Documente Academic
Documente Profesional
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6
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DISCLAIMER: Content and values are subject to change. (No leaked content)
This sheet presents values mainly from the present game state.
However, values may not represent the most most accurate numbers from servers.
Some items may also be based off datamined values.
Change Log:
(4/05): Gear Mods & Gear Sets added. Mods have been updated.
(4/08 - 4/11): Minor fixes and changes made around this time.
(4/13): Fixed a few errors on different sheets. Updated Levels and Experience to be seperate. Exotics updated.
(4/20 - 4/27): Minor changes. Preparing for revamp and Update 3.0
(4/28): Phase 1 Revamp - Weapon Mods Compatibility, Gear Attributes & Mods
(5/7): Different changes to Weapon List/s and Levels fixed. Added Named Weapons.
Credits:
Ahmad for helping out with datamined information. Spydr for the original sheet layouts used in The Division.
Voeu for helping create formulas for weapon calculations and data entry.
zinfinion for Attribute icons. Thank you to my friends at MYDIVISION.NET for talent icons as well.
Big thanks to the community of the Division for helping crowd-source most of this sheet.
Translations: Axazol for Russian
Russian
Resourses:
Gamestrafe - The Division 2: Interactive Map
Division 2 Map by u/The_Mighty_Tspoon --- Also on Android & iOS
Vendor Weekly Reset by: Ahmad and Ruben --- Containing each week's items sold by vendors
Another more detailed map later...
Light Zone Levels Dark Zone Levels
Increase Every Increase Every
Levels Experience Levels Experience
Level Level
1 2,250 0 1 1,630 0
31 10,000 250
32 10,325 325
33 10,660 335
34 11,005 345
35 11,360 355
36 11,725 365
37 12,100 375
38 12,485 385
39 12,880 395
40 13,285 405
41 13,700 415
42 14,125 425
43 14,560 435
44 15,005 445
45 15,460 455
46 15,925 465
47 16,400 475
48 16,885 485
49 17,380 495
Target Practice
10% (Goal) 10% (Goal)
Settlement Projects 10% (Daily) 10% (Daily) --- Territory Control
30% (Weekly) 30% (Weekly)
* These activites are only present during Black Tusk zone
occupation.
Collectibles 1% (Collectible)
--- ---
(Artifacts, Phones, ECHOs) 5% (Collection)
Replaying missions in Story mode difficulty gives no additional experience. Hard difficulties will give experience on
every run. More experience will be given for harder modes.
Level Ups:
(415,500 Experience needed)
Proficiency Caches are earned after each additional level up.
These crates grant one weapon and gear item that can drop gearscore pieces higher than the current world tier limit.
Additionally caches can drop one bonus item with the Field Proficiency Cache perk.
Weapons Legend & Notes: Weapon Types: Critical Strike Range: Weapon DPS Values
Assault Rifle (Health Damage) 10 - 45 Meters The values shown for Damage, DPS, and DPM are all normalized stats used for PVP modes.
(*) - New weapons. Submachine gun (Critical Hit Chance) 0 - 30 Meters
(**) - New weapons variants. The values for damage were tested by using basic starter gear.
Light Machinegun (DMG to target out of cover) 10 - 50 Meters
B - Blueprints versions of weapons. Rifle (Critical Hit Damage) 10 - 60 Meters
N - Named versions of weapons. Beware of the LMG Unhinged talent, which passively increased weapon damage.
Marksman Rifle (Headshot Damage) 10 - 70 Meters
E - Exotic weapons. Shotgun (Melee Damage) 0 - 20 Meters
S - Specialization weapons. Sidearm (N/A) 0 - 30 Meters Most weapons variants are similar to another in stats, but can have different mod slots.
Normalized Optimal (m) Firerate Normalized Size Time (sec) w/ Reloads Weapon Mod Slots
Weapon Type Gun Variant DMG Range RPM DPS MAG Reload DPM Optics Magazine Underbarrel Muzzle Based On
ACR 4,990 27 650 54,058 30 2.2 1,807,523 Optics 5.56 Long 5.56
ACR Remington ACR 2012
ACR-E 4,990 27 650 54,058 30 2.2 1,807,523 Optics 5.56 Long 5.56
AK-M 5,688 31 600 56,880 30 2.5 1,861,527 Long 7.62 Short ---
Kalashnikov AKM*
Black Market AK-M 5,688 31 600 56,880 30 2.5 1,861,527 Long 7.62 Long 7.62
AK-M
B Black Market AK-M Replica 5,688 31 600 56,880 30 2.5 1,861,527 Long 7.62 Long 7.62
Kalashnikov AK-76*
Military AK-M 5,688 31 600 56,880 30 2.5 1,861,527 Long 7.62 Long 7.62
* AUG A3-CQC 4,740 27 680 53,720 30 2.0 1,836,000 Optics 5.56 Long 5.56
AUG Steyr AUG A3 / AUG A3-CQC
N Invisible Hand - AUG A3-CQC 4,740 27 680 53,720 30 2.0 1,836,000 Optics 5.56 Long 5.56
* CTAR-21 3,742 35 900 56,130 30 2.0 1,683,900 Short 5.56 Side 5.56
CTAR IWI Tavor CTAR-21
N The Railsplitter - CTAR-21 3,742 35 900 56,130 30 2.0 1,683,900 Short 5.56 Side 5.56
* F2000 3,193 27 850 45,234 30 2.0 1,395,797 Optics 5.56 --- 5.56
F2000 B F2000 Replica 3,193 27 850 45,234 30 2.0 1,395,797 Optics 5.56 --- 5.56 FN F2000 Tactical
N Shield Splinterer - F2000 3,193 27 850 45,234 30 2.0 1,395,797 Optics 5.56 --- 5.56
FAL 4,990 32 650 54,058 20 2.2 1,479,924 Long 7.62 Long 7.62 FN FAL G
FAL SA-58 4,990 32 650 54,058 20 2.2 1,479,924 Long 7.62 Long 7.62 DSA SA58 Para Tactical Carbine
Assault Rifle FAL
FA SA-58 Para 4,990 32 650 54,058 20 2.2 1,479,924 Long 7.62 Long 7.62
(31) DSA SA58 OSW
B FA SA-58 Para Replica 4,990 32 650 54,058 20 2.2 1,479,924 Long 7.62 Long 7.62
FAMAS 2010 4,241 28 900 63,615 30 2.2 1,817,571 Long --- Short 5.56
FAMAS FAMAS FÉLIN / FAMAS F1*
B FAMAS 2010 Replica 4,241 28 900 63,615 30 2.2 1,817,571 Long --- Short 5.56
G36 C 4,490 32 750 56,125 30 2.2 1,756,957 Long 5.56 Short 5.56 Heckler & Koch G36C
G36 Enhanced 4,490 32 750 56,125 30 2.2 1,756,957 Long 5.56 Long 5.56
G36
B G36 Enhanced Replica 4,490 32 750 56,125 30 2.2 1,756,957 Long 5.56 Long 5.56
Military G36 4,490 32 750 56,125 30 2.2 1,756,957 Long 5.56 Long 5.56 Heckler & Koch G36V
Police M4 3,991 35 850 56,539 30 2.4 1,590,164 Long 5.56 Long 5.56
M4 Colt M4A1
B Police M4 Replica 3,991 35 850 56,539 30 2.4 1,590,164 Long 5.56 Long 5.56
Mk16 5,239 40 625 54,573 30 2.2 1,856,339 Optics 5.56 Long 5.56
SOCOM Mk16 5,239 40 625 54,573 30 2.2 1,856,339 Optics 5.56 Long 5.56
Mk16 FN SCAR-L / FN MK 16
Tactical Mk16 5,239 35 625 54,573 30 2.2 1,856,339 Optics 5.56 Long 5.56
B Tactical Mk 16 Replica 5,239 35 625 54,573 30 2.2 1,856,339 Optics 5.56 Long 5.56
Custom P416 G3 4,990 26 750 62,375 30 2.2 1,952,609 Optics 5.56 Long 5.56
P416 POF P416 / AR-15
Military P416 4,990 26 750 62,375 30 2.2 1,952,609 Optics 5.56 Long 5.56
AUG A3 Para XS 4,990 18 725 60,296 25 2.0 1,839,534 Optics 9mm Long 9mm
Enhanced AUG A3P 4,990 18 725 60,296 25 2.0 1,839,534 Optics 9mm Long 9mm
AUG Steyr AUG A3 Para XS
Tactical AUG A3P 4,990 18 725 60,296 25 2.0 1,839,534 Optics 9mm Short 9mm
B Tactical AUG A3P Replica 4,990 18 725 60,296 25 2.0 1,839,534 Optics 9mm Short 9mm
MP5A2 4,490 16 800 59,867 32 2.0 1,959,273 Long 9mm Short 9mm Heckler & Koch MP5A4*
MP5-N 4,490 16 800 59,867 32 2.0 1,959,273 Short 9mm Long 9mm Heckler & Koch MP5A5
MP5
MP5 ST 4,490 16 800 59,867 32 2.0 1,959,273 Optics 9mm Long 9mm
Heckler & Koch MP5 Navy ST
B MP5 ST Replica 4,490 16 800 59,867 32 2.0 1,959,273 Optics 9mm Long 9mm
MP7 MP7 3,493 19 950 55,306 40 2.0 1,852,102 Long --- Long 9mm Heckler & Koch MP7A2
MPX MPX 3,991 22 850 56,539 30 2.2 1,663,823 Long 9mm Long 9mm SIG MPX SBR
* P90 3,592 15 900 53,880 50 2.2 1,947,470 Short --- --- 5.56
B P90 Replica 3,592 15 900 53,880 50 2.2 1,947,470 Short --- --- 5.56
P90 FN P90
N Emeline's Guard - P90 3,592 15 900 53,880 50 2.2 1,947,470 Short --- --- 5.56
E The Chatterbox 15 700 60 2.2 --- --- --- ---
Submachine gun
(30)
Weapons Legend & Notes: Weapon Types: Critical Strike Range: Weapon DPS Values
Assault Rifle (Health Damage) 10 - 45 Meters The values shown for Damage, DPS, and DPM are all normalized stats used for PVP modes.
(*) - New weapons. Submachine gun (Critical Hit Chance) 0 - 30 Meters
(**) - New weapons variants. The values for damage were tested by using basic starter gear.
Light Machinegun (DMG to target out of cover) 10 - 50 Meters
B - Blueprints versions of weapons. Rifle (Critical Hit Damage) 10 - 60 Meters
N - Named versions of weapons. Beware of the LMG Unhinged talent, which passively increased weapon damage.
Marksman Rifle (Headshot Damage) 10 - 70 Meters
E - Exotic weapons. Shotgun (Melee Damage) 0 - 20 Meters
S - Specialization weapons. Sidearm (N/A) 0 - 30 Meters Most weapons variants are similar to another in stats, but can have different mod slots.
Normalized Optimal (m) Firerate Normalized Size Time (sec) w/ Reloads Weapon Mod Slots
Weapon Type Gun Variant DMG Range RPM DPS MAG Reload DPM Optics Magazine Underbarrel Muzzle Based On
PP-19 4,740 16 700 55,300 53 2.5 2,140,211 Long --- --- 9mm
Submachine gun PP-19 Kalashnikov PP-19 Bizon-2*
(30) Enhanced PP-19 4,740 16 700 55,300 53 2.5 2,140,211 Long --- --- 9mm
Converted SMG-9 5,546 20 825 76,258 32 2.0 2,460,746 Short 9mm --- 9mm
Intratec TEC-9 Mini*
SMG-9 B Converted SMG-9 Replica 5,546 20 825 76,258 32 2.0 2,460,746 Short 9mm --- 9mm
Converted SMG-9 A2 5,546 20 825 76,258 32 2.0 2,460,746 Short 9mm Short 9mm Intratec TEC-9*
Black Market T821 6,486 17 550 59,455 32 1.9 2,310,022 Short 9mm Short 9mm
T821 B Black Market T821 Replica 6,486 17 550 59,455 32 1.9 2,310,022 Short 9mm Short 9mm SOCIMI Type 821*
Police T821 6,486 17 550 59,455 32 1.9 2,310,022 Short 9mm Short 9mm
M1928 5,488 16 600 54,880 30 2.2 1,899,692 --- .45 ACP --- ---
Thompson SMG M1928A1 Thompson*
Tommy Gun 3,991 16 800 53,213 50 2.2 2,012,269 --- --- --- ---
Police UMP-45 5,488 14 600 54,880 30 2.2 1,899,692 Long .45 ACP Long .45 ACP
UMP-45 Tactical UMP-45 5,488 14 600 54,880 30 2.2 1,899,692 Long .45 ACP Long .45 ACP Heckler & Koch UMP45
B Tactical UMP-45 Replica 5,488 14 600 54,880 30 2.2 1,899,692 Long .45 ACP Long .45 ACP
Vector SBR 9mm 2,993 15 1,200 59,860 33 1.9 1,669,335 Optics 9mm Short 9mm
Vector SBR .45 APC 2,993 15 1,200 59,860 25 1.9 1,425,238 Optics .45 ACP Long .45 APC KRISS Vector SMG
Vector
B Vector SBR .45 APC Replica 2,993 15 1,200 59,860 25 1.9 1,425,238 Optics .45 ACP Long .45 ACP
Tactical Vector SBR 9mm 3,493 15 1,200 69,860 19 1.9 1,397,200 Optics 9mm Short 9mm KRISS Vector SBR
Custom L86 A2 6,860 32 610 69,743 30 3.0 2,075,008 Long 5.56 Long 5.56
L86 B Custom L86 A2 Replica 6,860 32 610 69,743 30 3.0 2,075,008 Long 5.56 Long 5.56 Enfield L86A2
Military L86 LSW 6,860 32 610 69,743 30 3.0 2,075,008 Long 5.56 Short 5.56
M249 B 6,237 35 550 57,173 100 5.5 2,280,565 Long Belt Long 5.56
FN M249 SAW
Tactical M249 Para 6,237 35 550 57,173 100 5.5 2,280,565 Long Belt Long 5.56
M249 E Pestilence 35 550 100 5.5 --- --- --- ---
Military MK46 6,237 35 550 57,173 100 5.5 2,280,565 Long Belt Long 5.56
FN Mk 48 Mod 0 / Mk 48 Mod 1
B Military MK46 Replica 6,237 35 550 57,173 100 5.5 2,280,565 Long Belt Long 5.56
Classic M60 6,985 40 500 58,208 100 5.8 2,354,494 Long Belt Long ---
Light Machinegun B Classic M60 Replica 6,985 40 500 58,208 100 5.8 2,354,494 Long Belt Long ---
(20) M60 Black Market M60 E6 6,985 40 500 58,208 100 5.8 2,354,494 Long Belt Long --- M60 Machine Gun
B Black Market M60 E6 Replica 6,985 40 500 58,208 100 5.8 2,354,494 Long Belt Long ---
Military M60 E4 6,985 40 500 58,208 100 5.8 2,354,494 Long Belt Long ---
MG5 4,490 30 800 59,867 50 5.5 1,456,216 Long Belt Short --- Heckler & Koch MG5
MG5 Infantry MG5 4,490 30 800 59,867 50 5.5 1,456,216 Long Belt Short 7.62
Heckler & Koch MG5 A2 (Infantry)
B Infantry MG5 Replica 4,490 30 800 59,867 50 5.5 1,456,216 Long Belt Short 7.62
Classic RPK-74 4,990 28 650 54,058 45 3.0 1,883,323 Long 7.62 Long 7.62
Black Market RPK-74 E 4,990 28 650 54,058 45 3.0 1,883,323 Long 7.62 Long 7.62 Kalashnikov RPK-74*
RPK-74
B Black Market RPK-74 E Replica 4,990 28 650 54,058 45 3.0 1,883,323 Long 7.62 Long 7.62
Military RPK-74 M 4,990 28 650 54,058 45 3.0 1,883,323 Long 7.62 Long 7.62 Izhmash RPK-74M
1886 * 1886 24,948 28 100 41,580 5 4.0 1,069,200 --- Tubular --- --- Winchester Model 1886*
ACR * ACR SS 7,983 50 420 55,881 30 2.2 2,215,546 Long 7.62 Long 7.62 Bushmaster ACR
Classic M1A 17,962 60 180 53,886 10 3.0 1,701,663 Long MM 7.62 Long --- Springfield Armory M1A
SOCOM M1A 11,476 60 320 61,205 10 3.0 1,412,431 Long 7.62 Long 7.62
M1A
M1A CQB 11,476 60 320 61,205 10 3.0 1,412,431 Long MM 7.62 Long 7.62 Springfield Armory M1A SOCOM 16
B M1A CQB Replica 11,476 60 320 61,205 10 3.0 1,412,431 Long MM 7.62 Long 7.62
Lightweight M4 3,991 35 850 56,539 30 2.4 1,590,164 Optics 5.56 Long 5.56
M4 LVOA-C 3,991 35 850 56,539 30 2.4 1,590,164 Optics 5.56 Long 5.56
War Sport LVOA-S / AR-15
Rifle
(24)
M16A2
(Burst)
Weapons Legend & Notes: Weapon Types: Critical Strike Range: Weapon DPS Values
Assault Rifle (Health Damage) 10 - 45 Meters The values shown for Damage, DPS, and DPM are all normalized stats used for PVP modes.
(*) - New weapons. Submachine gun (Critical Hit Chance) 0 - 30 Meters
(**) - New weapons variants. The values for damage were tested by using basic starter gear.
Light Machinegun (DMG to target out of cover) 10 - 50 Meters
B - Blueprints versions of weapons. Rifle (Critical Hit Damage) 10 - 60 Meters
N - Named versions of weapons. Beware of the LMG Unhinged talent, which passively increased weapon damage.
Marksman Rifle (Headshot Damage) 10 - 70 Meters
E - Exotic weapons. Shotgun (Melee Damage) 0 - 20 Meters
S - Specialization weapons. Sidearm (N/A) 0 - 30 Meters Most weapons variants are similar to another in stats, but can have different mod slots.
Normalized Optimal (m) Firerate Normalized Size Time (sec) w/ Reloads Weapon Mod Slots
Weapon Type Gun
M4 Variant DMG Range RPM DPS MAG Reload DPM Optics Magazine Underbarrel Muzzle Based On
War Sport LVOA-S / AR-15
B LVOA-C Replica 3,991 35 850 56,539 30 2.4 1,590,164 Optics 5.56 Long 5.56
* M16A2 4,740 32 300 23,700 30 2.4 1,015,714 Short 5.56 --- 5.56
Rifle M16A2 Colt M16A2*
B M16A2 Replica 4,740 32 300 23,700 30 2.4 1,015,714 Short 5.56 --- 5.56
(24)
Military Mk17 11,975 58 275 54,885 20 2.2 2,189,335 Long 7.62 Long 7.62
M16A2 Mk17 Police Mk17 11,975 58 275 54,885 20 2.2 2,189,335 Long 7.62 Long 7.62 FN SCAR-H (MK 17)
(Burst) B Police Mk17 Replica 11,975 58 275 54,885 20 2.2 2,189,335 Long 7.62 Long 7.62
E Ruthless 50 260 30 2.5 --- --- --- ---
RPK / AK
E Merciless 50 260 30 2.5 --- --- --- ---
SIG 716 10,478 60 300 52,390 20 2.4 1,964,625 Long 7.62 Long 7.62
B SIG 716 Replica 10,478 60 300 52,390 20 2.4 1,964,625 Long 7.62 Long 7.62
SIG 716 SIG 716G2 Patrol
SIG 716 CQB 10,478 60 300 52,390 20 2.4 1,964,625 Long 7.62 Short 7.62
N Artist's Tool - SIG 716 CQB 10,478 60 300 52,390 20 2.4 1,964,625 Long 7.62 Short 7.62
Urban MDR 9,480 35 280 44,240 20 1.9 1,839,076 Long 7.62 Long 7.62
MDR Desert Tech Micro Dynamic Rifle
B Urban MDR Replica 9,480 35 280 44,240 20 1.9 1,839,076 Long 7.62 Long 7.62
USC .45 ACP 7,983 50 240 31,932 20 2.2 1,330,500 Long .45 ACP Long .45 ACP
USC Heckler & Koch USC
B USC .45 ACP Replica 7,983 50 240 31,932 20 2.2 1,330,500 Long .45 ACP Long .45 ACP
Classic M44 Carbine 34,927 60 55 32,016 5 4.1 1,096,661 Long Intergrated Short ---
B Classic M44 Carbine Replica 34,927 60 55 32,016 5 4.1 1,096,661 Long Intergrated Long 7.62
M44 Custom M44 35,925 60 55 32,931 5 4.1 1,127,997 Long Intergrated Long 7.62 Mosin Nagant M44 Carbine
B Custom M44 Replica 35,925 60 55 32,931 5 4.1 1,127,997 Long Intergrated Long 7.62
Hunting M44 35,925 60 55 32,931 5 4.1 1,127,997 Long Intergrated Long 7.62
Model 700 36,923 42 54 33,231 7 7.1 1,042,337 Long Intergrated Long 7.62
B Model 700 Replica 36,923 42 54 33,231 7 7.1 1,042,337 Long Intergrated Long 7.62
M700 M700 Carbon 30,935 42 54 27,842 7 3.2 1,183,546 Long MM 7.62 Lone 7.62 Remington 700 CDL
B M700 Carbon Replica 30,935 42 54 27,842 7 3.2 1,183,546 Long MM 7.62 Lone 7.62
M700 Tactical 30,935 42 54 27,842 7 3.2 1,183,546 Long MM 7.62 Side 7.62
Marksman Rifle SOCOM Mk20 SSR 13,970 60 275 64,029 20 2.2 2,554,072 Long MM 7.62 Long 7.62
Mk20 FN SCAR-H (MK 17)
(22) B SOCOM Mk20 SSR Replica 13,970 60 275 64,029 20 2.2 2,554,072 Long MM 7.62 Long 7.62
N Adrestia SR1 30,187 60 60 30,187 5 3.2 1,104,402 Long MM 7.62 Long 7.62
SR-1 30,187 60 60 30,187 5 3.2 1,104,402 Long MM 7.62 Long 7.62
SR-1 DSR-Precision DSR-1
B SR-1 Replica 30,187 60 60 30,187 5 3.2 1,104,402 Long MM 7.62 Long 7.62
N Designated Hitter - SR1 30,187 60 60 30,187 5 3.2 1,104,402 Long MM 7.62 Long 7.62
Convert SRS 30,686 42 60 30,686 7 3.0 1,288,812 Optics MM 7.62 Short 7.62
DTA SRS-A1 Covert
N Pinprick - Convert SRS 30,686 42 60 30,686 7 3.0 1,288,812 Optics MM 7.62 Short 7.62
SRS
SRS-A1 30,686 42 60 30,686 7 3.0 1,288,812 Optics MM 7.62 Long 7.62
DTA SRS-A1
B SRS-A1 Replica 30,686 42 60 30,686 7 3.0 1,288,812 Optics MM 7.62 Long 7.62
Surplus SVD 17,464 34 260 75,677 10 2.5 2,179,507 Long MM 7.62 Short 7.62 SVD Dragunov
SVD
Paratropper SVD 17,464 34 260 75,677 10 2.5 2,179,507 Long MM 7.62 Short 7.62 SVD Dragunov "Tiger Carbine"
ACS-12 13,968 14 300 69,840 20 2.2 2,703,484 Short --- Long ---
ACS-12 MPS AA-12
N Rock n' Roll - ACS-12 13,968 14 300 69,840 20 2.2 2,703,484 Short --- Long ---
Double Barrel Shotgun 51,888 11 200 172,960 2 2.2 2,223,771 --- --- --- ---
Double Barrel L.C. Smith Double Barreled Shotgun*
B Double Barrel Shotgun Replica 51,888 11 200 172,960 2 2.2 2,223,771 --- --- --- ---
M870 Express 43,906 14 75 54,883 5 3.7 1,710,623 Long Tubular Long ---
Remington 870 Express Field Gun
B M870 Express Replica 43,906 14 75 54,883 5 3.7 1,710,623 Long Tubular Long ---
M870 Custom M870 MCS 43,906 14 75 54,883 5 3.7 1,710,623 Long Tubular Long ---
Remington 870 Express Tactical
Shotgun
(23)
ACS-12
Weapons Legend & Notes: Weapon Types: Critical Strike Range: Weapon DPS Values
Assault Rifle (Health Damage) 10 - 45 Meters The values shown for Damage, DPS, and DPM are all normalized stats used for PVP modes.
(*) - New weapons. Submachine gun (Critical Hit Chance) 0 - 30 Meters
(**) - New weapons variants. The values for damage were tested by using basic starter gear.
Light Machinegun (DMG to target out of cover) 10 - 50 Meters
B - Blueprints versions of weapons. Rifle (Critical Hit Damage) 10 - 60 Meters
N - Named versions of weapons. Beware of the LMG Unhinged talent, which passively increased weapon damage.
Marksman Rifle (Headshot Damage) 10 - 70 Meters
E - Exotic weapons. Shotgun (Melee Damage) 0 - 20 Meters
S - Specialization weapons. Sidearm (N/A) 0 - 30 Meters Most weapons variants are similar to another in stats, but can have different mod slots.
Normalized Optimal (m) Firerate Normalized Size Time (sec) w/ Reloads Weapon Mod Slots
Weapon Type Gun
M870 Variant DMG Range RPM DPS MAG Reload DPM Optics Magazine Underbarrel Muzzle Based On
B Custom M870 MCS Replica 43,906 14 75 54,883 5 3.7 1,710,623 Long Tubular Long --- Remington 870 Express Tactical
Military M870 43,906 14 75 54,883 5 3.7 1,710,623 Long Tubular Long ---
SASG-12 17,962 14 180 53,886 7 3.0 1,414,508 Short --- Long --- Saiga-12
Shotgun
(23) Black Market SASG-12 S 17,962 14 180 53,886 7 3.0 1,414,508 Long --- Long ---
SASG-12 B Black Market SASG-12 S Replica 17,962 14 180 53,886 7 3.0 1,414,508 Long --- Long ---
ACS-12 Saiga-12K
Tactical SASG-12 K 17,962 14 180 53,886 7 3.0 1,414,508 Short --- Long ---
(Automatic)
N Tsunami - Tactical SASG-12 K 17,962 14 180 53,886 7 3.0 1,414,508 Short --- Long ---
* SPAS-12 47,899 16 70 55,882 8 5.4 1,875,765 --- Tubular --- ---
B SPAS-12 Replica 47,899 16 70 55,882 8 5.4 1,875,765 --- Tubular --- ---
SPAS-12 Franchi SPAS-12*
E Lullaby 51,888 10 70 60,536 8 5.4 2,031,978 --- --- --- ---
E Sweet Dreams 51,888 10 70 60,536 8 5.4 2,031,978 --- --- --- ---
Super 90 23,947 16 160 63,859 8 4.8 1,473,662 Long Tubular Long ---
Benelli M4 Tactical
B Super 90 Replica 23,947 16 160 63,859 8 4.8 1,473,662 Long Tubular Long ---
Super 90 Marine Super 90 23,947 16 160 63,859 8 4.8 1,473,662 Long Tubular Long ---
Tactical Super 90 SBS 23,947 16 160 63,859 8 4.8 1,473,662 Long Tubular Long --- Benelli M4 NFA
B Tactical Super 90 SBS Replica 23,947 16 160 63,859 8 4.8 1,473,662 Long Tubular Long ---
First Wave PF45 7,733 14 370 47,687 12 1.9 1,447,696 --- Pistol Gadget ---
PF45 Smith & Wesson M&P45 - Full Size
Custom PF45 7,733 14 370 47,687 12 1.9 1,447,696 Micro Pistol Gadget .45
* D50 19,958 16 150 49,895 8 1.9 1,878,400 Short --- --- ---
D50 S Survivalist D50 19,958 16 150 49,895 8 1.9 1,878,400 Short --- --- --- IMI Desert Eagle Mark XIX (.50 AE)
E Liberty 16 150 8 1.9 --- --- --- ---
M1911 11,576 12 310 59,809 7 1.9 1,493,751 --- Pistol --- --- Colt M1911A1*
M45A1 11,576 12 310 59,809 7 1.9 1,493,751 Micro Pistol Gadget .45 Colt M45A1 CQBP
M1911
Tactical M1911 11,576 12 310 59,809 7 1.9 1,493,751 Micro Pistol Gadget .45
B Tactical M1911 Replica 11,576 12 310 59,809 7 1.9 1,493,751 Micro Pistol Gadget .45
Military M9 7,983 16 350 46,568 15 1.7 1,682,037 --- Pistol --- 9mm
Beretta M9
M9 B Military M9 Replica 7,983 16 350 46,568 15 1.7 1,682,037 --- Pistol --- 9mm
Officer's M9 A1 7,983 16 350 46,568 15 1.7 1,682,037 Micro Pistol Gadget 9mm Beretta M9A1
Px4 Storm Type F 8,482 16 380 53,719 17 1.9 1,887,269 --- Pistol Gadget 9mm Beretta Px4 Type F (9mm)
Sidearm Px4 Storm Px4 Storm Type T 8,482 16 380 53,719 17 1.9 1,887,269 --- Pistol Gadget .45
Beretta Px4 Type F (.45 ACP)
(28) B Px4 Storm Type T Replica 8,482 16 380 53,719 17 1.9 1,887,269 --- Pistol Gadget 9mm
X-45 8,133 16 400 54,220 10 1.9 1,435,235 --- Pistol Gadget .45
X-45 X-45 Tactical 8,133 16 400 54,220 10 1.9 1,435,235 --- Pistol Gadget .45 FNP-45 / FNX-45 Tactical
B X-45 Tactical Replica 8,133 16 400 54,220 10 1.9 1,435,235 --- Pistol Gadget .45
93R 3,243 16 1,100 59,455 20 1.9 1,301,143 --- Pistol --- 9mm
93R Beretta 93R*
S Sharpshooter 93R 3,243 16 1,100 59,455 20 1.9 1,301,143 Pistol --- 9mm
586 Magnum 11,975 18 160 31,933 6 1.7 1,091,392 Short Drum --- --- Smith & Wesson Model 586
586 / 686
Police 686 Magnum 11,975 18 160 31,933 6 1.7 1,091,392 Short Drum Gadget ---
Magnum Smith & Wesson Model 686
B Police 686 Magnum Replica 11,975 18 160 31,933 6 1.7 1,091,392 Short Drum Gadget ---
Diceros 16,964 18 180 50,892 6 1.7 1,650,551 --- Drum Gadget ---
Chiappa Rhino 40DS
B Diceros Replica 16,964 18 180 50,892 6 1.7 1,650,551 --- Drum Gadget ---
Diceros
S Diceros Special 16,964 18 180 50,892 6 1.7 1,650,551 Short Drum Gadget --- Chiappa Rhino 60DS
Snubnosed Diceros 16,964 18 180 50,892 6 1.7 1,650,551 --- Drum --- --- Chiappa Rhino 20DS
Double Barrel Double Barrel Sawed Off Shotgun 51,888 11 200 172,960 2 2.2 2,223,771 --- --- --- --- L.C. Smith Double Barreled Shotgun*
Anti-material Rifle S TAC-50 C Rifle 89,800 41 61,363 6 ? McMillan TAC-50
Signature Weapons
Weapons Legend & Notes: Weapon Types: Critical Strike Range: Weapon DPS Values
Assault Rifle (Health Damage) 10 - 45 Meters The values shown for Damage, DPS, and DPM are all normalized stats used for PVP modes.
(*) - New weapons. Submachine gun (Critical Hit Chance) 0 - 30 Meters
(**) - New weapons variants. The values for damage were tested by using basic starter gear.
Light Machinegun (DMG to target out of cover) 10 - 50 Meters
B - Blueprints versions of weapons. Rifle (Critical Hit Damage) 10 - 60 Meters
N - Named versions of weapons. Beware of the LMG Unhinged talent, which passively increased weapon damage.
Marksman Rifle (Headshot Damage) 10 - 70 Meters
E - Exotic weapons. Shotgun (Melee Damage) 0 - 20 Meters
S - Specialization weapons. Sidearm (N/A) 0 - 30 Meters Most weapons variants are similar to another in stats, but can have different mod slots.
Normalized Optimal (m) Firerate Normalized Size Time (sec) w/ Reloads Weapon Mod Slots
Weapon Type Gun Variant DMG Range RPM DPS MAG Reload DPM Optics Magazine Underbarrel Muzzle Based On
Crossbow Signature Weapons S Crossbow 122,000 98 199,267 1 ? ?
Grenade Launcher S M132A1 Grenade Launcher 121,500 98 198,450 6 ? Milkor M32A1 MGL
Total Unique Weapons: 140 ----- 134 Different Weapons & Variants / 6 Exotics / 9 Named Weapons / 47 Weapons from Blueprints (+3 more Unknown) *No longer produced / Unavailable
Exotic Talent Slot Legend:
Active - Talents available only on the weapon currently being used.
Holstered - Talents active when the weapon is holstered. / Equipped - Talents active when the weapon is equipped.
Type Exotic Text Talent Slot Talent Description
Active ??? ???
AR ??? ??? Active ??? ???
??? ??? ???
Active Incessant Chatter Every shot landed grants 1% rate of fire to a max of 60%. This resets on reload.
Kills with this weapon refill 20% of its magazine and grants a buff for 10 seconds.
"They say I never know when to shut the hell
SMG The Chatterbox up, but that's just the spice talking." Active Box Magazine
While the buff is active, every shot landed increases magazine capacity by 1 to a max of 60. Killing a target
- Dime, Hyenas Councilmember
consumes the buff to fully refill the increased magazine.
Holstered Blabbermouth While holstered, reloading your weapon within 5 seconds after a kill grants 20% rate of fire for 10 seconds.
After hitting the same enemy 20 times, that enemy is inflicted with the Plague of the Outcasts.
Active Plague of the Outcasts
Whenever an enemy with Plague of the Outcasts is killed, they leave a toxic cloud for 10 seconds that deals 200%
weapon damage per second to anyone inside and inflicts them with Pestilence.
"You will suffer as we suffered." This debuff reduces healing received by 50% for 10s.
LMG Pestilence
- Former Quarantined Outcast
Active Pestilence Whenever an enemy with Pestilence would be downed, they are instead instantly killed.
"Sleep tight, motherfucker." Active Lullaby Landing a melee attack on an enemy after swapping to this weapon grants 35% bonus armor.
Lullaby
- Roach, Hyenas Councilmember
Equipped Evasive ---
Landing a melee attack on an enemy after swapping to this weapon grants 35% bonus armor and applies the
Shotgun Sandman debuff.
Active Sweet Dreams
"Who are you to disagree?"
Sweet Dreams Killing an enemy with the Sandman debuff reapplies the bonus armor.
- Unknown Outcast Engineer
Active Sandman This debuff prevents the enemy from using armor kits and form receiving healing from any source.
Equipped Evasive While equipped, dodging reloads 1% of your current weapon's magazine.
Gain +100% damage to hostile electronics.
"This gave me liberty as it gave others death. Active Liberty
Respect it, and it will respect you." While aiming, enemy weak points and hostile electronics are highlighted.
Sidearm Liberty
General Ridgeway, upon giving his sidearm After destroying an enemy's weak point or hostile electronics, your next bullet deals +500% weapon damage.
Active Blind Justice
to a subordinate. If that shot kills an enemy, your magazine is refilled and grants +100% weapon damage for the entire magazine.
Holstered Independence While holstered, destroying weak points refills 20% of your current weapon's magazine.
Named Weapons Talent Legend:
Active - Talents available only on the weapon currently being used.
Handling - Talents that are passive, therefore always applied.
Holstered - Talents active when the weapon is holstered. / Equipped - Talents active when the weapon is equipped.
Talents listed are static for each named weapon. If none are listed, then all talent slots have random rolls.
Type Gun Name Slot Talent Text
Active On Empty "Do I look like a charity to you? Market forces at work - you want what I got, so let's make a deal."
Assault Rifle AUG A3-CQC Invisible Hand
Handling Allegro - Cassie Mendoza, the Gunrunner
Active Measured "Took this one off of one of your dead colleagues. No hard feelings?"
Assault Rifle CTAR-21 The Railsplitter
? - Cassie Mendoza, the Gunrunner
Active Measured
Inscription reads:
Assault Rifle F2000 Shield Splinterer Handling Optimized
"The direct approach is best."
Holstered In Rhythm
Inscription reads:
Submachine Gun P90 Emeline's Guard - -
"For loyal service, Emeline grants rewards. Keep her and the cause forever in your thoughts."
Active Rifleman "You call it war, we call it art."
Rifle SIG 716 CQB Artist's Tool
Handling Stable - The Hyenas
Active Boomerang "Get the fuck off my land. That means you. Now."
Rifle 1886 The Virginian
? - DC Area Resident
Active First Blood "Strike fast, strike hard. Rinse, repeat."
Marksman Rifle Convert SRS Pinprick
Holstered Everlasting - Hyena marksman
Active Naked "Look. I know you're brave, but don't go jumping into a fight naked."
Marksman Rifle Paratropper SVD Commando
Handling Accurate - Cassie Mendoza, the Gunrunner
Muzzle Mods:
9mm / .45 ACP / 5.56 NATO (P90)
Variants: AUG, MP5, MP7, PP-19, SMG-9, T821,
Vector 9mm (SBR & Tactical)
Muzzle Mods:
Rifle USC .45 ACP --- Short Long --- .45 ACP --- Short Long Side --- 5.56 NATO / 7.62 mm
USC
Rifle B USC .45 ACP Replica --- Short Long --- .45 ACP --- Short Long Side ---
Mod Compability
Weapon Type Gun Variant Optics Magazine Underbarrel Muzzle Legends
Marksman Rifle AWP E Nemesis --- --- --- --- --- --- --- --- --- ---
Marksman Rifle Classic M44 Carbine --- Short Long --- Intergrated --- Short --- Side ---
Marksman Rifle
Marksman Rifle M44
B Classic M44 Carbine Replica
Custom M44
---
---
Short
Short
Long
Long
---
---
Intergrated
Intergrated
---
---
Short
Short
Long
Long
Side
Side
---
7.62 Marksman Rifle Mods
Marksman Rifle B Custom M44 Replica --- Short Long --- Intergrated --- Short Long Side 7.62
Optics Mods:
Marksman Rifle Hunting M44 --- Short Long --- Intergrated --- Short Long Side 7.62 Optic Rails - Fits Ironsights, Short, & Long optics
Marksman Rifle Model 700 --- Short Long --- Intergrated --- --- --- --- 7.62 Long Optic Rails - Fits both Short & Long optics
Marksman Rifle B Model 700 Replica --- Short Long --- Intergrated --- --- --- --- 7.62
Marksman Rifle M700 M700 Carbon --- Short Long --- MM 7.62 --- Short Long Side 7.62 Magazine Mods:
Marksman Rifle B M700 Carbon Replica --- Short Long --- MM 7.62 --- Short Long Side 7.62 Marksman 7.62 - Used by most Marksman Rifles
Marksman Rifle M700 Tactical --- Short Long --- MM 7.62 --- --- --- Side 7.62 Variants: M700 (Carbon & Tactical), Mk20, SR-1, SRS, SVD
Marksman Rifle SOCOM Mk20 SSR --- Short Long --- MM 7.62 --- Short Long Side 7.62
Mk20 Integrated - Used by the M44 & Model 700 variants.
Marksman Rifle B SOCOM Mk20 SSR Replica --- Short Long --- MM 7.62 --- Short Long Side 7.62
Marksman Rifle N Adrestia SR1 --- Short Long --- MM 7.62 --- Short --- Side 7.62
Marksman Rifle SR-1 --- Short Long --- MM 7.62 --- Short --- Side 7.62 Underbarrel Mods:
SR-1 Long Underbarrel Rails - Fit both Short & Long grips
Marksman Rifle B SR-1 Replica --- Short Long --- MM 7.62 --- Short --- Side 7.62
N
Short Underbarrel Rails - Fits only Short grips
Marksman Rifle Designated Hitter - SR1 --- Short Long --- MM 7.62 --- Short --- Side 7.62
Side Rails - Can only use Side mods (M700 Carbon)
Marksman Rifle Convert SRS --- Short Long Ironsights MM 7.62 --- Short --- Side 7.62 Side mods can be equipped on all rails.
Marksman Rifle N Pinprick - Convert SRS --- Short Long Ironsights MM 7.62 --- Short --- Side 7.62
SRS
Marksman Rifle
Marksman Rifle B
SRS-A1
SRS-A1 Replica
---
---
Short
Short
Long
Long
Ironsights
Ironsights
MM 7.62
MM 7.62
---
---
Short
Short
Long
Long
Side
Side
7.62
7.62
Muzzle Mods:
7.62 mm
Marksman Rifle Surplus SVD --- Short Long --- MM 7.62 --- Short --- Side 7.62
SVD
Marksman Rifle Paratropper SVD --- Short Long --- MM 7.62 --- Short --- Side 7.62
Mod Compability
Weapon Type Gun Variant Optics Magazine Underbarrel Muzzle Legends
Shotgun ACS-12 Micro Short --- --- --- --- Short Long Side ---
ACS-12
Shotgun N Rock n' Roll - ACS-12 Micro Short --- --- --- --- Short Long Side ---
Shotgun Double Barrel Shotgun --- --- --- --- --- --- --- --- --- ---
Double Barrel
Shotgun B Double Barrel Shotgun Replica --- --- --- --- --- --- --- --- --- ---
Shotgun
Shotgun B
M870 Express
M870 Express Replica
---
---
Short
Short
Long
Long
---
---
Tubular
Tubular
---
---
Short
Short
Long
Long
Side
Side
---
---
Shotgun Mods
Shotgun M870 Custom M870 MCS --- Short Long --- Tubular --- Short Long Side ---
Shotgun B Custom M870 MCS Replica --- Short Long --- Tubular --- Short Long Side --- Optics Mods:
Shotgun Military M870 Micro Short --- --- Tubular --- Short Long Side --- Long Optic Rails - Fits both Short & Long optics
Short Optic Rails - Fits both Micro & Short optics
Shotgun SASG-12 Micro Short --- --- --- --- Short Long Side ---
Shotgun Black Market SASG-12 S --- Short Long --- --- --- Short Long Side ---
Shotgun SASG-12 B Black Market SASG-12 S Replica --- Short Long --- --- --- Short Long Side --- Magazine Mods:
Shotgun Tactical SASG-12 K Micro Short --- --- --- --- Short Long Side ---
Tubular - Used by all shotguns with magazine mod slots.
Shotgun N Tsunami - Tactical SASG-12 K Micro Short --- --- --- --- Short Long Side ---
Shotgun * SPAS-12 --- --- --- --- Tubular --- --- --- --- --- Underbarrel Mods:
Shotgun B SPAS-12 Replica --- --- --- --- Tubular --- --- --- --- --- Long Underbarrel Rails - Fit both Short & Long grips
SPAS-12 Side mods can be equipped on all rails.
Shotgun E Lullaby --- --- --- --- --- --- --- --- --- ---
Shotgun E Sweet Dreams --- --- --- --- --- --- --- --- --- ---
Shotgun Super 90 --- Short Long --- Tubular --- Short Long Side --- Muzzle Mods:
Shotgun B Super 90 Replica --- Short Long --- Tubular --- Short Long Side ---
N/A
Shotgun Super 90 Marine Super 90 --- Short Long --- Tubular --- Short Long Side ---
Shotgun Tactical Super 90 SBS --- Short Long --- Tubular --- Short Long Side ---
Shotgun B Tactical Super 90 SBS Replica --- Short Long --- Tubular --- Short Long Side ---
Mod Compability
Weapon Type Gun Variant Optics Magazine Underbarrel Muzzle Legends
Sidearm First Wave PF45 --- --- --- --- Pistol Gadget --- --- --- ---
PF45
Sidearm Custom PF45 Micro --- --- --- Pistol Gadget --- --- --- .45
Sidearm Mods
Optics Mods:
Sidearm * D50 Micro Short --- --- --- --- --- --- --- ---
Sidearm D50 S Survivalist D50 Micro Short --- --- --- --- --- --- --- ---
Sidearm E Liberty --- --- --- --- --- --- --- --- --- ---
Sidearm
Sidearm
M1911
M45A1
---
Micro
---
---
---
---
---
---
Pistol
Pistol
---
Gadget
---
---
---
---
---
---
---
.45
Sidearm Mods
M1911
Sidearm Tactical M1911 Micro --- --- --- Pistol Gadget --- --- --- .45
Sidearm B Tactical M1911 Replica Micro --- --- --- Pistol Gadget --- --- --- .45
Optics Mods:
Short Optic Rails - Fits both Micro & Short optics
Sidearm Military M9 --- --- --- --- Pistol --- --- --- --- 9mm
Micro Optic Rails - Fits Micro optics only
Sidearm M9 B Military M9 Replica --- --- --- --- Pistol --- --- --- --- 9mm
Sidearm Officer's M9 A1 Micro --- --- --- Pistol Gadget --- --- --- 9mm
Sidearm Px4 Storm Type F --- --- --- --- Pistol Gadget --- --- --- 9mm
Magazine Mods:
Pistol - Used by all Pistols with magazine slots.
Sidearm Px4 Storm Px4 Storm Type T --- --- --- --- Pistol Gadget --- --- --- .45
Revolver Drum - Used by all Revolvers.
Sidearm B Px4 Storm Type T Replica --- --- --- --- Pistol Gadget --- --- --- 9mm
Sidearm X-45 --- --- --- --- Pistol Gadget --- --- --- .45
Sidearm X-45 X-45 Tactical --- --- --- --- Pistol Gadget --- --- --- .45
Underbarrel Mods:
Gadget Slot - Can only use gadget mods.
Sidearm B X-45 Tactical Replica --- --- --- --- Pistol Gadget --- --- --- .45
Sidearm 93R --- --- --- --- Pistol --- --- --- --- 9mm
Sidearm
93R
S Sharpshooter 93R --- --- --- --- Pistol --- --- --- --- 9mm
Muzzle Mods:
9mm - Used by most Sidearms.
Sidearm 586 Magnum Micro Short --- --- Revolver Drum --- --- --- --- ---
586 / 686 Variants: M9, Px4 Storm Type F, 93R
Sidearm Police 686 Magnum Micro Short --- --- Revolver Drum --- --- --- --- ---
Magnum
Sidearm B Police 686 Magnum Replica Micro Short --- --- Revolver Drum --- --- --- --- --- .45 ACP - Used by most Sidearms.
Sidearm Diceros --- --- --- --- Revolver Drum Gadget --- --- --- --- Variants: PF45, M1911, Px4 Storm Type T, X-45
Sidearm B Diceros Replica --- --- --- --- Revolver Drum Gadget --- --- --- ---
Diceros
Sidearm S Diceros Special Micro Short --- --- Revolver Drum Gadget --- --- --- ---
Sidearm Snubnosed Diceros --- --- --- --- Revolver Drum --- --- --- --- ---
Sidearm Double Barrel Double Barrel Sawed Off Shotgun --- --- --- --- --- --- --- --- --- ---
Mod Compability
Weapon Type Gun Variant Optics Magazine Underbarrel Muzzle Legends
Anti-material Rifle S TAC-50 C Rifle --- --- --- --- --- --- --- --- --- ---
Crossbow
Grenade Launcher
Signature Weapons S
S
Crossbow
M132A1 Grenade Launcher
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
Signature Weapons
Logo Name Set Bonus (2) Set Bonus (3) Set Bonus (4) Set Bonuses (5) Set Bonuses (6) Drops
5.11 Tactical +5% Protection from Elites +10.0% Extra Incoming Healing +10% Weapon Handling
Airaldi Holdings +10.0% Accuracy +10.0% Headshot Damage +10.0% Marksman Rifle Damage
Alps Summit Armament +10.0% Cooldown Reduction +5.0% Skill Power +15% Hive Skill Power
Badger Tuff +7.0% Damage to Elites +15.0% Armor % on Kill +15% Chem Launcher Skill Power
China Light Industries +10.0% Explosive Damage +10.0% Shotgun Damage +10.0% Cooldown Reduction
Coporation
Douglas & Harding +5.0% Accuracy +10.0% Critical Hit Damage +7.0% Critical Hit Chance
Fenris Group AB +10.0% Assault Rifle Damage +10% Protection from Elites +20.0% Health on Kill
Gila Guard +5.0% Total Armor +20.0% Hazard Protection +15% Pulse Skill Power
Murakami Industries +8.0% Health +10.0% Hazard Protection +15% Firefly Skill Power
Overlord Armaments +10.0% Rifle Damage +7.5% Total Armor +7.0% Damage to Elites
Petrov Defense Group +10.0% LMG Damage +15.0% Turret Skill Power +10.0% Cooldown Reduction
Providence Defense +10.0% Skill Power +8.0% Health +5.0% Weapon Damage
Richter & Kaiser GmbH +10.0 Hazard Protection +20% Pistol Damage +15% Shield Skill Power
Sokolov Concern +10.0% SMG Damage +8.0% Critical Hit Damage +15% Seeker Skill Power
Wyvern Wear +7.0% Critical Hit Damage +15% Drone Skill Power +10.0% Critical Hit Chance
Yaahl Gear +10.0% Weapon Handling +8.0% Hazard Protection +5.0% Weapon Damage
Talent Legend:
Active - These talents are available only on the currently active gear. Gear Exclusive Talent Rolls:
Passive ◯ - These talents are passive, therefore always applied. Masks (Spotter, Centered, Creeping Death, Dialed In, Trauma)
Vests (Berserk, Unstoppable Force, Bloodsucker, Payload, Unbreakable)
Gear Talent Rolls: Holsters (Bloodlust, Gunslinger, Reassigned, Blacksmith, Fill'er Up)
Talents highlighted in Gold are recommended Active talents. Backpacks (On the Ropes, Efficient, Safeguard, Skilled, Tech Support)
Gloves (Compensated, Obliterate, Opportunistic, Wicked, Clutch, Knee Cap, Terminate, To Order)
All talents have a cooldown time of 60 seconds unless passive or stated in its description. Kneepads (Entrench, Patience, Braced, Calculated, Cloaked)
Stacks: These numbers are not capped unless said so inside the desciption of the talent.
Type Talent Masks Vests Holsters Backpacks Gloves Kneepads Description Requirements
Critical x x ✓ x ✓ x +8% Critical Hit Damage. ---
Devastating x x ✓ x ✓ x +5% Weapon Damage ---
Offensive
Hard Hitting ✓ ✓ ✓ ✓ ✓ ✓ +15% Damage to Elites ---
(5)
Precise x x ✓ x ✓ x +15% Headshot Damage ---
Surgical x x ✓ x ✓ x +8% Critical Hit Chance. ---
Hardened x ✓ x ✓ x x +10% Armor ---
Passive Insulated ✓ ✓ ✓ ✓ ✓ ✓ +10% Hazard Protection ---
◯ Defensive
(14) Restorative ✓ ✓ ✓ ✓ ✓ ✓ +10% Health on Kill ---
(5)
Self Adjusting ✓ ✓ ✓ ✓ ✓ ✓ +20% Armor Regeneration ---
Vital x ✓ x ✓ x x +20% Health ---
Capacitive ✓ ✓ ✓ ✓ ✓ ✓ +20% Skill Duration ---
Utility Destructive ✓ ✓ ✓ ✓ ✓ ✓ +20% Explosive Damage ---
(4) Empowered ✓ x x x x ✓ +10% Skill Power ---
Surge ✓ x x x x ✓ +10% Skill Haste ---
Shotgun, SMG, or AR
Berserk x ✓ x x x x +10% weapon damage (5% Normalized) for every 10% of max armor depleted.
Equipped
Bloodlust x x ✓ x x x Swapping weapons within 3 seconds of a kill increases grants +25% weapon damage for 10 seconds. 4 or less Defensive
Compensated x x x x ✓ x Weapon damage is increased by 15% when your critical hit chance is below 20%. 3 or less Offensive
Swapping to your sidearm within 3 seconds of a kill refills the sidearm's magazine and grants +20% weapon
Gunslinger x x ✓ x x x 5 or less Defensive
damage for the entire magazine.
Obliterate x x x x ✓ x Depleting an enemy's armor grants +25% critical hit damage for 5 seconds. 4 or more Offensive
Offensive
On the Ropes x x x ✓ x x Weapon damage is increased by +25% while all skills are on cooldown or reach zero charges. 7 or more Utility
(11)
Destroying an enemy's weak point or breaking an enemy's armor adds +10% damage from all sources to enemy Using Marksman or Shotgun
Opportunistic x x x x ✓ x
for 20 seconds. weapons only
Killing a status effected enemy adds 3 rounds of a random special ammo into your sidearm. Can occur once every
Reassigned x x ✓ x x x ---
45 seconds.
Spotter ✓ x x x x x +10% weapon damage to pulsed enemies. 5 or more Utility
Unstoppable Force x ✓ x x x x Killing an enemy grants 2% weapon damage (1% Normalized) for every 10,000 max armor. 7 or more Defensive
Wicked x x x x ✓ x +10% weapon damage to status effected enemies. 4 or more Offensive
Blacksmith x x ✓ x x x Killing an enemy with your sidearm repairs 25% of your armor. Can occur once every 10 seconds. 5 or more Defensive
Bloodsucker x ✓ x x x x Depleting an enemy's armor adds a stack of +20% bonus armor for 20 seconds. Max stack is 5. 7 or more Defensive
Centered ✓ x x x x x Headshot kills grant status effect immunity for 10 seconds. 4 or more Defensive
Clutch x x x x ✓ x Critical hits restore 15% health and repair 2% armor. While using an AR/SMG/LMG
No other active talents
Defensive Efficient x x x ✓ x x Using an armor kit has a 50% chance to not consume the armor kit.
Active affecting armor kits
(9)
(34) Entrench x x x x x ✓ Headshots from cover repair 5% of your armor. Using a Rifle/MMR
Patience x x x x x ✓ After being in cover for 3 seconds, armor repairs by 5% every 1 second. 7 or more Defensive
Payload x ✓ x x x x Destroying an enemy's asset grants +50% explosive damage for 15 seconds. 4 or less Defensive
25% of max armor (15% Normalized) is repaired when your armor is depleted. Armor kits used within the next 5 No other active talents
Unbreakable x ✓ x x x x
seconds are not consumed. affecting armor kits
Braced x x x x x ✓ While in cover weapon handling is increased by +25%. ---
Calculated x x x x x ✓ Kills from cover reduce skill cooldowns by 20%. 7 or more Utility
When your armor is depleted, nearby enemy skills are disrupted for 10 seconds. Can occur once every 30
Cloaked x x x x x ✓ 5 or less Utility
seconds.
Creeping Death ✓ x x x x x Status effects have a chance to spread to enemies in a 10 meter radius. Can occur once every 15 seconds. 4 or less Offensive
Dialed In ✓ x x x x x While aiming, weapon stability is increased by 25% of your weapon accuracy. ---
Fill'er Up x x ✓ x x x Reloading from empty reloads all weapons. ---
Utility Knee Cap x x x x ✓ x Shooting an enemy in the legs has a 10% chance to apply bleed. 4 or less Utility
(14)
Mad Bomber x ✓ x x x x Grenade radius is increased by +150%. Grenades that kill an enemy are refunded. 4 or less Utility
Safeguard x x x ✓ x x Killing a target grants a 150% bonus (+75% Normalized) to repairing and healing for 20 seconds. 5 or less Offensive
Active
(34)
Talent Legend:
Active - These talents are available only on the currently active gear. Gear Exclusive Talent Rolls:
Passive ◯ - These talents are passive, therefore always applied. Masks (Spotter, Centered, Creeping Death, Dialed In, Trauma)
Vests (Berserk, Unstoppable Force, Bloodsucker, Payload, Unbreakable)
Gear Talent Rolls: Holsters (Bloodlust, Gunslinger, Reassigned, Blacksmith, Fill'er Up)
Talents highlighted in Gold are recommended Active talents. Backpacks (On the Ropes, Efficient, Safeguard, Skilled, Tech Support)
Gloves (Compensated, Obliterate, Opportunistic, Wicked, Clutch, Knee Cap, Terminate, To Order)
AllUtility
talents have a cooldown time of 60 seconds unless passive or stated in its description. Kneepads (Entrench, Patience, Braced, Calculated, Cloaked)
(14) These numbers are not capped unless said so inside the desciption of the talent.
Stacks:
Type Talent Masks Vests Holsters Backpacks Gloves Kneepads Description Requirements
Skilled x x x ✓ x x Skill kills have a 25% chance to reset skill cooldowns. 6 or more Utility
Tech Support x x x ✓ x x Kills by active skills grant +25% skill damage for 10 seconds. 6 or more Utility
Terminate x x x x ✓ x Depleting an enemies armor grants +35% skill damage for 15 seconds. 5 or more Utility
To Order x x x x ✓ x Grenades can now be "cooked" by holding the fire button, making them explode earlier. ---
Trauma ✓ x x x x x Semi-auto headshots have a 15% chance to blind. MMR or Rifle Equipped
Icon Legend:
Offensive --- Defensive --- Utility
Offensive
+X% Critical Hit Chance +X% Weapon Damage +X% Critical Hit Chance +X% Weapon Damage +X% Assault Rifle Damage +X% Critical Hit Chance
+X% Damage to Elites +X% Critical Hit Chance +X% Critical Hit Damage +X% Critical Hit Chance +X% Submachine Gun Damage
+X% Critical Hit Damage +X% Critical Hit Damage +X% Light Machinegun Damage
Defensive
+X% Hazard Protection +X Bonus Armor +X Bonus Health +X Bonus Armor +X Bonus Health +X Bonus Armor
+X Bonus Health +X Bonus Health +X Health on Kill +X Bonus Health +X Bonus Health
+X Health on Kill +X Health on Kill
Utility
+X% Cooldown Reduction +X% Cooldown Reduction +X% Cooldown Reduction +X% Cooldown Reduction +X% Cooldown Reduction +X% Cooldown Reduction
+X Skill Power +X Skill Power +X Skill Power +X Skill Power
Icon Legend:
Offensive --- Defensive --- Utility
Offensive
Protocol Systems
Critical Precision Firearms Dexterity
+X% Assault Rifle Critical Hit Chance +X% Headshot Damage +X% Assault Rifle Damage +X% Weapon Handling
+X% Assault Rifle Critical Hit Damage +X% Optimal Range +X% Submachine Gun Damage +X% Critical Range
+X% Light Machinegun Critical Hit Chance +X% Light Machinegun Damage +X% Optimal Range
+X% Light Machinegun Critical Hit Damage +X% Rifle Damage
+X% Marksman Rifle Critical Hit Chance +X% Marksman Rifle Damage
+X% Marksman Rifle Critical Hit Damage +X% Shotgun Damage
Defensive
Protocol Systems
Resilience Stamina Resistance Mending
+X% Bleed Resistance +X Armor / sec Regeneration +X% Bleed Resistance +X Bonus Armor
+X% Blind/Deaf Resistance +X Armor on Kill +X% Blind/Deaf Resistance +X% Total Armor
+X% Burn Resistance +X% Health Regen +X% Burn Resistance +X Armor / sec Regeneration
+X% Disorient Resistance +X% Extra Incoming Health +X% Critical Chance Resistance +X Armor on Kill
+X% Disrupt Resistance +X% Skill Health +X% Disorient Resistance +X% Health Regen
Utility
Protocol Systems
Respository Intensity Electronics Assist
+X% Explosives Damage +X% Bleed Damage +X% Extra Outgoing Healing +X% Reload Speed
+X% Grenade Damage +X% Burn Damage +X% Chem Launcher Skill Power +X% Increased Kill XP
+X% Increased Kill XP +X% Bleed Duration +X% Drone Skill Power +X% Headshot Kill XP
+X% Headshot Kill XP +X% Blind Duration +X% Firefly Skill Power +X% Weakspot Kill XP
+X% Weakspot Kill XP +X% Burn Duration +X% Hive Skill Power +X% Bleed Duration
+X% Confuse Duration +X% Pulse Skill Power +X% Blind Duration
+X% Disrupt Duration +X% Seeker Skill Power +X% Burn Duration
+X% Ensnare Duration +X% Shield Skill Power +X% Confuse Duration
+X% Shock Duration +X% Turret Skill Power +X% Disrupt Duration
+X% Ensnare Duration
+X% Shock Duration
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Type Name Location Area
B Black Market AK-M Replica --- ---
B F2000 Replica --- ---
B FA SA-58 Para Replica --- ---
AR
B FAMAS 2010 Replica Campus Project - "West Side Repair Crew" Campus
(7)
B G36 Enhanced Replica Settlement Weekly Projects Theater / Campus
B Police M4 Replica Theater Project - "Cold Storage Construction" Theater
B Tactical Mk 16 Replica --- ---
B Black Market T821 Replica Campus Project - "Deep Recovery Force" Campus
B Converted SMG-9 Replica Theater Project - "Underground Pump" Theater
B MP5 ST Replica --- ---
SMG
B P90 Replica --- ---
(7)
B Tactical AUG A3P Replica --- ---
B Tactical UMP-45 Replica --- ---
B Vector SBR .45 APC Replica --- ---
B LVOA-C Replica --- ---
B M16A2 Replica --- ---
B M1A CQB Replica --- ---
Rifle
B Police Mk17 Replica --- ---
(7)
B SIG 716 Replica Campus Project - "Coast Guardians" Campus
B Urban MDR Replica Shop Vendors White House / Theater / Campus
B USC .45 ACP Replica Theater Project - "Water Keeper Liberation" Theater
B Classic M44 Carbine Replica Campus Project - "Constitution Hall Recovery" Campus
B Custom M44 Replica --- ---
B M700 Carbon Replica --- ---
MMR
B Model 700 Replica Theater Project - "Secure Salvage Route" Theater
(7)
B SOCOM Mk20 SSR Replica --- ---
B SR-1 Replica --- ---
B SRS A1 Replica Shop Vendors White House / Theater / Campus
B Black Market M60 E6 Replica --- ---
B Black Market RPK-74 E Replica --- ---
LMG
(6)
LMG B Classic M60 Replica Campus Project - "Infrastructure Repair Operation" Campus
(6) B Custom L86 A2 Replica --- ---
B Infantry MG5 Replica --- ---
B Military MK46 Replica --- ---
B Black Market SASG-12 S Replica --- ---
B Custom M870 MCS Replica Shop Vendors White House / Theater / Campus
B Double Barrel Shotgun Replica --- ---
Shotguns
B M870 Express Replica Campus Project - "Southside Security" Campus
(7)
B SPAS-12 Replica --- ---
B Super 90 Replica Theater Project - "Food Independence" Theater
B Tactical Super 90 SBS Replica --- ---
B Diceros Replica --- ---
B Military M9 Replica Campus Project - "Outfit Triage Team" Campus
B Police 686 Magnum Replica --- ---
B Px4 Storm Type T Replica --- ---
Sidearms
B Tactical M1911 Replica --- ---
(9)
B X-45 Tactical Replica --- ---
B ??? --- ---
B ??? --- ---
B ??? --- ---
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Exotic Weapons (6) Assault Rifles (21) Rifles (15)
Type Name ✓ Notes: Gun Name ✓ Legendary Rolls / Notes: Gun Name ✓ Legendary Rolls / Notes:
SMG The Chatterbox ACR 1886 1886
ACR
Lullaby ACR-E ACR ACR SS
Shotgun
Sweet Dreams AK-M Classic M1A
Ruthless AK-M Black Market AK-M M1A SOCOM M1A
Rifle
Merciless Military AK-M M1A CQB
Pistol Liberty AUG AUG A3-CQC Competitive LAR-15
MMR Nemesis CTAR CTAR-21 M4 Lightweight M4
LMG Pestilence F2000 F2000 LVOA-C
FAL M16A2 M16A2
? ???
Submachine guns (22) M700 M700 Carbon