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VIDEO GAMES 1988 - John Madden brings football to NES

1989 - SimCity arrives (with a few haters)


: an electronic game in which players 1989 - Game Boy catapults the portable gaming
industry
control images on a video screen
1989 - Sonic the Hedgehog is here'90S
: a game in which
1991 - Super Nintendo vs. Sega Genesis
the player controls moving pictures on a television 1993 - Doom stirs the pot and regulators get
screen by pressing buttons or moving a short handle: involved
1994 - Warcraft begins to divide and conquer
1995 - Sega Saturn vs. Sony Playstation
With current generations raised on the
1996 - The Nintendo 64
lightning-fast processing speeds and crystal clear 1999 - Sega's last hurrah
graphics of Xboxes and PlayStations (and with the 2000 - PlayStation 2 sends shockwaves with
tide of virtual reality-based video games fast stunning graphics
approaching), it’s easy to forget that just 50 years 2001 - Microsoft fires back with the Xbox
ago, digital gaming existed in only a few laboratories 2005 - The Xbox 360 picks up where the Xbox left
off
around the world, the experiments of unknown
2006 - The Nintendo Wii gets gamers off the
Ph.D. students or well-known scientists and couch
mathematicians who’d made their name in more 2006 - Sony and Microsoft go head-to-head
traditional fields. 2008 - Apple opens the App Store; mobile gaming
grows
Today, video games are an entrenched part of our 2013 - The Xbox One, the third Xbox, finally
cultures and routines. According to arrives
the Entertainment Software Association, 59% of 2013 - Sony fires back with the PS4
Americans played video games in 2013. That same 2013 - Remember Tetris?
2014 - Is Oculus Rift the future of gaming?
year, consumers spent $21.5 billion on video games,
the association reported. Today, video games make up a $100
billion global industry, and nearly two-thirds of
Gamers today aren’t only packs of teenage boys, American homes have household members who
either. The average American game player is 31 play video games regularly. And it’s really no
years old and 48 percent of all American gamers are wonder: Video games have been around for
women, the ESA reports. decades and span the gamut of platforms, from
arcade systems, to home consoles, to handheld
From the laboratory to arcades and, later, onto consoles and mobile devices. They’re also often
shelves and into the cloud, video games have rapidly at the forefront of computer technology.
and radically evolved in the past half century. Here’s
Video games have been around since the
a peek back at how it all happened and a glimpse of
early 1970s. The first commercial arcade video
what’s to come. game, Computer Space by Nutting Associates, was
introduced in 1971. In 1972, Atari introduced Pongto
1889 - Nintendo is founded, and its first ventures the arcades. An interesting item to note is that Atari
aren't PG was formed by Nolan Bushnell, the man who
1952 - The first computer game... of sorts developed Computer Space. He left Nutting
1955 - The Cold War hits the computer Associates to found Atari, which then produced
1958 - Tennis for Two Pong, the first truly successful commercial arcade
1962 - Spacewars video game.
1964 - Computer programming language arrives
1971 - The first commercial arcade game
1971 - The Oregon Trail In October 1958, Physicist William
1972 - Magnavox Odyssey, the first home Higinbotham created what is thought to be the first
console video game. It was a very simple tennis game, similar
1972 - The rise of Atari to the classic 1970s video game Pong, and it was
1976 - The first video game controversy quite a hit at a Brookhaven National Laboratory
1977 - The Atari 2600 sets the home console open house.
standard
1978 - Space Invaders arrive
Since the 1980s, video gaming has become
1979 - Activision gets into the game(s)S
a popular form of entertainment and a part of
1980 - Pac-Man chomps into arcades and home
modern popular culture in most parts of the world.
consoles
One of the early games was Spacewar!, which was
1981 - Donkey Kong storms in, and Nintendo is
developed by computer scientists. Early arcade video
done with vacuums and vice
games developed from 1972 to 1978. During the
1984 - Tetris falls into place
1970s, the first generation of home consoles
1985 - NES debuts at CES
emerged, including the popular game Pong and video games must account for all the potential paths
various "clones". The 1970s was also the era intense gameplay can take.
of mainframe computer games. The golden age of
arcade video games was from 1978 to 1982. Today's gamers expect life-like video games with the
best graphics possible. Characters are expected to
EFFECTS: move like real people would and objects are usually
expected to loosely follow the laws of physics.
Problem solving and logic Settings must look like the real world…or whatever
fake world exists in the video game. The level of
Hand-eye coordination, fine motor and spatial skills. detail that artists and designers must achieve is
challenging. That's why it could take over a hundred
Planning, resource management and logistics. people to develop a single video game!

Multitasking, simultaneous tracking of many shifting


Once all the elements of the video game have been
variables and managing multiple objectives.
designed, it's up to computer experts to put it all
Teamwork and cooperation when played with others together to make it work effectively as a video game.
All the characters, settings, sounds, and gameplay
Concentration elements must be programmed to work together
seamlessly.
Strategy and anticipation
Computer programmers must write millions of lines
Quick thinking, making fast analysis and decisions of computer language instructions — called code —
that control all aspects of the game. Code can be
Accuracy - Action games, according to a study by the
written in a variety of different computer languages,
University of Rochester, train the player’s brain to
such as C++, Python, Visual Basic, and Perl.
make faster decisions without losing accuracy. In
today’s world, it is important to move quickly
without sacrificing accuracy. If you think about controlling a
particular character in a game, there's a seemingly-
Violence - increased aggressive thoughts, feelings, endless variety of things you can do with that
and behaviors, and decreased prosocial helping character . Code must be written to account for all
the possible choices you can make with
Socially isolated your character. Each move you make leads to
changes in the setting, as well as a whole new set of
Learn wrong values options for your next move. Complex computer code
controls all these factors and makes playing the
Confuse reality and fantasy game a seamless experience for the user.
Bad effects to health like obesity, seizure, etc.
Once a video game is nearly finished, it enters the
Addiction. According to the Council on Science and testing phase, where players test every element of
Public Health in the US, addiction to video games the game in order to find and fix any errors — called
seems to occur more likely in children who start bugs — before the game is released. Upon release,
playing video games at younger ages. Different the game is marketed to the general public and you
studies have shown that up to 15% of video gamers get to enjoy the fruits of the thousands upon
can be considered addicted. That means that out of thousands of hours that went into making the game!
10 of your friends that play video games, one or
more may be affected. The World Health
Organization in June 2018 declared gaming addiction
as a mental health disorder. A study by the
Minneapolis-based National Institute for Media and
the Family suggests that video games can be
addictive for kids, and that the kids’ addiction to
video games increases their depression and anxiety
levels. Addicted kids also exhibit social phobias.

How video games were made?

Writers, artists, designers, and programmers


must collaborate to create all the parts of the story,
including the characters, the settings, the music and
other sounds, and the possible paths the story can
take. Unlike movies, which contain a single storyline,

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