically.’ Furthermore, when the design team rolled
the website design. out the mammoth diagram on the conference table they
immediately established credibility and facilitated an
DDO began their research by interviewing a series expanded level of communication with the Sun engineers:
of external developers who used the existing 110,000- ‘We immediately had something to talk about and
page website as well as engineers from Sun. After more something that piqued their interest.…Because of the
than forty interviews, a detailed inventory of the traffic homework, we were able to have a conversation
flows on the existing site, and many intense weeks of with them.’
14
15
has a
that is an
logo owns the ... Java trademark 1 support the development of ... Java 0 agreement that allows signatories to is used t
explains Java technology by placing it in the context of related Java forums often discuss Java in Java developer make(s) ... SDKs 29 make ... SDKs 29
which is
become members of the JCP. is used t
makes versions of a ... JVM 18 make versions of a ... JVM 18 Companies include Alternatively, developers can sign the
4 communities provides certify Java applications using IBM, Motorola, more limited Individual Expert
concepts and examples, and by defining its major components is represented on Nokia, Oracle, Participation Agreement (IEPA).
T
SmallT
Novell, Netscape,
and the connections between them. It shows how developers
ho
Hewlett-Packard, alternate 9 object-oriented pr
sts
Apple, and BEA.
specification leads expert groups consist of members of Java Community overseen by the Executive
is organized by
5 8
use Java technology to create programs that benefit people and do the work of the implementations A
(spec leads) Process (JCP) develops Committee comments on SM
are led by
draft
There are two p
executive Alternate implementations are written
everywhere, and explains how computers and networks relate to the same specification and pass the
champion
committees:
J2EE/J2SE and TCK, but can be licensed differently
to Java technology. J2ME. and may have enhanced features
beyond the reference
principles
object-oriented programming language 9
3 Java Specification if accepted becomes a communitymay become a 6 public may become a new Java specification is instantiated in a Reference Implementation Such as the object
model, inheritance
is submitted to
including language, virtual A Reference Implementation is is added to the implementa
security model 20 or significant revision definition of ... Java 0
machines, platform editions, a working example of the JSR. hiding, inf
with one part of the Java platform understand other parts. It architecturally independent applications 19
Java virtual machine 18
to an existing spec.
profiles, and APIs. Other companies will produce may be implemented in hiding, encapsula
their own implementations. and pol
s
which is
a
relates unfamiliar technologies to ones with which developers
ch
The TCK is a suite of tests,
features and benefits
su
tools, and documentation that
Program maintenance
0
by
7
may already be familiar. The diagram also provides an overview provides a standard way of
ed
administers the
logo
ish
testing an implementation for
Management Office chairs the lead may request major revisions via
gu
compliance with a Java
tin
has a
for developers who are new to Java technology and an exists within may revise
dis
specification.
Java is
introduction for non-programmers who want to improve their 0 is a 1 trademark 18
Java virtual mac
(JVM )
TM
ability to converse with developers. For more information, Java is defined by the
en
a
portability
ble
Concept Maps
begins with
The diagram takes the form of a concept map – a web of linked 16 development environments may include 17 tools such as
may consist of
are used to write, test, and debug enforces a 20 security model
terms showing both overall structure and details. By showing
Java developers often use specific development environments
everything – the forest and the trees – in a single view, concept called Integrated Development Environments, or IDEs.
visual programming tools text editor compiler virtual machine debugger
maps help people visualize mental models and clarify thoughts.
lay out
is used to create
problems with
helps identify
allows adjustment of ... objects
A software utility
that turns
human-readable
Class structures class user interface text files into improves performance
In concept maps, verbs connect nouns to form propositions.
the generation of
contribute to
of ... classes 12
are examples
the generation of
contribute to
defines a set of ... APIs 13 Basic source code that code.
framework
is implemented as a set of ... platforms 27 for the classes, describes the graphical
terms receive visual emphasis; less important terms and can be used to write ... programs 24 describes the user interface.
se
defines
is stored in
constitute a
15
names of the
readable. independent. It dependent. They can
du
process. Terms followed by a number link to terms preceded Selected Java products have been
class methods
and properties.
source code framework
is edited in the almost never can be read by the implements 21 garbage collection
localized into many languages. This Does not include The combination of the class
is the foundation for
the completed classes 12 be read by the
processor
processor directly.
Watching for da
by the same number. localization is one of the key factors implementation
fragment or
stored in
are
structures and the user interface directly. Other program
for adoption of Java technology details (method framework into a skeleton of the piece of data is no longer needed, whic
an
contributes to
when debugged,
may find a
testing
explicit e
15
implements 22
Usually have the
are read by a
run on a
suffixes .java or .jav. Are computer- The virtual mac
The software development process is iterative, with several The Java langua
rn
.jar, .jcm,
.class, .ear, or
Developers devices
.war. 25
23
ke
such as ... applications 28
programs
Java technology is especially
may submit or comment on a ... Java Specification Request 3 enable ... services 26 useful in devices that are
who are members of the Java Community Process serve on ... expert groups 5 run on and connect ... devices 25 connected by a network.
ma
form ... Java developer communities 4
comment on a ... public draft 6 24
participate in the ... Java Community Process 2
may request revisions from the ... maintenance lead 7
who are members of the JCP elect the ... executive committee 8
at
often use ... development environments 16
participate in the ... development process
th
Java 2 Platform: TM
end-to-end solutions for enterprise servers and applications for desktop servers and applications for consumer and embedded se
Java 2 Platform Micro Edition is intended to run on devices
27 platforms 32 J2EE TM
depends upon 35 J2SE TM
is based on subsets of 39 J2ME TM
with limited computing power, such as cell phones or PDAs.
provide building blocks for
28 applications enterprise applications such as web-based and client/server such as 33 web services may be enabled by
are enabled by
applications embedded desktop applications specialized PDA cell
applications applications in a web page run inside a ... web browser embedded applications applications applica
are
are composed of
have
A standardized way
run on
34
of integrating and
are
built with
are
may be
built with
may be
built with
may be
built with
are
shaping business logic,
data, and processes
across a network.
runnable components are configured by business logic is described by server components have interfaces provided by client components always have user interfaces provides a 34 web browser 36 J2SE applets Extend the applet class, which
provides developers with a basic
38 J2SE applications Implement a main method. A class that
defines an application must declare a
40 J2ME J2ME 41 MIDlets run in a
can call other can be ... J2SE applets 36
may be interpreted by a
applets applications
is housed in
are configured by a
are run in
may utilize the
are
run inside an
Components that can can be ... J2SE applications 38 framework for rapid development of main method, which the Java virtual
run on their own. a limited application. This includes a machine uses as the starting point for
run in a
are built using
components Enterprise never directly build servlets may directly build JavaServer always directly build
JavaBeans (EJB) TM
Pages (JSP ) embed programming code in a TM TM
are built using
run inside a
are composed of
run inside a
are built using
components or runnable Enterprise JavaBeans Servlets commonly JSPs define a page Can be HTML,
descriptor
are built with
components. define independent pieces generate HTML, XML, element, which can be WML, XHTML, Discrete units of software
of business logic or or dynamic images. HTML, XML, or another or voice XML. functionality that conform to the
read configurations from a
application behavior that They can call other markup language. JSPs JavaBeans API and are designed to be
can call either servlets, servlets, JSPs, or execute as servlets. reusable components. The JavaBeans
JSPs, or other EJBs. EJBs. They can call other Extensible Markup API makes it particularly easy for
JSPs, servlets, or EJBs. Beans to be utilized by visual
Language (XML) programming tools. (In an
Provides a structured and architecture analogy, these would be
extensible mechanism for prebuilt walls, windows, or doors.) Profiles are packages required
organizing and presenting data. for a particular vertical
Many Java packages and classes market segment or set of
containers connector EJB utilize XML to store and exchange Also referred to as required or core
packages, platform packages are the related devices. Other profiles
data.
architecture container web container
run inside a
can be a
can be created by
is contained in
life-cycles,
and data
Provides a mechanism
for connecting to legacy
Simple Object myriad classes that define user
interface components, a
a set of methods to
address specific
persistence. information systems. Access Protocol programming event model, text and functionality required for
math processing tools, code-level certain specialized
(SOAP) security, objects for memory storage applications. Applications
Provides a way for applications of complex data, and methods for that require optional
to communicate. SOAP is invoking remote applications, to packages must be shipped
typically transmitted via HTTP. name just a few. with the package code.
Sometimes referred to as
packages or required or core packages. J2EE platform include ... platform packages 37 UDDI 37 platform packages are contained in the J2SE optional packages are optional are J2ME Personal such as Profiles such as MIDP
depend on
are contained in
depends on
libraries are ... class libraries packages packages optional Profile (PP)
for example
10 Universal Description,
for example
depends on
packages
may become platform packages via the ... JCP
are contained in
include
application or service.
packages A component kit that
provides a set of graphical
expressions A set of classes A system that
Examples include: user interface elements. A powerful set of text matching and used to write
three-dimensional
enables
developers to
Connected Device
Configuration
CDC such as configurations such as CL
Swing can be used to rapidly manipulation routines supported by
includes a
include a
are contained in
subset of a
contains a
¡avax.activation graphics applets incorporate includes specific A set of
javax.ejb build applications without many programming languages.
Java technology implements or applications. online help in packages that are packages that
javax.servlet writing original code to subsets of the J2SE
support common interface Perl-compatible regular applications or define basic
javax.transaction web sites. equivalent: services for a
javax.xml elements. Supports a native
29 Software Development J2EE Software Development Kit contains Java Web Services Developer Pack look and feel on many
java.lang range of
Kits (SDKs) Includes the binary version of the J2EE Reference is used to build ... web services 33 common operating systems. J2SE Software java.util
java.net
devices.
are used in ... development environments 16 The J2SE SDK includes the source code, java.security
XML included in the Java XML Pack, the JavaServer Pages Standard class libraries, development tools, and
include ... class libraries 10 Tag Library (JSTL), the Ant build tool, the Java WSDP Registry Server,
are used to create ... programs 24 runtime environment required to build
and the Tomcat Java Servlet and JavaServer Pages container. Java applications and applets.
30 Java runtime environments Java virtual is instantiated by J2EE Java-enabled Java Plug-In may be enabled by a Java-enabled may be enabled by an operating system-based Java virtual machine
(JREs) include a machine runs on application web server browser or viewer Java virtual machine
runs on
runs on
Some browsers may be Java-enabled A JVM can be optimized for cell phones,
include ... packages 11 Jini TM
because they include the Java Plug-In. PDAs, and other similarly resourced devices.
runs on
server
runs on
runs on
Some JVMs are Some JVMs are optimized for various types
run on
are used to run ... programs 24 servlets and Jini network technology provides Some users may need to download
optimized for servers. of laptops, workstations, and desktops.
runs on
Hosts EJBs, JSPs. one infrastructure for delivering the Java Plug-In for their browsers.
A JRE is the software environment in servlets and JSPs. Installing the Java Plug-In will also
which programs compiled for the Java services in a network and for
creating spontaneous interaction install the J2SE runtime environment.
virtual machine can run. The runtime
between programs that use Windows SunOSTM HP-UX Palm OS, Windows CE,
operating system comprises everything necessary to
run programs written in the Java
Solaris, Linux, Windows, those services.
Mac OS AIX Compaq Tru64 RTOS, Linux, Symbian OS,
systems programming language, including the HP-UX, AIX, FreeBSD
Unix Alpha beOS proprietary systems
run on
run on
16
Creative DNA
Dubberly Design Office
defines
is used to write ... programs 24 Class libraries are An application programming interface is the Particular to Java, Abstract classes permit child
is used to write ... class libraries 10
syntax and
The Java language has roots in C, Objective C,
organized collections
of prebuilt classes
and functions used to
written or understood specification of how a
piece of software interacts with the outside
world. It specifies what input the application
interfaces are source code
files that define a set of
functions (methods) that
classes to inherit a defined method
or to create groups of related
classes for polymorphic behavior.
planner and teacher. The idea
keywords
SmallTalk, and LISP. create other classes. or application component accepts, how the are required by a class.
9 object-oriented programming language is based on the
Class libraries can be
part of the Java
software will behave, and what output it will
provide. All computer software relies on a
Interfaces name methods
and set an expectation for
of large two-dimensional visual
is organized by
standard – meaning variety of APIs to achieve tasks such as each method's behavior,
As opposed to a purely procedural superclass (parent class) may be an abstract class
programming language.
they have been
ratified by the Java
writing a file or displaying text. APIs often
depend on other APIs.
but do not implement the
methods. Interfaces allow expressions is something he
ha
Community Process – a piece of code to be
s
or created by 10 class libraries implement 13 APIs written in such a way that
principles provide benefits and advantages individual developers the code can work with
subclass (child class) inherits methods and properties from a was exposed to from his early
contain multiple
define
for their own or their any type of class that
may also be a
through
used
can be
and polymorphism. more maintainable code have
2
are created by methods and fields
ability to call non-Java functions
Java Native Interface (JNI) provides a method for calling native
serialization fond memories of coloring on
functions such as operating system or legacy library functions. In runtime, refers to the process of Scope limits access to methods and properties. Levels include:
Classes are source 12 classes implement scope • public: can be called or manipulated freely
code files that running in RAM are
turning an object into a data stream for
purposes of transmission or storage. • protected: can be called or manipulated by a class in the same package the back of large blueprints for
define
have
generally enable
19 architecturally independent applications Inner classes reside inside inner classes methods constructors fields define a location to store data basic math or
comparison
another class, allowing
en
operations.
manipulate
constrained by
are
constrained by
are
consist of
a
portability One
ma
are defi
application can run in multiple environments
ble
Fields are
inv ne r
without being rewritten or recompiled. Should not be confused detailed
ok equ
15
sometimes
ed ir
with subclasses. instructions that referred to as
by ed
cause a running or on ... objects 15
20 security model controls access to critical resources
Including memory and hard drive.
object to take
action or
... interfaces 14 properties.
Dubberly graduated from Rhode
manipulate data.
can
be
im
pro Significantly improves virtual machine
performance by translating groups of
instructions from byte code to machine
statements declarations comments Notes that developers include to
explain source code to
interface
specification. a BFA in graphic design and
API spec
can be
es performance can be code rather than one instruction at a In running In running themselves and others.
programs, programs,
earned an MFA in graphic design
he
time.
st
pro statements declarations define
sa
ved Javadoc TM
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by prescribe actions a variable's
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dynamic compilation or a sequence of existence and
comments are processed by the tool to create documentation
Goes beyond Just-in-Time compilation by
examining the code as it runs and
actions. determine scope.
Comments specifically formatted to
from Yale. At Apple Computer
focusing optimization efforts on the most be processed by the Javadoc tool.
critical pieces of code as it executes.
in the late 1980s and early
13
Dynamic compilation is enacted by the
Java HotSpotTM virtual machine.
21 garbage collection
people
Watching for data in memory that is no longer needed and freeing the memory for reuse.
Other programming languages require programmers to free memory explicitly when a
piece of data is no longer needed, which can increase the development effort.
1990s, Dubberly managed cross-
22 explicit error handling
The virtual machine may encounter a problem, or exception, while a program is running.
functional design teams and
The Java language requires that pieces of code which are likely to encounter a particular
error offer a mechanism for handling the exception at runtime. When an error is
encountered, the virtual machine executes the code designed to respond to the error.
later managed creative services
for the entire company. During
es
or
and the
Including getting information, communicating,
collaborating, playing, working, creating, and buying
us
ially
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ork.
and selling.
man of the computer graphics
internet
26 services department.
are instantiated in
ements. It is
Java Card TM
Java TV TM
Java Embedded
Server (JES) TM
interface design for Times Mirror.
is used to build and run
such as
such as
such as
cell phone applications for use interactive television embedded Includes Web
Services, Getting managed groups responsible
tions applications with Smart Cards applications applications Started, Java XML,
Internationalization,
built with
are
35
39
run in a
Java Card applets Java TV Xlets and production of Netscape’s
J2EE Platform J2SE Platform J2ME Platform tutorials
are built using a
Specification
Specifies that the entire
Specification
Includes the JLS and
Specification
43
Specifies which parts Java Language
web portal.
J2SE JLS is applicable to documentation of the JLS are Specification (JLS)
J2EE, includes additional describing what the applicable to J2ME,
specifications for J2EE, platform packages are what features the JVM Provides a complete
Java Card API Java TV APIs Java Embedded specifies what features and what features the must support, and specification for the
syntax and semantics of
the JVM must support, JVM must support. what the platform
Server
defines a
is contained in the
run on
Includes specific
packages:
java.lang
Depend on the Java
Media Framework
(JMF), which is framework
and what the platform
packages are.
packages are. the Java programming
language. Dubberly founded Dubberly
runs on a
Connected Limited J2EE API Specification J2SE API Specification J2ME API Specification
Device Configuration On handheld and
includes specific embedded devices, the Mobile Information
packages that are initial implementation
ons such as CLDC of Java technology Device Profile (MIDP)
subsets of the J2SE
Includes the necessary addresses the software API Documents
are contained in
subset of a
contains a
equivalent:
java.io tools, emulators, and needs of networked
java.lang runtime environment applications running Connected Limited
java.util to develop and test on consumer devices
applets for the Java such as set-top boxes Device Configuration
javax.microedition.io
Card platform. and smart phones. (CLDC) API Documents
runs on
runs on
run on
run on
Telematic networks Doug Kramer, Paul Pangaro, Robert Patten, Monica Pages, JSP, Java TV, Java 3D, Jini, JVM, PersonalJava,
connect computers with
telecommunications Pawlan, Carla Schroer, Leigh Shevchik, Alan Sommerer, Solaris, and SunOS are registered trademarks of Sun
systems. Ken Tallman, and James Urquhart. Microsystems, Inc.
network-aware Thanks also to Cindy Bloch, Adam Cohn, Andrey Any errors or omissions are the responsibility of the
Java Card, subscriber televisions appliances, Dikanskiy, Larry Freeman, Dale Green, Joann Gray, authors. Comments are welcome; contact Audrey Crane
identity module (SIM)
phones, and automobiles, and Cori Kaylor, Onno Kluyt, Stuart Marks, Shawn Moore, at audrey@dubberly.com.
multi-application smart
cards
Telematic networks Chuck Mosher, Shaler Ney, Eduardo Pelegri-Llopart,
Lori Uzzo, Brad Wetmore, and Hinkmond Wong. February 14, 2003
The completed Java
Technology Concept Map.
17
A sampling of some of
Johnson Banks’s recent
identity designs. Each project
employs a singular approach
fitted to the client and their
selected audience.
18
Johnson’s fascination with identity design began early firm at that time. Johnson explains that it is because of
on. He acknowledges that he wasn’t the stereotypical his dual educational background that he can operate
high school art student ‘who hated math, physics, and comfortably as both the ‘suit and the designer—as two
chemistry.’ Nor did he take the traditional foundation people in one, with no translation needed between
course in art that is part of most designers’ educations business-speak and design-speak.’ His diverse training
in the UK. Instead, he went straight to university to also widened his curiosity and his ability to make conceptual
double major in marketing and visual art. Identity was connections. He asserts that at the heart of his creative
the subject of his dissertation, and upon graduating he philosophy ‘is a nonjudgmental openness to art in all of
continued to pursue knowledge in that area by taking a its forms, coupled with an awareness of where it can live
job at Wolff Olins, the premier London brand-strategy in the world.’
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stage 1
stage 2
stage 3
stage 4
stage 5
stage 6
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24
Creative DNA
Johnson Banks
25
2.2 Materials
Graphic Thought Facility, London
2.3 Collage
Skolos Wedell, Boston
2.4 Synaesthesia
James Goggin, Chicago
In his book Designerly Ways of Knowing, Nigel Cross Inspiration can have a precise origin or be prompted
quotes S. A. Gregory: ‘The scientific method is a pattern by an ambient stimulus that enters the consciousness
of problem-solving behavior employed in finding out the through the senses. It can be sparked by divergent
nature of what exists, whereas the design method is a visual forms from other disciplines, built on recurring
pattern of behavior employed in inventing things of conceptual interests, or even arrived at through a series
value which do not yet exist. Science is analytic; design of chance operations.
is constructive.’ Gregory’s eloquent contrast of the
scientific and design methods of working positions the The case studies that follow are focused on how inspiration
designer as one who explores in order to originate. This comes into play in the graphic design process: ‘Found
chapter,‘Inspiration,’ examines the forces that initiate Objects’ shows how, in a state of heightened receptivity,
exploration and spark discovery. designers Melle Hammer and Yara Khoury discovered
an Arabic alphabet in a nest of tagliatelle; ‘Materials’
For the designer, inspiration is always present, even explores how Graphic Thought Facility’s pursuit of
before a specific assignment begins. It can be sus- unexpected materials constantly fuels their imagina-
tained through life-long interests or triggered by small, tion; ‘Collage’ details the give and take of collage art that
everyday events. Curiosity also plays a critical role, informs the work of Skolos Wedell; and ‘Synaesthesia’
and designers who learn to ask questions develop an examines the work of James Goggin, whose obsession
openness that maintains their creative momentum. with senses and common sense invigorates his process.
27
Recently Hammer was paired with Lebanese type designer Yara Khoury as
‘I bought myself a nest of dried part of the ‘Typographic Matchmaking in the City’ project, commissioned
by the Khatt Foundation, a Netherlands-based organization dedicated to
tagliatelle. I broke it apart, and
advancing Arabic typography and design research. Hammer and Khoury
spread it on the table. I said, “If my were one of five teams of Dutch and Arab designers whose assignment
observation is right, then this must was to design three-dimensional bilingual typefaces for use at large scale
in public spaces and for architectural applications. Khoury was selected
contain your alphabet.”… And yes, because of her expertise as a type designer and Hammer because of his
her alphabet was almost there.’ experimental approach to design problem solving.
28
There are twenty-eight consonants and all but six take After spending a day with Khoury and feeling a bit
four varied shapes, with those six taking only the stand- overwhelmed by all the samples of Arabic writing
alone shape and the end shape. Hammer explains, he had seen, Hammer joked that the letters looked
‘They are the same letterform but they all look different.’ like a plate of tagliatelle. To prove his point, he
There are two types of vowels in Arabic: long and short. bought a nest of tagliatelle at the supermarket,
Long vowels exist as letterforms, but short vowels are brought it to Khoury, and mischievously broke it
indicated among the consonants with smaller diacritical and spread it out on the table. Within the collection
marks added to the letters and are used primarily in of noodle fragments Khoury was indeed able to
religious texts, scholarly writing, and poetry. identify almost the entire alphabet.
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Creative DNA
Melle Hammer
Yara Khoury
33
2.2 Materials
Graphic Thought Facility, jointly owned by Paul Neale, Huw Morgan, and
Andrew Stevens, is a London-based group of graphic designers who think,
meticulously, in every sense of the word: reason, imagination, intention, and
recollection are all central to their process. Their balance of research and
contemplation results in a gentle persuasiveness that is evident as Stevens
describes the way the studio likes to work: ‘You find the creative space in a
‘We were looking to break out of project—between all of the pragmatic restrictions and the desires of a client.
You try to find that little space to work in.’
what we perceived as elaborate
form for the sake of form and saw Beginning with pragmatics is fundamental to GTF’s creative process,
materials as a way to express accommodating restrictions as well as setting up systems to support them.
They are rarely involved with self-initiated projects or ‘leisure graphics just
meaning with more directness for themselves’ and prefer to set their ideas in motion within the constraints
and honesty.’ of a real commercial context. They maintain a backlog of concepts and
processes that can be applied when the right project comes along, and they
are always asking practical questions: What’s the budget? How quickly does
the project or object need to be made and distributed? How long does it
have to last? In this way, GTF consider themselves to operate in more of a
commonsense way than a strategic one. There is never a polarity between
business and creativity in their design practice because they see the client
as someone who can help in the conversation and who shares an accordant
attitude and vision.
One of the most striking things about GTF’s work is the innovative and often
unconventional materials that they use to reveal the essence of the subject at
hand: cocoa powder for a café logo, doorway lettering for a small Soho-based
production company, and mull—usually a hidden part of bookbinding—overlay-
ing the cover of a Tord Boontje monograph. Even though the effects generated
by the materials are often subliminal and by no means the primary vehicle of
communication, they set up an atmosphere that makes the work seem ‘right.’
This insight into the power of materials began when Stevens and Neale were
students at the Royal College of Art in London and discovered the materials
collection housed in the main library there. The collection was set up primarily
for interior- and product-design majors but, as Stevens recalls, ‘we wandered
in there as graphic designers and we’d never seen this stuff.…There were
these incredible materials and processes that had very evocative associations.’
Neale would collect manufacturers’ phone numbers from the resources library
and come to the college early in the morning, half an hour before the secretary
arrived, so he could use the office phone to order samples.1
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And then, after all that, does it feel The static cases that had occupied the central spine of
right? Does it help the experience the gallery in the original exhibition were replaced with
a fluid, interactive interface designed by the company
feel appropriate?’
AllofUs. People attending the exhibition are filmed at the
entrance and ‘encoded’ in a series of dots that are then
projected as an avatar on the back wall of the gallery. In
Interactive design:
AllofUs.
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2.3
Collage
The creative act of collage can provide endless inspiration for graphic
designers. Everything in a designer’s vocabulary—words, ephemera,
materials, colors, and contexts—can be recombined to create unique
visual and verbal phenomena. These unexpected formal arrangements
engage both our minds and our eyes, and challenge our preconceptions.
‘Once a project is underway in our For Nancy Skolos and Thomas Wedell, collage is a fruitful starting point for
studio, more often than not, the many projects. This interest in letting go of a deliberate process originated
in the early stages of their careers, while working with paste-ups: the scraps
discarded scraps at the edge of the at the edge of the drawing board and layers of cut-up color paper in flat file
desktop are far more provocative drawers proved more provocative than the projects being ‘designed.’ Gradually
this led to an open-mindedness that extended into every phase of their pro-
than the project being “designed.”’
cess and provided flexibility in mixing type and image, form and concept.
At the start of a project, Skolos and Wedell often begin by looking through
sketchbooks filled with a backlog of collages to see if there are any that might
fit with the subject at hand. For them, form is a primary concern, and collage
provides a means to simultaneously consider the impact of compositional
moves while also brainstorming a concept. The fluidity of collage assists in
the formal configuration of a subject and also sparks symbolic associations,
not privileging one over the other but allowing both to grow in tandom.
For their 2010 poster for the Lyceum Traveling Fellowship in Architecture,
Skolos and Wedell drew inspiration from cultural influences and folded them
into a collage process to create a symbolic image for the fellowship’s annual
student competition. Each year the Lyceum Fellowship committee invites
selected schools of architecture to participate in a competition based on a
program written by a high-profile practicing architect. While the winning propos-
als are not intended for actual construction, the students are challenged to
meet all of the program’s specifications. The poster for this event is printed
in a limited edition as well as distributed to the participants online. It is
intended to provide an ‘atmosphere’ or attitude for the assignment, not to
suggest a solution or hint at what the judges may be looking for in the final
entries. The 2010 program, written by Steven Ehrlich, centered on designing
an International Community Center for Abuja, the capital city of Nigeria.
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Inspired by the Lyceum were scanned and reconfig- Small paper models were
competition’s focus on Nigeria, ured in Photoshop to create constructed in order to test
Skolos and Wedell decided a more symmetrical mask- assumptions about the final
to incorporate an African like image. mask construction—the
mask into their poster design. centerpiece of the overall
Individual collage sketches poster composition.
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45
Top: Selected components of Bottom: The finished contoured The finished mask
the acrylic mask were heated components are assembled assembled and ready
in an oven and molded around on the base. for photographing.
existing curved objects—in
this example, a wastebasket.
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47
The final poster image was Once the image was resolved,
arrived at through a series a number of typographic
of experiments with digital configurations were explored.
transformations. The desire to enhance the
graphic qualities of the original
Nigerian mask was key in
arranging the typography.
48
Creative DNA
Skolos Wedell
49
2.4 Synaesthesia
‘I wish I were a synaesthete,’ proclaims James Goggin, founder of the graphic
design studio Practise, as he reflects on his creative process. Though
Goggin says this somewhat in jest, the comment reveals the unique way
he draws upon and mixes sensory experiences to evoke resonance in his
design work.
‘Most of my color choices involve There is a directness in Goggin’s work. Deceptively minimalist on the surface,
his designs trigger sound, touch, and memory. Color is often key in forging
me deliberately trying to not pick
this sensory connection with the viewer.
a color.’
Color has always been an area of keen interest for Goggin—one that he
researches avidly and often uses in his own writing, lecturing, and teaching.
His interest in color runs parallel to his commitment to straightforwardness in
communication. He explains, ‘I’m always trying to establish a system where
the logic of the project dictates the color rather than any kind of decorative
impulse on my part.’
Color-coordinated Wire
magazine covers. In the photo
shoot for issue 17, Mouse on
Mars were persuaded to wear
matching green sweaters in
anticipation of the CD sleeve
(already in production) that
would be attached to the cover.
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52
Goggin further explained that his aim was to make a expected materials possible,’ appropriating the look of
symbol that was as unobtrusive as possible. Rather than the existing poster casings in the stations and swapping
draw attention to itself, he wanted it to draw attention out the word ‘information’ in official DLR green for the
away from itself: ‘I was looking at it the same way that word ‘art’ in red. He also employed standard Transport
I look at other graphic symbols like arrows or asterisks, for London baked-enamel signage for the new logo.
which are almost anti-characters in the way that they For Goggin, incorporating the signage system into the
direct attention away from themselves.’ He simply wanted existing vocabulary of station wayfinding took the DLR
the logo to have just the necessary presence to signal commission’s goal of making art an everyday experience
that artwork was somewhere in the immediate vicinity. to its ‘logical extreme.’
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An economy of gesture is another fine-tuned aspect of feels like an afterimage of a headline that you were too
Goggin’s work, demonstrated in his graphics for Olafur blinded to fully see.
Eliasson’s 2003 installation The Weather Project at
Tate Modern. The publicity for the annual Turbine Hall In Goggin’s mind it was nothing more than ‘a purely
sculpture project is challenging because the Tate pragmatic selection of color.’ He considered his reduced
always keeps the installation a secret until opening design to be almost a blueprint of the installation. The
day. Goggin was faced with the assignment to promote flooded yellow background simulated the massive yellow
the soon-to-be-legendary installation, but with strict light of the gallery and the dotted rendition of the official
instructions not to give anything away. Tate typeface acted as the mist.
He had only seen a mock-up of Eliasson’s piece but To generate text for the announcement, he collaborated
understood that it was going to be an atmospheric with Eliasson, who had commissioned the museum staff
minimalist installation, consisting of a yellow light and to fill out a pseudoscientific survey about their relation-
misty precipitation. He decided to graphically con- ship with the weather. Statistics gleaned from the
dense the concept into an equally minimalist design survey combined with some completely made-up facts
campaign using only type and color. The resulting provided arresting headlines for the campaign. A series
design is astonishingly direct. Like the sun, the vast of promotional postcards read, ‘8 out of 10 postcards
solid yellow of the picture plane charges your optic mention the weather.’ Goggin jokes, ‘It seems quite likely
nerves and disorients them with particulate type that that would be true, but we had no evidence of that.’
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Goggin collaborated with artist Alison Turnbull on The garden’s new classification system—a different color for
Family Beds, which was conceived first as an artist’s each plant family. The color palette for the project was
book but also functions as a practical guide to the ironically determined by the booklet’s very basic paper
University of Oxford Botanic Garden. The project grew stock: a cheap range of photocopy paper that Goggin
from Turnbull’s discovery, after visiting five European had selected for its superior, bolder colors compared to
botanical gardens, of a scientific update in the way more expensive designer papers.
plants were classified. Turnbull found that Oxford
University was planting the beds of its botanic garden Turnbull’s drawings, paintings, and prints are often
according to the new genetic classifications rather than motivated by the geometry and symmetry of architectural
the customary arrangement of visual characteristics. plans, and this is reflected in the work she produced
for the booklet: a plan of the Oxford garden that is
The format for the booklet was inspired by a pocket both abstract painting and map. It was the office-paper
volume documenting a sixteenth-century Italian garden color palette that ultimately informed Turnbull’s arresting
that Goggin and Turnbull discovered in the University of abstract painting. Scientists working on the new genetic
Oxford Library. Its pages contained a list of the plants in botanical classification were so impressed with the color
Latin with a corresponding engraved foldout map. interpretation, they adopted it for use in their system.
Goggin set Turnbull’s work as a foldout map in the
For Goggin and Turnbull, color-coding immediately came booklet in an echo of the sixteenth-century volume
into play as the best way to visualize the structure of the that had inspired them.
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Creative DNA
James Goggin
The PVC cover of the booklet Not wanting to follow the model
was screen printed and bound by of the historic guide too literally,
a company that makes diaries. Goggin opted for a sans-serif
typeface, choosing Gill Sans for
its elegant italic font.
57
3.2 Sketchbooks
Ed Fella, Los Angeles
Drawing is the primary tool of the visual artist. It is a focused visual grammar that depends on the complete
transformative action that links consciousness with the understanding, by its creator, of all the elements required
physical world, a feedback loop that merges hand, mind, to construct an articulate visual language that will
and eye. support all the messages intended to be communicated.
Drawing is a valuable method for extracting that language
For both the directed individual and the more intuitive from a larger field of thoughts and providing solid visual
creator, drawing can help realize an intended solution or evidence of its possible success or failure within the
it can allow a concept to unfold like an unmapped journey, project. Whether through a calculated and goal-driven
suggesting potential forms and meanings for further approach or a more open-ended one, the distillation of
investigation. Drawing is a way of making connections ideas that are appropriate to the task at hand is what the
between carefully constructed ideas and associations that designer intends to achieve through drawing.
may emerge as a designer works more spontaneously
within the picture plane. It is a way to actualize both the The designers featured on the following pages are devoted
unforeseen and the intentional; the ability to recognize to drawing as a working methodology. ‘Thumbnails’ shows
what will be useful and shape or edit those discoveries how Michel Bouvet employs drawing to condense narra-
is an equally critical part of the process. tives into iconic pictures for theater posters, ‘Sketchbooks’
looks at the intuitive discovery process revealed in the
Its efficiency in confronting communication problems perpetual sketchbooks of Ed Fella, and ‘Type Design’
early in a project is one of the primary reasons designers explores how the contours of drawing help form Cyrus
use drawing. Drawing facilitates the development of a Highsmith’s original typefaces.
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3.1 Thumbnails
Making thumbnail sketches is a time-tested method of visual problem
solving. For poster designer Michel Bouvet, a thumbnail sketch simulates
the directness of the poster, a medium that aims to distill an idea into an
arresting visual expression for a mass public audience. Bouvet’s clients are
theatrical groups, and he works, through his drawings, to define a visual
‘I feel I’m in a world, not a flat language from the text within each play that his posters will represent.
These small sketches become miniposters, quick arrangements of signs,
piece of paper.’ symbols, and typography forcing a stripped-down clarity that can reveal
the effectiveness of one concept over another.
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eating a fish bone leaking aquarium standing in the sky coffee erupting
hedgehog balancing pot boiling over tractor being tracked by radar blowing bubbles from a horn
overflowing letter box butter fracturing melba toast fish tail in fire fish escaping bowl
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Bouvet’s thumbnails are generated at home, away from Bouvet used this working method to design a poster
the studio, often on a Sunday afternoon, with no phone for Oxu, an experimental production staged by La
calls, and only his cats for company. He doesn’t aim Pépinière theater in Paris. Oxu is a three-person play
for only one idea, but keeps working and concentrating based on a humorous dictionary of life’s daily incon-
until he has fourteen to twenty different ideas. He then veniences (the three actors were also the authors of
discusses these ideas with his client, laying them out the book). The thumbnails that Bouvet generated in
on a large table, and through a process of elimination his brainstorming for the poster are cameos of situa-
the strongest three or four wil be identified for further tions inspired by the play. After presenting a board of
development. The scope of the search evidenced in thumbnails to his client, the image of the table with a
Bouvet’s presentation sparks a conversation that helps propped-up leg was selected as being most evocative
to turn the client/designer relationship into a partnership, of the performance. The image of a familiar object in a
building trust and making the client comfortable with the makeshift state related the most directly to the absurd
direction the design will take. atmosphere of the play.
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Bouvet partly attributes his interest in universal symbols Bouvet knows his final designs must be strong enough
to his extensive travels around the world where he to immediately capture peoples’ interest in busy Paris
has ‘seen many posters that were simple enough to streets and Métro stations. At the same time, he likes to
understand even without knowing the written language.’ provide a second and third level of detail, a more elaborate
Finding a metaphor is often the best way to encapsulate reading for the viewer to discover as they move closer. In
meaning: for example, forming the letter H into a castle Bouvet’s words: ‘I really like it when a poster is just like pow,
for Shakespeare’s Hamlet. Bouvet’s sketches show that boom, and you never get tired of it…you can look at it and
the initial idea he investigated was the rook, a chess discover new things over time.’ The idea that every poster
piece also called the castle or tower, suggesting to contains a primary and secondary concept is an essen-
Bouvet both the setting of Hamlet and the strategies tial part of each design he creates. Bouvet maintains that
and machinations in evidence throughout the play. By because every piece of great literature possesses a great
translating this iconic chess piece into a monumental depth of symbolism, it is critical to connote these qualities
H, Bouvet is able to create a simultaneous reading of through the selection of appropriate images. To him that is
image and text that embodies the potency of the play. the most important role for the designer.
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The three-dimensional
scale model cast in plaster
and photographed by
Francis Laharrague.
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Creative DNA
Michel Bouvet
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3.2 Sketchbooks
Creativity demands the ability to move back and forth between expansive
thinking and close editing. Sketchbooks are an essential means by which
designers catalog their thoughts. Without these notebooks, spontaneous
observations that are often the origins of innovative thinking may be forgot-
ten. Ed Fella believes there are many different kinds of creativity and creative
‘Execution before conception. processes, and that each type of design problem calls for its own course of
action. His mantra for his sketchbooks has always been ‘Execution before
Meaning before perception.’ conception. Meaning before perception’—a slogan he developed many
years ago when he began keeping these books, which were based on the
objective of ‘doing something without knowing what you are doing.’
Fella picks a letter or a word out of the air and builds from there, often
combining words into compact sayings. Like automatic writing, there is a
sequence, something in mind ‘that just kind of goes along’ as he letters it. In
this process of ‘execution before conception,’ he has intentionally turned the
design process upside down. Instead of beginning with a problem, getting
an idea, and then developing it, an image doesn’t emerge until the instant
he begins to sketch it, and his perception of how its meaning is unfolding
doubles back to motivate the next move on the page.
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10,000,000 years from now—then. Mind your P’s and Q’s & A’s. Ta ta it’s O.K.
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Creative DNA
Ed Fella
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PRESENTATIONS
BOLD
Intravenous
BLACK ITALIC
SLICK!
BOLD
BLACK
78
space—the space between the lines; and you can attach The challenge in designing original typefaces is to
all those things to the letter.…I call that space the “glyph invent the requirements. He will simply begin by imag-
space.”’ He describes the spaces between letters in ining a publication or use for his type. ‘I think about it
relation to foundry type, where the letters are situated on as a way of storytelling. A typeface plays a role always
fixed modular areas of open space: ‘I really like movable in a story, so in a way I think of the story it’s going to
type for that reason as opposed to calligraphy. I like the be a part of. I don’t mean it has to illustrate something
mechanical nature of it and how the modularity simplifies from the story—it could represent the voice of the
that space and how it lets things repeat in an interesting author, the publisher; it could evoke the setting; it
way. That’s what makes type not calligraphy.’ could be something to do with one of the characters;
there are a lot of ways to do it. There’s also the func-
When Highsmith is designing on commission, he estab- tionality—the usage—which is important, but to me the
lishes the personality and audience of the publication, and interesting part is what story the typeface is part of and
specific requirements for the type’s use in the layouts—its what’s its role in that story?’ He notes that this method
size, color, and surrounding typefaces. These constraints is similar to the process that designers go through
are critical in helping him define a project’s direction. when they choose a typeface.
79
Highsmith’s sketchbook
matrix of possible styles for
Biscotti, showing three basic
scripts: informal, formal,
and constructed.
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Wedlock
Tuxedo
Klezmer Music
83
CRYSTAL GAZING
COMPRESSED BLACK
MYSTERIOUS FORCES
BOLD
Palm readers
FUTURE
WIDE LIGHT
COMPRESSED BLACK
CONDENSED BLACK
Relay reaches back to the middle of the last century for inspiration. In England, Edward Johnston and Eric Gill
applied humanist structures to the geometric sans, establishing a trend within European art deco. In the US,
W.A. Dwiggins achieved a similar e≠ect with Metro, influencing lettering from the diner to the comic book.
Cyrus Highsmith, a lifelong fan of the comics, has designed a spirited new series in this tradition. fb 2002
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A complementary example to client-commissioned Relay: ‘To my eye it’s kind of feminine, but not too girly.
Biscotti is Relay, a type family with a 1940s feel, in I wanted it to be kind of pretty.’ The success of Highsmith’s
various weights, designed on Highsmith’s own creative contemporary but feminine geometric font is validated by
initiative. The motivation for this typeface was twofold. its use in many women’s magazines.
First, he had always loved geometric sans serifs, but
saw areas for improvement. Futura, one of his favorites, Highsmith works on several projects at a time, so it is hard
lost its personality when it was too heavily bolded or for him to estimate how long it took to design all forty
used in a condensed width. He liked Kabel, but wanted variations of Relay, which include light, regular, medium,
to design something less specifically Art Deco–looking. bold, and black weights in compressed, condensed,
He also looked at Metro and Erbar, which were less normal, and wide widths, all with corresponding italics,
geometric, as influences. Highsmith felt the need for but he guesses it was six months’ to a year’s worth of
a big family of sans serifs, inspired by the anonymous work. When asked if there is a customary weight that is
typefaces of the machine age, ‘something you might see the starting point of his typefaces, he says there is no
on a newspaper in a thirties or forties movie, but slicker.’ definite way to begin, but that it depends on the design:
‘Sometimes you start in the middle and work your way out,
The second part of the inspiration for the typeface was and sometimes you start at the ends, and work your way
his wife Anna. ‘I wanted to draw a typeface for Anna, in.’ Once the initial weights are designed, there are inter-
my wife, that she could use and that was her style, so polating algorithms that can be used to generate bolder
she was the character behind the design.’ He specifically or lighter weights, compressed or wider widths, etc., but
sees her personality in the regular and wide versions of some will still need to be drawn, and all will be refined.
RR R R
sees as ‘the character behind
the design.’
Metro
Futura Kabel Erbar
William Addison Dwiggins
Paul Renner Rudolph Koch Jakob Erbar
1936
1927 1927 1926
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lot of other drawing. I do cartoons. Highsmith’s drawing is not limited to typeface design:
Most people are familiar with my his sketchbooks betray his avid love for comics and
typefaces, and when they see my cartoons. He says, ‘In cartooning there are a lot of really
simple drawings, they all fit together, they all look like
drawings they say they look like they are part of the same world, and that world can
letters. To me my letters look like extend beyond the page. You can imagine what a car
might look like in a cartoon, even if there’s not a drawing
my drawings.’
of one. I think that’s true of any good typeface: you can
imagine what the other letters look like even if you don’t
see them.’
An octopus rendered in
Highsmith’s sketchbook with
stencil and rubber stamping.
The gesture of rubber stamp-
ing—its repetition, speed, and
lack of direct control—is like
drawing, and its modularity is
similar to typography.
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Creative DNA
Cyrus Highsmith
He is currently collaborating
with writer Miguel Antón and
designer Joancarles Casasín
from Spain on a graphic novel,
Nothing of Consequence.
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Narrative as a communication tool is central to the Stories can also be used to generate ideas during the
graphic design process. First, it locates us within the con- design process. For example, students in a design class
text of history, culture, and personal events and builds a were asked to arrange colored sticks on a square piece
knowledge base for us to mine as we further contribute to of white board to illustrate principles of composition
its evolution. Second, it is a universal model that we can such as asymmetry, balance, and rhythm. In less than
manipulate to form effective vehicles of communication. a minute one student crafted an elegant composition
Finally, it offers a framework within which we are the for ‘asymmetry’ by fanning out sticks around the edge
protagonist of our own design endeavors. of the square. When asked how she completed such
a beautiful piece in such a short time, the student
Narrative helps to focus the design process. The story, modestly explained that she had told herself a quick
with its conventional arcing structure from beginning story that the sticks were being repelled by a magnet
to middle to end, is a holistic and universal form that is underneath the table.
understood by all. The designer can employ this struc-
tural framework to craft a path for the reader/viewer. ‘Narrative’ features two design studios that use stories
Editing and sequencing, both critical parts of the design as a means of discovery. Lorraine Wild, founder of Green
process, help to shape this path. Storytelling can provide Dragon Office, uses the form of the book to re-present
the foundation for short or long, simple or complex mes- the work and motivations of contemporary artists whose
sages and can be expressed through any medium—still or processes are themselves often informed by the code
time-based, linear or nonlinear. Even a discrete moment systems of narrative. Me Company pushes the potential
can be taken from a narrative and translated into a of computer-generated forms to stage vivid imaginary
powerful image. stories that enliven the world of fashion design.
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‘Everyone’s life, like everyone’s For Lorraine Wild, founder of Green Dragon Office, books are a vehicle for
preserving visual memory and her aim is to use every element of a book,
creative process, is a narrative.’
however insignificant it might seem, to make its content manifest in its physi-
cal appearance. Her recent projects are almost exclusively art books and
monographs created for prestigious museums in Los Angeles, where many
working artists are already becoming important historic figures.
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Generally her first formal design action is to determine In looking at earlier books on Baldessari, it was clear to
the proportions of the book. This process involves many Wild that the visual impact of his work was difficult to
paper prototypes to test different sizes and shapes. Wild convey in book form, where compact pages are filled
stresses that printouts are very important at every stage with text and images. In response to this challenge, she
of the project because the screen is completely unreli- proposed a book layout in which the artwork would
able when it comes to translating any sense of scale, appear at the beginning in an isolated plate section
especially the nuances of typographic relationships. She without captions. In Wild’s mind, ‘this allowed the work
asserts, ‘Proportion is a physical thing, so it has to be a to be appreciated completely on its own—essential
physical decision and not based on the screen.’ and unembellished.’
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Creative DNA
Lorraine Wild
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Narrative is always the starting point for their work. The process begins
with an original script, a poem, or a myth. They are open to serendipity, but
start with what White refers to as a ‘serious plan.’ A great deal of time is
spent up front to create a rough story line and a collection of ideas that
can be used to ‘flesh out’ the forms as they progress through the project.
‘Without the narrative,’ White says, ‘you are not doing your homework.’
Once the primary visual grammar is established, White and Warren then
fine-tune it in relation to the narrative. No preliminary sketches are done
on paper, but virtual iterations are progressively generated on the computer
and discarded. ‘Sometimes you need to turn the thought process off,’ says
White. ‘Notions of composition come best when there is scant regard
for outcomes.’
After the architectonic space is created, color, texture, and lighting effects
are brought into the composition by White. The final assembly relies on
a perceived tension between the mapped space and the randomness of
more fluid surface treatments. These poetic forms emanate a kind of optical
music through color values and harmonics. The entire composition is a
An, the main character in Me journey through virtual models representing three-dimensional spaces and
Company’s advertising campaign objects, but presented two-dimensionally.
for fashion house Kenzo’s Autumn/
Winter 2001 collection.
This symbiosis of narrative and technology, under the strong influence
Facing page: The computer- of natural forms, underpins the elastic reality of Me Company’s imagery.
generated garden landscape in ‘Nature is the best model,’ says White.
which the narrative of An and her
lost brother, Stan, plays out. The
scenery has a surreal complexity
that incorporates unexpected
shifts of form, color, and scale.
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Creative DNA
Me Company
Me Company continues to
explore the relationship between
narrative, art, fashion, music,
and the infinite possibilities of
advanced three-dimensional
computer technologies. White
says, ‘There is no such thing as a
normal production process. Every
project is different and needs a
unique and different treatment.’
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5.3 Identity
Michael Bierut, New York
Abstract symbols have always been part of visual com- focus and determination, as well as an understanding
munication. Throughout time, inventive form-makers that the more reduced a design is, the more demand
have been challenged to produce symbols that express will be placed on every gesture within the final symbol.
complex ideas. These graphic images, often developed It is this action of visual reduction in order to achieve
to mediate temporary issues, sometimes through a series universally accessible meaning that truly challenges
of steps, evolve into permanent modes of understanding. the skill of the designer.
Distilling an idea requires a great deal of effort. As the The abstract commissions that follow are by Korean
designer works to condense a concept by employing or designer Ahn Sang-Soo, Swiss designer Ralph Schraivogel,
creating specific symbolic or iconic representations, and US designer Michael Bierut. Each case study
additional, related issues, may surface and threaten reveals a unique story and an individual approach to
to transform the meaning of the attempted design. solving abstract graphic design challenges. ‘Symbol’
The designer must therefore be thoroughly prepared, looks at Ahn’s meditative and introspective approach
through extensive research, to recognize and express to designing a new peace symbol. In ‘Type as Image,’
only those meanings most closely aligned with the core we see Schraivogel’s generative and exhaustive exploration
of the concept. of every possible variation until the final form was
resolved. ‘Identity’ examines Michael Bierut’s close
Graphic design, as the word ‘graphic’ implies, demands collaboration with his client and steady reflection at
a vivid, clear sense of form-making. Being able to create each stage of the process of creating a logo for the
concise meaning using a restricted grammar requires New World Symphony.
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5.1 Symbol
The twentieth century’s peace sign was created in 1958 by London textile
designer Gerald Holtom for a nuclear disarmament march.1 At that time
the world’s ambition for peace was focused on ending war and stopping
the proliferation of nuclear weapons. Holtom’s now-familiar design was a
simple circle with lines diagramming two semaphore flag signals: two arms
‘In the twenty-first century, with down for N and one arm up for D, which stood for ‘nuclear disarmament.’
the cold war behind us, the focus
Fast-forward to 2004, when Life Peace Organization, a foundation
of the peace movement has shifted dedicated to the harmonious coexistence of all living things, commissioned
from fear of war to advocating for Ahn Sang-Soo to design a symbol for a new Korean peace movement. This
assignment required conceptual thinking on a high level in order to both
sustainability and honoring the define and represent ‘peace’ in the twenty-first century. Ahn described the
interconnection of all living things.’ process as long and contemplative—one that took many months of concen-
tration and sketching. He considered many key precedents of abstraction
as he worked on the problem. One principal image that influenced his idea
was Indra’s net, an ancient Indian metaphor that symbolizes the intercon-
nections among all living things. The net is visualized with a jewel at each
intersection, with every jewel representing a piece of nature; all the jewels
are identical, indicating that all parts of nature are equally significant,
and each jewel reflects all the others, so that a change in one jewel is
reflected in all.
spear
stop
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Creative DNA
Ahn Sang-Soo
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‘I always try everything even if Wigdorovits heard Chancellor of Germany Angela Merkel in 2008 at a
I know it’s nothing.’ ceremony commemorating the fiftieth anniversary of Kristallnacht (Night
of Broken Glass). Merkel spoke of the majority of Germans at that time in
history not having the courage to protest against the barbarism of National
Socialism; a few minutes later, Wigdorovits called Schraivogel with the
idea to make Burke’s quote into a poster.
Schraivogel was a bit apprehensive about the idea, believing the written
words were so moving that he could make no further improvement to them,
but ultimately agreed to go ahead with the project under the condition that
there would be no deadline: if he thought of nothing he would be obliged
to do nothing and in that case there would be no charge. Both were deter-
mined that the poster would also not be sold or used commercially.
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Stacked configurations of
the words and syllables of
the quotation began to form
some iconic shapes: DNA, a
human body, and a bomb.
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prevails
when
good men
fail to act
Above: The breakthrough Schraivogel revisited all his He concluded that while the
moment where the pairing of previous experiments with combination of the upward
the two opposite words was type—upper- and lowercase, and downward reading was
discovered. Once the idea and various color applications— visually interesting, it was not
was conceived, it was pushed in light of the new concept. strengthening the idea.
to the maximum. Schraivogel
wanted to ‘do something
impossible with it.’
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1.2
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Creative DNA
Ralph Schraivogel
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5.3 Identity
In Michael Bierut’s identity for the New World Symphony, abstraction
allows a simultaneous representation of both the objective and subjective
aspects of the organization. Finding the perfect solution for this challenging
project required an extraordinary degree of honesty and persistence.
‘I think certain kinds of identity Bierut explains: ‘I’ve never made a brief saying we will show you five things
and reduce it to two things and then one.’ ‘Instead,’ he tells his clients,
projects require completely ‘we’re going to go on an adventure together and at the end of it we’ll have
different kinds of processes.’ something everyone will like.’ He says, ‘It takes passion and commitment
and really listening very actively to the person who knows the thing that you
are trying to represent, and who will be living with the thing you give them.’
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0 1 2 distance
+ a
+
0 1 2 distance
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Final mark.
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To reinforce his instincts with logic, Bierut presented the of the N, W, S.’ Varying the weights of the strokes aided
concept as sequence of images that outlined his and readability while at the same time giving the logo a more
Ludwig’s thought process and defined the abstract organic quality, which related to the gesture of conducting.
characteristics of the logo. The sequence for the pre-
sentation was illustrated as an equation: one of Gehry’s After all the hours of work, the resulting mark looked
original sketches for the New World Center, plus oscillat- almost effortless. Bierut acknowledges, ‘It felt like a
ing sound waves, plus conducting gestures, equals the human hand had slashed in the air and made this thing.’
final mark. Reflecting on his process, he concludes, ‘I don’t have a
model process and much of what I described is nothing
Once the initial configuration was determined, there were more or less than the interaction we had with the source
still many rounds of refinement made by the designers material and the client we worked with.’ He also stresses
to balance the gestural qualities of the mark with legibility. the importance of being sensitive to both when and how
Bierut explains: ‘Some decoding was desirable but it was to present stages of work to clients, to allow enough time
also important to have a somewhat immediate reading for the process to comfortably unfold.
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Creative DNA
Michael Bierut
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6.2 Systems
Anette Lenz, Paris
Vincent Perrottet, Paris
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6.1
Iteration
The graphic design process is a constant exchange between uninhibited
experimentation and careful judgment. Designers have various ways of
facilitating a quick—ideally, uninterrupted—feedback loop between imagi-
nation and analysis. The computer’s facility for quick iteration supports
the development of an idea, allowing a designer to begin with one design
configuration and then progressively build other arrangements.
‘Before I start to design I need to
be inspired by something I see, Design perfectionist Philippe Apeloig embraces the extent of the computer’s
capacity for variation, and works back and forth between printouts and the
something I smell, something screen—drawing, annotating, and then further refining. The computer is
I taste.’ never a starting point for him, but it is where he pulls his ideas together.
Much of his inspiration comes from living in the city of Paris, observing
both its complexity and its culture. For a poster announcing the 2009 Fête
du livre, Aix-en-Provence’s annual literature festival, focusing that year on
Asian writing, Apeloig began by assembling a palette of images exploring
his impression of Asian urban space. The surreal planar space of Michael
Wolf’s photographic series Architecture of Density, with its images of the
facades of multistory buildings—expansive yet cropped—sparked Apeloig’s
imagination; he also explored more atmospheric ideas of Asia as paradise,
represented by flowers, colors, and silk. Apeloig was fascinated by the con-
trast between the tourist perspective and the astonishing reality of living in
crowded, polluted cities and focused on bringing that to light in the design
of the poster. ‘There’s no space to breathe, that’s the idea.’
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As interesting as the typo- that had been at the core of his Tropical flowers were the
graphic compositions were, original idea; the complexity of source of inspiration for the
Apeloig realized they were type sizes was compromising the color schemes.
costing him the uniformity poster’s legibility.
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Creative DNA
Philippe Apeloig
The final prototypes show how In his youth Apeloig trained for
Apeloig pushed to weave the a career in dance, a form he now
typography into the image. looks back on as ‘moving paint-
The introduction of horizontal ings.’ This influence is evident in
crossbars to the letterforms the way he choreographs type. He
reinforced the direction of the thinks of type as a means to inter-
type as an integral part of the pret a text in much the same way
woven portrait. Apeloig almost
that dancers and actors do; he
always customizes his type
sees the poster as a ‘stage’ and
to make it more malleable.
considers both the performance
and the poster to be ephemeral.
Type in motion is something
Apeloig has a natural affinity for
and he often creates animations
to complement his poster and
identity projects.
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6.2
Systems
Visual systems in graphic design operate on many levels and are embed-
ded in both design products and design processes. The innovative use
of systems can build both visual and conceptual associations that focus
meaning. An elegant graphic design system acts as a unifying structure as
well as a platform from which multiple iterations can be developed. Once
set in motion, an intelligent visual construct takes on a life of its own and
‘There is always a ping-pong can lead to endless invention as its form and variations are explored.
between the hand and the head.
Paris designer Anette Lenz has tremendous facility for inventing visual
It’s an exciting process, and and conceptual design systems. Her poster for the exhibition Mois du
while you’re doing it you discover Graphisme (Month of Graphic Design), a traveling show that took place in
the mountains of Echirolles, France, demonstrates how multiple symbols
relationships that you wouldn’t
can be condensed into one iconic image. Lenz selected the letter M as the
have thought of before.’ primary visual symbol, because it represented the words ‘mois’ (month),
‘maison’ (museum or house), and ‘mont’ (mountain); at the same time, she
recognized that its shape reflected both the slope of a rooftop and the
peak of a mountain. The resulting design—a singular folding letter, rendered
with light and shadow against a light blue field—evokes the image of an
isolated structure within a landscape.
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Striking examples of this are the promotional campaigns The brochures for the plays employed the same sym-
she has produced for Paris’s Théâtre de Rungis, whose metrical design, with progressively darker shades of
annual season of eighteen performances include music, gold ink—another embedded system that symbolized
dance, comedy, and drama. Knowing that the primary the passing of the season’s performances. Lenz
context of the promotional posters would be the corridors of acknowledges that some of these moves are deeply
Paris Métro stations, she focused on the large signboard subjective and that most viewers won’t notice them,
spaces (39 3/8 x 59 1/16 in.; 100 x 150 cm) and exploited but they are still important to her.
their potential as a vehicle for telling a quiet story in a
noisy location.
‘It would be pretentious to say you
Thinking about theater as an abstracted space, and had all the parts of a design in
inspired by Josef Albers’s Homage to the Square series, your mind from the beginning. But
she made a composition in two mirrored halves. On the
left, she positioned a pink rectangle against a magenta you have one or two points in your
field; on the right, she mirrored the composition with a mind, and it takes off from there.’
gold rectangle against white. These simple boxes acted
Facing page, top: One of Lenz’s Facing page, top inset: All
posters in its final context, the the designs with their various
Paris Métro. proportions were overlapped
for a simultaneous reading to
promote the complete season
in one poster.
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For a classical music concert, the This poster represents the story of two
music stand was used to represent Russian circus jugglers who escape in a
the ‘stage.’ container to Paris.
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Above: The facade of the Théâtre Below: The posters were color coded:
d’Angoulême inspired the grid system blue for dance, violet for theater, pink
that underpinned Lenz and Perrottet’s for variety, and yellow-green for music.
poster designs. The black elements were glossy.
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For the interior pages of the The juxtaposition of two pictures As Lenz describes: ‘The graphic
program, the designers experi- automatically revealed a narrative. design became the stage, and the
mented with various arrangements The graphic elements extended photographs became the story.’
of the photographs. the symbolism of the stage, even
on the text spreads.
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He is now an independent
designer producing identities,
publications, and posters for
cultural, public, and social
institutions, often in association
For the cover of the program, Lenz like a stage. They exaggerated with Lenz. He was the artistic
and Perrottet stacked the cropped the perspective of the landscape director of the International
images, layering the typographic by reframing the photograph of Poster and Graphic Arts Festival
elements between them. The the diver in a parallelogram, thus in Chaumont from 2002 to 2009.
Perrottet has also taught at the
landscape became more and removing the surface of the water
Ecole supérieure d’art et de
more like an imaginary space, from its original context.
design d’Amiens (ESAD) and
Ecole d’art du Havre.
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For collaboration to be successful, it is also critical to Before the days of desktop publishing, print production
find the right partnerships. This means staying connected was always a major team effort, including typesetters,
to your design community and networking with the people color separators, and production members who prepared
who support it, such as printers and programmers. Knowing the film and plates for printing. Leonardo Sonnoli’s work
where to find the best resources is essential for any design with Corraini Editions and an offset lithographer to
project. This section focuses on these extended partner- establish conditions for chance operations on press
ships and how they broaden the creative potential of a demonstrates that there is still room for creativity in a
designer’s work. The ‘Programming,’ ‘Print Production,’ partnership with a printer.
and ‘Title Sequence’ case studies illustrate how the potential
of the graphic design process can be accelerated through Finally, the title sequence for the HBO/Playtone mini-
tight alliances. series The Pacific outlines the painstaking efforts that
Imaginary Forces collaborators Stephen Fuller and
In the early twenty-first century, the computer itself has Ahmet Ahmet went through to design and produce a
become the designer’s primary collaborator. To extend poetic work of type and image in motion.
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7.1 Programming
Over the past decade, computation has become a more accessible tool
for graphic designers. This breakthrough has been largely facilitated by
Ben Fry and Casey Reas, two programming-savvy designers who met in
the Aesthetics and Computation Group at the Massachusetts Institute of
Technology (MIT) in the late 1990s. They began working together while
‘The idea of putting down a little bit assisting their professor John Maeda with Design by Numbers, a program-
ming language for teaching computational design. This led them to develop
of code, getting something up and
Processing, an environment in which to learn the fundamentals of computer
running…it feels like a sketch.’ programming for creative arts.
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Processing’s workspace is a small page called a ‘sketch,’ area. At the time, he explains, genetics was ‘a big, messy
similar to a blank sheet of paper. Fry explains, ‘This data problem.’ His work was timely, because the draft
facilitates an instant back-and-forth between the code of the human genome had just been released, and the
and what it’s generating, encouraging the designer to scientific developments had social and societal implica-
play with the code and not be precious about what they tions: ‘We had this “book of life” but nobody understood
are creating.’ what that meant.’
Fry has always been equally interested in visual art and His experience with visual art drove his desire to see the
computer science, but saw them as two separate tracks data in some kind of physical form. When he heard the
until he met John Maeda, who was visiting Carnegie human genome is 3.1 billion letters long, the visual part
Mellon where Fry was a student studying design and of him wondered ‘What does that mean? What do 3 billion
minoring in computer science. ‘When I saw the way things look like?’ He started with the smallest of the
Maeda put design and computation together, I realized human chromosomes, 50 million letters. Working with
that there was another path to take with computation 37.5 letters per inch and a 3-pixel font, he produced an
as a visual tool, besides interface design,’ Fry says. ‘I 8 x 8 foot (24.38 x 24.38 meter) printout of 13 million
got very interested in data visualization.’ characters representing one quarter of the chromosome.
Later for the Museum of Modern Art’s show Design and
For his doctoral dissertation, titled ‘Computational the Elastic Mind, Fry generated a print of human chro-
Information Design,’ Fry chose genetics as his subject mosome 18 that covered a wall—with 72 million letters.
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Fry takes full advantage of his background in both visual Fry is also often asked to make data visualizations for
design and programming, often working back and forth editorial publications. He enjoys the challenge of telling a
between looking at data physically, through models story with a data set, and the quick turnaround on these
and printouts, and visualizing it with programming. Both assignments—most completed within a few days—is a
approaches work hand-in-hand, culminating in a unique welcome ‘antidote’ to his more long-term projects.
comprehension and awareness of the logical points of
entry into the data. One example is an illustration Fry created for New York
magazine to illuminate the relationships and connections
Fry is certain that being able to look at the data sets at among the top fifty blogs in the world. Fry started by
a large scale and seeing the patterns they generate has mapping the blogs in various ways, positioning the
been a tremendous advantage when working on genetic more connected ones closer together, and organizing
software tools. Seeing the code in a large typographic them in hierarchies with the most connected at the
composition has aided his understanding of the embed- top and the least connected at the bottom. He also
ded relationships and has enabled him to create tools for experimented with how to differentiate the connections,
scientists that take into consideration the importance of indicating outgoing links on the left and incoming on
‘moving back and forth between the forest and the trees.’ the right.
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Experimentinng with grouping Here more connected blogs Fry tried organizing the blogs
the various blogs to show are positioned closer together. from top to bottom, from
meaningful connections number one down to twenty-
among them. five, with incoming links on the
right and outgoing links on the
left. The final result was too
tangled to be useful.
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However, when Leonardo Sonnoli, working with Irene Bacchi, was called
upon by the publisher Corraini Editions to create a new sixteen-page pro-
motional publication, he decided to let the idea of the random accident drive
the entire project. The project is given to a different designer each time it’s
published, with no restrictions on content, so each designer is driven to cre-
ate something fresh. The idea is to promote Corraini Editions as a creative
and artistically vital company.
FRONT BACK
5 12 9 8 7 10 11 6
4 13 16 1 2 15 14 3
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Creative DNA
Leonardo Sonnoli
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Fuller and his team, designers Lauren Hartstone and Arisu Kashiwagi, at
Imaginary Forces, New York, determined that drawings of the main charac-
ters based on stills from the series would occupy the largest share of screen
time in the title sequence. Fuller’s main concern, as he developed his draw-
ing technique, was that the drawings would be too overworked: too much
detail and they would not look like wartime sketches from the front lines; too
little, and the sense of life so necessary in maintaining the emotional connec-
tion to the main characters could be completely lacking. Fuller continued to
refine his techniques throughout the development of the project, ultimately
producing thirty-three completed drawings.
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Top: Fuller’s ‘Line of Duty’ story- Bottom: ‘In Battle,’ with its
board featured black and white powerful red accents, captured
chalk drawings on gray paper. the effortless but high-impact
With a softer contrast than feeling Fuller was aiming for.
the ‘Torn’ board, this concept This was the storyboard the
allowed for clearer transition producers accepted.
between drawn images and
live-action footage.
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Fuller and his designers produced three storyboards to started with just one simple horizontal line, suggesting
present to Playtone. The idea of the drawings combined both a horizon and the timeline of events unfolding in
with live-action footage was an active ingredient in all the series. As the line progressed, it fractured into three
three proposals. Black and white would also be used lines, symbolically representing the three main charac-
for drama and emotional impact in all three boards; it ters, and then continued to gain in complexity as the
was the density of the supporting structures within each drawings appeared. The titles also ended with a single
board that varied. line, this time combined with the iconic image of one
soldier carrying another. This board was accepted by
Inspired by Saul Bass’s titles and poster for the film Fuller’s clients as the direction the final title sequence
Bunny Lake Is Missing, the first board, ‘Torn,’ used torn would take.
paper as a unifying element. Fuller knew this concept
was pushing the limit of what the client might possibly With the visual direction of the title sequence confirmed,
accept, but he felt it was necessary in order to fully Fuller, with his design team and editor, put together
explore all the dramatic possibilities for the project. The their first ‘board-o-matic’—an animated storyboard—and
second board, entitled ‘Line of Duty,’ was rendered in began experimenting with possible music choices. At
black and white chalk on gray paper, with softer contrast first, they envisioned something very contemporary that
and clear transitions between the live-action components would successfully parallel the emotional feel of the
and the drawn renderings. drawing–live action combination, but in consultation
with his clients, it was decided that Hans Zimmer, who
‘In Battle,’ the third board, featured charcoal drawings composed the music for the series episodes, would also
heightened with red accents. Fuller felt ‘In Battle’ compose the score for the titles.
captured the effortless feeling he was looking for and
provided ample space for all of the drawing and live- Zimmer’s music delivered a highly emotional theme
action elements that would be needed to complete the that expressed the pathos of World War II. The clients
sequence. Here again Fuller took his lead from Saul requested that certain emphases in the musical score
Bass’s approach to design. Inspired by Bass’s use of be in alignment with ‘high points’ in the visuals. The
an iconic image and simple graphic elements, built up team immediately went to work on merging all the visual
throughout a title sequence, Fuller’s own sequence elements—the drawn portraits, the macro photography
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The all-day shoot provided further choices from which to texture and red painterly effects in order to unify them
assemble the final edit. The slow-motion close-ups of shat- with the look of the rest of the sequence.
tering charcoal instilled a true sense of drama—like bombs
bursting—while the addition of paper textures and blowing The final high-resolution renders were then imported into
charcoal dust would add a further sense of continuity to an Autodesk Inferno high-end compositing system. Ahmet
the overall final sequence. This increased the level of detail worked closely with senior Inferno artist Rod Basham
and would meet the producers’ requirements by making to conform the edited sequence and color correct the
the entire sequence more emotional, more human. The approved After Effects ‘sketches’ and add other discreet
producers were also interested in broadening the sense components—charcoal dust, paper textures, and title
of scale within the piece. It was felt that adding more cards—to the final ‘locked’ footage.
live-action footage to the final assembly would provide a
backdrop against which the charcoal close-ups and the The producers felt strongly that the creative efforts of
transitional portrait sequences could be placed, creating both Stephen Fuller and Ahmet Ahmet had worked to
a ‘push-pull’ rhythm between more intimate moments and successfully reveal the tone of the characters and provide
the larger, more dramatic situations represented in the war their audience with an intense emotional atmosphere that
scenes. These shots—some of which were hand-selected would prepare them for the drama that would unfold in
by the producers—were treated with the same paper the finished series.
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Creative DNA
Stephen Fuller
Ahmet Ahmet
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