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Warmachine

Warmachine is a tabletop steampunk[1] wargame produced by Privateer Press.


Warmachine
The game is played with white metal and plastic miniatures manufactured by
Privateer Press representing military characters from the Iron Kingdoms setting.
Battles are fought between warcasters from rival nations, the large steam-
powered warjacks that the warcasters control, and troops consisting of humans
and fantasy races.

Warmachine has been the recipient of the 2003 Origins Awards for Best Fantasy
Miniatures Rules and Best Fantasy Miniatures Series.[2] In 2005 Warmachine
won Game of the Year at Origins and Gamers Choice for Best Miniatures.

A compatible companion game involving the savage factions is namedHordes.

Contents
Overview A metal Juggernaut model from the
Gameplay Khador faction

Releases Manufacturer(s) Privateer Press


Warmachine: Tactics Publisher(s) Privateer Press
References Years active 2003 to present
External links Players 2+
Random Dice rolling used for
chance task resolution
Overview
Warmachine's most distinctive feature is the inclusion of W
arcasters and Warjacks (the war machines from which the game derives its
name). Warjacks, or 'jacks for short, are techno-steam powered constructs designed for waging war. They are, in general, powered by
a coal-burning steam engine and guided by an arcane supercomputer-like 'brain' called a cortex. Heavily armored and often carrying
oversized weaponry, 'jacks fill a role similar to traditional military armor such as tanks and artillery. They are several times more
durable and powerful than normal troops, but are far more costly
.

Warcasters are the pivotal characters of the game. Warcasters are powerful generals and spellcasters who have learned to control
warjacks. Warcasters serve multiple roles: in addition to guiding the warjacks' destructive power, they are the army commanders,
potent combatants, and powerful spellcasters. Each warcaster has a special feat that can be used once per battle; their effects range
from subtle to explosive and can be enough to change the tide of battle.

In addition to warcasters and warjacks, armies can field supporting infantry troops of many varieties, powerful machines of war
called battle engines, durable structures that support their infantry troops, and even more massive versions of warjacks known as
colossals. Some are infantry or gunners, while others have more specialized roles, from warjack repairmen to "journeyman"
warcasters - novice versions of the models that command armies. Most of these troops come in groups and move in formations, but
there are also independent characters called solos.

In the first major expansion, Warmachine: Wrath, battle engines were introduced. Battle engines are huge mechanical constructs that
are not warjacks and thus does not require focus. Each faction has one battle engine available at the moment.
The second major expansion,Warmachine: Colossals, gave each faction towering warjacks known as Colossals. Taking a role similar
to a battleship, each Colossal is heavily armed and capable dealing and receiving large amounts of damage. Their powerful presence
is balanced by their high cost to include them in an army, making the loss of a Colossal during the course of a game a heavy loss of
resources.

The third major expansion, Warmachine: Vengeance, added new Epic versions of older warlords, as well as new units, solos and
warjacks. The new journeyman warcasters introduced with the video gameWarmachine: Tactics (see below) were also added.

Most recently, through the CID or Community Integrated Development process, a new model type has been added called structures.
These immobile models often deploy far ahead of normal forces, but may not change positions throughout the game, and provide a
powerful, if situational, bonus to your army. Stationed atop the largest base size in the game, these massive buildings can be seen
from anywhere on the battlefield, making them tempting tar
gets, but often powerful fortifications.

Gameplay
The overall gameplay is supposed to encourage aggression rather than defensive tactics, such as sitting behind fortifications.
This was
referred to among players and the game's developers as 'Page 5' in previous versions of the game, however in the "Mark 3" rules, the
company has pushed into a more balanced direction with regards to both aggressive versus controlling strategies, and the previous
performative masculine rhetoric.

Warmachine is similar to many other miniature wargames in that each army consists of several units, each of which acts during a
turn. Individual units move, attack, and may perform other actions such as repairing a warjack or using a feat. The primary mechanic
unique to Warmachine is the use of focus points. Each warcaster receives a certain number of focus points each turn, which
represents that warcaster's power. At the beginning of the turn, focus may be spent to pay for ongoing abilities and allocated between
the warlord and 'jacks in the caster's battlegroup within their "Control Area" or sphere of influence - a distance based on the 'caster's
focus stat. Focus allows warjacks to become more accurate and powerful by "boosting" their attacks, and to perform special actions
called "Power Attacks" such as slamming a model across the battlefield with their heft or throwing an enemy model at another model.
Additionally warcasters can use focus to cast spells performing all manner of arcane effects from attacks, to movement bonuses, to
offensive/defensive enhancements. Good focus management can often be the difference between winning and losing. The warcaster
is the single most important model on either side in the game. If a player's warcaster is killed, they lose the game, no matter how
many casualties, or how much damage, they have inflicted on the enemy
.

Releases
The first book, Warmachine: Prime, was originally released in 2003, with a revised edition, Warmachine: Prime Remix, released in
early 2007. All of the subsequent books have been expansions of Prime. Each expansion usually introduces new warcasters,
warjacks, units, and solos, as well as new model subtypes – such as cavalry units – that add new strategies and complexities to each
faction. With the release of Mk II, all previous books models have been folded into the new
Forces of Warmachine series.

Mark I Warmachine

Warmachine: Prime – 2003


Warmachine: Escalation – 2004
Warmachine: Apotheosis– 2005
Warmachine: Superiority– 2006
Warmachine: Prime Remix– 2007
Forces of Warmachine: Pirates of the BrokenCoast – 2007
Warmachine: Legends – 2008

Mk II is a complete reworking of the game, with every model available changed and/or recosted, alongside the changes to the rules
set. The cards for all models from the Mk I line are also available for purchase as Faction Decks as of January 2010, as is a new
template set.
Mark II Warmachine

Warmachine: Prime Mk II– January 2010


Warmachine: Wrath – June 2011
Warmachine: Colossals – July 2012
Warmachine: Vengeance – March 2014
Warmachine: Reckoning – June 2015

Forces of Warmachine is the name of a series of expansions that each focus on a themed army
, as opposed to
having additions to all of the factions.

Forces of Warmachine: Retribution of Scyrah– 2009


Forces of Warmachine: Cygnar – February 2010
Forces of Warmachine: Khador – March 2010
Forces of Warmachine: Protectorate of Menoth – April 2010
Forces of Warmachine: Cryx – June 2010
Forces of Warmachine: Mercenaries– July 2010
Forces of Warmachine: Convergence of Cyriss – July 2013

Mark III (referred to as "All New War" by Privateer Press) is another reworking of the game. As with MK II all models and point
levels of army lists have been updated. Privateer Press has begun the Community Integrated Development or CID process to involve
players in the development of errata, new releases, and theme forces as a quality control mechanism in what they are calling a
"continuous development" goal. The idea of this process is to avoid new version releases following Mark 3. As a result, all model
cards[3] and the base rules set[4] are available on the Privateer Press website.

Mark III Warmachine

Warmachine: Prime Mk III– June 2016

Warmachine: Tactics
On August 14, 2009, Privateer Press announced they were in the beginning stages of development forWarmachine
a video game. The
contract is with WhiteMoon Dreams, a small Los Angeles based video games company.[5] WhiteMoon Dreams is an indie game
developer with programmers with experience working on hit titles such as the Fallout series, Myth 3, Flower, the Ratchet & Clank
series, and the Medal of Honor series.[6]

On July 10, 2013, Privateer Press launched a Kickstarter project to aid development of this game now titled Warmachine: Tactics,
ultimately raising a total of $1,578,950.[7]

On July 9, 2014, the game was released on Steam under the Early Access program, meaning that people can buy and play the game
[8]
while it is still in development and enjoy updates as they are released.

The developers had initially aimed for a full release in August 2014, but by that date the game remained in early access, with only the
online multiplayer available and the game still not having fully implemented all the models to be included in the full general release.
By early November 2014 all models to be included in the full release were available for use in online multiplayer, with the full 21
[9]
mission single player campaign released at the end of the same month.

References
1. "Warmachine: What?" (http://losthemisphere.wordpress.com/2008/08/15/warmachine-what/)
. August 15, 2008.
Retrieved December 30, 2009. "Warmachine is the steampunk-themed miniatures game"
2. "Origins Award Winners for 2003"(http://icv2.com/articles/games/view/5173/origins-award-winners-for-2003)
. ICv2.
June 29, 2004. Retrieved January 20, 2015.
3. "Privateer Press MKIII Card Database"(http://cards.privateerpress.com). Retrieved October 16, 2017.
4. "WARMACHINE Prime & HORDES Primal MKIII Rules" (http://privateerpress.com/rules-for-warmachine-and-hordes-
now-available). Retrieved October 16, 2017.
5. "Warmachine Video Game Announced at Gen Con"(http://privateerpress.com/warmachine-video-game-announced-
at-gen-con). Press Release. August 25, 2009. Retrieved January 20, 2015.
6. Streva, Frank (July 19, 2013)."Lyle Lowery Interview: WARMACHINE: Tactics Kickstarter" (http://gameverse.com/20
13/07/19/lyle-lowery-interview-warmachine-tactics-kickstarter/)
. gameverse. Retrieved January 20, 2015.
7. "Warmachine: Tactics by Privateer Press Interactive"(http://www.kickstarter.com/projects/409030043/warmachine-ta
ctics). Kickstarter. August 10, 2013. Retrieved January 20, 2015.
8. "Warmachine: Tactics on Steam" (http://store.steampowered.com/app/253510/)
. Steam. Valve Corporation.
Retrieved August 21, 2015.
9. Dyer, Mitch (July 15, 2013)."Warmachine: Tactics Kickstarts the Tabletop Game's Digital Future"(http://www.newyor
ker.com/tech/elements/zoe-quinns-depression-quest). IGN. Retrieved January 20, 2015.

External links
Game home page

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armachine&oldid=863304403"

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