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Impact of ART and DPC on AODV Routing Environment for Dynamic Network
using QualNet 7.1

Technical Report · June 2014


DOI: 10.13140/RG.2.2.11762.96969

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Impact of ART and DPC on AODV Routing
Environment for Dynamic Network using
QualNet 7.1
Apporva Shukla, Prayag Varshney, Shikha Mishra, Ashish Kumar Singh
School of Electronics & Communication Engineering
Shri Mata Vaishno Devi University, Katra, India- 182320

 transmission range of wireless network interfaces,


Abstract—AODV routing protocol is one of the multi-hop technique is used to transfer data
MANET protocol with infrastructure less mobile between the nodes in network. MANET uses
network within which communication requires different types of routing protocols [1] such as
Quality of Services (Qos). In this paper, the AODV DSDV, AODV, OLSR, TORA, DSR, etc. which
routing protocol performance parameter for a real can be classified as on-demand driven (reactive),
scenario is analyzed with IEEE 802.11/b MAC table driven (proactive) and hybrid protocols.
protocol in random waypoint model, by varying Analysis of different protocols is done for quality
route maintenance parameter like ART and DPC of service (QoS) [2] metrics like jitter, end to end
for variable node density using CBR traffic in delay, throughput, packet drop etc. and route
terms of average throughput, average jitter, maintenance parameters such as ART (Active
average end to end delay and packet drop. The Route Timeout), DPC (Delete Period Constant)
graphical interpretation is done on the basis of size, etc. in constant scenario (Terrain Size, Node
mobility and congestion of network with a fixed Density and mobility).
source to destination pair. For the analysis propose Route maintenance is the mechanism used by a
QualNet 7.1 simulator is used. source node to detect a link breakage along its
source route to a destination node. Using this
Keywords — MANET, AODV: Ad-hoc on- mechanism the source node can know it can still
demand distance vector, IEEE 802.11/b, MAC, use the route or not. When the source node
random way point, ART: Active route timeout, indicates the existence of a broken link in the
DPC: Delete period constant (n), QualNet 7.1 source route, it can use another route or trigger a
new route discovery process [3]. ART is the time
at which route is consider valid. When a route is
I. INTRODUCTION
not used for some time, the nodes will remove the
Wireless communication through radio waves route state from the routing table. The time until
among independent mobile nodes in a network the node removes the route states is called ART
called Mobile Ad-hoc Network (MANET). The [4]. Time to delete expired route is determined by
mobile nodes within the radio range can delete period constant (n). Time after which an
communicate directly, whereas rest of all require expired route is deleted can be calculated by
intermediate nodes to route their packets. MANET multiplication of delete period constant (n) and
is fully decentralize and rapidly-deployable maximum of active route timeout (ART) or hello
technology, provide communication capabilities to message. Delete period = Delete period constant
the areas with limited or no existing (n) × max (active route timeout, hello interval),
communication infrastructure. Due to constraint in
where recommended value for delete period however, in this paper the performance variation of
constant, n = 5 s [5]. AODV is studied by changing node-density, delete
Delete period insures the maximum duration for period constant over the area of 1000×1000 m2.
the node I2 to remain active for adjacent node I1, The mobility model used is Random-Way point.
while I2 has invalidated the route to destination The scenario parameters are briefly depicted in
node D as shown in figure 1, where S is source table. For the simulations purpose a network
node. If the path between node S to node D has simulator, called Qualnet 7.1 [11] is used. It allows
been setup through intermediate nodes I1 and I2, designing network models easily, efficiently
and node I2 has invalidated the route to D then I2 coding protocols, and run models that present real-
can set up the route up to delete period. If node S time statistics.
needs further communication with node D it has to
create new setup. Table 1. Parameters at Physical Layer

Radio type 802.11b


Antenna height 1.5m
Antenna Efficiency 0.8
Antenna model Omni-Directional
Path loss model Two Ray
Packet Reception Model PHY802.1B
No. of channels 1 (2.4GHz)
Simulation Time 180 sec
Max Propagation Distance 200 m

Figure 1. Concept of delete period


Table 2. General Parameters
II. BRIEF SUMMARY ON AODV ROUTING Total simulation time 180 seconds
Ad-hoc on demand distance vector routing as name Terrain size 1000 m × 1000 m
Number of node 20, 40, 60
suggest, provide and establish route only as need
Number of SD pair 12
by source node to transmit data packets. Ad-hoc on
Transmission power 15dbm
demand distance vector (AODV), as name
Mobility Model Random waypoint
suggests, on-demand (reactive) protocol, instead of
Node placement Randomly
that it still uses attributes of proactive protocols.
Pause time 30 Sec
AODV takes the attributes of DSR and DSDV;
Minimum speed 1m/s
uses the approach of route maintenance and route Maximum speed 10 m/s
discovery of DSR and the approach of sequence Device type Mobile device
number and periodic hello messages from DSDV.
Additionally, nodes use the approach of Table 3. Parameters at different Layers
destination sequence numbering [6], [7] to
maintain most current routing information instead Network Layer
Subnet channel Wireless
of take part in exchanging routing table and
Network protocol IPv4
maintaining any routing information. Processes
Routing Protocol AODV
like path discovery [6] [10], reverse path setup,
Application Layer
forward path setup and route table management [9] Applications CBR
are required in AODV network for creating, Packet size 1024 Bytes
deleting and maintaining routes [5]. Data Rate 10 Kbps
III. SIMULATION PARAMETERS & SCENARIO MAC Layer
Mac protocol 802.11
In past few years there have been remarkable
improvement in performance of AODV protocols;
the packet, queuing, transferring the packet and
Table 4. Default value parameters of AODV propagation time.
Active Route Timeout (ART) 3s From figures 1, 2, 3 & 4, it is clear that average
Delete Period Constant (DPS) 5s End-To-End delay is minimum for 40 nodes.
Node Traversal Time 0.04 s Delay is more in case of 60 nodes due to more
Maximum Route Request Retries 2 congestion compare to 20 nodes due to large
Maximum Number of Buffer Packets 100
separation between nodes but at ART=3.0, 60
Allowed Hello Loss 2s
nodes have lesser End-To-End value as compare to
20 nodes. From the fig. , delay is minimum at
DPC=4 as compare to DPC=3 and 5 due to more
overheads. Because at DPC=4 more alternate links
are available to deliver packets. Hence, there are
no difficulties in finding route for successful
delivery of packets.

Figure 2.1. General Scenario

Figure 3. Average End to end delay at ART=2.0


Figure 2.2. Scenario Using Qualnet

IV. SIMULATION RESULTS


In this section, we have used graphical method to
compare average throughput, average jitter,
average end to end delay and packet lost in the
given scenario. Later the comparison on the basis
of network load density, active node along with the
application CBR is done.
A. Average End-To-End delay
The network delay is termed as average delay
occupied by network connections. So, for every
transmission between Source and Destination,
there is a network delay in the network. The packet
End-To-End delay is the time taken by the packets
to reach the destination after leaving the source.
Delay metric includes the delay due to processing Figure 4. Average End to end delay at ART=3.0
time. Further increasing the value of dpc upto 5
cause in increment of alternate links, hence
performance increases. Further increment of dpc
results in more overhead than alternate links hence
degrades the performance. Fig.8 explains the fact
that ART=3.0 gives better performance for 40
nodes compare to 20 nodes, hence for designing
according to jitter, one can use ART=3 for better
performance at higher node density.

Figure 5. Average End to end delay at ART=4.0

Figure 7. Average Jitter at ART=2.0

Figure 6. Average End to end delay at ART=5.0

B. Average Jitter
Variation in time taken by packet to travel from
source node to destination is known as jitter. Jitter
increases as the node density in network increases
which can be seen from the below fig.7,9 and 10
i.e for 60 nodes network has larger value of jitter
as compare to 40 and 20 nodes for art 2,4 and 5. Figure 8. Average Jitter at ART=3.0.
But for ART=3, 40 nodes have lesser jitter as
compare to 20 nodes. In case of art=2.0 and
DPC=5, 20 nodes have minimum jitter as compare
to 40 and 60 nodes. It is clear from the fig.7, at
lower value of dpc jitter is more, increasing in dpc
value (from 3 to 4) performance is poor due to
memory occupancy of routing table for longer
results in successful delivery of packets. Beyond
DPC=5 performance degrades due to more
overheads as compare to generated alternate links.

Figure 9. Average Jitter at ART=4.0.

Figure 11. Packet Loss at ART=2.0.

Figure 10. Average Jitter at ART=5.0.


C. Packet loss
Packet loss is termed as the number of data packets
that are failed to reach the destination. If there is an
increment of traffic intensity in the network, the Figure 12. Packet Lost at ART=3.0.
fraction of lost packets increases. Therefore,
performance at a node is measured in terms of both
delay and probability of packet loss [8].Every
packet of information has a limited time to reach
its destination before it is considered lost and
nodes stop resending it. This is a measure to
prevent overcrowding of packets on the network.
From figure 11, 12, 13 and 14, it is observed that
for 60 nodes packet loss is maximum as compare
to 20 and 40 nodes. Considering different ARTs,
minimum packet loss is obtained at ART=2 and
DPC=5.0. From fig.11, increasing DPC from 3 to
4 increases failure in packet delivery due to
increase in more overheads but further increment
in DPC value up to 5 alternate links increases
from the fig as we increase the dpc value (from 3
to 4) node 20 throughtput increases because of less
traffic with low overhead. At same time node 40
and 60 throughtput value keep decreasing due to
congestion. But after dpc=4 to dpc=5 the
availability of alternate route is increased and
hence throughput gains maximum value
irrespective of overhead.

Figure 13. Packet Loss at ART=4.0.

Figure 15. Throughput at ART=2.0.

Figure 14. Packet Loss at ART=5.0.


D. Received Throughput
Throughput is the successful delivery of data
packets from source to destination node in a
particular unit of time.From the figure 15,16,17,18
it can be concluded that as we are increasing node
density from 20 to 40 the throughput gets
accelerated. It is due to increase in node, as number Figure 16. Throughput at ART=3.0.
of node increases, distance between them
decreases which result in better bits transmission.
While further increase in node density from 40 to
60, throughput dips down and it is the effect of
heavy congestion due to excess node. At art = 2
maximum throughput is observed as compared to
art 3, 4, 5 as shown in figure 15. After analysis of
figure 15 it can concluded that at dpc = 5 is the best
condition when throughput is at its peak. It is clear
According to designed Scenario of 12 SD pairs
having CBR application, AODV gives better
performance for End-To-End delay having 60
nodes compare to 20 nodes and minimum for 40
nodes at ART=3.0 and DPC=4.0. From Figure 4
i.e. at “ART=3.0 and DPC=4.0” the delay is lesser
than at default values “ART=3 and DPC=5” but
these default values are taken for performance
optimization. So if designing a network according
to end to end delay, take DPC=4.0 to increase
performance. For optimum performance ART=2.0
and DPC=5.0 is taken.
In case of Average jitter, AODV gives better
performance at “ART=2.0 and DPC=5” in Figure
7. i.e. minimum value of jitter is obtained among
20, 40 and 60 nodes. Value of “ART=3.0 and
Figure 17. Throughput at ART=4.0. DPC=3.0” in Figure 8. can be used for designing
according to jitter, so better performance can be
achieved at 40 nodes compare to 20 nodes.
AODV gives better performance in terms of
packet loss at ART=2.0 and DPC=5.0. It can be
concluded from the Figure 11. that 40 nodes
having less packet loss compare to 20 and 60 nodes
at DPC=5 due to availability of more alternate
paths from source to destination pairs.
Performance of AODV in terms of throughput
doesn’t always increases after increasing the node
density. Sometimes channels availability increases
the throughput for transmission but network
congestion may decrease the throughput.
Throughput for this scenario is obtained at its
maximum value at ART=2.0 and DPC=5.0
because of less traffic with low overhead which
can be seen from the above Figure15..
Figure 18. Throughput at ART=5.0. However, the result is taken for network
performance on Parameters like End-To-End
V. CONCLUSION Delay, Packet loss, Jitter or Throughput, the
maximum performance of AODV is achieved for
The primary objective of this paper is to analyze
‘ART’ and ‘n’ combination of 2.0 and 5.0
the effect of route maintenance parameters like
respectively, which can be shown from Figure 3,
Active Route Timeout and Delete Period Constant
7, 11&15. Density of 40 nodes gives best
on the performance of AODV routing protocol for
performance for application parameters like End-
variable node density for various application
To-End Delay, Packet loss or Throughput, but for
parameters such as Average End-to-end delay,
Jitter value, AODV gives best performance for 20
Throughput, Average Jitter and Packet Loss. The
Nodes. The original default value of ART is taken
default value of Active Route Timeout and Delete
as 3 s in AODV algorithm developed by C.
Period Constant are 3 seconds and 5 seconds
Perkins, but here in this scenario, ART as 2.0 for
respectively by C. Perkins.
maximum performances. So, it is clear from above [5] Perkins, C. and Das, S. (2003) ‘Ad hoc on
analysis, ART value is 1 s less than the original demand distance vector routing’, Internet
default value, which results in reduced memory Engineering Task Force, Request for
overheads. Comments (Proposed Standard) 3561, July.
http://datatracker.ietf.org/doc/rfc3561/
CONFLICT OF INTERESTS [6] Gupta, S.K. and Saket, Dr. R.K. (2011a)
The authors declare that there is no conflict of ‘Performance metric comparison of AODV
interests regarding the publication of this paper. and DSDV routing protocols in MANETs
using NS-2’, International.
ACKNOWLEDGEMENT [7] l Journal of Research and Reviews in Applied
The authors wish to acknowledge Dr. R.K.Saket, Sciences, Vol. 7, No. 3, June, pp.339–350,
Associate Professor in Department of Electrical ISSN: 2076-734X, EISSN: 2076-7366.
Engineering, Indian Institute of Technology (IIT [8] Kurose, J. F. & Ross, K. W. (2010). Computer
BHU), Varanasi, Dr. R.K.Jha, Assistant Professor Networking: A Top-Down Approach. New
in Department of Electronics and Communication York: Addison-Wesley. P 42-43
Engineering, Shri Mata Vaishno Devi University, [9] Gupta, S.K. and Saket, Dr. R.K. (2011b)
Katra (J&K) and Sachin Kumar Gupta, Assistant ‘Routing protocols in mobile ad-hoc
Professor in Department of Electronics and networks’, Special issue on Electronics,
Communication Engineering, Shri Mata Vaishno Information and Communication Engineering,
Devi University, Katra (J&K) for their constant International Journal of Computer
guidance. Applications, December, New York, USA,
ISBN: 978-93-80865-63-9, Vol. ICEICE, No.
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