is Charisma. She can cast the following spells (spell save DC 14), requiring no material components: At will: dancing lights, detect magic 1/day each: darkness, dispel magic, expeditious retreat, shadow blade Assassinate. During her first turn, Taba has advantage on attack rolls against any creature that hasn't taken a turn. Any hit that Taba scores against a surprised creature is a critical hit. Evasion. If Taba is subject to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. Sneak Attack (1/Turn). Taba deals an extra 13 (4d6) Reactions damage when she hits a target with a weapon Parry. Taba adds +3 to her AC against one melee attack and has advantage on the attack roll, or when attack that would hit her. To do so, she must see the target is within 5 feet of an ally of Taba's that the attacker and be wielding a melee weapon. isn't incapacitated and Taba doesn't have disadvantage on the attack roll. Legendary Actions Actions Taba can take 3 legendary actions, choosing from Multiattack. Taba makes two dagger attacks. the options below. Only one legendary action can be used at a time and only at the end of another Dagger. Melee Weapon Attack: +8 to hit, reach 5ft., creature's turn. Taba regains spent legendary one target. Hit: 5 (1d4 + 5) piercing damage, and actions at the beginning of her turn. the taget must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed Weapon Attack. Taba makes a weapon attack. save, or half as much damage on a successful one. Shadow Step. Briefly surrounded by grasping As a bonus action, Taba can make one additional shadow, Taba teleports up to 30 feet to an off-hand dagger attack. unoccupied space that she can see. Double this distance if the target space is obscured by Light Crossbow. Ranged Weapon Attack: +8 to hit, shadows. range 80/320 ft., one target. Hit: 7 (1d8+3) piercing damage, and the target must succeed on a Set Up (Costs 2 Actions). Taba targets one ally she DC 13 Constitution saving throw or be Poisoned can see within 30 feet of her. If the target can hear for 1 hour. The poisoned creature is Unconscious. and see her, the target can move up to its speed and make one weapon attack as a reaction.