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(A Thesis Proposal)
By
Syavira Annisa
15111507
While conversation between Max and another characters as seen in every episode of
“Life is Strange” game can called as communication between two or more characters.
Therefore Life is Strange is a game which is a kind of Interactive Story, this game is
more towards the story that we as a player can choose how the story goes. Life is
Strange tells a story with a background of high school life in the United States, and the
years old girl who likes on photography, she comes back to her hometown called
Arcadia Bau to study there. She is the major character who have the supernatural
This game consist of 5 episode, and in every episode there are stories that is
interconnected with each other, each action that is choose has different consequences,
and each path that we choose will not be the same as the other. With this story in this
game, the writer want to analyze in only episode 2, because in episode 2 there are a lot
of conversation between Max with another characters that can be analyze as the
purpose of this paper. Why the writer using game as the research, because this game
consist of story that interpret by some characters, so the writer can see the
Perlocutionary acts approach by the listener. The utter by the speaker will speak some
words and that speak has the consequences, so it makes listener doing such action after
listen some words from speaker. Using Perlocutionary Acts as the method to analyze
every conversation that Max speak with. Perlocutionary Acts is a part of Speech Acts
that is elaborated.
According to Austin (1962), Speech acts can be describe If we want to say something
of Speech Acts starts with the assumption that the minimal unit of human
certain kinds of acts, such as making statements, asking questions, giving orders,
or sentences. But the act itself is not to confusing with a sentence or other expression
uttered in its performance. Speech Acts has 3 types, the types are Illocutionary,
the conversation between main characters as seen in episode 2 of Life is Strange game.
Perlocutionary acts itself have to do with those effects which our utterances have on
Perlocutionary acts. And with those statement of Perlocutionary acts, the writer can
analyze to know what are the ussual words or sentences use by the speaker as seen in
The research is to enrich the knowledge of the reader in this paper and the player
about perlocutionary acts and language use to speak in the conversation means to
get the reaction, as well as the impact after perlocutionary acts approach in the
conversation. After reading this paper, it will also become one of references to
be used when the reader uses it and can know what impact that they receive if they
use those words, so the results of this paper are useful for the reader to understand
and distinguish wether the word they use is acceptable to others or only to deliver
their thought.
In this paper the writer only discusses perlocutionary acts in the conversation
between characters in episode two of life is strange game using John Austin’s theory
In conducting meeting, the researcher needed the previous study to guide the research
to determine which approach and theories that relevant and applicable to be applied in
this study, that is related to speech acts which is perlocutionary acts or speech act.
Studies on speech acts have been done for several researcher. The studies focus on
the perlocutionary and the perlocutionary affect in the hearer. The results of the
The first previous study comes from Tedjasukmana, Mardijono entitled “The
Internship” Movie.”. This thesis deals with the theory of speech act by Searle &
Vanderveken’s (2009) theory to analysis his data. The study focuses on the types of
illocutionary act produced by Billy and Nick as the main characters are Assertive,
Directive, Commissive, and Expressive. The study revealed that the perlocutionary act
produced by the other main characters to decide Billy and Nick’s illocution is preferred
The second previous study comes from Suhair Safwat Mohammed Hashim he is from
Speeches”. This study focused on twenty sentences of two speakers by John Kerry in
presidential campaign in 2004 and George Bush inaugural address in 2001. The
perlocutionary acts of the speeches. Using the theory of J.L Austin (1962) by using
qualitative method.
The last previous study comes from Nadaek, Sunggingwati, Valiantien entitled “An
Zootopia Movie”. The study focuses on the context of illocutionary act and wheter
Judy Hopps’ utterances affected the hearers performing the perlocutionary act in
Zootopia movie. The researcher analyzes the illocutionary and perlocutionary acts by
By seeing those previous studies, the writer can understand more about theory of
speech act especially perlocutionary act. And those previous studies really give big
similarity with those previous studies in the term of the topic analysis. However, this
research is different in the data and the object which it deals with classification of
perlocutionary acts and which the dominant perlocutionary act found in every
writer) interpreted by a listener (or reader). From those definitions, the writer can
conclude that pragmatic is a study about speaker’s intention, what speaker aim to, and
listener.
The speech act is a theory that is starts with the presumption of the minimal unit of
performance of some kinds of acts, such as asking question, making statements, giving
According to J.L. Austin (1962) speech acts defined as the actions performed in saying
something. J.L. Austin’s speech act theory is used to describe a communicaton acts. It
consist each speech act there are levels of performing the acts, those are locutionary
act it refers the meaning of the utterances it is an act of saying something, illocutionary
utterance.
According to Austin (1979) he state that saying something will often, or even
normally, produce certain consequential effects upon the feelings, thoughts or actions
of the audience, or of the speaker, or of other persons, and it may be done with the
design, intention, and purpose of producing them, and we may say for thinking of this,
that the speaker have to performed an act to the performance of perlocutionary act.
act performed by the speaker, we can assume that hearer intention atrributes to the
We can see from this state that Perlocutionary are the effect of the listener after the
speaker utter something that has effect to the listener. Each of illocutionary,
locutionary, and perlocutionary, has their own effect, their connected one to another.
But the perlocutionary only has the effect from the listener and perlocutionary act be
called as an effect of the illocutionary act that can be analyze by the writer.
adresse to do something.
CHAPTER THREE
METHOD OF RESEARCH
useful as a guide to doing a research. Meleong (2010) says “Qualitative research that
form of words and language, in a special natural context and by utilizing various
natural method”
or beliefs of the person being studied and all can not be measured by numbers. The
qualitative research by using library research method, the researcher used library
research in gathering the data of research to collect data from written source books
Qualitative inquirers to interpret human actions, institutions, events, customs, and the
like, and in so doing construct a “reading” or portrayal, of what is being studied. The
ultimate goal of this kind of inquiry is to portray the complex pattern of what is being
studied in sufficient depth and detail so that someone who has not experienced it can
understand it.
From the quotes above, we can see that the qualitative method suitable with the topic
that writer choose. It same as Perlocutionary acts to interpret human actions, by using
this method, the writer can see and differentiate what action can be as perlocutionary
acts from the characters itself. Ary et al (2002) state: The qualitative inquirer deals
with data that are in the form of words, rather than numbers and statistic.
Based on the study above, the writer collecting data in the form of words, because
words can interpret the action after those words using by the speaker.
Data is an important thing for research study. It can be the proof and substantiation for
the researcher to solve the research problem. The data source consist of two kinds,
The primary data for the analysis was taken from game “Life is Strange” in
Windows, Playstation 3, Playstation 4, Xbox 360, and Xbox One. Release date:
the library, study center, archive center or reading many books which could
be supported the study and related to the research and the problem.
written by someone who may have heard about an event from others, but did
data collection methods used in qualitative research are observation (participant and
In collecting data, the researcher used to discover the description of data from the
primary and secondary data which are relevant with the research.
1. Playing the game to gain deeper understanding about the story line of the game
2. Writting notes to gain a clear description about what are the conversation that
5. Finally conducting and analyzing the collected data and writting a conclusion
In analyzing the data, the technique is selecting the hearer’s responds which is contain
Perlocutionary acts, then analyzing to gain Perlocutionary acts, evaluatin and the last
Ary, Donal et al. 2002. Introduction to Research in Education, 6th ed. Australia:
Wadsworth Thomson Learning.
Austin, J. L. (1962). How to do things with words (2nd ed.). Cambridge, MA: Harvard
University Press.
Bogdan, Robert C. 1992. Qualitative Research. USA: Allyn and Bacon a Division of
Simon and Schster.
Grice, H.P. 1989. Studies in the way of words. Cambridge, Mass.: Harvard University
Press, 1991.
J. R. Searle, F. Kiefer, and M. Bierwisch (eds.), Speech Act Theory and Pragmatics,
vii-xii.