VIDEO GAMES 1988 - John Madden brings football to NES
1989 - SimCity arrives (with a few haters)
: an electronic game in which players 1989 - Game Boy catapults the portable gaming industry control images on a video screen 1989 - Sonic the Hedgehog is here'90S : a game in which 1991 - Super Nintendo vs. Sega Genesis the player controls moving pictures on a television 1993 - Doom stirs the pot and regulators get screen by pressing buttons or moving a short handle: involved 1994 - Warcraft begins to divide and conquer 1995 - Sega Saturn vs. Sony Playstation With current generations raised on the 1996 - The Nintendo 64 lightning-fast processing speeds and crystal clear 1999 - Sega's last hurrah graphics of Xboxes and PlayStations (and with the 2000 - PlayStation 2 sends shockwaves with tide of virtual reality-based video games fast stunning graphics approaching), it’s easy to forget that just 50 years 2001 - Microsoft fires back with the Xbox ago, digital gaming existed in only a few laboratories 2005 - The Xbox 360 picks up where the Xbox left off around the world, the experiments of unknown 2006 - The Nintendo Wii gets gamers off the Ph.D. students or well-known scientists and couch mathematicians who’d made their name in more 2006 - Sony and Microsoft go head-to-head traditional fields. 2008 - Apple opens the App Store; mobile gaming grows Today, video games are an entrenched part of our 2013 - The Xbox One, the third Xbox, finally cultures and routines. According to arrives the Entertainment Software Association, 59% of 2013 - Sony fires back with the PS4 Americans played video games in 2013. That same 2013 - Remember Tetris? 2014 - Is Oculus Rift the future of gaming? year, consumers spent $21.5 billion on video games, the association reported. Today, video games make up a $100 billion global industry, and nearly two-thirds of Gamers today aren’t only packs of teenage boys, American homes have household members who either. The average American game player is 31 play video games regularly. And it’s really no years old and 48 percent of all American gamers are wonder: Video games have been around for women, the ESA reports. decades and span the gamut of platforms, from arcade systems, to home consoles, to handheld From the laboratory to arcades and, later, onto consoles and mobile devices. They’re also often shelves and into the cloud, video games have rapidly at the forefront of computer technology. and radically evolved in the past half century. Here’s Video games have been around since the a peek back at how it all happened and a glimpse of early 1970s. The first commercial arcade video what’s to come. game, Computer Space by Nutting Associates, was introduced in 1971. In 1972, Atari introduced Pongto 1889 - Nintendo is founded, and its first ventures the arcades. An interesting item to note is that Atari aren't PG was formed by Nolan Bushnell, the man who 1952 - The first computer game... of sorts developed Computer Space. He left Nutting 1955 - The Cold War hits the computer Associates to found Atari, which then produced 1958 - Tennis for Two Pong, the first truly successful commercial arcade 1962 - Spacewars video game. 1964 - Computer programming language arrives 1971 - The first commercial arcade game 1971 - The Oregon Trail In October 1958, Physicist William 1972 - Magnavox Odyssey, the first home Higinbotham created what is thought to be the first console video game. It was a very simple tennis game, similar 1972 - The rise of Atari to the classic 1970s video game Pong, and it was 1976 - The first video game controversy quite a hit at a Brookhaven National Laboratory 1977 - The Atari 2600 sets the home console open house. standard 1978 - Space Invaders arrive Since the 1980s, video gaming has become 1979 - Activision gets into the game(s)S a popular form of entertainment and a part of 1980 - Pac-Man chomps into arcades and home modern popular culture in most parts of the world. consoles One of the early games was Spacewar!, which was 1981 - Donkey Kong storms in, and Nintendo is developed by computer scientists. Early arcade video done with vacuums and vice games developed from 1972 to 1978. During the 1984 - Tetris falls into place 1970s, the first generation of home consoles 1985 - NES debuts at CES emerged, including the popular game Pong and video games must account for all the potential paths various "clones". The 1970s was also the era intense gameplay can take. of mainframe computer games. The golden age of arcade video games was from 1978 to 1982. Today's gamers expect life-like video games with the best graphics possible. Characters are expected to EFFECTS: move like real people would and objects are usually expected to loosely follow the laws of physics. Problem solving and logic Settings must look like the real world…or whatever fake world exists in the video game. The level of Hand-eye coordination, fine motor and spatial skills. detail that artists and designers must achieve is challenging. That's why it could take over a hundred Planning, resource management and logistics. people to develop a single video game!
Multitasking, simultaneous tracking of many shifting
Once all the elements of the video game have been variables and managing multiple objectives. designed, it's up to computer experts to put it all Teamwork and cooperation when played with others together to make it work effectively as a video game. All the characters, settings, sounds, and gameplay Concentration elements must be programmed to work together seamlessly. Strategy and anticipation Computer programmers must write millions of lines Quick thinking, making fast analysis and decisions of computer language instructions — called code — that control all aspects of the game. Code can be Accuracy - Action games, according to a study by the written in a variety of different computer languages, University of Rochester, train the player’s brain to such as C++, Python, Visual Basic, and Perl. make faster decisions without losing accuracy. In today’s world, it is important to move quickly without sacrificing accuracy. If you think about controlling a particular character in a game, there's a seemingly- Violence - increased aggressive thoughts, feelings, endless variety of things you can do with that and behaviors, and decreased prosocial helping character . Code must be written to account for all the possible choices you can make with Socially isolated your character. Each move you make leads to changes in the setting, as well as a whole new set of Learn wrong values options for your next move. Complex computer code controls all these factors and makes playing the Confuse reality and fantasy game a seamless experience for the user. Bad effects to health like obesity, seizure, etc. Once a video game is nearly finished, it enters the Addiction. According to the Council on Science and testing phase, where players test every element of Public Health in the US, addiction to video games the game in order to find and fix any errors — called seems to occur more likely in children who start bugs — before the game is released. Upon release, playing video games at younger ages. Different the game is marketed to the general public and you studies have shown that up to 15% of video gamers get to enjoy the fruits of the thousands upon can be considered addicted. That means that out of thousands of hours that went into making the game! 10 of your friends that play video games, one or more may be affected. The World Health Organization in June 2018 declared gaming addiction as a mental health disorder. A study by the Minneapolis-based National Institute for Media and the Family suggests that video games can be addictive for kids, and that the kids’ addiction to video games increases their depression and anxiety levels. Addicted kids also exhibit social phobias.
How video games were made?
Writers, artists, designers, and programmers
must collaborate to create all the parts of the story, including the characters, the settings, the music and other sounds, and the possible paths the story can take. Unlike movies, which contain a single storyline,