Sunteți pe pagina 1din 23

th

The 9 Age
Fantasy Battles

Warriors of the Dark


Gods
Army Book
v0.201.0 - January 8, 2018
2nd Edition, Beta Version.

Army Model Rules 1 Characters 4


Hereditary Spell 2 Character Mounts 9
Army Organisation 2 Core 12
Special Equipment 3 Special 14
Quick Reference Sheet 22 Legendary Beasts 20

The 9th Age: Fantasy Battles is a community-made miniatures wargame.


All rules and feedback can be found and given at: http://www.the-ninth-age.com/
Recent changes in blue and listed at the end of this document or:
http://the-ninth-age.com/archive.html

Copyright Creative Commons license: the-ninth-age.com/license.html


Army Model Rules
Favours of the Dark Gods
A Character with a Favour cannot join a unit that contains one or more models with a different Favour than the
Character.

Favour of Cibaresh, God of Lust


Favour of Kuulima, Goddess of Envy Universal Rule
Attack Attribute - Melee
Models with this Favour gain Strider. Enemy units
Right before the battle (during step 7 of the Deploy- suffer -1 Offensive Skill for each opposing unit in base
ment Phase Sequence), if you have one or more models contact with it that has at least one model with this
with Favour of Envy, choose 2 units from the oppo- Favour.
nent’s Army List. If playing Warbands choose 1 unit
instead. If playing Grand Armies choose 3 units instead.
Attacks from model parts with this Favour must reroll Favour of Savar, God of Pride
failed to-hit rolls with attacks allocated towards models Universal Rule
in a chosen unit and against Characters in the same
unit as a chosen model. If a unit has at least one model with this Favour, when
taking Discipline Tests, roll one additional D6 and
remove the highest D6 rolled.
Favour of Akaan, God of Gluttony
Attack Attribute - Melee
Favour of Nukuja, Goddess of Sloth
Attacks from model parts with this Favour must reroll Universal Rule
failed to-wound rolls. This can only be used if the
model was Engaged in Combat in the previous Melee Attacks against models with this Favour suffer -1 to
Phase. wound. If a model with this Favour Declares a Charge
or performs a March Move, this effect is lost until the
start of its owner’s next Player Turn.
Favour of Sugulag, God of Greed
Attack Attribute - Melee
Favour of Vanadra, Goddess of Wrath
Attacks from model parts with this Favour gains Battle Attack Attibute - Melee
Focus (against Scoring). Units that lose a combat while
in base contact with a non-Charging opposing model Attacks from model parts with this Favour gains +1
with this Favour lose Scoring until the start of the next Offensive Skill in the first Round of Combat. Units with
Player Turn. a majority of their models with this Favour must reroll
failed Charge Range rolls.

Universal Rules
Path of the Favoured
The model can make one more Supporting Attack than normal from the second rank and when it fights in a Duel
it gains +1 Discipline until the end of the Melee Phase. Units with one or more models with Path of the Favoured
cannot add Rank Bonus to their Combat Score.

Path of the Exiled


The model gains Stubborn in the first Round of Combat provided its unit does not have more ranks than files and it
is Engaged in Combat in its Front Facing with an enemy unit. Units with Path of the Exiled cannot join or be joined
by units without Path of the Exiled.

AMR HS AO SE QRS 1 Ch Mo Co Sp Lb
Irredeemable
The model cannot use Stomp Attacks and can use Grind Attacks as Supporting Attacks (ignoring the maximum
number of Supporting Attacks). When a model with Irredeemable is killed by a Melee Attack, remove it as a casualty
only at Initiative Step 0. A unit with at least one model with Irredeemable may never have more ranks than files.

The Reckoning
Whenever a friendly model with Hell-Forged Armour or Irredeemable is removed as a casualty, if its unit was within
8” of a friendly model with The Reckoning, you gain one Soul Token to your Soul Token pool for each Health Point
the model (that was removed as a casualty) started the game with. The number of Soul Tokens in this pool cannot
exceed 4. Before a model with The Reckoning casts a non-Bound Spell you may discard up to two Soul Tokens from
your Soul Token pool for the following effects (declare which effects are used before the Casting Attempt):

1 Soul Token If this Casting Attempt results in a Miscast, roll a D6 before any Dispel
Attempts are made. On a roll of 3+ the Miscast result is treated as Broken
Concentration (ignore other Miscast modifiers).
X Soul Tokens For each Soul Token discarded for this purpose, the Spell gains +3” Range.

Battle Fever
Units consisting entirely of models with Battle Fever must reroll any natural rolls of ‘1’ when rolling for Charge
Range.

Armoury
Hell-Forged Armour
Follows the rules for Plate Armour (can be enchanted as if it was a Plate Armour) . The wearer gains Fearless. If
more than half of a unit’s models have Hell-Forged Armour, the unit must reroll failed Break Tests.

Hereditary Spell
Casting Value Range Type Duration Effect

H Hellfire The Target suffers 2D6 hits with Strength 2, Ar-


Hex mour Penetration 2, and Magical Attacks.
<5+> <24”> {Before rolling for the number of hits, you
Missile Instant
{10+} {18”} may discard up to 3 Soul Tokens from your
Damage Soul Token pool. The hits gain +1 Strength
for each discarded Soul Token}.

Army Organisation

Characters Core Special Legendary Beasts


Max. 45% Min. 20% No limit Max. 35%

AMR HS AO SE QRS 2 Ch Mo Co Sp Lb
Special Equipment
Weapon Enchantments Artefacts
Burning Portent 115 pts Ledger of Souls 95 pts
Hand Weapon enchantment. Attacks made with this 0-2 per Army
Weapon have their Armour Penetration set to 10 and The bearer gains The Reckoning. All friendly units
gain Magical Attacks, Flaming Attacks, and Multiple within 8″ of the bearer are considered to have Hell-
Wounds (D3). Forged Armour for the purpose of The Reckoning.

Symbol of Slaughter 35 pts Orb of Foreboding 70 pts


Hand Weapon and Paired Weapons enchantment. At the start of the Deployment Phase, you may choose
When using this weapon the wielder gains +2 Attack one of the opponent’s non-Character units. This unit
Value and +2 Agility and suffers -2 Offensive Skill and loses Vanguard, Scout, and Ambush, and the oppo-
-2 Defensive Skill. Attacks made with this Weapon nent must immediately deploy this unit (this is done
gain Magical Attacks. outside the normal Deployment procedures).

Armour Enchantments Immortal Gauntlets 55 pts


At the start of any Phase you may discard a Soul To-
Spines of Spite 75 pts ken from your Soul Token pool. If so, chose either
Standard Size models only Divine Attacks, Flaming Attacks, or Magical Attacks.
Plate Armour enchantment. The wearer gains +3 Ar- The bearer’s Close Combat attacks and all non-Bound
mour and Cannot be Stomped. Spell with the Type Damage cast by the bearer gain
the chosen Attack Attribute. The effects last until the
Gladiator’s Spirit 40 pts end of the phase.
Shield enchantment. The bearer gains +1 Attack
Value while using this Shield. Lord of the Damned 50 pts
Sorcerer only
Units with Irredeemable within 12″ of the bearer
Banner Enchantments may reroll the distance they move in the Movement
Icon of the Infinite 50 pts Phase with Random Movement.
0-2 per Army
The bearer can cast Cleansing Fire from Thaumaturgy Wyrd Stone 35 pts
as a Bound Spell with Power Level (4/8). One use only. Must be activated when the bearer is
hit by an attack with Strength 5 or higher, or Armour
Banner of Inevitability 40 pts Penetration 5 or higher. The bearer gains Aegis (4+)
All models in the bearer’s unit with same Type and until the end of the Player Turn.
Size as the bearer gain gain +3″ March Rate, to a max-
imum of 20″ .

Wasteland Torch 30 pts


The bearer’s unit gains Strider (Ruins). After Deter-
mining Deployment Zones (at the end of step 6 of The
Pre-Game Sequence), you may choose a single Forest,
Field or Building Terrain Feature. A chosen Forest
or Field becomes Ruins, a chosen Building becomes
Cliffs.

AMR HS AO SE QRS 3 Ch Mo Co Sp Lb
Army List
CHARACTERS (max. 45%)
Size Large
Exalted Herald Type Infantry
800 pts single model Base 50x50 mm

Global Adv Mar Dis Model Rules


″ ″
8 16 8 Fear, Manifestation, Stubborn, Supernal, The Reckon-
ing, Wizard Adept
Defense HP Def Res AS Spe

5 8 5 4+ 4+ Innate Defence (3), Otherworldly (4+)


Offense Att Off Str AP Agi

5 9 5 2 8

Model Rules
Manifestation: Universal Rule.
During Spell Selection, each Exalted Herald must choose two Manifestations from the list below and apply the
effects during the game. The model knows the spells indicated on the chosen Manifestations. This replaces the
normal rules for Spell Selection connected to being a Wizard Adept or Master.
d

The Exalted Herald gains The Exalted Herald knows

Emissary of Chaos +1 Discipline. Glory of Gold (Alchemy).

Brand of the Dragon Fly (8″ , 16″ ). Cleansing Fire (Thaumaturgy).

Unholy Avatar Terror and Halberd. Awaken the Beast (Shamanism).

Abiding Spirit Hard Target. At the end of each of your Melee Break the Spirit (Shamanism).
Phases, if the Exalted Herald has been on the
winning side of a combat in this phase, it Re-
covers 1 Health Point.
Sorcerer Immortal Wizard Master. Silver Spike (Alchemy) & Wrath
of God (Thaumaturgy), May re-
place one of its Learned Spells
with the Hereditary Spell during
Spell Selection.

AMR HS AO SE QRS 4 Ch Mo Co Sp Lb
Size Standard
Chosen Lord Type Infantry
360 pts single model Base 25x25 mm

A mount marked with (LB) counts towards Legendary Beasts. Additionally, the mount and its rider count
towards Characters
Global Adv Mar Dis Model Rules
″ ″
5 10 8 Path of the Favoured
Defense HP Def Res AS Spe

3 7 5 4+ - Hell-Forged Armour
Offense Att Off Str AP Agi

5 8 5 2 7

Options pts Mounts Options pts


One choice only: War Dais 95
Lance 20 Black Steed 110
Paired Weapons 10 Karkadan 110
Great Weapon 20 Scythed Skywheel 130
Halberd 20 Dark Chariot 150
Must chose one Favour: Chimera (LB) 215
Envy 5 Wasteland Dragon (LB) (General Only) 475
Gluttony 5
Greed 25
Lust 10
Pride free
Sloth 15
Wrath 20
Shield 5
Battle Standard Bearer 50
Special Equipment up to 150
If General up to 200
May take a single Gift of the Dark Gods no pts limit
d

Gifts of the Dark Gods: Each Gift of the Dark Gods is One of a Kind.

Daemonic Wings 115 pts Entropic Aura 65 pts


Models on foot only Standard Size models only
The bearer gains Fly (8″ , 16″ ). Weapon Enchantments and Armour Enchant-
ments carried by models in the bearer’s unit and
models in units that are in base contact with the
Luck of the Dark Gods 60 pts bearer cannot be used.
The bearer’s model gains Aegis (+1, max. 4+).
Idol of Spite 50 pts
One use only. May be activated at the start of a
Master of Destruction 50 pts Round of Combat. For the duration of this Round
The bearer can use a Shield simultaneously with of Combat, the bearer gains +1 Attack Value, +1
either a Great Weapon or a Halberd. Strength, and +1 Armour Penetration.

AMR HS AO SE QRS 5 Ch Mo Co Sp Lb
Size Large
Doomlord Type Infantry
370 pts single model Base 40x40 mm

A mount marked with (LB) counts towards Legendary Beasts. Additionally, the mount and its rider count
towards Characters
Global Adv Mar Dis Model Rules
″ ″
5 10 8 Path of the Exiled
Defense HP Def Res AS Spe

4 6 5 3+ - Hell-Forged Armour, Innate Defence (1)


Offense Att Off Str AP Agi

5 7 5 2 3

Options pts Mounts Options pts


One choice only: Unbroken Chimera (LB) 375
Paired Weapons 10
Great Weapon 25
Halberd 15
Shield 10
Battle Standard Bearer 50
Special Equipment up to 150
If General up to 200
d

Size Standard
Sorcerer Type Infantry
240 pts single model Base 25x25 mm

A mount marked with (LB) counts towards Legendary Beasts. Additionally, the mount and its rider count
towards Characters
Global Adv Mar Dis Model Rules
″ ″
4 8 8 Fearless, The Reckoning, Wizard Adept
Defense HP Def Res AS Spe

3 4 4 6+ - Light Armour
Offense Att Off Str AP Agi

2 4 3 0 3

Options pts Mounts Options pts


Special Equipment up to 150 Black Steed 50
Plate Armour 20 Dark Chariot 90
Paired Weapons 5 Scythed Skywheel 100
Wasteland Dragon (LB) (General Only) 475
Magic Options
Wizard Master 150

Alchemy Evocation Occultism

AMR HS AO SE QRS 6 Ch Mo Co Sp Lb
Size Standard
Barbarian Chief Type Infantry
140 pts single model Base 25x25 mm

A mount marked with (LB) counts towards Legendary Beasts. Additionally, the mount and its rider count
towards Characters
Global Adv Mar Dis Model Rules
″ ″
4 8 8 Battle Fever
Defense HP Def Res AS Spe

3 5 4 5+ - Heavy Armour
Offense Att Off Str AP Agi

3 5 5 1 5 Deeds not Words

Model Rules Mounts Options pts


Deeds not Words: Attack Attribute. Shadow Chaser 80
The model part gains Battle Focus when in a unit that War Dais 100
has R&F models with Battle Fever. Dark Chariot 150
Options pts Chimera (LB) 210
One choice only: Unbroken Chimera (LB) 435
Light Lance 5
Paired Weapons 5
Great Weapon 10
Spear 5
Shield 5
Throwing Weapons (4+) 5
Battle Standard Bearer 50
Special Equipment up to 100
If General up to 150
d

AMR HS AO SE QRS 7 Ch Mo Co Sp Lb
Size Gigantic
Feldrak Ancestor Type Beast
790 pts single model Base 75x100 mm

This unit counts both towards Characters and Legendary Beasts

Global Adv Mar Dis Model Rules


″ ″
8 16 9 Primal Legend
Defense HP Def Res AS Spe

8 6 6 3+ - Innate Defence (3), Light Armour


Offense Att Off Str AP Agi

6 6 7 4 3 Breath Attack (Str 4, AP 1, Flaming Attacks, Dying Em-


bers), Hatred (against Fly)
Model Rules Options pts
Dying Embers: Attack Attribute. One Weapon Enchantment,
After using the Breath Attack, the model loses a paying twice the listed point cost no limit
Health Point (no saves of any kind allowed). One choice only:
Primal Legend: Universal Rule. Paired Weapons 60
If the model is the General it counts units of Stan- Great Weapon 30
dard Size as insignificant, and the limit on Legendary Halberd 45
Beasts is increased to 45%. The Army List cannot in-
clude any models with Fly. Models with Hell-Forged
Armour cannot receive Commanding Presence from
models with Primal Legend.
d

AMR HS AO SE QRS 8 Ch Mo Co Sp Lb
CHARACTER MOUNTS
SizeStandard
Black Steed Type Cavalry
Base 25x50 mm

Global Adv Mar Dis Model Rules

7″ 14″ C
Defense HP Def Res AS Spe

C C C 5+ - Barding, Mount’s Protection (1)


Offense Att Off Str AP Agi

1 3 4 0 3 Harnessed
d

Size Large
Scythed Skywheel Type Construct
Base 50x50 mm

Global Adv Mar Dis Model Rules

Ground C″ C″ C Fly (6″ , 18″ )


Fly 6″ 18″
Defense HP Def Res AS Spe

C C C - - Hard Target
Offense Att Off Str AP Agi

- - 3 0 3 Grind Attacks (D3+1), Harnessed


d

Size Large
Dark Chariot Type Construct
0-3 Mounts/Army Base 50x100 mm

Global Adv Mar Dis Model Rules

8″ 8″ C Swiftstride
Defense HP Def Res AS Spe

4 C 5 6+ - Mount’s Protection (1)


Offense Att Off Str AP Agi

Horse (2) 1 3 4 0 3 Harnessed


Chassis 5 2 Impact Hits (D6+1), Inanimate
d

AMR HS AO SE QRS 9 Ch Mo Co Sp Lb
Size Standard
War Dais Type Infantry
Base 50x50 mm

Global Adv Mar Dis Model Rules

4″ 8″ C Tall
Defense HP Def Res AS Spe

4 C C 5+ - Mount’s Protection (2)


Offense Att Off Str AP Agi

4 5 4 1 4 Harnessed
d

Size Large
Karkadan Type Cavalry
Base 50x75 mm

Global Adv Mar Dis Model Rules

7″ 14″ C Fear
Defense HP Def Res AS Spe

C C C 5+ - Barding, Mount’s Protection (1)


Offense Att Off Str AP Agi

2 3 5 2 2 Harnessed
d

Size Gigantic
Wasteland Dragon Type Beast
0-1 Mount/Army Base 50x100 mm

This mount and its rider count towards Characters. Additionally, this mount counts towards Legendary Beasts.

Global Adv Mar Dis Model Rules


″ ″
Ground 8 16 C Fly (6″ , 12″ )
Fly 6″ 12″
Defense HP Def Res AS Spe

6 4 6 3+ - Innate Defence (4)


Offense Att Off Str AP Agi

5 6 6 3 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed


d

Size Standard
Shadow Chaser Type Cavalry
Base 25x50 mm

Global Adv Mar Dis Model Rules


″ ″
10 20 C Light Troops
Defense HP Def Res AS Spe

C C C 6+ - Mount’s Protection (1)


Offense Att Off Str AP Agi

1 3 3 0 4 Harnessed
d

AMR HS AO SE QRS 10 Ch Mo Co Sp Lb
Size Large
Chimera Type Cavalry
0-2 Mounts/Army Base 50x100 mm

This mount and its rider count towards Characters. Additionally, this mount counts towards Legendary Beasts.

Global Adv Mar Dis Model Rules


″ ″
8 20 C Fear, Towering Presence
Defense HP Def Res AS Spe

4 C 5 - -
Offense Att Off Str AP Agi

4 4 5 2 4 Harnessed

Options pts Optional Model Rules


Wings 50 Wings: Universal Rule.
The model has its March Rate set to 16″ and gains
Fly (8″ , 16″ ).
d

Size Gigantic
Unbroken Chimera Type Beast
0-2 Mounts/Army Base 100x150 mm

This mount and its rider count towards Characters. Additionally, this mount counts towards Legendary Beasts.

Global Adv Mar Dis Model Rules


″ ″
7 14 C
Defense HP Def Res AS Spe

7 3 6 3+ - Innate Defence (3), Mount’s Protection (1)


Offense Att Off Str AP Agi

6 3 6 3 3 Harnessed

Options pts Optional Model Rules


Additional Limbs 70 Additional Limbs: Universal Rule.
The model loses Mount’s Protection (1) and has its
March Rate set to 20″ .
d

AMR HS AO SE QRS 11 Ch Mo Co Sp Lb
CORE (min. 20%)
SizeStandard
Warriors Type Infantry
270 pts + 25 pts/extra model 10-24 models Base 25x25 mm

Global Adv Mar Dis Model Rules

4″ 8″ 8 Path of the Favoured, Scoring


Defense HP Def Res AS Spe

1 5 4 3+ - Hell-Forged Armour, Shield


Offense Att Off Str AP Agi

2 5 4 1 4

Options pts Command Group Options pts


One choice only: Champion 20
Paired Weapons 2/model Musician 20
Great Weapon 4/model Standard Bearer 20
Halberd 7/model - May take a Banner Enchantment up to 50
d

Size Standard
Fallen Type Infantry
165 pts + 30 pts/extra model 5-10 models 0-2* Units/Army Base 25x25 mm

* 0-6 Choice/Army if a Doomlord is General

Global Adv Mar Dis Model Rules


″ ″
6 12 8 Light Troops, Path of the Exiled
Defense HP Def Res AS Spe

1 2 4 4+ - Hell-Forged Armour
Offense Att Off Str AP Agi

2 4 4 1 4 Paired Weapons
d

AMR HS AO SE QRS 12 Ch Mo Co Sp Lb
Size Standard
Barbarians Type Infantry
150 pts + 12 pts/extra model 15-40 models Base 25x25 mm

Global Adv Mar Dis Model Rules

4″ 8″ 8 Battle Fever, Scoring


Defense HP Def Res AS Spe

1 4 3 5+ - Light Armour, Shield


Offense Att Off Str AP Agi

1 4 4 0 3

Options pts Command Group Options pts


Replace its Shield with (one choice only): Champion 20
Spear and Shield 2/model Musician 20
Paired Weapons 1/model Standard Bearer 20
Great Weapon 3/model - May take a Banner Enchantment up to 50
Throwing Weapons (5+)* 3/model
* 0-40 Models/Army
d

AMR HS AO SE QRS 13 Ch Mo Co Sp Lb
SPECIAL (no limit)
SizeStandard
Warrior Knights Type Cavalry
260 pts + 48 pts/extra model 5-10 models Base 25x50 mm

Global Adv Mar Dis Model Rules

7″ 14″ 8 Path of the Favoured, Scoring


Defense HP Def Res AS Spe

1 5 4 1+ - Barding, Hell-Forged Armour, Mount’s Protection (1),


Shield
Offense Att Off Str AP Agi

Warrior Knight 2 5 4 1 4
Black Steed 1 3 4 0 3 Harnessed

Options pts Command Group Options pts


One choice only: Champion 20
Lance 10/model Musician 20
Great Weapon 4/model Standard Bearer 20
- May take a Banner Enchantment up to 50
d

Size Large
Warrior Chariot Type Construct
230 pts single model 0-4 Units/Army Base 50x100 mm

Global Adv Mar Dis Model Rules


″ ″
8 8 8 Path of the Favoured, Swiftstride
Defense HP Def Res AS Spe

4 5 5 3+ - Hell-Forged Armour, Mount’s Protection (1)


Offense Att Off Str AP Agi

Warrior Crew (2) 2 5 4 1 4 Halberd


Black Steed (2) 1 3 4 0 3 Harnessed
Chassis 5 2 Impact Hits (D6+1), Inanimate
d

AMR HS AO SE QRS 14 Ch Mo Co Sp Lb
Size Standard
Chosen Type Infantry
265 pts + 53 pts/extra model 5-10 models Base 25x25 mm

Global Adv Mar Dis Model Rules

5″ 10″ 8 Path of the Favoured, Scoring


Defense HP Def Res AS Spe

2 6 4 3+ - Hell-Forged Armour, Shield


Offense Att Off Str AP Agi

3 6 4 1 5

Options pts Command Group Options pts


One choice only: Champion 20
Paired Weapons 3/model Musician 20
Great Weapon 5/model Standard Bearer 20
Halberd 8/model - May take a Banner Enchantment up to 100
Must chose one Favour:
Envy 4/model
Gluttony 4/model
Greed 6/model
Lust 3/model
Pride free
Sloth 4/model
Wrath 5/model
d

Size Large
Chosen Knights Type Cavalry
425 pts + 125 pts/extra model 3-5 models Base 50x75 mm

Global Adv Mar Dis Model Rules

7″ 14″ 8 Fear, Path of the Favoured, Scoring


Defense HP Def Res AS Spe

3 6 4 2+ - Barding, Hell-Forged Armour, Mount’s Protection (1)


Offense Att Off Str AP Agi

Chosen Knight 3 6 4 1 5 Halberd


Karkadan 2 3 5 2 2 Harnessed

Options pts Command Group Options pts


Must chose one Favour: Champion 20
Envy 20/model Musician 20
Gluttony 15/model Standard Bearer 20
Greed 20/model - May take a Banner Enchantment up to 100
Lust 15/model
Pride free
Sloth 15/model
Wrath 20/model
d

AMR HS AO SE QRS 15 Ch Mo Co Sp Lb
Size Large
Chosen Chariot Type Construct
335 pts single model 0-2 Units/Army Base 50x100 mm

Global Adv Mar Dis Model Rules

6″ 6″ 8 Fear, Path of the Favoured, Swiftstride


Defense HP Def Res AS Spe

5 6 5 2+ - Barding, Hell-Forged Armour, Mount’s Protection (1)


Offense Att Off Str AP Agi

Chosen Crew (2) 3 6 4 1 5 Paired Weapons


Karkadan 2 3 5 2 2 Harnessed
Chassis 5 2 Impact Hits (D6+1), Inanimate

Options pts
Must chose one Favour:
Envy free
Gluttony 15
Greed 30
Lust 15
Pride free
Sloth 25
Wrath 20
Replace Paired Weapons with Great Weapon 70
d

Size Large
Forsworn Type Infantry
215 pts + 75 pts/extra model 3-7 models Base 40x40 mm

Global Adv Mar Dis Model Rules


″ ″
5 10 8 Path of the Exiled, Scoring
Defense HP Def Res AS Spe

2 3 5 3+ - Hell-Forged Armour, Innate Defence (1)


Offense Att Off Str AP Agi

3 4 4 1 3

Options pts Command Group Options pts


Shield 8/model Champion 20
One choice only: Musician 20
Paired Weapons 3/model Standard Bearer 20
Great Weapon 10/model - May take a Banner Enchantment up to 75
Halberd 7/model
d

AMR HS AO SE QRS 16 Ch Mo Co Sp Lb
Size Large
Wretched Beasts Type Infantry
130 pts + 95 pts/extra model 1-6 models 0-2 Units/Army Base 40x40 mm

Global Adv Mar Dis Model Rules

3D6″ - 5 Irredeemable, Random Movement (3D6), Unstable


Defense HP Def Res AS Spe

3 1 4 - 5+ Regeneration (5+)
Offense Att Off Str AP Agi

0 1 4 0 1 Grind Attacks (D6+1)


d

Size Large
Battleshrine Type Construct
280 pts single model 0-2 Units/Army Base 50x100 mm

Global Adv Mar Dis Model Rules

4″ 8″ 8 Channel (1), Fearless, Pierce the Veil


Defense HP Def Res AS Spe

5 4 5 3+ 5+ Aegis (5+), Innate Defence (4)


Offense Att Off Str AP Agi

Shrine Priest 1 4 3 0 3 Broken Seal


Wretched Beast 0 1 4 0 1 Grind Attacks (D6+1), Harnessed

Model Rules
Broken Seal: Special Attack.
When a Battleshrine is removed as a casualty, all units in base contact with it suffer a hit for each Soul Token in
your Soul Token pool, hits are resolved with Strength 4 and Armour Penetration 10.
Pierce the Veil: Universal Rule.
The model gains The Reckoning and increases the limit of your Soul Token pool by +2. If the Battleshrine wishes
to cast a Bound Spell other than Pentagram of Pain, you must first discard Soul Tokens.

Soul Token Cost Spell


0 Pentagram of Pain (Occultism) Power Level (4/8)
1 Marked for Doom (Occultism) Power Level (4/8)
1 Hellfire (Hereditary Spell) Power Level (4/8)
2 The Grave Calls (Occultism) Power Level (4/8)

Furthermore, the Battle Shrine may discard 2 additional Soul Tokens to make an Occultism spell amplified or the
Hereditary Spell Boosted. Use this before the opponent makes a Dispel Attempt
d

AMR HS AO SE QRS 17 Ch Mo Co Sp Lb
Size Standard
Barbarian Horsemen Type Cavalry
130 pts + 25 pts/extra model 5-15 models 0-4 Units/Army Base 25x50 mm

Units of 8 or more models count towards Core.

Global Adv Mar Dis Model Rules


″ ″
8 16 8 Battle Fever, Scoring
Defense HP Def Res AS Spe

1 4 3 4+ - Heavy Armour, Mount’s Protection (1)


Offense Att Off Str AP Agi

Barbarian Horseman 1 4 4 0 3
Black Steed 1 3 4 0 3 Harnessed

Options pts Command Group Options pts


Shield 2/model Champion 20
One choice only: Musician 20
Paired Weapons 1/model Standard Bearer 20
Light Lance 2/model - May take a Banner Enchantment up to 50
Great Weapon 3/model
d

SizeStandard
Flayers Type Cavalry
140 pts + 25 pts/extra model 5-10 models 0-4 Units/Army Base 25x50 mm

Global Adv Mar Dis Model Rules


″ ″
10 20 8 Battle Fever, Light Troops, Strider
Defense HP Def Res AS Spe

1 4 3 6+ - Mount’s Protection (1)


Offense Att Off Str AP Agi

Flayer 1 4 4 0 4
Shadow Chaser 1 3 3 0 4 Harnessed

Options pts Optional Model Rules


Shield 2/model Skinning Lash: Special Attack.
One choice only: A unit with at least one model with Skinning Lash can
Bow (4+) 1/model make a Sweeping Attack against a single unengaged
Throwing Weapons (5+) 4/model enemy unit when passing within 1″ (it does not need
Skinning Lash* 10/model to and cannot move through or over that unit). The
* 0-15 Models/Army enemy unit suffers 1 hit with Strength 4 and Armour
Penetration 0 for each model with Skinning Lash in
Command Group Options pts the unit. A unit that loses one or more Health Points
Champion 20 due to the Skinning Lash Sweeping Attack suffers -1
Musician 20 Discipline until the end of its next Player Turn.
d

AMR HS AO SE QRS 18 Ch Mo Co Sp Lb
Size Standard
Warhounds Type Beast
100 pts + 10 pts/extra model 5-15 models 0-4 Units/Army Base 25x50 mm

Units of 8 or more models count towards Core.

Global Adv Mar Dis Model Rules


″ ″
8 16 5 Insignificant, Release the Hounds
Defense HP Def Res AS Spe

1 3 3 - -
Offense Att Off Str AP Agi

1 3 3 0 4

Optional Model Rules


Release the Hounds: Universal Rule.
During their owner’s first Player Turn, the models gain +8” March Rate and Devastating Charge (+1 Att, +1 Off,
+1 Str, +1 AP).
d

SizeLarge
Feldraks Type Beast
365 pts + 120 pts/extra model 3-6 models Base 50x75 mm

Global Adv Mar Dis Model Rules

8″ 16″ 8 Fear, Scoring


Defense HP Def Res AS Spe

4 4 5 4+ - Innate Defence (2), Light Armour


Offense Att Off Str AP Agi

3 4 5 2 3 Hatred (against Fly)

Options pts Command Group Options pts


One choice only: Champion 20
Paired Weapons 9/model Musician 20
Great Weapon 15/model Standard Bearer 20
Halberd 12/model
d

AMR HS AO SE QRS 19 Ch Mo Co Sp Lb
LEGENDARY BEASTS (max. 35%)
SizeGigantic
Forsaken One Type Beast
425 pts single model 0-2 Units/Army Base 50x100 mm

Global Adv Mar Dis Model Rules

3D6″ - 5 Irredeemable, Random Movement (3D6), Unstable


Defense HP Def Res AS Spe

6 1 6 - 5+ Regeneration (5+)
Offense Att Off Str AP Agi

0 1 6 2 1 Grind Attacks (D6+3)


d

Size Gigantic
Marauding Giant Type Infantry
280 pts single model 0-3 Units/Army Base 50x75 mm

Global Adv Mar Dis Model Rules

7″ 14″ 8 Giant See, Giant Do


Defense HP Def Res AS Spe

7 3 5 6+ - Innate Defence (1)


Offense Att Off Str AP Agi

5 3 5 2 3 Rage

Model Rules Options pts


Giant See, Giant do: Universal Rule. One choice only:
The model gains Battle Fever. Giant Club 30
Rage: Universal Rule. Colossal Cleaver 30
For each Health Point the model currently has below Tribal Warspear 70
7, it gains +1 Attack Value.
d

Giant Club - Melee Weapon


Attacks with Giant Club gain +1 Strength and +1 Armour Penetration.

Colossal Cleaver - Melee Weapon


The wielder gains +1 Attack Value. Attacks with Colossal Cleaver gain +1 Armour Penetration, and Battle Focus.
The wielder must Pursue and Overrun whenever possible.

Tribal Warspear - Melee Weapon


Attacks with Tribal Warspear gain +1 Strength and Multiple Wounds (D3, against Towering Presence). Charging
enemy units in base contact with the wielder suffer -1 Agility. The wielder follows the rules for War Platforms
with the following exception: it can only join Infantry units that include at least one R&F Barbarian Infantry
model.

AMR HS AO SE QRS 20 Ch Mo Co Sp Lb
Size Gigantic
Feldrak Elder Type Beast
530 pts single model 0-2 Units/Army Base 50x100 mm

Global Adv Mar Dis Model Rules

8″ 16″ 9
Defense HP Def Res AS Spe

6 5 6 3+ - Innate Defence (3), Light Armour


Offense Att Off Str AP Agi

5 5 6 3 3 Hatred (against Fly)

Options pts
Melee Weapon (one choice only):
Paired Weapons 20
Halberd 35
Great Weapon 20
d

SizeGigantic
Hellmaw Type Construct
380 pts single model 0-2 Units/Army Base 100x150 mm

Global Adv Mar Dis Model Rules


″ ″
5 10 6 Gateway, Supernal
Defense HP Def Res AS Spe

6 3 6 5+ 5+ Innate Defence (2), Otherworldly(5+)


Offense Att Off Str AP Agi

5 3 5 2 1

Model Rules
Gateway: Universal Rule.
If the Army contains one or more Hell Maws, during step 7 of the Pre-Game Sequence (during spell selection),
mark a single point anywhere on the Battlefield with a Gateway Marker. If both players have Hell Maws, start
with the player that picked their Deployment Zone.

Once per turn, at the end of each friendly Magic Phase, each Hell Maw may mark a single point on the battlefield
with a Gateway Marker. This point must be within Line of Sight and 24″ of the Hell Maw, and more than 6″ away
from enemy units. Each Hell Maw may create a total of three Gateway Markers during the game (in addition to
the one created after Determining Deployment Zones). When a Hell Maw is removed as a casualty, immediately
remove all Gateway Markers it has created this way.

The Hell Maw or a friendly unit consisting entirely of Infantry models with either Hell-Forged Armour or The
Reckoning that ends an Advance or March Move in contact with the centre of a friendly Gateway Marker may
choose to enter the Gateway: Remove the unit from the Battlefield and place it back within 3″ of the centre of
any friendly Gateway Marker, in the same formation but facing any direction. This unit loses Scoring until its
next Movement Phase.

Only a single unit may enter the same Gateway Marker in each Player Turn, and only a single unit may exit the
same Gateway Marker in each Player Turn.
d

AMR HS AO SE QRS 21 Ch Mo Co Sp Lb
Quick Reference Sheet
Characters Core Legendary Beasts
Exalted Herald Warriors Forsaken One
Chosen Lord Fallen Marauding Giant
Doomlord Barbarians Feldrak Elder
Sorcerer Hellmaw
Barbarian Chief Special
Feldrak Ancestor
Warrior Knights
Warrior Chariot
Character Mounts Chosen
Black Steed Chosen Knights
Scythed Skywheel Chosen Chariot
Dark Chariot Forsworn
War Dais Wretched Beasts
Karkadan Battleshrine
Wasteland Dragon Barbarian Horsemen
Shadow Chaser Flayers
Chimera Warhounds
Unbroken Chimera Feldraks

AMR HS AO SE QRS 22 Ch Mo Co Sp Lb

S-ar putea să vă placă și