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Session: Module 5 Week 10 Focus: Families Learn and Have Fun Together Parents / Children: Joint
Note
If the weather allows it and if the staff and parents
are comfortable with the idea, the party games can
take place in a yard or outdoors, conditions
permitting.
• The following are some ideas for party
games that the tutor can prepare
beforehand just in case he / she needs
some other ideas.
Game 1: Musical Islands Game 1 Game 1
• The tutor puts a number of sheets of Oracy: • Open, clear space
newspaper around the hall floor – one less • Instruction giving • Sheets of
than there are players. newspaper
• When the music is turned on, the players Motor: • Music player and
move around the room to the music, in any • Physical movement and music
direction. contact
• When the music stops, all the players must • Body awareness
stand on a newspaper ‘island’ – anybody left • Co-ordination
in the sea would be drowned. • Balance
• Each time the music starts again, the tutor
removes one or more sheets of newspaper. PSD / Social:
• As the ‘islands’ become less and less, more • Partnership building
and more people will need to crowd onto • Group skills
each ‘island’. • Predicting sequence of
• The tutor should encourage players to make events
room for each other, hold one another • Having fun
steady, etc.
• It is possible to have more than one player
trying to stand on a newspaper – the
difficulty is when the newspaper starts to
tear up.
• The tutor must remove any pieces of torn
newspapers so players will find it more and
more difficult to find empty ‘islands’.
• The game continues until all the islands are
full up and there is only one survivor
Game 2: Foxy Foxy Game 2 Game 2
• The tutor lines up the children at one end of Oracy: • Open, clear space
the room. • Instruction giving
• The tutor chooses one child to be ‘Foxy’ and • Chanting
puts him / her in front of the line some
distance away from the other children. Motor:
• The children chant “Foxy, Foxy, can we • Physical movement
cross the river?”. • Running, chasing, dodging
• Foxy replies, “Only if you are wearing a T- • Body awareness
shirt”.
• Children wearing T-shirts are allowed to PSD / Social:
cross the room without being chased by • Group skills
Foxy. • Predicting sequence of
• When they reach the other end of the room, events
everyone who is left has to try to run across • Having fun
the room to join them while trying to avoid
being caught by Foxy.
• If they are caught, they become foxes and
help to catch others.
• The game continues until the whole group
become foxes.
• The game starts again with a new Foxy.
• Remember to vary Foxy’s replies, such as,
“Only if you have blue eyes”, “Only if you
have short hair”, etc.
Game 3: Ball Games Game 3 Game 3
• A. Oracy: • Open, clear space
• The children stand in a circle, holding a • Instruction giving • Large sheet to act
sheet / parachute at waist level. as parachute
• The tutor puts a large beach ball on the Motor: • Number of balls of
sheet. • Physical movement and different sizes
• Players try to roll the ball around the outside contact
of the parachute without letting it roll down • Body awareness
the middle. • Co-ordination
• They do this by making a wave, lifting the • Balance
sheet up behind the ball and putting it down
in front of the ball to pass it on to the next PSD / Social:
child. • Group skills
• This game requires a lot of co-operation. • Predicting sequence of
events
• B. • Having fun
• The tutor chooses one or more players to go
underneath the parachute.
• Players who are underneath the sheet try
and knock the ball off.
• Everyone else has to grip the parachute
edge and try to keep the ball on.
• C.
• The game starts with everyone holding the
sheet stretched out.
• The tutor throws as many balls as there are
available on top of the sheet.
• All children pull the sheet upwards and
outwards at the same time, throwing the
balls as high in the air as possible.
• The aim of the game is to catch all the balls
once again as they are coming down
without letting any fall on the floor.
In Portfolio: