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points 1 3 6 10 15 21 28 36 45 55 66 78
number corresponding someone has marked a cross in his fourth
to this sum in the penalty box or as soon as two dice have been
totals + + + – = color-row corresponding removed from the game (two color-rows have
to the color of the been locked). It may occur (during the first
chosen die. action) that a third row is locked simultaneously
with the second row.
Example: In the red row first the 5 and then the Example: Chris adds together the white 4 with
7 were crossed out. Therefore, the red 2, 3, 4 Games for the Infinitely Imaginative
the blue 6 and crosses out the 10 in the blue
and 6 may not be crossed out later in the game. SCORING 70 Bridge Street / Newton, MA 02458
color-row.
In the yellow row only the 11 and the 12 may Beneath the four color-rows is a table indicating email: jester@gamewright.com
x
still be crossed out. In the green row you can PENALTIES how many points are awarded for how many www.gamewright.com
= ü5 ©2014 Gamewright, a division of Ceaco Inc.
only cross out numbers to the right of the 6. If, after the two actions, the active crosses within each row (including any locks
In the blue row you can only cross out right of player doesn’t cross out at least marked with a cross). Each crossed out penalty All rights reserved.
the 10. one number, he must cross out one box scores five minus-points. Enter your points
of the penalty boxes. Each penalty box is worth for the four color-rows and the minus-points for FOLLOW US!
Tip: Put a small horizontal line through the -5 points at the end of the game. ( The non-active any penalties in the appropriate fields at the facebook.com/gamewright
numbers that you skipped, so that you don’t players do not take a penalty if they choose not bottom of the scoresheet. The player with the twitter.com/gamewright
cross them out later by accident. to cross out a number.) highest total score is the winner. youtube.com/gamewright