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INTRODUCTION
An estimated 600,000,000 people play chess in the world,2 with some countries like
Armenia even making chess a compulsory school subject.3 Researchers have been
delving into the empirical merits of chess since the 70’s4 and there is renewed excitement
as teachers and policymakers turn their attention to STEM (Science, Technology,
Engineering and Math), and are using chess to further engage their students. The U.S.
Department of Education in 2015 stated, “...It’s more important than ever for our youth
to be equipped with the knowledge and skills to solve tough problems, gather and
evaluate evidence, and make sense of information. These are the types of skills that
students learn by studying science, technology, engineering, and math.”5 Chess is a
solution-based game that is a wonderful compliment to and application of the STEM
fields. We will review research below that shows learning and playing chess has a
positive impact on children’s cognitive skills, encourages inventive solutions and
promotes imagination and creativity.1
INTERVENTION STUDIES
In 2014 an independent K-12 educational research firm, Basis Policy Research, reviewed
chess studies from 1970-2014 to critically examine the documented effect of chess on
academic performance. To be considered in the literature review, the study’s
methodology must have been an intervention design with a proper control group. In
addition, they needed to measure outcomes related to academic or cognitive
improvements, not just improvements in chess. Twenty-four studies met this criteria and
were used in the analysis. The cumulative results showed in-school chess interventions
had a positive and statistically significant impact on mathematic and cognitive
outcomes.”4
Knowledge acquired through chess play most significantly transfers to the math domain.
This seems intuitive, as the design and rules of chess are based upon principles of math.
The chessboard consists of eight rows by eight columns, alternating color, and can be
seen as a plane. There are six different types of pieces, each moving in a different
direction, over a different amount of spaces. Players explore what they know about math
to make beneficial combinations of moves and win the game.
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COGNITION: CREATIVITY IN PROBLEM SOLVING
The Common Core standards are “based on rigorous content and application of
knowledge through higher-order thinking skills.”10 Many higher-order thinking skills are
essential to chess. For example, predicting outcomes is a cognitively demanding task that
students learn how to employ while playing chess. Before making a move, players are
taught to imagine a series of actions and the predicted outcomes- this helps inform their
decision about where to move. At first, students may only be able to see decisions one
move ahead, but through training, students will be able to predict several moves ahead
for more than one option. This thought process is essentially experimenting with
different forms of indirect trial and error using decision tree analysis.
Another strategy students are taught is to move fluidly from focusing on the details back
to focusing on the whole picture. Players are better able to identify patterns and detect
details that should inform revisions to their game plans. Sound familiar? This same
method is often used in reading to understand themes in literature and is at the top of
Bloom’s taxonomy of higher-order thinking.11
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plans amidst new circumstances, and, at the end of a game, win or lose, evaluate what
they could have done better in their strategy.
There is so much more qualitative material that speaks to the story of successful students
beyond test scores and scientists from all kinds of disciplines are finding non-cognitive
qualities to be more crucial in academic success than previously thought. Paul Tough,
author of How Children Succeed said the following, “ The scientists whose work I
followed for How Children Succeed have identified a very different set of skills that they
believe are crucial to success. They include qualities like persistence, curiosity,
conscientiousness, optimism, and self-control. Economists call these non-cognitive
skills. Psychologists call them personality traits. Neuroscientists sometimes use the term
executive functions. The rest of us often sum them up with the word character.”13
The very nature of chess invites students to be observant and meditative- children
cannot respond to what is happening unless they are paying attention. Then when
making a move, it is to one’s advantage to think long and hard and not to move hastily.
In fact, chess has been found to enhance concentration, patience, perseverance, as well
as develop creativity, intuition, memory, and the ability to analyze and deduce ideas
from a set of general principles.14
Chess is a great equalizer as there aren’t socio-economic barriers to entry. Indeed, in
schools or communities, chess can serve as a bridge, bringing together players of
different ages, races and genders. Just as STEM programs are strongly encouraging girls
to feel included and engaged, so too is chess trying to ensure girls feel they have a place
at the table through special all-girl tournaments and other thoughtful programming.15
But for boys and girls alike, research shows that playing the game of chess facilitates
friendships and promotes cooperative pro-social behaviors and attitudes.16 Perhaps this
seems intuitive, as the associations and images of chess culture brings to mind players
shaking hands at the start and end of a match and a quiet thoughtfulness during the
game. Of course, there are many wonderful benefits, unmeasured but certainly seen
firsthand, as students explore and learn together about a shared interest. Perhaps that is
what is most exciting to chess educators, that at the end of the day students can find
something that challenges them intellectually, strengthens character and invites
wonderful experiences to build friendships. Perhaps for your students, that may be
chess.
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REFERENCES
1. Mefoh, P.C., & Ugwu, L.E. (2014). Game of chess enhances critical thinking in school children :
New challenges for educators and parents. In N. Onyegegbu & U. Eze (Eds.), National
transformation through entrepreneurial education. Nsukka : Institute of Education,
University of Nigeria, Nsukka. Available from:
https://www.researchgate.net/publication/311427244_Effects_of_perceived_reward_and_practic
e_in_adolescents'_arithmetic_problem_solving [accessed Nov 06, 2018].
2. FIDE (Fédération Internationale des Échecs).(2012). AGON releases new chess player statistics
from YouGov. [Online] World Chess Federation. Available from:
https://www.fide.com/component/content/article/1-fide-news/6376-agon-releases-new-chess-pla
yer-statistics-from-yougov.html [accessed Nov 11, 2018].
3. Associated Press in Yerevan. (Nov 15, 2011). Armenia makes chess compulsory in schools.
[Online] The Guardian Available from:
https://www.theguardian.com/world/2011/nov/15/armenia-chess-compulsory-schools [accessed
Nov 07, 2018].
4. Nicotera, A., & Stuit, D. (2014, November). Literature Review of Chess Studies. Available
from:http://rknights.org/wp-content/uploads/Literature-Review-of-Chess-Studies-November-201
4.pdf [accessed Nov 6, 2018].
5. US Department of Education (2015). Science, Technology, Engineering and Math: Education for
Global Leadership. Available from: https://www.ed.gov/stem [accessed Nov 07, 2018].
6. Kazemi, F., Yektayar, M., & Abad, A.M.B. (2012). Investigation the impact of chess play on
developing meta-cognitive ability and math problem-solving power of students at
different levels of education. Procedia - Social and Behavioral Sciences, 32, 372-379.
7. Sala, G., & Gobet, F. (2016, February 27). Do the benefits of chess instruction transfer to
academic and cognitive skills? A meta-analysis. Available from:
https://www.sciencedirect.com/science/article/pii/S1747938X16300112 [accessed Nov 6, 2018].
8. Rosholm M., Mikkelsen M.B., Gumede K. (2017). Your move: The effect of chess on mathematics
test scores. PLoS ONE 12(5): e0177257. Available from:
https://doi.org/10.1371/journal.pone.0177257 [accessed Nov 7, 2018].
9. Horgan, D. (1988). Where experts come from. Paper presented at the Annual Meeting of the
Decision Science Institute, Lincoln, NE.
10. Common Core State Standards Initiative. (2018). About the Standards. Available from:
http://www.corestandards.org/about-the-standards [accessed Nov 11, 2018].
11. Armstrong, Patricia. (unknown date). Vanderbilt University Center for Teaching. Bloom’s
Taxonomy. Available from: https://cft.vanderbilt.edu/guides-sub-pages/blooms-taxonomy/
[accessed Nov 11, 2018].
12. Duckworth, A., Peterson, C., Matthews, M.D., & Kelly, D.R. (2007, July 1). Grit: Perseverance and
Passion for Long-Term Goals 92(6):1087-101 DOI: 10.1037/0022-3514.92.6.1087 Journal of
personality and social psychology.
13. Tough, Paul. (2012). How Children Succeed. [Online]. Available from:
http://www.paultough.com/the-books/how-children-succeed/ [accessed Nov 07, 2018].
14. Dauvergne, Peter. (July 2000). The Case for Chess as a Tool to Develop Our Children’s Minds.
University of Sydney. Available from:
https://www.nswjcl.org.au/Resources/Dauvergne/PD_paper.pdf [accessed Nov 06, 2018].
15. Schweitzer, Jenny. (Aug 8, 2018). The Girls Fighting Stereotypes in the World of Scholastic
Chess.[Online]. The New Yorker. Available from:
https://www.newyorker.com/culture/culture-desk/the-girls-fighting-stereotypes-in-the-world-of-
scholastic-chess [accessed Nov 13, 2018].
16. Scott, Eric, & Panksepp, Jaak. (2003). Rough-and-tumble play in human children. Aggressive
Behavior, 29, 539-551
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