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Santa Claus

A Holiday NPC

“I want a brooch of shielding!” Santa Claus: Male human Drd13/Clr5/Rog2; CR


“I want boots of striding and springing!” 20; Medium-size humanoid (Human); HD 13d8+13,
If your player characters have been extra good this 5d8+5, 2d6+2; hp 125; Init +1; Spd 30 ft.; AC 24 (touch
year, treat them to a visit from Nicholas the Gift-Giver, 11, flat-footed 23); Atk +14/ +9/ +4 melee (1d6+1,
better known as Santa Claus. staff ); SA sneak attack (+1d6), turn undead 6/day;
You may think you’ve got the skinny on Saint Nick, SQ a thousand faces, animal companions (see below),
but how much do you really know about the jolly old elf? evasion, nature sense, resist nature’s lure, search for
Case in point: He’s not really an elf, despite what you traps, trackless step, venom immunity, wild shape
read in seasonal poetry. And the reindeer aren’t Tiny. (Tiny, Small, Medium-size, Large, or dire animal
The only way to know all about the man reading 4/day), woodland stride; AL NG; SV Fort +19,
your PCs’ holiday wish lists is to check out these offi- Ref +13, Will +23; Str 12, Dex 12, Con 12, Int 13,
cial D&D® Santa Claus stats. Wis 24, Cha 16.
What’s that on the roof? Make a Listen check.... Skills and Feats: Animal Empathy +13, Concentra-
tion +22, Craft (toy making) +11, Diplomacy +8, Escape
Santa’s Helpers Artist +6, Gather Information +8, Handle Animal +13,
Heal +22, Intuit Direction +12, Knowledge (geography)
Designer: . . . . . . . . . . . . . . . . . . . . . . . Sean K Reynolds
+6, Knowledge (nature) +6, Move Silently +6, Open
Editor and Typesetter: . . . . . . . . . Sue Weinlein Cook Lock +6, Profession (teamster) +12, Profession (toy
Illustrator: . . . . . . . . . . . . . . . . . . . . . . . . . Arnie Swekel maker) +12, Ride (horse) +3, Scry +11, Wilderness
Lore +17; Craft Staff, Craft Wondrous Item, Expertise,
ShockwaveDesignerandColorist: . . . . . . . . . . . . . Jen Ponce
Great Fortitude, Improved Disarm, Iron Will, Leader-
Web Producer: . . . . . . . . . . . . . . . . . . . . . . .Julia Martin ship, Magical Artisan (Craft Wondrous Item) (multiply
Web Developer: . . . . . . . . . . . . . . . . . . . Mark A. Jindra base price of wondrous item by 75% to determine cost
Wants to Be a Dentist: . . . . . . . . . . . . . Hermie the Elf to create) .
Animal Companions: All of Santa Claus’s reindeer
Based on the original DUNGEONS & DRAGONS® game by E. Gary
Gygax and Dave Arneson and on the new edition of the
animal companions have been awakened with the
DUNGEONS & DRAGONS game designed by Jonathan Tweet, awaken spell and no longer count as animal compan-
Monte Cook, Skip Williams, Rich Baker, and Peter Adkison. ions (they are now magical beasts instead of animals).
D&D and DUNGEONS & DRAGONS are registered trademarks owned by Wizards of He may acquire other animal companions if he feels
the Coast, Inc. The d20 logo is a trademark owned by Wizards of the Coast, Inc. All the need.
Wizards characters, character names, and the distinctive likenesses thereof are
trademarks owned by Wizards of the Coast, Inc. Cleric Spells Prepared: (5/6/5/4; base DC = 17 +
This material is protected under the copyright laws of the United States of spell level): 0—create water, detect magic, guidance, resist-
America. Any reproduction or unauthorized use of the material or artwork con-
tained herein is prohibited without the express written permission of Wizards of ance, virtue; 1st—command, comprehend languages, detect
the Coast, Inc.
This product is a work of fiction. Any similarity to actu-
evil, protection from evil*, remove fear, sanctuary; 2nd—calm
al people, organizations, places, or events is purely coin- emotions, detect thoughts*, make whole, resist elements, shield
cidental.
This Wizards of the Coast game product contains no
other; 3rd—clairaudience/clairvoyance*, magic vestment,
Open Game Content. No portion of this work may be remove curse, water walk.
reproduced in any form without written permission. To
* Domain spell. Domains: Good (cast good spells at +1
learn more about the Open Gaming License and the
d20 System License, please visit www.wizards.com/d20. caster level), Knowledge (cast divinations at +1 caster
©2001 Wizards of the Coast, Inc. All rights reserved. level).
Made in the U.S.A.
1
• animal trance (1 charge)
• calm animals (1 charge)
• charm person or animal (1 charge)
• dominate animal (1 charge)
• invisibility to animals (1 charge)
• speak with animals (1 charge)
Caster Level: 6th; Prerequisites: Craft Staff,
animal trance, calm animals, charm person or animal, domi-
nate animal, invisibility to animals, speak with animals;
Market Price: 28,125 gp.

SLEIGH TEAM
d Sleigh Reindeer (8): Awakened reindeer (as pony)
Rgr2; CR 4; Medium-size magical beast; HD 4d8+4,
2d10+2; hp 36; Init +1; Spd 40 ft.; AC 16 (touch 11, flat-
footed 16); Atk +5 melee (1d3+2, 2 hooves); SQ favored
enemy (beasts, +1), scent; AL N; SV Fort +8, Ref +5,
Will +1; Str 14, Dex 13, Con 12, Int 10, Wis 11, Cha 5.
Skills and Feats: Intuit Direction +5, Jump +5,
Druid Spells Prepared: (6/7/7/6/5/4/3/2; base DC
Listen +5, Spot +5; Run.
= 17 + spell level): 0—create water, detect poison, know
Equipment: Harness of natural armor +5.
direction, light, mending, purify food and drink; 1st—
animal friendship, calm animals, detect animals or plants,
invisibility to animals, obscuring mist (2), pass without trace; PERSONALITY
2nd—barkskin, charm person or animal, hold animal (2), Santa Claus is generous, kind, friendly, and jolly. He
lesser restoration, speak with animals, wood shape; 3rd—cure loves a good conversation, good meals, and working with
moderate wounds, dominate animal, neutralize poison, pro- his hands. He is particularly protective of children, and
tection from elements, remove disease, summon nature’s ally threatening a child is one of the few things that can
III; 4th—cure serious wounds, dispel magic, freedom of rouse his ire. He is patient with fools and the misguided,
movement (2), sleet storm; 5th—awaken, control winds, tree but deals harshly with bad-tempered or violent folk. He
stride (2); 6th—find the path, healing circle, transport via gives small gifts to any children or innocent folk he
plants; 7th—heal, true seeing. encounters, and has been known to help out good-
Equipment: Bag of tricks (tan), belt of control weather minded people in need with small magic items that can
(3/day), boots of spider climbing (as the slippers), bracers of heal, protect, or aid without causing harm to others.
armor +8, cap of all-speaking (understand and speak all He often uses animal friendship to befriend local ani-
languages), cloak of resistance +4, flying sleigh (as 6 ft. by 9 mals, then dismisses the bond when he has to leave. He
ft. carpet of flying, needs reindeer for steering), even uses awaken on pets of vulnerable children,
Keoghtom’s ointment (3), Santa’s staff of animals (see entrusting them to secretly watch over their two-
below), periapt of wisdom +6, ring of natural armor +5, sack legged friends.
of holding (as bag type 4) (holds about 9,000 gp worth of
toys and minor protective, healing, or nonviolent
magic items), vest of weather resistance (provides cold and
TACTICS
fire resistance 5). Santa Claus dislikes violence and prefers to deal with
opponents using words rather than direct action. He
casts spells that soothe emotions, charm enemies, negate
MAGICAL ITEM hostile magic, and remove people from harm’s way
Santa’s Staff of Animals: This finely crafted wooden rather than trying to harm his adversaries. He would
staff is adorned with gold, detailed emerald enamel- much rather divert or distract an opponent, remove him-
work, and bells; it’s crowned with a carving of a rein- self, his allies, and any innocents from the area, then
deer. It allows the use of the following spells: send a more martial person to deal with the situation.

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