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Context:
Artifact 1: Assessment as Feedback was created for CI 5650: Middle Level Instruction
and Assessment for the Spring 2019 semester. This assignment required me to analyze a variety
of student work samples and provide quality feedback for the students to reflect upon and grow
from. Both of the assignments for which I analyzed student work were based in English language
arts and on relevant Common Core State Standards. After providing feedback to the student
works samples, I was asked to use the feedback to create an instructional plan to support students
and address their individual needs as a class, as a small group, and as students in need of specific
supports (i.e. those with IEPs, ELLs, etc.) to ensure everyone can meet my high expectations.
This entire assignment was based in the tenets of This We Believe and higher order thinking
Impact:
sample work, and then use that feedback as data to inform my instruction. It made me think
about student data in a way that I had not done before. To me, feedback was just something
teachers provided to students to help them understand how or why they did something wrong or
ways to improve their work. I had never thought of feedback being something teachers could use
to guide instruction. It is through the completion of this project that I now understand feedback
to be an instructional tool that can help teachers provide the level of support and differentiation
our individual students need to be successful. Based upon the feedback provided, students could
easily be divided into groups for either enrichment or intervention to help them master the
Alignment:
pushed me to analyze student data critically while providing meaningful feedback. This allowed
me to create an instructional plan appropriate for a wide variety of students, from low, struggling
students to high performing students. Oftentimes teachers simply deliver direct instruction to the
entire class, and this only helps students who already understand the material. Students who do
not just fall further and further behind their peers. By providing feedback and using the
assessment data to guide instructional plans, all students can be appropriately challenged and
supported in a small group setting, which is more conducive to authentic learning (L’Esperance,
et al., 2013).
Context:
Artifact 2: Presentation Zen was created for CI 5630: Instructional Technology during the
First Summer 2015 session. This project required me to create a PowerPoint presentation that
could be used in the context of a constructivist lesson. The goal was to use the presentation to
actively engage students by telling them a story rather than passively presenting information to
them. Within the PowerPoint, I had to include a detailed script in the Notes section for each slide
and a voiceover recording of myself. I was also required to write a reflection on why I made the
choices I did for my presentation, how those choices related to educational technology, and
Impact:
Artifact 2: Presentation Zen was somewhat difficult for me to create because it required
me to utilize a completely new form of presenting information: one in which there are little to no
words on a screen (Reynolds, 2005). Instead the speaker is charged with using images to tell
their story. Looking back on the presentation now, without listening to the audio, it is difficult
for me to tell why included the images I did, but that is the point of Presentation Zen. As
Reynolds (2005) states, “[the presentation should] be virtually meaningless without… [my]
narration.” The presentation was designed to hook young adolescent students with engaging
images that would set their developing brains racing toward understanding.
Alignment:
ultimately student-centered. Research tells us that the average young adolescent’s attention span
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is between 10 and 12 minutes (Shockley, 1986; Vawter, 2009). Therefore, they need
opportunities to engage with media beyond sitting and staring at a screen. They need to be
transported by strong storytelling. That is precisely what Artifact 2: Presentation Zen provides.
The PowerPoint itself flows in a narrative fashion, drawing connections to things with which
students are familiar. This “hooks” students to the story, allowing true engagement to occur
(Reynolds, 2004).
Context:
Artifact 3: Lesson Design was created for CI 5650: Middle Level Instruction and
Assessment during the Spring 2019 semester. This project required me to create a class within a
specific school context and describe its setting, demographics, student population, etc. I was then
tasked with designing a lesson for students in that classroom setting based upon the information I
had gathered. The lesson had to include elements such as: learning targets, instructional
learning tasks, among others. I then had to complete a commentary in which I described the
central focus of the lesson, my knowledge of students to inform my teaching choices, the level to
which my lesson supported students mathematics learning, and the way in which I monitored
student learning. The lesson I designed was for a seventh grade social studies class at Central
Wilkes Middle School in Moravian Falls, NC. The topic was an interactive World War I
Simulation in which students each represented a leader of one of the involved country. It was
Impact:
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Artifact 3: Lesson Design is a lesson I have used in my own classroom at Central Wilkes
Middle School. I have also taught it exactly as I described it in the project, with a mixture of
students of many different ability levels. At the end of the lesson sequence, my students always
ask when we are going to do something like it again because it engages them in history in a way
they have never experienced before. They are in control of the lesson, which is an amazing thing
to see. Young adolescents are going through such strong physical, emotional, mental, and social
changes that they need opportunities to be in control (AMLE, 2010). One of my key areas of
interest as an educator is in the use of simulations in the social studies classroom. This project
allowed me to combine one of my passions with student learning outcomes in a way that has
Alignment:
thorough understanding not only of the appropriate content for middle level students, but also in
the key ideas and theories related to teaching and learning. As is clear from This We Believe,
young adolescents learn best when they are engaged in the content physically, mentally,
emotionally, and socially. Artifact 3: Lesson Design provides students with the opportunity to do
just that. Students must work collaboratively to make alliances, declare war, negotiate treaties,
and plot troop movements. This requires higher order thinking because of the sheer complexity
of planning and participating in a war, even a simulated one. Students must evaluate and analyze
a series of primary source documents to guide their planning, and negotiate with other countries
to get the best outcomes. Students often emerge from this lesson sequence as leaders, which they
did not previously think possible. Students demonstrate their understanding through physically
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doing something, rather than passively listening to information about the war. It is an incredible
experience.
Reflection
Student Learning. Standard 4 requires that a candidate has a thorough understanding of the key
concepts related to teaching and learning, uses data to make informed educational decisions, and
utilizes the key theories and concepts related to assessment. Artifact 1: Assessment as Feedback
required me to analyze student responses and provide valuable feedback to their work. I was then
asked to create an instructional plan to provide both enrichment and intervention opportunities
for all students based on the analysis of student data. Artifact 2: Presentation Zen was based
upon a key idea related to young adolescent development and knowledge acquisition. Young
adolescents have short attention spans, yet when they are presented with an engaging story full of
evocative images, such as those provided in Artifact 2, they are hooked into the lesson. True
learning is then able to occur. Artifact 3: Lesson Design required me to analyze school and
district performance data to design a classroom and a lesson plan sequence for students in this
class. I then had to incorporate supports for a sample of students based upon data received. These
three artifacts provide a clear insight into my understanding and mastery of Standard 4: Student
pushed me to analyze student work and the data it generated critically in a way that I had not
previously done. For me, providing timely and valuable feedback on anything other than major
projects has been a struggle. It is much easier to simply write “Good Job” at the top of a
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student’s paper than to sit down and provide detailed feedback for every single student; however,
through the process of creating Artifact 1: Assessment as Feedback, I came to see that while it
can be quite time-consuming to provide detailed feedback to all, doing so can have a huge
impact on instructional decisions, student grouping, and future assessments. When educators
analyze student work for evidence of learning and for the impact that evidence has on future
lessons, the value of providing feedback is incredibly high. Students need to know that their
teachers are taking as much time to analyze and grade their work as the students did in
generating the work. Students dislike the idea of “busy work,” assignments designed simply to
fill the time of a class period, and when they receive “busy work” assignments, they are more apt
to cheat on them (Zito & McQuillan, 2010). When teachers demonstrate the value of assignments
by providing feedback and using the data such feedback generates to make instructional
decisions, students are more likely to see the value of the assignments and from their mistakes
According to Lines (1994), “... the primary purpose of assessment in middle schools
should be not only to respond to student work and encourage academic growth, but to assist
students in maintaining progress toward becoming self-directed learners” (39). By providing the
sample students in Artifact 1 with meaningful feedback, I provided students with the opportunity
to become self-directed in their learning. The instructional plan I created based upon the data
generated from the feedback was differentiated, with small group supports being provided to
students still struggling with key concepts related to theme and message in poetry. Extension
activities were provided for students who understand theme and message, yet still need a little
extra practice to truly master the concepts through the use of stations. Enrichment activities were
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created for those students who have mastered the concepts of theme and message to allow them
to go beyond surface level analysis. This instructional plan was created based upon the data
generated from the teacher-provided feedback in the main section of Artifact 1. This use of
feedback and analysis of student work to generate meaningful data is something I believe would
Artifact 2: Presentation Zen hits on another key aspect of Standard 4: Student Learning:
using developmentally appropriate technology and methods to aid student learning. There is no
doubt that our middle grades students are inundated by technology and technological
advancements, making it extremely important that they have instruction in using that technology
(Kay, 2009). Yet at the same time, too much information and technology can easily overwhelm
both students and teachers, making it necessary to balance the two for ideal student learning to
occur. Presentation Zen is designed to make that balance easier to maintain (Reynolds, 2005).
potentially interesting to middle grades students based on the standards. I chose to focus on the
rise and fall of the Roman Empire based on NCSCOS Standard 6.C.1.3: Summarize systems of
social structure within various civilizations and societies over time (e.g., Roman class structure,
Indian caste system and feudal, matrilineal and patrilineal societies) and NCSCOS Standard
6.C&G.1.1: Explain the origins and structures of various governmental systems (e.g., democracy,
absolute monarchy and constitutional monarchy). Artifact 2: Presentation Zen was designed to
be delivered as an introduction to Roman history at the beginning of a unit, and I chose to use a
series of images to tell my story to students. Each image in the presentation relates to a major
concept, person, or place related to the rise and ultimate decline of Roman supremacy in
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antiquity, yet without the storytelling of a teacher, have little meaning to students. Using a
combination of images and storytelling is especially beneficial to our students who are digital
natives and are used to this type of information presentation from their favorite YouTubers, who
typically show a product (i.e. video games, toys, makeup, etc.) while telling a story to which
young adolescents can relate (Dreon, Kerper, & Landis, 2011). Artifact 2: Presentation Zen
simply uses that familiar manner of presenting information to young adolescents to bridge the
gap between academics and recreation, making knowledge acquisition easier. This style of
presentation is also very helpful to both visual and auditory learners, the former who are adept at
drawing connections between the images they see and the latter who have strong memories of
Learning because it required me to analyze school and district data to design a classroom and a
series of lessons for students in that classroom. For this project, I was asked to research a school
and a district to learn more about the demographics, student population, community values, test
scores, and more to create a realistic classroom setting. I researched Central Wilkes Middle
School in Moravian Falls, North Carolina because it is the school at which I teach. As I
discovered through the research process, the school is situated in a rural area, yet has a relatively
high level of diversity for that area, including students from many different cultural, ethnic,
socioeconomic status, and learning ability level backgrounds. The classroom that I designed
based upon the gathered information was a mixture of high and low performing students to allow
extra support for the latter and mentorship opportunities for the former. As is clear from
research, this heterogeneous grouping of students is beneficial and can result in positive learning
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outcomes for all students (Nolan, 1998; Slavin, 1993; George & Grebing, 1995). It is also this
heterogeneous grouping set up that I used when I implemented the lesson sequence designed in
The lesson sequence designed for Artifact 3 is based on the use of simulations in the
social studies classroom. I have been interested in this topic for many years, and I regularly
implement them. This specific simulation lesson sequence was based around World War I, in
which students act as either Presidents or Foreign Ministers for a country involved in the conflict
(i.e. Great Britain, Germany, United States, France, Austria-Hungary, etc.) Each day of the
lesson sequence represents one year in the war, and students are expected to make decisions
about their country’s alliance, troop movements, etc. based upon Top Secret Documents that give
them a background on their country, their goals for the war, and more. This simulation requires
students to work in pairs and negotiate with their classmates as real world leaders would in times
of crisis. It also requires students to think critically about world events and how a leader’s
decisions can affect the resulting historical events using primary and secondary source artifacts,
maps, statistics, and videos to guide their thinking. At the end of each “year” of the war, students
reflect on their experiences and complete a comparison of the simulated events to the actual
historical events of that year of the conflict. This lesson sequence was designed to engage
students with an event in history, to bring that event to life, and to get students moving and
talking with their classmates. This desire to get students moving and negotiating with their peers
is based on research that tells us that young adolescents need opportunities to develop
The final part of Artifact 3: Lesson Design required me to select three sample students
from a provided list that included a detailed biography of the student. The three students I
selected had a wide-variety of social-emotional and intellectual needs that I had to address in my
lesson sequence rationale. I had to describe the supports I would provide each of these students
based upon their biographies, my knowledge of young adolescent needs, and my understanding
of the community and school supports available at the school. The three students I selected, as I
described in Artifact 3, were selected because of their similarities to students I have taught in the
past. For example, one sample student was in foster care and had an intense dislike for school,
while another had an extreme proclivity to violence and vulgarity in the classroom. While
students such as these can be difficult to work with, they - like all students - deserve
opportunities to engage in school and learn from experiences rather than a textbook.
because it required me to combine many of the elements described in the criteria for this
standard. I had to use my knowledge of young adolescent development, the community in which
my students and I are situated, instructional technology, key theories and strategies in curriculum
and instruction, and finally, best teaching practices to craft a series of engaging lessons designed
to bring history to life. Many students feel that social studies is boring, and therefore, they should
not care about those events of the past. Yet it is through the use of simulations such as those
described in Artifact 3 that history truly comes to life and student learning truly takes place
Standard 4: Student Learning throughout my time in graduate school. Through the creation of
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instructional data from student work. With this artifact, I provided feedback to students’
formative assessments, and I used the data mined from the assessments and the feedback to
create an instructional plan designed to support all students’ learning. The instructional plan
created was differentiated to support students at a variety of different learning levels. As a result
of creating Artifact 1, I now feel more confident in providing timely and detailed feedback to
help students grow as learners. I also feel more confident in using student data to create
The creation of Artifact 2: Presentation Zen taught me the value of minimalism and
technology in the middle grades classroom. As I have stated previously, young adolescents have
short attention spans, and in an age of technological inundation, it is even more difficult to keep
their focus on what is being taught. By using the precepts of Presentation Zen, students
channel. With this artifact, I created a multimedia presentation utilizing images, quotes, and
sounds to draw students into the history of the ancient Roman Empire, with its myriad accounts
of murder, drama, warfare, and more to retain students’ attention. By shifting away from the
more typical methods of delivering content to students (i.e. guided notes, lectures, etc.) to
students are introduced to the idea that learning about the past can be as engaging as some of the
things they watch on the Internet, and they are, therefore, more likely to retain the information.
Artifact 3: Lesson Design was the most difficult, yet most impactful artifact of the three
described above. This project required me to analyze school and district data to create a realistic
classroom with a wide variety of students. I was also tasked with creating a series of engaging
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lessons designed to challenge students and provide evidence of their learning. Because the basis
of Artifact 3 was on my own classroom, I found the most value in its creation. While working on
the lesson sequence, I used my own students as the basis for how everything should be
implemented. I thought of areas in which my students might struggle and brainstormed ways to
support them all. As I stated earlier, I used sample students provided from a list to describe the
supports I would implement, and that made it easier to implement those supports with my own
students when they completed the lesson sequence themselves. It was a rewarding process and
one in which I am glad I participated. I truly believe that I have demonstrated my mastery of
Standard 4: Student Learning through the process of creating each of the artifacts described
above, and I now feel much more confident in using the skills I gained in my own classroom.
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References
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Dreon, O., Kerper, R., & Landis, J. (2011). Digital Storytelling: A Tool for Teaching and
Learning in the YouTube Generation. Middle School Journal, 42(5), 4-10. Retrieved
from http://www.jstor.org.proxy006.nclive.org/stable/23047749
Gehlbach, H., Brown, S. W., Ioannou, A., Boyer, M. A., Hudson, N., Niv-Solomon, A.,
Maneggia, D., and Janik, L. (2008). Increasing interest in social studies: Social
George, P., & Grebing, W. (1995). Talent Development and Grouping in the Middle Grades:
Challenging the Brightest Without Sacrificing the Rest. Middle School Journal, 26(4),
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Middle
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L'Esperance, M., Lenker, E., Bullock, A., Lockamy, B., & Mason, C. (2013). Creating a middle
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http://www.jstor.org.proxy006.nclive.org/stable/41982322
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http://www.jstor.org.proxy006.nclive.org/stable/1001827
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Promote Higher-Order Thinking and Honesty in the Middle Grades. Middle School
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Artifacts