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Justice Ironbriar CR 10

XP 9,600
Male elf rogue 1/cleric of Norgorber 10
NE Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +8
DEFENSES
AC 26, touch 20, flat-footed 19 (+4 armor, +3 deflection, +6 Dex, +2 magic vestment, +1 Dodge); copycat,
invisibility
hp 99 (11d8+11) con false life 114 con divine power 124
Fort +8, Ref +11, Will +9; +2 vs. enchantment, freedom of movement
SR 22 (10 min.); Immune sleep effects
OFFENSE
Speed 30 ft.
Melee +1 war razor +18/+18/+13 (1d4+3/18–20); Reaper's Mask (+2 vs. ); divine power (+3/+3), se invisibile +2
e denies dex, reaper rask (+1/+1)
Special Attacks channel negative energy (4/day, 5d6, DC 16), copycat (5/day, 10 rds.), master's illusion (30 ft. 10
rounds, as Veil DC 17), charming smile (DC 17, 10 rds.), dazing touch (5/day), sneak attack +1d6
Spells Prepared (CL 10th), confusion 2/day (mask)
5th - spell resistance, summon monster V (2)
4th - unholy blight, ….dismissal…., divine power, freedom of movement
3rd—bestow curse (DC 15), cure serious wounds, suggestionD (DC 15), magic vestment
2nd—bear's endurance, cat's grace, cure moderate wounds, invisibilityD, undetectable alignment, calm
emotions (DC 14)
1st—charm personD (DC 13), command (DC 13), cure light wounds, shield of faith, bane, obscuring mist
0—light, mending, read magic, virtue
D domain spell (Charm, Trickery)
STATISTICS
Str 8, Dex 22, Con 12, Int 15, Wis 15, Cha 12
Base Atk +7; CMB +6; CMD 22
Feats Channel Smite, Combat Reflexes, Martial Weapon Proficiency (war razor), Weapon Finesse, Dodge,
Combat Casting (+16 roll, DC 15+2 x spell level)
Skills Bluff +12, Diplomacy +12, Intimidate +12, Linguistics +7, Knowledge (local) +7, Knowledge (religion) +12,
Perception +9, Spellcraft +10, Stealth +10
SQ spontaneous casting (inflict spells), trapfinding
Languages Abyssal, Common, Draconic, Elven, Infernal, Chelaxian
Combat Gear wand of cure moderate wounds (12 charges); Other Gear mithral shirt, +1 war razor, reaper's
mask

Charming Smile (Sp): At 8th level, you can cast charm person as a swift action, with a DC of 10 + 1/2 your cleric
level + your Wisdom modifier. You can only have one creature charmed in this way at a time. The total number
of rounds of this effect per day is equal to your cleric level. The rounds do not need to be consecutive, and you
can dismiss the charm at any time as a free action. Each attempt to use this ability consumes 1 round of its
duration, whether or not the creature succeeds on its save to resist the effect.

Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single
Mirror Image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is
dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the
Mirror Image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
BEFORE COMBAT
undetectable alignment 24h
magic vestment 10 h.
freedom of movement 100 min.
bear's endurance 10 min.
cat's grace 10 min.
invisibility 10 min.
shield of faith 10 min.
Summon babau 10 r.
Summon babau 10 r.
Divine power 10 r.
DURING COMBAT
1) copycat (move), charming smile (swift) DC 17 10 r., dismissal (standard)su Doa

2) combat casting DC 23, unholy blight (standard) 5d8 20' DC 16 1/2 dmg no sickened 1d4 rds. neutral 1/2 dmg
no sickened, wear reaper mask (move, disguise as enemy and +2/+2), charming smile (swift)

3) calm emotions (standard) (negates a bard's ability to inspire courage or a barbarian's rage ability), prova a
flankare coi babau (move), charming smile (swift)

4) channel negative energy 5d6 (standard, no attack of opportunity), charming smile (swift)
reaper mask: confusion x2 CL7th, DC 17

5) full attack (full, sneak), charming smile (swift)

TREASURE
Chain shirt 100 gp +4 AC +4max dex -2acp 20%asf
Mithral chain shirt 1100 gp +4 AC +6 max dex, 0 acp 10% asf

Reaper's Mask
Aura moderate enchantment; CL 7th Slot head; Price 12,000 gp; Weight —
Description This disturbing mask appears as a single long strip of pliant human skin, stitched into a widening
spiral by black thread. Gaps between the stitching allow the wearer to see and breathe through the unsettling
mask. A reaper’s mask functions identically to a skinsaw mask (see page 45), but also allows the wearer to cast
confusion twice per day.
Construction Requirements Craft Wondrous Item, confusion, deathwatch; Cost 6,000 gp

Skinsaw Mask
Aura faint necromancy [evil]; CL 3rd Slot head; Price 1,500 gp; Weight —
Description This hideous mask resembles a patchwork deformed face, with one bulbous eye, a grimacing
mouth of long teeth, and no noticeable nose. When worn, the mask fills the wearer’s mind with hideous
whispers and images of murder and violence. It heightens his ability to sense fear. He can smell the cold sweat
brought on by terror and hear the thundering beating of a frightened heart. Further, fresh blood glows brightly
to him, to the extent that he can see the shimmering traceries of living circulatory systems pumping away in the
bodies of those around him. These enhancements grant +2 competence bonuses on Perception checks made
against creatures that aren’t immune to fear. Further, the ability to see so plainly the map of a target’s arteries
and veins grants the wearer a +1 profane bonus on damage with slashing weapon attacks made against living
creatures. Wearing a skinsaw mask leaves hideous mental scars; when the mask is donned, the wearer takes 1
point of Charisma damage as his thoughts become tangled with images of murder.
Construction Requirements Craft Wondrous Item, deathwatch; Cost 750 gp

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