Documente Academic
Documente Profesional
Documente Cultură
ABILITY SCORES
TOTAL BASE RACIAL ITEM BONUS AGING OTHER MOD
STR 0= + + + + -5
STRENGTH
DEX 0= + + + + -5
DEXTERITY
CON 0= + + + + -5
CONSTITUTION
INT 0= + + + + -5
INTELLIGENCE
WIS 0= + + + + -5
WISDOM
Ugly physical loo
CHA 0= + + + + -5 Weak Personal
CHARISMA
TOTAL = 0 FINAL HP
SAVING THROWS
TOTAL BASE ABILITY ITEM MOD FEAT MISC TOTAL HP
FORT -5 = 0 + -5 + + 0 +
(CONSTITUTION)
Temporaty
REF -5 = 0 + -5 + + 0 + Shields
(DEXTERITY)
WILL -5 = 0 + -5 + + 0 +
(WISDOM)
Temporaty
Plating
ADDITIONAL MODIFIERS TO SAVING THROWS
DEFENSE
DEFENSE 5 = 10 + -5 + 0 + +
TOTAL DEX SIZE + BAB + DODGE SHIELD
WEIGHT
Temporaty HP
+ +
MISC 1 MISC 2
WEAPON 1
TYPE WEAPON VARIANT WEAPON MODIFICATION 1
BONUS/PENALTIES 0 0 -5 0 0
BAB Low STR ITEM BONUS ABILITY FEAT SIZE
ONE-SHOT -5 FULL-AUTO FIRE 1st action -5
DOUBLE-TAP -5 FULL-AUTO FIRE 2nd action -5
AUTO-FIRE 1st action -5 FULL-AUTO FIRE 3rd action -5
ATK MODIFIER
AUTO-FIRE 2nd action -5
ATK MODIFIER
DAMAGE 0 + +
BASE MISC BONUS TO DAMAGE
WEAPON 2
TYPE WEAPON VARIANT WEAPON MODIFICATION 1
BONUS/PENALTIES 0 0 -5 0 0
BAB Low STR ITEM BONUS ABILITY FEAT SIZE
DAMAGE 0 + +
BASE MISC BONUS TO DAMAGE
WEAPON 3
TYPE WEAPON VARIANT WEAPON MODIFICATION 1
BONUS/PENALTIES 0 0 -5 0 0
BAB Low STR ITEM BONUS ABILITY FEAT SIZE
DAMAGE 0 + +
BASE MISC BONUS TO DAMAGE
WEAPON 4
TYPE WEAPON VARIANT WEAPON MODIFICATION 1
BONUS/PENALTIES 0 0 -5 0 0
BAB Low STR ITEM BONUS ABILITY FEAT SIZE
DAMAGE 0 + +
BASE MISC BONUS TO DAMAGE
WEAPON 5
TYPE WEAPON VARIANT WEAPON MODIFICATION 1
BONUS/PENALTIES 0 0 -5 0 0
BAB Low STR ITEM BONUS ABILITY FEAT SIZE
DAMAGE 0 + +
BASE MISC BONUS TO DAMAGE
DAMAGE 0 + +
BASE MISC BONUS TO DAMAGE
GRAPPLE -5 = 0 + -5 + + + 0
TOTAL BAB STR MOD FEAT MISC SIZE
DISARM 0 = + + + + +
TOTAL FEAT ATTACK BONUS WEAPON TYPE WEAPON MISC
BONUS
BULL RUSH 0 = + + + 0
TOTAL FEAT MISC CHARGE SIZE
OVERRUN 0 = + + + 0
TOTAL FEAT MISC CHARGE SIZE
DISARM 0 = + + + + +
TOTAL FEAT ATTACK BONUS WEAPON TYPE WEAPON MISC
BONUS
TRIP 0 = + + + + +
WEIGHT SPACE 0
LBS
MOVEMENT
PARAGON POINTS
SPEED 30
FEET ADDITIONAL MODIFIER TO SPEED
INITIATIVE -5 = -5 + CLASS
TOTAL DEX AND FEATS MISC
TOTAL HP 0 TOTAL HP 0
GONE
SPECIAL
CUSTOMIZE PIECES
DEAD PIECES
If the armor is costum-mad
SHIELD HP DR PLATING HP DR
ATTACK
0 STR Needed 0
MISC RECOIL REDUCTION
RoF type 0
0-20/×0 RoF shots 0
CRITICAL Recoil 0
Ammo 0
Range (ft) 0
Weight (lbs) 0
NOTES
0 STR Needed 0
MISC RECOIL REDUCTION
RoF type 0
0-20/×0 RoF shots 0
CRITICAL Recoil 0
Ammo 0
Range (ft) 0
Weight (lbs) 0
NOTES
0 STR Needed 0
MISC RECOIL REDUCTION
RoF type 0
0-20/×0 RoF shots 0
CRITICAL Recoil 0
Ammo 0
Range (ft) 0
Weight (lbs) 0
NOTES
0 STR Needed 0
MISC RECOIL REDUCTION
RoF type 0
0-20/×0 RoF shots 0
CRITICAL Recoil 0
Ammo 0
Range (ft) 0
Weight (lbs) 0
NOTES
WEAPON MODIFICATION 1 WEAPON MODIFICATION 2 WEAPON MODIFICATION 2
0 STR Needed 0
MISC RECOIL REDUCTION
RoF type 0
0-20/×0 RoF shots 0
CRITICAL Recoil 0
Ammo 0
Range (ft) 0
Weight (lbs) 0
NOTES
Ammo Consumption 0
20/×2
CRITICAL RoF type 0
RoF shots 0
NOTES Recoil 0
Range (ft) 0
NOTES Weight (lbs) 0
PROVOKES AoO?
YES x NO
0 YES x NO
SIZE
YES x NO
YES x NO
0 YES x NO
SIZE
0 YES x NO
CARRYING LOAD Light
RENEGADE POINTS
TOTAL HD
HP from Con:
0
HP from feats:
0
EXTRA HP
EXTRA SHIELDS
REGENERATION
ARMOR
VARIANT
0 SHIELDS 0 FIBERS 0
MOD 1
MOD 2
MOD 2
EXTRA WEIGHT (lb)
ARMOR+PIECE WEIGHT (lb) 0
Normal HP DR
CLASS SKILLS?
KEY 1-POINT COST
(IF YES PLACE Y) SKILL NAME ABILITY SKILL MOD RANKS
BALANCE * ♦ DEX -5 =
BIOTICS ♦ INT -5 =
BLUFF ♦ CHA -5 =
CLIMB * ♦ STR -5 =
y CONCENTRATION ♦ CON -5 =
DAMPING INT =
DECRYPTION INT =
y DIPLOMACY ♦ CHA -5 =
DISGUISE ♦ CHA -5 =
ELECTRONICS INT =
FIRST AID ♦ WIS -5 =
GAMBLE ♦ CHA -5 =
GATHER INFORMATION ♦ CHA -5 =
HACKING INT =
HEAVY WEAPONS INT =
HIDE * ♦ DEX -5 =
y INTIMIDATE ♦ CHA -5 =
INVESTIGATE INT =
JUMP * ♦ STR -5 =
KNOWLEDGE (ART) INT =
KNOWLEDGE (BEHAVIOR SCIENCES) INT =
KNOWLEDGE (BIOLOGY) INT =
KNOWLEDGE (BUSINESS) INT =
KNOWLEDGE (CIVICS) INT =
KNOWLEDGE (CURRENT EVENTS) INT =
KNOWLEDGE (HISTORY) INT =
KNOWLEDGE (PHYSICS) INT =
KNOWLEDGE (POPULAR CULTURE) INT =
KNOWLEDGE (SPACE) INT =
KNOWLEDGE (STREETWISE) INT =
KNOWLEDGE (TACTICS) INT =
KNOWLEDGE (TECHNOLOGY) INT =
KNOWLEDGE (THEOLOGY/PHILOSOPHY) INT =
LISTEN ♦ WIS -5 =
MEDICINE INT =
MOVE SILENTLY * ♦ DEX -5 =
PERFORM (ACT) ♦ CHA -5 =
PERFORM (COMEDY) ♦ CHA -5 =
PERFORM (DANCE) ♦ CHA -5 =
PERFORM (KEYBOARD) ♦ CHA -5 =
PERFORM (ORATORY) ♦ CHA -5 =
PERFORM (PERCUSSION) ♦ CHA -5 =
PERFORM (STRING INSTRUMENT) ♦ CHA -5 =
PERFORM (WIND INSTRUMENT) ♦ CHA -5 =
PERFORM (SING) ♦ CHA -5 =
PILOTING ♦ INT -5 =
REPAIR ♦ INT -5 =
RESEARCH (BIOLOGY) INT =
RESEARCH (PHYSICS) INT =
RESEARCH (CHEMISTRY) INT =
RESEARCH (QUANTUM PHYSICS) INT =
RESEARCH (ENGINEERING) INT =
RESEARCH (ELECTRONICS) INT =
RESEARCH (GEOLOGY) INT =
SEARCH ♦ INT -5 =
SENSE MOTIVE ♦ WIS -5 =
SLEIGHT OF HAND * DEX =
SPOT ♦ WIS -5 =
SURVIVAL ♦ WIS -5 =
SWIM * ♦ STR -5 =
y TUMBLE * DEX =
=
=
=
SKILLS
Armor: - 0 = 0
OTHER EQUIPMENT
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
Quadruped Creature? 0
Character Size: 0 1
CARRYING CAPACITY MULTIPLIER
Costum-Made Armor
TYPE 0 DR FIBERS
SHIELD HP COSTUMIZABLE
Weight (lbs)
OTHER ABILITIES
LANGUAGES KNOWN
OTHER ABILITIES
OTHER NOTES
PLACE yes ON THE SPECIALIZATIONS YOU POSSESS
Rank 4
ADRENALINE RUSH Rank 1 Rank 2 Rank 3
Hardening Time Dilation
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
Bonus provided 1 1 1 1 1
Duration (actions) 1 1 2 - -
Cooldown (actions) 4 3 3 - -
Rank 4
ASSASSINATION Rank 1 Rank 2 Rank 3
Recharge Speed Stability
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
Crit. Threat bonus 1 1 2 - -
Duration (actions) 2 2 3 - -
Cooldown (actions) 5 4 4 -1 -
Rank 4
ARC GRENADE Rank 1 Rank 2 Rank 3
Damage Radius
Selected?
Pre-Requisites No No No No No
Fort Save DC 12 12 12 12 12
Dmg vs non-Shielded 1d6 - 1d6 +1d6 -
Dmg vs Shields HP 4d6 - 5d6 +1d6 -
Radius (ft) 25 - 25 - +5
Rank 4
BALLISTIC BLADES Rank 1 Rank 2 Rank 3
Damage Spread
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
Fort Save DC 5 5 5 - -
Radius (ft) 20 20 20 - +10
Range (ft) 20 20 20 - -
Damage 5d6 5d6 6d6 +1d6 -
Bleed duration (actions) 3 3 3 - -
Cooldown (actions) 25 - 25 - -
Rank 4
BARRICADE Rank 1 Rank 2 Rank 3 Power
Duration
Consumption
Selected?
Pre-Requisites No No No No No
Shield HP regen 3 3 3 - -
Power Cell consumption 1 1/2 1/2 - 1/3
Weapon bonus - - - - -
Power bonus - - - - -
Duration (actions) 4 4 5 7 -
Rank 4
BLADE ARMOR Rank 1 Rank 2 Rank 3
Durability Melee Damage
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
DR 1 1 1 +1 -
Melee damage bonus +1d3 +1d4 +1d6 - +1d8
Damage returned 50% 50% 50% - -
Cooldown increase (actions) 2 2 2 - -
Cooldown (actions) 3 2 2 - -
Rank 4
BULLET RAIN Rank 1 Rank 2 Rank 3
Stability Synergy Firing Rate
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
RoF increase 1 1 1 - +1
Duration (actions) 2 2 3 - -
Recoil Reduction - - - -2 -
Cooldown (actions) 4 3 3 - -
Rank 4
CARNAGE Rank 1 Rank 2 Rank 3
Radius Damage
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
Damage Crit Crit Crit+1d6 - +1d6
Radius Adjacent Adjacent Adjacent +5 ft -
Cooldown (actions) 4 3 3 - -
Rank 4
CLUSTER GRENADE Rank 1 Rank 2 Rank 3
Damage Radius
Selected?
Pre-Requisites No No No No No
Fort Save DC 12 12 12 - -
Damage 3d6 3d6 4d6 +1d6 -
Radius (ft) 15 15 15 - +5
Flight Distance (ft) 10 10 10 - -
Rank 4
CONCUSSIVE SHOT Rank 1 Rank 2 Rank 3
Force Radius
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
Fort Save DC 12 12 12 - -
Damage/Distance (ft) 1d6 / 5 1d6 / 5 1d6 / 10 +1d6 / +5 -
Cooldown (actions) 3 2 2 - -
Selected?
Pre-Requisites No No No No
Fort Save DC 12 12 12 -
Damage 1d6 - 1d6 1d6
Daze duration (actions) 1 - 1 2
Radius (ft) 20 - 25 25
Rank 4
FORTIFICATION Rank 1 Rank 2 Rank 3
Durability Melee Damage
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
DR bonus 1 1 1 +1 -
Melee Damage Bonus +1d6 +1d6 +2d6 - +1d6
Cooldown Increase 2 actions 2 actions 2 actions - -
Speed Reduction -10 ft -10 ft -10 ft - -
Cooldown (actions) 4 3 3 - -
COMBAT POWERS AND SPECIALIZATIONS
REMEMBER FEATURES THAT ALTER THE DC
Rank 5 Rank 6
GETH SHIELD PULSE
Duration Burst Ignore Pain Greater Rush
Selected?
No No No No Pre-Requisites
1 1 1 1 Times per encounter
1 - 1 1 Fort Save DC
+1 - - - Activation Damage
- Special - - Duration Damage
Shield HP Lost for Duration Damage
Rank 5 Rank 6 Radius (ft)
Precision Duration Deadly Accuracy Activation (actions)
Cooldown (actions)
No No No No
1 1 1 1
HOMING GRENADE
+1 - - +1
- +1 Special - Selected?
- - - - Pre-Requisites
Damage
Rank 5 Rank 6 Radius (ft)
Maximum Grenades Electrical damage Armor-Piercing Shield Overload
INFERNO GRENADE
No No No No
12 12 12 12 Selected?
- Special Special - Pre-Requisites
- Special - 5d8 (6d8) Dmg Dealt
- - - - Radius (ft)
Duration (actions)
Rank 5 Rank 6
Damage and
Attack Range Improved Damage Explosive Blades
Bleed LIFT GRENADE
No No No No Selected?
1 1 1 1 Pre-Requisites
- - - +2 Fort Save DC
- - - - Dmg Dealt
+10 - - - Radius (ft)
- +1d6 +1d6 - Flight Distance (ft)
- - +1 - Duration (actions)
- - - -
MARKSMAN
Rank 5 Rank 6
Pre-Requisites
No No No No Times per encounter
- - - - RoF increase (actions)
- - - - Atk bonus
+1 - - - Duration (actions)
- +2 - - Cooldown (actions)
- +2 - -
MARTIAL ARTIST
Rank 5 Rank 6
Shield Recharge Damage Returned Power Recharge Durability Selected?
Pre-Requisites
No No No No Stun. Fist per encounter
1 1 1 1 Stun. Fist DC
- - - +1 Prec. Strike per encounter
- - - - Power Strike per encounter
- 100% - - Spin. Strike per encounter
- - -1 - Imp. Grab per encounter
- - - - Quick Strike per encounter
Knockback per encounter
Rank 5 Rank 6 Knockback DC
Duration Headshots Recharge Speed Accuracy Extend Reach per encounter
No No No No
PHASE DISRUPTOR
1 1 1 1
- - - - Selected?
+1 - - - Pre-Requisites
- - - -2 Times per encounter
- - -1 - Damage
Impact Radius (ft)
Rank 5 Rank 6 Shields Consumed
Incapacitate Recharge Speed Armor Damage Damage Cooldown (actions)
No No No No
OVERKILL
1 1 1 1
- - Special +1d6 Selected?
- - - - Pre-Requisites
- -1 - - Times per encounter
Duration
Rank 5 Rank 6 Cooldown (actions)
Maximum Grenades Damage Combo Damage & Force Stronger Lift
SHRAPNEL GRENADE
No No No No
- - - +2 Selected?
- - +1d6 - Pre-Requisites
- - +5 - Dmg Dealt
- - - - Radius (ft)
Rank 5 Rank 6
Shatter Recharge Speed Amplification Devastating STICKY GRENADE
No No No No Selected?
1 1 1 1 Pre-Requisites
- - - - Dmg Dealt
Special - Special +2d6 / +10 Radius (ft)
- -1 - - Active Duration
Rank 5 Rank 6
Imp. Flash. TRIP MINE
Maximum Grenades Frag Grenade Senses Overload
Grenade
Selected?
No No No No Pre-Requisites
- - +2 - Fort Save DC
- +2d6 - - Proximity radius
- - - +1 Laser Sensor (ft)
- - - +1 Blast damage
No No No No Selected?
1 1 1 1 Pre-Requisites
- - - +1 Times per encounter
- - - - Healing Amount (%)
- -1 action - +1 action Shield HP Recovered (%)
- - None - HP DR Provided
- - - - Shield HP DR Provided
SPECIALIZATIONS
Rank 4
GETH SHIELD PULSE Rank 1 Rank 2 Rank 3
Radius Damage
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
Fort Save DC 12 12 12 12 12
Activation Damage 1d6 2d6 2d6 - +1d6
Duration Damage 1d4 1d4 1d4 - +1d4
HP Lost for Duration Damage 1 1 1 - +1
Radius (ft) 10 10 15 +5 -
Activation (actions) 2 2 2 2 2
Cooldown (actions) 1 1 1 1 1
Rank 4
HOMING GRENADE Rank 1 Rank 2 Rank 3
Damage Impact Radius
Selected?
Pre-Requisites No No No No No
Damage 5d6 5d6 6d6 +1d6 -
Radius (ft) None None None - +5
Rank 4
INFERNO GRENADE Rank 1 Rank 2 Rank 3
Damage Radius
Selected?
Pre-Requisites No No No No No
Dmg Dealt 1d6 - 2d6 +1d6 -
Radius (ft) 15 - 15 - +5
Duration (actions) 3 - 3 - -
Rank 4
LIFT GRENADE Rank 1 Rank 2 Rank 3
Damage Radius
Selected?
Pre-Requisites No No No No No
Fort Save DC 12 12 12 - -
Dmg Dealt 2d6 - 3d6 +1d6 -
Radius (ft) 15 - 15 - +5
Flight Distance (ft) 10 - 10 - -
Duration (actions) 1 - 1 - -
Rank 4
MARKSMAN Rank 1 Rank 2 Rank 3
Accuracy Firing Rate
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
RoF increase (actions) 1 1 1 - +1
Atk bonus 2 2 2 +2 -
Duration (actions) 2 2 3 - -
Cooldown (actions) 4 3 3 - -
Selected?
Pre-Requisites No No No No
Stun. Fist per encounter 1 1 1 1
Stun. Fist DC 5 5 5 5
rec. Strike per encounter 1 1 1 1
ower Strike per encounter 1 1 1 1
pin. Strike per encounter 1 1 1 1
Imp. Grab per encounter - - 1 1
uick Strike per encounter - - 1 1
Knockback per encounter - - 1 1
Knockback DC - - 5 5
xtend Reach per encounter - - 1 1
Rank 4
PHASE DISRUPTOR Rank 1 Rank 2 Rank 3
Damage Radius
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
Damage 4d6 4d6 5d6 +1d6 -
Impact Radius (ft) 10 10 15 - +10
Shields Consumed 50% 50% 50% - -
Cooldown (actions) 2 1 1 - -
Rank 4
OVERKILL Rank 1 Rank 2 Rank 3
Faster Reload Duration
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
Duration 2 2 3 - +1
Cooldown (actions) 4 3 3 - -
Rank 4
SHRAPNEL GRENADE Rank 1 Rank 2 Rank 3
Damage Radius
Selected?
Pre-Requisites No No No No No
Dmg Dealt 4d6 - 5d6 +1d6 -
Radius (ft) 20 - 20 - +5
Rank 4
STICKY GRENADE Rank 1 Rank 2 Rank 3
Damage Radius
Selected?
Pre-Requisites No No No No No
Dmg Dealt 5d6 - 6d6 +1d6 -
Radius (ft) 5 - 5 - +5
Active Duration 1 action 1 action 1 action 1 action 1 action
Rank 4
TRIP MINE Rank 1 Rank 2 Rank 3 Power
Sensor Range
Consumption
Selected?
Pre-Requisites No No No No No
Fort Save DC 12 12 13 - -
Proximity radius Square Square Square 10 ft square -
Laser Sensor (ft) 15 15 15 25 -
Rank 4
UNITY Rank 1 Rank 2 Rank 3 Adrenaline
Painkillers
Boost
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
Healing Amount (%) 30 40 60 - -
Shield HP Recovered (%) 10 20 30 - -
HP DR Provided - - - - +1
Shield HP DR Provided - - - - -
Rank 5 Rank 6
Mobility Wave Length Greater Pulse Greater Damage
No No No No
1 1 1 1
12 12 12 12
- - - +1d6
- - - +1d4
- - - +1
- - +5 -
2 2 1 2
1 1 1 1
Rank 5 Rank 6
Capacity Fire Damage Armor Damage Split Damage
No No No No
- Special Special Special
- - - -
Rank 5 Rank 6
Maximum Grenades Improved Damage Armor Damage Radius & Duration
No No No No
- +1d6 Special -
- - - +5
- - - +1
Rank 5 Rank 6
No No No No
- - - +2
- - - -
+5 - - -
- - - -
- +1 - -
Rank 5 Rank 6
Duration Headshots Recharge Speed Gunslinger
No No No No
1 1 1 1
- - - +1
- - - -
+1 - - -
- - -1 -
Rank 5 Rank 6
Extra Sp. Attacks A. Martial Artist A. Rank 1 Attacks A. Rank 3 Attacks
No No No No
2 - - -
- - - -
2 - - -
2 - - -
2 - - -
2 - - -
2 - - -
2 - - -
- - - -
2 - - -
Rank 5 Rank 6
Knockdown Efficient Blast Plating Damage Shield/Barrier Damage
No No No No
1 1 1 1
- - Special Special
- - - -
- 25% - -
- - - -
Rank 5 Rank 6
Improved Duration Recharge Speed Recharge Speed Stability Synergy
No No No No
1 1 1 1
+1 - - -1
- -1 -1 +1
Rank 5 Rank 6
Maximum Grenades Bleed Armor-Piercing Shield Overload
No No No No
- - - -
- - - -
Rank 5 Rank 6
No No No No
- - +1d6 -
- - - 5
1 action 1 action 1 action 5 actions
Rank 5 Rank 6
No No No No
+2 - - -
- - - -
- - - -
+1d6 vs Shield HP /
+2d6 - -
Synthetics
+2d6 35 - -
- - - -
Rank 5 Rank 6
Healing Surge Shield Restoration Greater Healing Shield Hardening
No No No No
1 1 1 1
+15 - +25 -
- +10 - +10
- - - -
- - - +1
BIOTIC POINTS 0 = 0 + 0
TOTAL CLASS FEATS MISC
Rank 4
AEGIS SHIELD Rank 1 Rank 2 Rank 3
Durability Recharge Speed
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 2 +1 -
Absorbs 2 2 2 - -
Aegis HP 10 10 15 +5 -
Shots Blocked 1 in 5 1 in 5 1 in 5 - -
Cooldown (actions) 3 2 2 - 1 action
ANNIHILATION Rank 4
Rank 1 Rank 2 Rank 3
FIELD Damage Impact Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 +1 -
Field Damage 1d4+1 1d4+1 2d4+2 +1d4+1 -
Blast Radius (ft) 15 15 15 - +5
Blast Damage 3d6 3d6 4d6 +1d6 -
Cooldown (actions) 3 2 2 - -
Rank 4
BARRIER Rank 1 Rank 2 Rank 3
Blast Effect I. Barrier Strength
Selected?
Pre-Requisites No No No No No
Cost/Maint. (points) 1 1 2 - -
Damage Reduction 1 1 1 - +1
Deton. Damage 1d6+-5 1d8+-5 1d10+-5 2d6+-10 -
Deton. Radius (ft) 10 10 15 +5 -
Speed Penalty (ft) 10 10 10 - -
Cooldown (actions) 3 3 3 - -
Rank 4
BIOTIC CHARGE Rank 1 Rank 2 Rank 3
Radius Improved Charge
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 - -
Fort Save DC 5 5 5 5 5
Range (ft) 60 60 70 - -
Damage 2d6 3d6 4d6 - +1d6
Fly Distance (ft) 10 10 15 - +5
Shield HP Restored -15 -25 -35 - -
Cooldown (actions) 3 2 2 - -
BIOTIC Rank 4
Rank 1 Rank 2 Rank 3
ENHANCEMENT Invisible Field Smoothing Field
Selected?
Pre-Requisites No No No No No
Cooldown (actions) 5 5 5 - -
Selected?
Pre-Requisites No No No No
Cost (points) 1 1 1 1
Max Weight (lbs) -250 -500 -750 -1000
Cooldown (actions) 3 3 3 -
Rank 4
BIOTIC NOVA Rank 1 Rank 2 Rank 3
Powerful Nova Improved Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 4 4 5 +1 +1
Fort Save DC 5 5 5 5 5
Damage 3d6+-5 3d6+-5 4d6+-5 5d6+-10 -
Radius (ft) 10 15 15 - +10
Throw Distance (ft) Extra 0 Extra 0 Extra 5 Extra 10 -
Cooldown (actions) 3 3 3 - -
Selected?
Pre-Requisites No No No No
Cost (points) 1 1 1 1
Atttack Bonus -5 -5 -5 -5
Damage Bonus -5 1d4+-5 -5d4 -5d6
Cooldown (actions) 1 1 1 -
Rank 4
DARK CHANNEL Rank 1 Rank 2 Rank 3 Increased Increased
Damage Duration
Selected?
Pre-Requisites No No No No No
Fort Save DC 5 5 5 5 5
Cost (points) 3 3 3 - +1
Damage -5 -5 -10 -5 -
Duration (actions) 5 5 5 - +2
Cooldown (actions) 3 2 2 - -
Rank 4
DOMINATE Rank 1 Rank 2 Rank 3
Lingering
Subtle Control
Dominate
Selected?
Pre-Requisites No No No No No
Cost (points) 10 12 12 +2 +2
Fort Save DC 5 5 5 5 5
Duration (actions) 1 2 3 +1 -
Cooldown (actions) 3 3 3 - -
BIOTIC POWERS AND SPECIALIZATIONS
Rank 5 Rank 6
FLARE
Durability Reflection Shield Resurgence Damage Aftermath
Selected?
No No No No Pre-Requisites
+1 +1 +2 +2 Fort Save DC
- +1 - - Radius (ft)
+5 - - - Dmg per Biotic Point Spent
- 1 in 4 - - Flying Distance (ft)
- - - - Cooldown (actions)
Minimum Cost (points)
Rank 5 Rank 6
Damage Taken Movement Speed Improved Damage Drain
LASH
No No No No Selected?
+1 +1 +1 +1 Pre-Requisites
- - +1d4+1 - Cost (points)
- - - - Reflex Save DC
- - +1d6 - Pre-throw damage
- - - - Throw damage
Cooldown (actions)
Rank 5 Rank 6
No No No No Selected?
- - +1 +1 Pre-Requisites
- - - +1 Cost (points)
- - - - Falling Distance (ft)
- - - - Horizontal Distance (ft)
- - 5 - Duration (actions)
- - - - Cooldown (actions)
Rank 5 Rank 6
Empowered PULL
Greater Charge Quick Recharge Increased Shields
Offense
Selected?
No No No No Pre-Requisites
+1 +1 +1 +1 Cost (points)
5 5 5 5 Fort Save DC
- - - - Fly Distance (ft)
- +1d6 - - Horizontal Distance (ft)
- +5 - - Duration (actions)
- - - -50 Cooldown (actions)
- - - -
REAVE
Rank 5 Rank 6
Agility Synergy Strength Synergy Agility Power Strength Power Selected?
Pre-Requisites
No No No No Cost (points)
- +1 - +1 Damage
+1 - +1 - Duration (actions)
- +1 - +1 Cooldown (actions)
+1 - +1 -
- - - -
SHOCKWAVE
+5 - +5 -
- - - - Selected?
Pre-Requisites
Rank 5 Rank 6 Cost (points)
Object Throw Improved Kinesis Movement Synergy Faster Kinesis Fort Save DC
Range (ft)
No No No No Damage
- - +1 +1 Fly Distance (ft)
- -1250 - - Cooldown (actions)
- - - -
SINGULARITY
Rank 5 Rank 6
Fast Recharge Half Blast Pierce Sustain Shields Selected?
Pre-Requisites
No No No No Cost (points)
- - +2 +2 Save DC
5 5 5 5 Radius (ft)
- - Special - Duration (actions)
- - - - Fly Distance (ft)
- - - - Cooldown (actions)
-1 - - -
SLAM
Rank 5 Rank 6
Improved Radius I. Dome Strength G. Dome Strength Dome Nova Selected?
Pre-Requisites
No No No No Cost (points)
- - +1 +1 Fort Save DC
+10 - - - Damage
- +2 - - Fly Distance (ft)
- -150 -175 - Cooldown (actions)
- - - -
SMASH
Rank 5 Rank 6
STASIS
No No No No
5 5 5 5 Selected?
+1 +1 +1 +1 Pre-Requisites
- - -5 Special Cost (points)
- - - - Stasis Strength
- -1 - - Duration (actions)
Cooldown (actions)
Rank 5 Rank 6
No No No No Selected?
+2 +2 +2 +2 Pre-Requisites
5 5 5 5 Cost (points)
+1 - - - Fort Save DC
- - - - Damage
Thrown Distance (ft)
Cooldown (actions)
WARP
Selected?
Pre-Requisites
Cost (points)
Damage
Deton. Radius (ft)
Cooldown (actions)
AND SPECIALIZATIONS
Rank 4
FLARE Rank 1 Rank 2 Rank 3
Damage & Force Radius
Selected?
Pre-Requisites No No No No No
Fort Save DC 5 5 5 5 5
Radius (ft) 20 20 20 - +10
Dmg per Biotic Point Spent 0.5 0.5 0.75 +0,25 -
Flying Distance (ft) 10 10 10 +5 -
Cooldown (actions) 10 8 8 - -
Minimum Cost (points) 30 32 34 +2 +2
Rank 4
LASH Rank 1 Rank 2 Rank 3
Damage Detonate
Selected?
Pre-Requisites No No No No No
Cost (points) 3 3 4 +1 +1
Reflex Save DC 5 5 5 5 5
Pre-throw damage 1d6 1d6 1d6+1d6 - -
Throw damage 1d6 / 10 ft 1d6 / 10 ft 1d6 / 10 ft 1d6 / 10 ft + 1d6 -
Cooldown (actions) 3 2 2 - -
Selected?
Pre-Requisites No No No No
Cost (points) 6 7 8 9
Falling Distance (ft) 10 15 20 25
Horizontal Distance (ft) 5 5 5 5
Duration (actions) 2 3 4 4
Cooldown (actions) 2 2 2 -
Rank 4
PULL Rank 1 Rank 2 Rank 3
Duration Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 +1 +1
Fort Save DC 5 5 5 5 5
Fly Distance (ft) 10 15 15 - -
Horizontal Distance (ft) 5 5 5 - -
Duration (actions) 2 2 3 +1 -
Cooldown (actions) 3 3 2 - -
Rank 4
REAVE Rank 1 Rank 2 Rank 3
Duration Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 3 3 4 +1 +1
Fort Save DC 5 5 5 5 5
Rank 4
SHOCKWAVE Rank 1 Rank 2 Rank 3 Extended
Empow. Explosions
Explosions
Selected?
Pre-Requisites No No No No No
Cost (points) 6 6 6 - -
Fort Save DC 5 5 5 5 5
Range (ft) 30 40 40 - +10
Damage 3d8 3d8 4d8 +1d8 -
Fly Distance (ft) 5 5 10 +5 -
Cooldown (actions) 4 3 3 - -
Rank 4
SINGULARITY Rank 1 Rank 2 Rank 3
Duration Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 4 4 4 +1 +1
Save DC 5 5 5 5 5
Radius (ft) 5 5 10 - +5
Duration (actions) 2 2 2 +1 -
Fly Distance (ft) 5 5 5 - +5
Cooldown (actions) 4 3 3 - -
Rank 4
SLAM Rank 1 Rank 2 Rank 3
Force Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 3 3 4 - -
Fort Save DC 5 5 5 5 5
Damage 3d6 3d6 3d6 +1d6 -
Fly Distance (ft) 5 5 10 - -
Cooldown (actions) 4 3 3 - -
Rank 4
SMASH Rank 1 Rank 2 Rank 3
Biotic Combo Electrical Damage
Selected?
Pre-Requisites No No No No No
Cost (points) 3 3 4 +1 +1
Fort Save DC 5 5 5 5 5
Affected Area 15 ft line 15 ft line 15 ft line - -
Damage Normal Normal Normal + 1d6 +1d6 Special
Movement Imposed (ft) 10 10 15 - -
Detonation - - - Biotic Tech
Cooldown (actions) 4 3 3 - -
Rank 4
STASIS Rank 1 Rank 2 Rank 3
Duration Stasis Strength
Selected?
Pre-Requisites No No No No No
Cost (points) 3 3 4 - -
Stasis Strength -50 -50 -50 - -75
Duration (actions) 3 3 4 +1 -
Cooldown (actions) 4 3 3 - -
Selected?
Pre-Requisites No No No No
Cost (points) 1 1 1 2
Fort Save DC 5 5 6 7
Damage 2d6 2d6 2d6 3d6
Thrown Distance (ft) 10 15 15 20
Cooldown (actions) 2 2 1 -
Rank 4
WARP Rank 1 Rank 2 Rank 3
Damage Detonate Synergy
Selected?
Pre-Requisites No No No No No
Cost (points) 3 3 3 - -
Damage 2d8+-5 2d8+-5 3d8+-5 +1d8 -
Deton. Radius (ft) 5 5 5 - 10
Cooldown (actions) 3 2 2 - -
Rank 5 Rank 6
No No No No
5 5 5 5
- - +10 -
- - - +0,25 special
- - - -
-2 - - -
+2 +2 +2 +2
Rank 5 Rank 6
Recharge Speed Damage Over Time Fast Recharge Shield Penetration
No No No No
+1 +1 +2 +1
5 5 5 5
- - - -
- - - -
-1 - - -
Rank 5 Rank 6
No No No No
+1 +1 +2 +2
+5 - - -
+5 +15 - -
- - - -
- - - -
Rank 5 Rank 6
Rank 5 Rank 6
No No No No
- - +1 +1
5 5 5 5
-20 - - -20
- - - +1
- -1 - -
Rank 5 Rank 6
No No No No
- - +1 +1
5 5 5 5
- +20 - -
- - - -
- - - -
- - -1 -
Rank 5 Rank 6
Lift Damage Recharge Expand Blast
No No No No
+1 +1 +1 +1
5 5 5 5
- - +5 -
- - - -
- - +5 -
- -1 - -
Rank 5 Rank 6
No No No No
+1 +1 +1 +2
5 5 5 5
- - - -
+5 - - -
- -1 - -
Rank 5 Rank 6
No No No No
- - +2 +2
5 5 5 5
- - - 15 ft cone
+1d6 - Special -
+5 - - -
- - - -
- -1 - -
Rank 5 Rank 6
Weaker ME Field Detonate Bubble Recharge Speed
No No No No
+1 +1 +2 +1
- - - -
- - - -
- - - -1
Rank 5 Rank 6
No No No No
+1 +2 +1 -
- +2 - -
- +1d6 - -
- - - +10
- - - -
Rank 5 Rank 6
Improved Damage Expose Pierce Recharge Speed
No No No No
+1 +1 - -
+2d8 - Special -
- - - -
- - - -1
TECH POINTS 0 = 0 + 0
TOTAL CLASS FEATS MISC
Selected?
Pre-Requisites No No No No
Cost (points) 1 2 2 2
Balance DC 5 6 7 8
Duration (actions) 2 2 3 3
Cooldown (actions) 2 1 1 1
Rank 4
AI HACKING Rank 1 Rank 2 Rank 3
Duration Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 - -
Will Save DC 5 5 5 5 5
Radius (ft) 5 5 10 - +5
Duration (actions) 3 3 3 +1 -
Cooldown (actions) 4 3 3 - -
Rank 4
COMBAT DRONE Rank 1 Rank 2 Rank 3
Shield & Attack Detonate
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 - -
Drone Defense 15 17 17 +2 -
Drone Shield HP 20 25 30 +10 -
Drone Atk Range (ft) 20 20 20 +10 Sp
Drone Atk mod -10 -10 -10 -15 -
Drone Damage 2d6 2d6 3d6 +1d6 Sp
Cooldown (actions) 4 3 3 - -
Rank 4
CRYO BLAST Rank 1 Rank 2 Rank 3
Duration Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 +1 +1
Fort Save DC 5 5 5 5 5
Duration (actions) 1 1 1 +1 -
Speed Reduction (ft) 5 5 10 - -
Radius Adjacent Adjacent Adjacent - Up to 10 ft
Cooldown (actions) 4 3 3 - -
Rank 4
DEFENSE DRONE Rank 1 Rank 2 Rank 3
Duration Range
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 - -
Drone Atk Range (ft) 15 15 15 - +5
Drone Atk mod -10 -10 -10 - -
Drone Damage 1d6+1 1d6+1 2d6+2 - -
Duration (actions) 10 10 10 +10 -
Cooldown (actions) 2 1 1 - -
Rank 4
DISRUPTOR Rank 1 Rank 2 Rank 3
Duration Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 3 3 3 +1 +1
Will Save DC 5 5 5 5 5
Radius (ft) 10 10 15 - +5
Duration (actions) 3 3 3 +1 -
Daze Durat. (actions) 1 1 1 - -
Cooldown (actions) 7 6 6 - -
Rank 4
ENERGY DRAIN Rank 1 Rank 2 Rank 3
Damage Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 +1 +1
Radius (ft) 5 5 5 - +5
Damage 4d6 4d6 5d6 +1d6 -
Shield HP gained (%) 50 50 50 - -
Cooldown (actions) 3 2 2 - -
Rank 4
HUNTER MODE Rank 1 Rank 2 Rank 3
HUNTER MODE Rank 1 Rank 2 Rank 3 Power Weapon
Recharge Accuracy
Selected?
Pre-Requisites No No No No No
Cost/Maint. (points) Special Special Special +1 +1
Nightvision (ft) 60 60 60 - -
X-Ray vision (ft) 30 30 30 - -
Max speed increase (ft) 5 10 10 - -
Melee damage bonus 1 1 2 - -
Cooldown reduction - - - 1 action -
Crit. threat range bonus - - - - +1
Attack bonus - - - - +1
Power damage bonus - - - - -
RoF bonus - - - - -
Crit. multiplier bonus - - - - -
Cooldown (actions) 1 1 1 - -
Rank 4
INCINERATE Rank 1 Rank 2 Rank 3
Damage Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 2 +1 +1
Damage 2d8/1d8 2d8/1d8 3d8/1d8 +1d8/+0 -
Dmg to Plating (%) 50 50 50 - -
Burning Duration
1 2 3 4 4
(actions)
Cooldown (actions) 4 3 3 - -
Rank 4
INVASION Rank 1 Rank 2 Rank 3
Recharge Speed Outbreak
Selected?
Pre-Requisites No No No No No
Cost (points) 4 4 5 +1 +1
Shield HP DR -1 -1 -1 - -
Attack / Heavy
-1 -1 -1 - -
Weapons penalty
Radius (ft) 10 10 15 - +10
Duration (actions) 7 7 7 - +1
Fort and Ref penalty - - - - -
Damage penalty - - - - -
Cooldown (actions) 8 7 7 5 -
Rank 4
NEURAL SHOCK Rank 1 Rank 2 Rank 3
Duration Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 +1 +1
Will Save DC 5 5 5 5 5
Duration (actions) 1 1 2 +1 -
Cooldown (actions) 4 3 3 - -
TECH POWERS AND SPECIALIZATIONS
Rank 5 Rank 6
OVERLOAD
Detection Radius Smooth Surface Smooth Surface Duration
Selected?
No No No No Pre-Requisites
- - +1 +1 Cost (points)
- 9 - 10 Will Save DC
- - - +1 Stun Duration (actions)
- - - - Dmg to Shield/Synthe
Dmg to Organics
Rank 5 Rank 6 Cooldown (actions)
Explosive Hack Recharge Berserk Tech Vulnerability
PROXIMITY MINE
No No No No
+1 +1 +1 +1 Selected?
5 5 5 5 Pre-Requisites
- - - - Cost (points)
- - - - Reflex Save DC
- -1 - - Trigger Radius (ft)
Blast Radius (ft)
Rank 5 Rank 6 Damage
Shock Shield & Damage Rockets Chain Lightning Cooldown (actions)
No No No No
SABOTAGE
+1 +1 +1 +1
- +2 - - Selected?
- +10 - - Pre-Requisites
- - +20 - Cost (points)
- -15 -15 - Will Save DC
- +1d6 +1d6 - Duration (actions)
- - - - Cooldown (actions)
Rank 5 Rank 6
SENTRY TURRET
Speed Reduction Cryo Explosion Recharge Speed Frozen Vulnerability
Selected?
No No No No Pre-Requisites
- - +1 +1 Cost (points)
5 5 5 5 Turret Defense
- - - - Turret Shield HP
-5 - - - Turret Atk Range (ft)
- - - - Turret Atk mod
- - -1 - Turret Damage
Cooldown (actions)
Rank 5 Rank 6
No No No No Selected?
+1 +1 +1 +1 Pre-Requisites
- +5 - - Cost/Maintenance (points)
- - - - Fort save DC
- +1d6+1 - - Cover bonus
- - - - Melee damage bonus
- - - - Knockback distance (ft)
Cooldown increase (actions)
Rank 5 Rank 6 Shield DR bonus
Stronger Disruption Recharge Area & Duration Recharge Speed Hand occupied?
Cooldown (actions)
No No No No
+1 +1 +1 +1
SUBMISSION NET
6 5 5 5
- - +5 - Selected?
- - +1 - Pre-Requisites
+1 - - - Cost/Maintenance (points)
- -1 - -1 Reflex save DC
Immovable duration (actions)
Rank 5 Rank 6 Damage if target has Plating
Drain Multiple Targets Improved Damage Strengthen Shield Duration of damage
Net's Strength
No No No No Cooldown (actions)
- - +1 +1
- - - -
TACTICAL CLOAK
- - +2d6 -
100 - - - Selected?
- - - - Pre-Requisites
Cost (points)
Rank 5 Rank 6 Duration (actions)
Power Damage Rate of Fire Speed & Vision Damage Damage Bonus
Cooldown (actions)
No No No No
+1 +1 +1 +1
TACTICAL SCAN
- - +30 -
- - +30 - Selected?
- - +5 - Pre-Requisites
- - - - Will save DC
- - - - Cost (points)
- - - - Duration (actions)
- - - - Power Damage Bonus
+1d6 - - - Speed Reduction (ft)
- +1 - - Critical Threat Bonus
- +1 - +1 Critical Multiplier Bonus
- - - - Damage Bonus
Cooldown (actions)
Rank 5 Rank 6
Burning Damage Recharge Speed Freeze Combo Armor Damage
TEAM SUPPORT
No No No No Selected?
+1 +1 +1 +1 Pre-Requisites
+0/+1d8 - - - Cost/Maintenance (points)
- - - 100 Shield HP bonus
Shield HP regen
5 5 6 6
Defense bonus
- -1 - - Shield HP DR
Normal HP regen
Rank 5 Rank 6 Cooldown (actions)
TECH ARMOR
No No No No
+2 +1 +2 +2 Selected?
- - -2 - Pre-Requisites
Cost/Maintenace (points)
- -2 - -
Fort Save DC
+15 - - - Shield Increase (%)
+1 - - - Shield DR gained
- -2 - - Cooldown Increase (actions)
- - - -1 Explosion Radius (ft)
- - - - Explosion Damage
Cooldown (actions)
Rank 5 Rank 6
Lingering Shock Recharge Speed Improved Duration Brain Damage
No No No No
+1 +1 +1 +1
5 5 5 5
- - +1 -
- -1 - -
D SPECIALIZATIONS
Rank 4
OVERLOAD Rank 1 Rank 2 Rank 3
Chain Overload Damage
Selected?
Pre-Requisites No No No No No
Cost (points) 1 1 2 - -
Will Save DC 5 5 5 5 5
Stun Duration (actions) 1 1 1 - -
Dmg to Shield/Synthe 2d6 3d6 4d6 - +2d6
Dmg to Organics 1d6 1d6 1d8 - -
Cooldown (actions) 3 2 2 - -
Rank 4
PROXIMITY MINE Rank 1 Rank 2 Rank 3
Damage Blast Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 - -
Reflex Save DC 5 5 5 5 5
Trigger Radius (ft) 5 5 5 - -
Blast Radius (ft) 10 10 10 - +5
Damage 3d8 3d8 4d8 +1d8 -
Cooldown (actions) 2 1 1 - -
Rank 4
SABOTAGE Rank 1 Rank 2 Rank 3
Duration Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 +1 +1
Will Save DC 5 5 5 5 5
Duration (actions) 1 1 2 +1 -
Cooldown (actions) 4 3 3 - -
Rank 4
SENTRY TURRET Rank 1 Rank 2 Rank 3
Shield & Damage Shock
Selected?
Pre-Requisites No No No No No
Cost (points) 1 1 2 +1 +1
Turret Defense 10 10 10 - -
Turret Shield HP 30 35 40 +10 -
Turret Atk Range (ft) 50 50 50 - -
Turret Atk mod -10 -10 -10 -15 -
Turret Damage 1d8+1 1d8+1 2d8+2 +1d8+1 -
Cooldown (actions) 4 3 3 - -
Rank 4
SHIELD BLOCK Rank 1 Rank 2 Rank 3
Resilient Unobstructive
Selected?
Pre-Requisites No No No No No
Cost/Maintenance (points) 2 2 3 +1 +1
Fort save DC 5 5 5 5 5
Cover bonus 1 2 2 +1 -
Melee damage bonus 1d6 1d6 2d6 - -
Knockback distance (ft) 5 5 5 - -
ooldown increase (actions) 2 2 2 - -1
Shield DR bonus - - - +1 -
Hand occupied? Yes Yes Yes - No
Cooldown (actions) 3 3 3 - -
Rank 4
SUBMISSION NET Rank 1 Rank 2 Rank 3
Damage Duration
Selected?
Pre-Requisites No No No No No
Cost/Maintenance (points) 3 3 4 +1 +1
Reflex save DC 5 5 5 5 5
movable duration (actions) 2 2 3 - +1
amage if target has Plating 1d8 1d8 1d10 2d6 -
Duration of damage 3 3 4 +1 -
Net's Strength -4 -3 -2 -1 -1
Cooldown (actions) 4 3 3 - -
Rank 4
TACTICAL CLOAK Rank 1 Rank 2 Rank 3
Duration Damage
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 +1 +1
Duration (actions) 4 4 5 +2 -
Damage Bonus 1/+1d6 1/+1d6 1/+1d6 - +1/+1d6
Cooldown (actions) 3 2 2 - -
Rank 4
TACTICAL SCAN Rank 1 Rank 2 Rank 3
Weapon Damage Power Damage
Selected?
Pre-Requisites No No No No No
Will save DC 5 5 5 5 5
Cost (points) 5 5 6 +1 +1
Duration (actions) 6 6 9 - -
Power Damage Bonus 1d4 1d4 1d4 - +1d6
Speed Reduction (ft) 5 5 5 - -
Critical Threat Bonus 1 1 1 - -
Critical Multiplier Bonus - - - - -
Damage Bonus - - - +1 -
Cooldown (actions) 2 1 1 - -
Rank 4
TEAM SUPPORT Rank 1 Rank 2 Rank 3 Squad Deflective
Regeneration Shields
Selected?
Pre-Requisites No No No No No
Cost/Maintenance (points) 2 2 3 +1 +1
Shield HP bonus -10 -10 -15 - -
Shield HP regen 1 1 1 - -
Defense bonus - - - - +1
Shield HP DR - - - - -
Normal HP regen - - - - -
Cooldown (actions) 3 3 3 - -
Rank 4
TECH ARMOR Rank 1 Rank 2 Rank 3
Damage & Radius Durability
Selected?
Pre-Requisites No No No No No
Cost/Maintenace (points) 2 2 3 +1 +1
Fort Save DC 5 5 5 5 5
Shield Increase (%) 30 30 30 - +10
Shield DR gained 1 1 1 - -
ooldown Increase (actions) 2 2 2 - -
Explosion Radius (ft) 10 10 15 +5 -
Explosion Damage 2d6 2d6 3d6 +1d6 -
Cooldown (actions) 3 2 2 - -
Rank 5 Rank 6
Mind Shock Stunning Synergy Chain Overload Shield Damage
No No No No
+1 +1 +1 +1
5 5 5 5
- +1 - -
- - - +2d6
- - - -
- - - -
Rank 5 Rank 6
Fast Blast Slow Damage T. Area & Blast Rad.
No No No No
+1 +1 +1 +1
6 5 5 5
- - - +5
- - - +5
- - +2d8 -
- - - -
Rank 5 Rank 6
Recharge Speed Full Sabotage Damage Improved Duration
No No No No
+1 +1 +1 +1
5 5 5 5
- -1 - +1
-1 - - -
Rank 5 Rank 6
Cryo Ammo Armor-Piercing Rockets Flamethrower
No No No No
+1 +1 +1 +1
- - - -
- - - -
- - +20 -30
- - -15 Sp
Sp Sp +1d8+1 Sp
- - - -
Rank 5 Rank 6
No No No No
- - +1 +1
5 5 5 5
+1 - - -
- 2d8 - -
- 10 - -
- - - -
+1 - - -
- - - -
- - - -
Rank 5 Rank 6
Damage and Slow Recharge Time Shield and Barrier Electric Field
No No No No
+1 +1 +1 +1
5 5 5 5
- - - -
2d8 - Special Special
- - - -
0 0 1 1
- -1 - -
Rank 5 Rank 6
Recharge Speed Melee Damage Bonus Power Sniper Damage
No No No No
+1 +1 +1 +1
- - - -
- Sp - Sp
-1 - - -
Rank 5 Rank 6
Headshots Movement Speed Damage Area Scan
No No No No
5 5 5 5
+2 +2 +1 +1
- - - +6
- - +1d4 -
- +5 - -
- - +1 -
+1 - - -
- - - -
- - - -
Rank 5 Rank 6
No No No No
+2 +1 +2 +2
+-10 - - -
+1 - - -
- - - -
- - +1 -
- - - -5
- - - -
Rank 5 Rank 6
No No No No
- - +1 +1
5 5 5 5
+10 - - -
- - - +1
- - -1 -
- - - -
- Sp - -
- - - -
PLACE yes ON THE SPECIALIZATIONS YOU POSSESS
ARMOR-PIERCING Rank 4
Rank 1 Rank 2 Rank 3
AMMO Force Squad Bonus
Selected?
Pre-Requisites No No No No No
Bonus Damage 1 1 2 - -
Damage Penalty -2 -2 -2 - -
Thickness (ft) 1 2 2 +1 -
Rank 4
CHEMICAL AMMO Rank 1 Rank 2 Rank 3
Acidic Squad Bonus
Selected?
Pre-Requisites No No No No No
Damage 1d3 1d4 1d4 - -
Duration (actions) 2 2 3 - -
Rank 4
CRYO AMMO Rank 1 Rank 2 Rank 3
Chance Squad Bonus
Selected?
Pre-Requisites No No No No No
Fort Save DC Sp Sp Sp Sp Sp
Chance (%) Sp Sp+10 Sp+10 +10 -
Speed Reduction (ft) 5 5 5 - -
Duration (actions) 1 1 2 - -
Rank 4
DISRUPTOR AMMO Rank 1 Rank 2 Rank 3
Damage Squad Bonus
Selected?
Pre-Requisites No No No No No
Fort Save DC Sp Sp+2 Sp+2 Sp+2 Sp+2
Damage Bonus 1 1 2 +1 -
Stun Duration (actions) 1 1 1 - -
Save DC bonus - - - - -
AMMO POWERS AND SPECIALIZATIONS
REMEMBER FEATURES THAT ALTER THE DC
Rank 5 Rank 6
INCENDIARY AMMO
Force Damage Damage Synergy Pierce
Selected?
No No No No Pre-Requisites
- +1 - - Reflex Save DC
- - -1 - Damage Bonus
+1 - - +1 Save DC bonus
Rank 5 Rank 6
SHREDDER AMMO
Damage Chemical Burn Duration Damage
Selected?
No No No No Pre-Requisites
+1 - - +1 Damage
- - +1 - Critical Hits Bonus
Rank 5 Rank 6
WARP AMMO
Duration Headshots Freeze Chance Damage Combo
Selected?
No No No No Pre-Requisites
Sp Sp Sp Sp Damage
- - +10 - Damage vs flying
- - +5 - Damage vs Barrier
+1 - - -
Rank 5 Rank 6
Stun Headshots Damage Improved Stun
No No No No
Sp+2 Sp+2 Sp+2 Sp+2
- - +1 -
- - - -
+2 - - +2
ECIALIZATIONS
Rank 4
INCENDIARY AMMO Rank 1 Rank 2 Rank 3
Damage Squad Bonus
Selected?
Pre-Requisites No No No No No
Reflex Save DC Sp Sp+2 Sp+2 Sp+2 Sp+2
Damage Bonus 1 1 2 +1 -
Save DC bonus - - - - -
Rank 4
SHREDDER AMMO Rank 1 Rank 2 Rank 3
Shrapnel Squad Bonus
Selected?
Pre-Requisites No No No No No
Damage 1 2 3 - -
Critical Hits Bonus - - - T. Rang. +1 -
Selected?
Pre-Requisites No No No No
Damage 1 1 1 2
Damage vs flying 1 2 2 2
Damage vs Barrier 1 1 2 2
Rank 5 Rank 6
Flaming Headshots Damage Explosive Burst
No No No No
Sp+2 Sp+2 Sp+2 Sp+2
- - +1 Sp
+2 - - -
Rank 5 Rank 6
Bleed Meat Grinder Damage Grinding Shrapnel
No No No No
- - +1 -
- +5 to conf. - Multi. +1
Rank 5 Rank 6
Headshots Squad Bonus Damage Detonation
No No No No
- - - Sp
- - +1 Sp
- - +1 Sp
MASS EFFECT D20 VEHICL
VEHICLE CATEGORY (Land/Flying/Starship) VEHICLE TYPE
WEAPONS PILOTING DC
Basic piloting
Advanced piloting
Heavy Weapon Check bonus Extreme piloting
OTHER NO
T D20 VEHICLE/SHIP RECORD SHEET
PERSONALIZED NAME
SPECIAL
OTHER NOTES
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