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If your army is led by a C’TAN Warlord, then before the battle you may provide your Necron Lord, Tech Priest, or Cryptek
character wargear tied to one of the six techno-sorcery disciplines listed below. No Crpytek may be provided wargear from
more than one disciple.
HARBINGERS OF HARBINGERS OF
DESPAIR DESTRUCTION
Accomplished psychomancers are amongst the most keenly Plasmancers are not subtle beings, for they choose to wield
retained of all Crypteks. If their abilities are properly raw energy rather than go to the trouble of binding it into
employed, the enemy’s morale will be shattered within other forms. Thus are they known as Harbingers of
moments of the battle’s start. Destructions, as that is their gift to the galaxy.
The Abyssal Staff replaces the bearer’s staff of light and has The Eldritch Lance replaces the bearer’s staff of light and
the following profile: has the following profile:
Weapon RANGE TYPE S AP D Weapon RANGE TYPE S AP D
The Abyssal Staff (shooting) 12" Assault 1 * * * Eldritch Lance (shooting) 36" Assault 1 8 -4 D6
The Abyssal Staff (melee) Melee Melee User -2 1 Eldritch Lance (melee) Melee Melee User -2 1
Abilities: This weapon automatically hits its target. Roll 3D6 if a unit is hit by this
weapon in the Shooting phase; if the result is equal to or greater than the target unit's
highest Leadership characteristic, then it suffers D3 mortal wounds. GAZE OF FLAME
Flickering witch-fires blaze from the Cryptek’s eyes,
NIGHTMARE SHROUD faltering the onset of even the bravest attacker.
Unveiling the nightmare shroud assails nearby enemies with
phatasms of dread as potent as any mortal danger. The bearer and up to one friendly <HARVEST>
INFANTRY unit within 3" of the bearer are treated as being
The bearer’s Save characteristic is improved by 1 (i.e. a Save armed with grenades with the following profile:
characteristic of 4+ becomes 3+, a Save characteristic of 3+
Weapon RANGE TYPE S AP D
becomes 2+ etc.). In addition, enemy units subract 1 from
Gaze of Flame 6" Grenade 1 6 -1 D3
their Leadership characteristic whilst they are within 6" of
the bearer of the Nightmare Shroud.
SOLAR PULSE
VEIL OF DARKNESS The Cryptek’s staff unleases a flash of searing light, blinding
The Cryptek can summon a veil of darkness which twists and his enemies and illuminating the battlefield.
billows like a ghostly cload blown by an ethereal breeze.
When the darkness ebbs, the Crpyek and his comrades have One use only. After a unit from your army has declared its
disappeared, only to rematerialize some disance away targets in the Shooting phase, but before any hit rolls are
made, pick one of the enemy units that your unit is targeting.
Once per battle, at the end of any of your Movement phases, The enemy unit does not receive the benefit of cover against
the bear can use the Veil of Darkness. When they do, the the units’ weapons this phase.
bearer, and up to one friendly <HARVEST> INFANTRY
unit wihin 3" of the bearer, are removed from the battlefield.
Then, set up the bearer (and the second unit you chose, if
any) anywhere on the battlefield that is more than 9" from
any enemy models (the second unit must be set up wholly
within 6" of the bearer).
TECHNO-SORCERIES II
HARBINGERS OF HARBINGERS OF THE
ETERNITY STORM
Chornomancers are known as Harbingers of Eternity, as Harbingers of the Storm are ethermancers, with the fury of
knowledge of the future flows through their every act. Few the turbulent skies at their command. They can summon
Harbingers of Eternity are trusted, as they always have a lightning, or set enraged winds upon the foe.
shrewd idea of how any event will unfold.
VOLTAIC STAFF
AEONSTAVE Just as the ethermancer commands the voltaic staff, so does
The sapphire head of an aeonstave contains a massive the voltaic staff command the lightning.
chronal charge that, when unleashed, can trap a foe in a
bubble of slow-time. The Voltaic Staff replaces the bearer’s staff of light and has
the following profile:
The Aeonstave replaces the bearer’s staff of light and has Weapon RANGE TYPE S AP D
the following profile: The Voltaic Staff (shooting) 12" Assault 3 6 -3 2
Weapon RANGE TYPE S AP D The Voltaic Staff (melee) Melee Melee User -2 1
The Aeonstave Melee Melee User -1 2 Abilities: Each time you make a wound roll of 6+ for this weapon in the Shooting
Abilities: A unit that suffers from an unsaved wound from this weapon may not Phase, the target suffers a mortal wound in addition to any other damage.
Advance until the end of its next turn.
ETHER CRYSTAL
CHRONOMETRON Still air comes to howling life in the presence of an ether
The chronometron allows the bearer to act out of phase with crystal, buffering the Cryptek’s enemies with crushing
normal time flow, permitting him to make minor, but pressure waves and bolts of lightning.
sometimes potent, alterations to his destiny.
An enemy unit which has been deployed after the
<HARVEST> INFANTRY units within 3" of a friendly Deployment phase within 12" of the bearer suffers an attack
model with a chronometron have a 5+ invulnerable save
from an ether crystal with the following profile:
against ranged weapons.
Weapon RANGE TYPE S AP D
Ether Crystal 12" * 8 5 1
TIMESPLINTER CLOAK
The Cryptek is encased in shards of crystallised time, each LIGHTNING FIELD
splinter proof against any blow not landed in the split- Bolts of emerald lightning arc between the Cryptek and his
second formed in another moment. comrades, electrocuting any foe who comes near.
Once per battle, you can re-rolls a single hit roll, wound roll The bearer of the Lightning Field has a 4+ invulnerable save.
or damage roll made for the bearer of the Timesplitter Cloak. In addition, roll a D6 for each enemy unit that is within 1" of
In addition, roll a dice each time the bearer loses a wound; the bearer at the start of the Fight Phase. On a 4+ that unit
on a 5+, the model does not lose that wound. suffers a mortal wound.
STRANGE SCIENCES
Necrons were ever masters of transcendant physics, pocket dimensions and hyper-geometry, and these sciences are put to
full effect wherever they can serve useful function. Many Tomb Worlds and strongholds are more vast within than they
might appear from the outside, or are protected by energy labyrinths of impossible size. Some specialised troops, notably
Deathmarks, regularly employ pocket dimensions as vantage points from which to hunt their foes, and the more
accomplished nemesors can conceal entire armies and fleets in slivers of out-of-phase reality. Yet, as confounding as these
techniques might be to the other races of the galazy, there is one enemy against whom they are no defence. The Daemons of
the Warp, such technological conjurings are merely another flavour of existence to be corrupted or devoured.
TECHNO-SORCERIES III
HARBINGERS OF HARBINGERS OF
TRANSMOGRIFICATION stasis
Harbingers of Transmogrification are adepts of geomancy Harbingers of the Stasis are, above all, are the enemies of
and masters of the science once known as alchemy. They entropy. Necron lords often vye for their assistance in
specialise in the transmutation of matter from one form to guarding their legions and forms against the rust that time
another and the instilling of animus in the inanimate. brings.
SEMPITERNAL WEAVE
Only the finest Cryptek artificers know the secret of crafting
a Sempiternal Weave. These gossamer-thin plates are
formed from phase-hardened amarathine and threads of
adamantium. They are then layered over the bearer’s
carapace of living metal, and when struck they stiffen and
contract, turning aside energy blades, bolt shells and even
the searing heat of a plasma burst.