Documente Academic
Documente Profesional
Documente Cultură
Contents page
Learning Resources
Chalk & Talk, Course notes.
Required Resources
TEXT BOOKS:
1. Wilbert O Galitz, “The Essential Guide to User Interface Design”, Wiley Dreamtech, 2007.
2. Ben Shneidermann, “Designing the User Interface”, 3rd Edition, Pearson Education Asia,
2008.
REFERENCE BOOKS:
1. Alan Dix, Janet Fincay, Gregory D Abowd and Russell Beale, “Human – Computer
Interaction”, Pearson, 2005.
2. Sharps, Rogers and Preece, “Interaction Design”, Wiley Dreamtech, 2011.
3. Soren Lauesen, “User Interface Design”, Pearson Education, 2005.
4. Ben Shneiderman, “Designing the User Interface”, Pearson.
WEB LINKS:
1. http://www.scis.nova.edu/nova/hci/notes.html
2. http://courses.iicm.tugraz.at/hci/hci.pdf
3. http://www.ida.liu.se/~miker/hci/course.html
4. http://www.hcibook.com/
Assessment
The course will be evaluated for a total of 100 marks, with 30 marks for Continuous
Internal Assessment (CIA) and 70 marks for Semester End Examination (SEE). Out of
30 marks allotted for CIA during the semester, marks are awarded by taking average of
two CIA examinations or the marks scored in the make-up examination.
Continuous Internal Assessment (CIA):
CIA is conducted for a total of 30 marks (Table 1), with 20 marks for Continuous
Internal Examination (CIE), 05 marks for Assignment and 05 marks for Attendance.
Table 1: Assessment pattern for CIA
Component Theory Total
CIE Mark
Type of Assessment Exam Assignment/Quiz Attendance s
CIA Marks 25 5 5 30
Semester End Examination (SEE): The SEE is conducted for 70 marks of 3 hours
duration. The syllabus for the theory courses is divided into five units and each unit
carries equal weightage in terms of marks distribution.
Pre-requisite
Significant experience using computers and GUI-based applications, and ability to create
simple web pages.
Methods of instruction
Lecture
Discussion
Workload
Estimated amount of time to spend on course readings: 3 Theory Hours
Key concepts
GUI,Design Process, Screen Designing
Difficult Topics
Screen Designing
Optional: Pre Assessment Test – Review of the student’s standard
--
Lesson Plan
Course Articulation Matrix: Mapping of Course Outcomes (COs) with Program Outcomes
(POs)
Course Outcomes 1 2 3 4 5 6 7 8 9 10 11 12 PSO1 PSO2
(COs) / Program
Outcomes (POs)
Explain the human 3 2 2
components functions
regarding interaction
with computer
Define key terms 3 2 2
used in interaction
design
Demonstrate 3 2 2
Understanding of
Interaction between
the human and
computer
Components.
Implement 3 3 2 2 2
Interaction design
basics
Apply Design rules 3 2 2 2
UNIT I
UNIT WISE PLAN
UNIT-I: Introduction, The Graphical User Interface Planned Hours: 09
Blooms
S. No. Topic Learning Outcomes Cos
Levels
1. Define the User Interface CO1 L1
2. Understand the Importance of Good Design CO1 L1
3. Know the history of Human-Computer Interface CO1 L1
4. Understand the popularity of Graphics CO1 L1
5. Know the advantages and disadvantages and characteristics CO3 L2
of Graphical Systems
6. List the Characteristics of a Web Interface CO1 L2
7. Identify the Principles of User Interface Design CO1,CO3 L2
UNIT II
UNIT WISE PLAN
UNIT-II: Design Process Planned Hours: 09
Blooms
S. No. Topic Learning Outcomes Cos
Levels
1. Understand how people interact with computers CO1,CO3 L1
2. Explain human characteristics in Design CO1,CO3 L2
3. Summarize Human Interaction Speeds CO3 L2
4. Perform a business definition and requirement analysis CO2 L3
5. Determining the basic business functions CO4 L3
6. Describe current activities through task analysis CO2 L2
7. Develop a conceptual model of system CO4,CO5 L3
UNIT III
UNIT IV
UNIT WISE PLAN
UNIT-IV: Windows Planned Hours: 09
Blooms
S. No. Topic Learning Outcomes Cos
Levels
1. Understand the window characteristics CO1,CO3 L2
2. Discriminate the selection of controls based on devices and CO4,CO5 L4
d screens
3. Distinguish the controls used in Windows CO4,CO5 L4
UNIT V
UNIT WISE PLAN
UNIT-V: Software Tools Planned Hours: 09
Blooms
S. No. Topic Learning Outcomes Cos
Levels
1. Differentiate Specification Methods CO5 L4
2. Use interface building tools CO4 L4
3. Understand the functioning of various interaction devies CO1,CO3 L1