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AID THE SPY ASSASSINATION DESTROY THE TRAIN

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We need to eliminate the occupation We’ve received intelligence that the
A British spy parachuted in a few days ago
leadership. occupation are going to be transporting
and needs our help. Provide him with
Panzers along the railway near your town.
equipment and supplies to help him carry Eliminate all Milice Units. This mission Plant bombs to the destroy the train as it
out his mission. MUST be completed last. passes.
Deliver 2 Weapons to the spy on one day, Deliver 3 Explosives to this location. This
followed by 1 Money and 2 Food on a mission MUST be completed between Days 6
second day. and 9.

LIBERATE THE TOWN SABOTAGE UNDERGROUND NEWSPAPER

CAFE

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The Allies are pushing forward. If we rise The occupation runs a munitions factory Get the word out and counter the
up at the right time, our town could on the outskirts of town. Infiltrate and propaganda of the occupation.
emerge unscathed. For that, we will need sabotage the operation by any means Deliver 2 Intel to this location on three
weapons and courage! possible. separate days.
Possess at least 3 Weapons and 4 Morale at A Worker must infiltrate the factory twice,
the end of the game. then return a third day to deliver
Explosives.
MISSION MISSION MISSION

MISSION MISSION MISSION


INFILTRATION BOMB FOR THE OFFICER TAKE OUT THE BRIDGES

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The best place to collect reconnaissance is often A German plane landed in the field southeast The Occupation has enjoyed unfettered access
from the inside. Insert a mole into the Milice. of town. The pilot is in a hotel nearby. A to the city for too long. Slow them down!
Deliver 2 Intel to this location. The Worker perfect time to strike!
To destroy a bridge, deliver 2 Explosives to
must remain here until another Worker delivers You must have at least 5 Morale to carry out the Black Market. At the end of the day, place
1 Weapon and 1 Explosive. While the first this mission. Deliver 1 Weapon and 1 a marker on a bridge of your choice connected
Worker is here, you may look at the top card of Explosive to this location. Before this mission to The Black Market. Workers may not pass
the Patrol deck before the placement phase. is completed, the East Field and the Southeast destroyed bridges for the rest of the game.
Spare Room are unusable.

GERMAN SHEPHERDS CODED MESSAGES

The occupiers have dogs to help with patrols. Knowledge is power. Work with other
Use poison to eliminate them. Resistance Fighters from other cities to
monitor the Occupation. Train a
Deliver 1 Medicine and 1 Food to this location
cryptographer, then have them communicate
on three separate days. Before this mission is
with other Resistance operatives.
completed, Milice units may not be eliminated.
A Worker must be placed here by end of Day 6
and must remain here until the end of Day
10.
MISSION MISSION MISSION

MISSION MISSION MISSION


PATROL PATROL PATROL

1 1 1
GROCER RADIO B PONT
LEVEQUE

2 2 2
POOR GROCER PONT DU
DISTRICT NORD

3 3 3
DOCTOR BLACK DOCTOR
MARKET

PATROL PATROL PATROL

1 1 1
RADIO B PONT RADIO A
LEVEQUE

2 2 2
RUE BLACK RUE
BARADAT MARKET BARADAT

3 3 3
PONT DOCTOR GROCER
LEVEQUE
PATROL PATROL PATROL

PATROL PATROL PATROL


PATROL PATROL PATROL

1 1 1
RADIO A FENCE GROCER

2 2 2
PONT RUE PONT DU
LEVEQUE BARADAT NORD

3 3 3
BLACK POOR FENCE
MARKET DISTRICT

PATROL MORALE

- Money, Food, Intel, Medicine and


1 15 24 34
L

Explosives.
I
FA

FENCE - Weapon. Used once per turn to


remove 1 Milice.
4 5 AR
T 7 - Increase/decrease Morale
4 3 3 2 by 1.
ST

2 - Recruit 1 worker from Cafe


PONT DU SOLDIERS
NORD - Add Spare Room tile in
current location (if empty)
1 2 3
T
AR

- Airdrop - add 1 Money, OR 1


3 0
ST

Weapon, OR 3 Food on empty Field.


PONT - Pick up Airdrop recources
-1 Morale
LEVEQUE
4 5 whenever Soldier
track is advanced.
(not the same turn as Airdrop)
- May complete an action without
returning worker to Safe House.
PATROL PATROL PATROL

PATROL
INFORMANT SAFE HOUSE COUNTERFEITER

SMUGGLER PROPAGANDIST CHEMIST’S LAB

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