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INSPIRATION
STRENGTH I enjoy sailing into new ports and making
17 +3 30 new friends over a flagon of ale.
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
My friends know they can rely on me, no
matter what.
+0 PERSONALITY TRAITS
16
+3
+3
Dexterity
Constitution
28 crew mates, not to ideals. (Neutral)
CURRENT HIT POINTS IDEALS
● +4
Intelligence
+3 ● +6
Wisdom
I want to live a free and full life of adventure
+0
Charisma and earn enough wealth before I return to
CONSTITUTION my home village.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
16 2d8, 1d10
+3
Acrobatics (Dex) Total SUCCESSES
+3
I'll say anything to avoid
+4
Animal Handling (Wis) 2d8, 1d10 FAILURES
having to do extra work.
+2
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+2
Athletics (Str)
14 +0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+2
History (Int) Human Stat: Dex +1, Wis +1.
Shortbow +4 1d6+2 P
+2 +4
Insight (Wis) Feat: Magic Initiate (Wizard Int+2):
+0
Intimidation (Cha) QrterStaff +2 1d6 B Spell DC 12, Spell Atk +4. Cantrips:
WISDOM ●
+4
Investigation (Int)
Mage Hand, Minor Illusion. 1st-level
Shillelagh* +6 1d8+4 BM Spell: Find Familiar = Owl "Swab".
+2
Medicine (Wis)
18 ●
+4
Nature (Int) Shortbow: two-handed, 80/320, [1st] Druidic Spellcasting: 2 cantrips,
+4
●
+6
Perception (Wis) arrows=40:____. 2 1st-level spell slots, knows 5
+0
Performance (Cha) Sling: 30/120, 1d4+2 B, 1st-level spells.
CHARISMA +0
Persuasion (Cha) stones=20:____.
[2nd]: Wild Shape. Assume form,
+2
Religion (Int) Belaying Pin (Club): 1d4 B. senses, and HP of a CR 1/4 beast =
10 ●
+2
Sleight of Hand (Dex) 2 Daggers: +6, 20/60, 1d4+4, Wolf. 1 hr duration. Twice per short
●
+2
Stealth (Dex) finesse, light, thrown. or long rest.
+0 ●
+6
Survival (Wis) Darts: Atk +5, 1d4+3 P. ____. Circle of the Moon: Combat Wild
Shape as a bonus action. Gain 1d8
SKILLS ATTACKS & SPELLCASTING
HP for each spell slot level
expended while in Wild Shape.
16 PASSIVE WISDOM (PERCEPTION)
Studded Leather Armor Now has 4 1st-Level spell slots.
CP
(AC12 + Dex+3)=AC15. Knows 6 spells.
SP Black Dragon Scale
Languages: Common, Elvish, [3rd]: Ranger 1: Investigation skill;
Shield (AC +2) = AC17. Favored Enemy = Monstrosities
Druidic.
EP (Adv to Track and Int checks).
Explorer's pack. Belt Natural Explorer = Forest; while
Armor Proficiencies: Light armor,
pouch. Druidic Focus: tracking, learn exact number, sizes,
Medium armor, Shields (AC+2). GP 110
Proficiencies: Navigator's Tools, Mistletoe and Yew and how long ago they passed
Wand. Shamrock. through.
Vehicles (Water), Herbalism Kit. PP
Traveling clothes.
50-ft silk rope. [4th]: Gain 4 1st-level spell slots and
Ranger 1: All simple and martial 2 2nd-level slots.
weapons; light and medium armor.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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21 years 5'8" 160 lbs.
AGE HEIGHT WEIGHT
Stromgald, Moon Druid
Brown with Yellow Flecks Tan Black, Straight
CHARACTER NAME EYES SKIN HAIR
Unencumbered weight=
Str10x5=50.
Combat Wild Shape: Starting at 2nd Level, use this feature twice per short or long rest.
Background: Sailor Transform into a Beast of CR1 as a bonus action. While transformed, use a bonus action
Feature: Arrange free passage on to expend 1 spell slot to regain 1d8 HP per spell slot level. You can stay transformed for
the number of hours equal to half your Druid level (1 hr at 2nd Level).
a ship for your group.
While transformed, all your game slots are like that of the beast except your Int, Wis, and
Backstory: Stromgald is a young Cha, saving throws, skills, personality, but get the best stats if the beast's are higher. You
male human who grew up on the get the beast's Hit Points and Hit Dice and return to your normal HP when you revert. You
docks of a coastal town in the can't cast spells in beast form but you continue Concentration on spells already cast
before transforming. You can't speak a humanoid language while in beast form.
Chondathan region of Faerrun. He
signed up to be on the crew of a You choose whether any equipment worn or carried drops, merges with, or is worn/carried
merchant schooner and soon by your new form if it is compatible. Equipment that merges has no effect until you leave
learned how to navigate, use a the form.
map and compass, and other
navigator's tools. He also learned x Primal Strike: At 6th Level , your attacks in Beast Form count as magical vs damage
resistance. At 6th Level, you transform into a Beast with CR level the same as Druid level
how to handle and sail watercraft divided by 3 (CR2 at 6th Level).
that plied the sea lanes between
the towns in that part of the world.
After three years at sea, he left the ADDITIONAL FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druid of the Moon 2, Ranger 1 Wis=+4 14=8+4+2 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Guidance: 1d4 Ability Check, © 1 min duration
Shillelagh: bonus action to make a quarterstaff
or club magical and deal 1d8 + Wis or Str dmg
1 min duration.
Mage Hand: 30' © 5 lbs weight, 10 min.
Minor Illusion: S, M. 30', 1min. Sight or Sound.
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Faerie Fire: 60' range, 20' cube, 1 min, Dex save, Adv to be hit
Ice Knife: 60' range, 1d10 cold dmg + 2d6 cold dmg to 5' target
8
Find Familiar (Wizard, Int+2): Owl (Celestial)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.