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GRADE 10 School I.

Villamor High School Grade Level 10


DAILY LESSON Teacher Jeraldine M. Mendoza Learning Area ART
LOG Teaching Dates and Time : August 28, September 5,12,19&26, 2018 Quarter Second Quarter

LESSON 1 LESSON 2 LESSON 3 LESSON 4 LESSON 5

I. OBJECTIVES

A. Content Standard The learner new technologies that allow new expressions in arts using art elements and processes
B. Performance The learner create a tech-based artwork (video clips and printed media such as posters, menus, brochures etc.) relating to a selected topic from the different learning areas using
Standard available technologies, e.g., food and fashion
The learner identify art elements The learner identify art elements The learner identify art elements The learner identify art elements The learner identify art elements
C. Learning Competency/Objectives in the technology-based production in the technology-based in the technology-based in the technology-based in the technology-based
Write the LC code for each.
arts production arts production arts production arts production arts

TECHNOLOGY-BASED ART
I. Computer/Digital Arts 1. Cellular Phones (photos and videos) 2. Computer-generated Images 3. Digital Photography (DLSR and Point-and-Shoot) 4. Video Games 5.
I. Content
Digital Painting and Imaging Videos – TV & Film
II. Principles of Art 6. Rhythm, Movement 7. Balance 8. Emphasis 9. Harmony, Unity, and Variety Proportion
III. Process: 10. computer manipulation 11. light setting 12. digital enhancements 13. printing 14. digital circulation
II. LEARNING Arts Learner’s Guide
RESOURCES
A. References
1. Teacher’s Guide pages P124-133
2. Learner’s Materials P236-247
pages
3. Textbook pages
4. Additional Materials
from Learning
Resource (LR)portal
B. Other Learning Resource Samples of Computer-generated Artworks in everyday life (posters, book/magazine covers, brochures, advertisements)/Gadgets
III. PROCEDURES

Let the learners share Present ideas on art elements Show pictures of technology Ask the learners on the
A. Reviewing previous lesson or experiences/knowledge on and characteristics in the 21st product artworks. importance of technology in their
presenting the new lesson computer/digital arts. century in production and lives.
functionality.
B. Establishing a purpose for the Let the learner appreciate the significance of technology-based art..
lesson
C. Presenting examples/Instances Present more examples or products of technology-based art..
of the new lesson
D. Discussing new concepts and Learners’ activity.
practicing new skills # 1 Digital Image Creation
E. Discussing new concepts and Enhancement activities:
practicing new skills # 2 Exhibit of Technology-based Art
F. Developing mastery Give the learners time to master performance.
(leads to Formative Assessment
3)

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G. Finding practical application of Allow the learners to relate the role of Technology-based art to a person’s life.
concepts and skills in daily living
H. Making generalizations and Let the learners formulate generalizations.
abstractions about the lesson
I. Evaluating learning Graded performances/Customized Rubric System
J. Additional activities for Graded Performances/Customized Rubric System
application or remediation
IV. REMARKS
V. REFLECTION
A. No. of learners who earned 80%
in the evaluation
B. No. of learners who require
additional activities for
remediation who scored below
80%
C. Did the remedial lessons work?
No. of learners who have
caught up with the lesson
D. No. of learners who continue to
require remediation
E. Which of my teaching strategies
worked well? Why did these
work?
F. What difficulties did I encounter
which my principal or supervisor
can help me solve?
G. What innovation or localized
materials did I use/discover
which I wish to share with other
teachers?

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GRADE 10 School I. Villamor High School Grade Level 10
DAILY LESSON Teacher Jeraldine M. Mendoza Learning Area ART
LOG Teaching Dates and Time : October 3, 10 & 17, 2018 Quarter Second Quarter

LESSON 1 LESSON 2 LESSON 3 LESSON 4 LESSON 5

I. OBJECTIVES Monday

A. Content Standards The learner new technologies that allow new expressions in arts using art elements and processes
B. Performance Standards The learner create a tech-based artwork (video clips and printed media such as posters, menus, brochures etc.) relating to a selected topic
from the different learning areas using available technologies, e.g., food and fashion
C. Learning The learner determine the The learner use The learner compare the The learner create
Competencies/Objectives role or function of artworks to derive the characteristics of artworks artworks that can be
artworks by evaluating traditions/history of a in the 21st century. locally assembled with
their utilization and community (e.g., local materials, guided by
combination of art landscapes, images of 21st-century techniques.
elements and principles. people at work and play,
portrait studies, etc.).
II. CONTENT TECHNOLOGY-BASED ART
I. Computer/Digital Arts 1. Cellular Phones (photos and videos) 2. Computer-generated Images 3. Digital Photography (DLSR and Point-
and-Shoot) 4. Video Games 5. Digital Painting and Imaging Videos – TV & Film
II. Principles of Art 6. Rhythm, Movement 7. Balance 8. Emphasis 9. Harmony, Unity, and Variety Proportion
III. Process: 10. computer manipulation 11. light setting 12. digital enhancements 13. printing 14. digital circulation
III. LEARNING Arts Learner’s Guide
RESOURCES
A. References
1. Teacher’s Guide P133-142
Pages
2. Learner’s Materials P247-254
pages
3. Textbook pages
4. Additional Materials
from Learning
Resources Portal
B. Other Learning Samples of Computer-generated Artworks in everyday life (posters, book/magazine covers, brochures, advertisements)/Gadgets/DSLR
Resources camera/Computer/Laptop
IV. PROCEDURES

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A. Reviewing previous The teacher presents the Let the learner relate Present the Allow learners to explore
lesson or presenting the function of artworks artworks of modern characteristics of artworks alternative materials for
new lesson. combining art elements times to history and in the 21st century. an artwork.
and principles. traditions.
B. Purpose of the Lesson Let the learner site significance of technology-based art.
C. Presenting Present more examples of artworks that expresses history and traditions.
examples/instances of
the new lesson.
D. Discussing new concepts Learners’ activity.
and practicing new skills Exhibit of Technology-based art.
#1.
E. Discussing new concepts Enhancement activities:
and practicing new skills Exhibit of Technology-based Art
#2.
F. Developing mastery Give the learners time to master performance.

G. Finding practical Allow the learners to relate the role of Technology-based art on a person’s life.
applications of concepts
and skills in daily living.
H. Making generalizations Let the learners formulate generalizations.
and abstractions about
the lesson.
I. Evaluate learning Graded performances/Customized Rubric System
J. Additional activities for Graded Performances/Customized Rubric System
application or
remediation.
VI. REMARKS
VII. REFLECTION
H. No. of learners who earned 80% in the evaluation
I. No. of learners who require additional activities for
remediation who scored below 80%
J. Did the remedial lessons work? No. of learners who
have caught up with the lesson
K. No. of learners who continue to require remediation
L. Which of my teaching strategies worked well? Why did
these work?
M. What difficulties did I encounter which my principal or
supervisor can help me solve?

N. What innovation or localized materials did I


use/discover which I wish to share with other
teachers?

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