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Matt Rycroft
Chris Shaw
Thomas Chamberlain
What is Daikatana?
● An FPS set in the dystopian future of 2455 A.D. Japan
● The game was also to be released on the PlayStation but was cancelled
during development
The developer: Ion Storm (Dallas)
Formed by John Romero November 15 1996 After Romero was fired from id
Software. Formed with Tom Hall (co-founder of id), Jerry O’Flaherty (now
famous for Art Direction in Gears of War), Todd Porter (7th Level).
Based in Dallas, Texas. Romero used his influence to get a fancy office at the
top of a skyscraper. (An indicator of style over substance?)
Publishing deal with Eidos, Romero’s job was to work on the design doc for
Daikatana.
Warren Spector (Ultima & System Shock) formed an Ion Storm branch in Austin
(late 2007)
John Romero
Renowned as one of the men who defined first person shooters with his work
on Wolfenstein 3D, Doom and Quake
Being made on Quake engine, then Romero saw Quake II’s engine and was
blown away. He knew Daikatana couldn’t compete with it so he decided to
convert it to the new engine.
What happened and why-
Development
Licensing meant that they couldn’t use the new engine until after Quake II’s
release, meaning they had to delay the game and scrap 11 months of work.
Romero thought the engine switch would take until March 1998, in fact it took
until January 1999.
Staff become frustrated and started to leave. E3 demo ran at only 12fps even
though the game had cost $25 million so far.
April 14, 2000 the game finally released to highly negative reviews.
What happened and why- PR
Premature PR (and bad PR) was the instigator of widespread criticism and
ridicule.
Eidos made a massive loss and fired many of the Ion Storm staff including
Romero.
Many people believe that the Daikatana fiasco alone ruined Romero’s career
within the PC gaming world forever.