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Barbarian, Level 3 Outlander (Outcast) Mike

CLASS & LEVEL BACKGROUND PLAYER NAME


Shrek
Ogre True Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I'm always picking things up, absently
11 30 fiddling with them, and sometimes
+5 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
accidentally breaking them.

20 PERSONALITY TRAITS

Hit Point Maximum 30


● +7
Strength
DEXTERITY Adverse to Change. I like life the
-2
Dexterity
way it is and I must maintain it.
-2 ● +5
Constitution
CURRENT HIT POINTS IDEALS
-1
Intelligence
7 +1
Wisdom
My family and swamp is the most important
0
Charisma thing in my life, even when they are far from
CONSTITUTION me.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3
-2
Acrobatics (Dex) Total SUCCESSES I am slow to trust members of society. I have
16 lived away from society so long I have no

+3
Animal Handling (Wis) d12 FAILURES
sense of politeness of etiquette.
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+7
Athletics (Str)

-1 0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-1
History (Int) Bulky Build: your weight, width and
Greatclub +7 2d8 + 4 bldg.
8 +1
Insight (Wis) girth make normal furnishings, doors,

+2
Intimidation (Cha) Javelin +7 2d6 + 4 pierc. gates and mounts mostly unusable.
WISDOM -1
Investigation (Int) Great Weapons Ease: Ogres can
Unarmed +5 1d10 bldg.
+1
Medicine (Wis) easily wield two handed or great
+1 -1
Nature (Int) weapons in only one hand.
Javelin, ranged attack, reach
+2
Perception (Wis)
12 30/120ft Great Strength: Ogre's great strength
0
Performance (Cha) gives them advantage on all Strength
CHARISMA 0
Persuasion (Cha) based checks.
-1
Religion (Int)
0 -2
Sleight of Hand (Dex)
Rage: on your turn, enter rage as a
bonus action. At lvl. 3 you get three
-2
Stealth (Dex) rages per long rest. When raging you
10 ●
+3
Survival (Wis) gain the following benefits if not
SKILLS ATTACKS & SPELLCASTING
wearing heavy armor:
- if you make a melee attack using
Strength, you gain a bonus to the
10 PASSIVE WISDOM (PERCEPTION)
Four javelins, damage as matched to your level in
CP
Rage Damage column on the
Explorer's pack, Barbarian table. (+2 at lvl. 3)
SP Hunting trap, - You have resistance to bludgeoning,
Common, Ogre, Giant, Orcish Trophy from an animal piercing, and slashing damage.
EP (red dragon scale), - You can't cast spells while raging
Darkvision Rage lasts for 1 min. and ends early if
Set of traveler's you are knocked unconcious or if you
GP 10 clothes (white haven't attacked a hostile creature
Size: Large homespun shirt, since your turn.
PP leather waist coat)
Unarmored Defence: while unarmored,
Tartan Trousers of your AC = 10 + Dex. mod + Con. mod.
Bog Stench* (more features on next page)

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
40 9 ft 850 lbs.
AGE HEIGHT WEIGHT
Shrek
Brown Green Bald
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Reckless Attack: when you make your first attack on your turn, you can decide to
attack recklessly. You get advantage of melee weapon attacks using Str. but attack
rolls against you have advantage until your next turn.

Danger Sense: you have advantage of Dex. saving throws against effect that you
can see (e.g. traps and spells). You cannot use while blinded, deafened or
incapacitated.

Primal Path: Path of the Totem Warrior. Donkey (Elk Variant). The speed of the elk
makes you extraordinarily swift. While you're raging and aren't wearing heavy armor,
your walking speed increases by 15 feet. You can cast beast sense and speak with
animals as a ritual.

Wanderer: you have an excellent memory for maps and geography, and you can
always recall the general layout of terrain, settlements, and other features around
you. In addition, you can find food and fresh water for yourself and up to five other
people each day, provided that the land offers berries, small game, water, and so
forth.
ADDITIONAL FEATURES & TRAITS

*Tartan Trousers of Bog Stench Once per day (recharges with


long rest) you can activate the trousers by passing wind through
them. Any creature in a 10ft radius must make a Con. save, and
on failure takes 1d4 poison damage and is stunned until the start
of their next turn. The trousers have no effect on other ogres.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 N/A Ritual casting only 7


EPAR
SPELL NAME
ED
PR

Speak with Animals

Beast Sense
4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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