Documente Academic
Documente Profesional
Documente Cultură
Grace Kidder
21 Nov. 2014
Women have made incredible advancements throughout the last century, from earning the
right to vote to being accepted to universities to having a stronger presence in the workforce. So
why is it that, even after so much progress has been made by and for women in society, females
are still portrayed in such a degrading manner, their worth solely dependent on how sexually
appealing they are to the opposite gender? Jeffery Brown, in his book Dangerous Curves: Action
Heroines, Gender, Fetishism, and Popular Culture, further explains this idea: “The standard
glamorous presentation of actresses and models with perfect faces and hair, thin bodies and
augmented breasts, sexy clothing, and provocative poses reinforces the standard objectification
of women for male pleasure at every turn” (Brown 93). Society has sexualized women beyond
the point of acceptability, effectively turning females into objects of men’s sexual desires. This
extreme sexualization is evident in many aspects of our culture today, but for the purposes of this
report I will focus on three main areas: the advertisement industry, “nerd culture,” and
Halloween costumes. The wide scope of and differences between these three examples only
further proves how persistent the sexualization of women really is. Please be warned before
reading farther: due to the topic of this report, some of the images included may be explicit,
Sex sells. One of the oldest and most well-known tactics in the advertising industry, this
statement holds true today more than ever. The sexualized ads that can be found today in
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magazines, on television, and online range from slightly suggestive to disgustingly provocative,
such as the highly controversial Tom Ford fragrance for men ad in which a bottle of cologne is
placed between a woman’s breasts in one picture and in her crotch in another (Anderson).
Women in advertisements have become more and more sexually objectified due to clothing (or
lack thereof), body position, and context. There is a point behind the blatant sexualization of
companies will do whatever they can to make their ads memorable, whether that be by using a
catchy jingle, a beaten dog looking at the camera with pleading eyes, or a sexy model. However,
the idea that sex sells has gone too far, as women in ads are consistently being shown nude, in
sexual positions, or at the mercy of men; all of these only reinforce sexism and objectification as
The clothes that a woman wears, or does not wear, in an advertisement, regardless of
whether it is for a clothing company or not, carry heavy influence on the sexualization of that
woman. American Apparel, the clothing company frequently criticized for its borderline
said article – and nothing else. In a picture advertising their Sheer Luxe Cutout Pantyhose, the
model is featured wearing the pantyhose but is otherwise unclothed (see Figure 1). Now one may
think that this ad only appeared in something such as a men’s magazine, or is only available on a
Google search with the SafeSearch feature turned off. Let it be known, however, that this picture
was found on American Apparel’s public consumer website (as of 6 Nov. 2014), and I censored it
for the sake of this report. Why American Apparel tries to sell hosiery by using otherwise nude
women is beyond comprehension – I personally like to wear other clothes with my tights, so I
would like to see how those tights look with other articles of clothing, but that may just be me. If
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the respect and dignity of women are not reason enough to change the sexualization of women in
advertisements, clothing companies that employ nude models do themselves a disservice – being
that clothing is what they are trying to sell, it would seem logical for their models to be wearing
their clothes.
Figure 1
Not only does this ad demonstrate the sexualization of women through nudity, but also in
body position. The model is in a provocative pose, with one hand on her genitals and the other
placed behind her head to expose her breasts. Another image advertising the same product shows
only the model from the waist up, both breasts exposed and with her finger in her mouth. What is
the point of this picture if one cannot even see the article being advertised? It makes a person
wonder: what is American Apparel, and other companies like it that employ highly sexualized
advertising, actually trying to sell – clothes or women? Like the pose pictured above, the
positions women are shown in are meant to increase their sexual appeal. The fact that such poses
prevail in advertising is troubling, but equally as disturbing is the fact that we as a society have
come to expect them. The author of Mainstreaming Sex: The Sexualization of Western Culture
illustrates this trend: “Arched backs, exposed breasts and simulated orgasms are so routine as to
rarely provoke comment” (Attwood 94). Our culture has completely brainwashed us to not even
blink at seeing nudity in advertising, and it is commonplace to see women portrayed as sexual
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objects, ready to satiate every male desire. Besides ads in which females are sexualized by their
clothing or body position, many ads feature women in suggestive, compromising, or even violent
The context of advertisements today, along with the innuendos found in them, are also
troubling. Many companies are not opposed to using suggestive captions, dialogue, or pictures in
their ads to appeal to men’s sexual fantasies. An ad campaign from the American Red Cross to
promote donating blood features a woman in a skimpy nurse’s outfit that barely contains her
enormous breasts staring seductively at the camera, with the caption “Are you my type? A | B |
AB | O” (Are You My Type?). Being a campaign to entice potential blood donors, these words in
and of themselves are not terrible; however, combined with the clothing, positions, and otherwise
sensual nature of the photographs, this ad for what should be a very noble cause becomes
corrupted with sexual connotations. Besides overtly suggestive innuendos, a disturbing trend of
depicting women as submissive to men has emerged in advertising. The scenarios in which
women are portrayed in these types of advertisements, which range from having slightly sexist
this “may legitimize or exacerbate violence against women and girls, sexual harassment, and
anti-women attitudes among men” (Hatton and Trautner 257-258). By glamorizing sexual
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violence against women, sexism, domestic abuse, sexual assault, rape, etc. are made not only
today, it is also existent in video games and comic books, which I will collectively refer to as
“nerd culture.” Gaming and superheroes have long been thought of as male territory, and that is
certainly clear in the way female avatars and superheroes are portrayed. The demographics of
gamers is changing, however, and as a female gamer and Marvel lover I am particularly
disappointed by the under- and misrepresentation of women in video games and comic books.
Female avatars are not given proper armor or clothing appropriate for their activities, even
though their male counterparts have suitable protection. Women in video games and comic books
are also drawn with highly unrealistic bodies, meant solely to emphasize the sexy clothing they
were given. As if this is not enough, women are drawn in ridiculous poses to show off their
sexualized bodies and clothes. Sexualizing the female characters in video games and comic
books not only reinforces the idea that gaming and superheroes are only for boys and men, but it
also depicts women as sex objects meant only to provide pleasure to the male audience.
The first aspect of how women are sexually portrayed in comics and video games is their
clothing or armor. Being that a majority of video games are action-themed, it would follow that
the character’s apparel would reflect the action-packed activities she is doing. More often than
not, however, female avatars wear skimpy, skin-tight outfits that scarcely cover the bare
minimum (sometimes failing to do even that); one would be hard-pressed to find a female
character whose clothes actually provide coverage and support. A tank top and short shorts are
great for relaxing on the beach, but hardly proper attire for a woman climbing through the jungle,
shooting alien invaders, or maneuvering through enemy terrain. The few well-known female
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superheroes (think Wonder Woman, Catwoman, Black Widow) are always pictured in skin-tight,
spandex suits that serve little functional purpose other than to draw the male gaze. A study of 489
characters from 60 different video games found that 41% of all female characters were shown
wearing sexually revealing clothing (Downs and Smith 727). The clothing that women are
comic books are still being drawn in such sexualized and impractical clothing.
Not only are women characters drawn with revealing attire, but they are also given
unrealistic bodies to enhance those sexual clothes. The authors of the study mentioned above
define unrealistic body proportions as having an “overly exaggerated chest-size, extremely long
legs, or a disproportionately small waist” (Downs and Smith 725). A prime example of a
franchise that utilizes a highly-sexualized woman is the Tomb Raider series, in which players
play as gun-wielding archaeologist Lara Croft. Lara’s “exaggerated sexual form” made her a sex
symbol even beyond the gaming world, appearing in men’s magazines on “Hottest Women” lists
(Brown 108-109). Just by seeing a picture of her avatar demonstrates how bizarrely Lara is
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proportioned, with breasts almost the size of her head and a waist only slightly larger around than
her neck (see Figure 4). Not only do avatars such as this serve no purpose other than to pleasure
male gamers, but they also discourage potential female gamers from
playing. I may just be speaking for myself, but I would much rather play as an
resembling a Barbie doll dressed for the beach who looks like she might fall over
at any moment from the sheer weight of her enormous breasts. Female avatars in
video games are commonly sexualized, but stagnant characters, such as those found
Figure 4
in comic books, can also be extremely objectified.
Female characters, specifically in comic books, are drawn in unrealistic poses meant to
emphasize their sexual features. Some of these poses, besides just being ridiculous, are simply
not anatomically possible, as shown by the 3D rendering of a Spider Woman drawing (see Figure
5). Stances such as this are not conducive to fighting, running, jumping, or anything else that
would be expected of a female superhero; the only reason women are drawn in such positions are
to draw attention to their breasts, buttocks, and legs. There is an amusing campaign known as the
comics (Bolk). The fact that female characters appear in such sexual poses, even though they are
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strong women capable of fighting villains and saving the world, is simply ridiculous, and only
proves that sexism and sexualization of women is still very present in nerd culture today.
So far the examples of how society overly sexualizes women have had relatively the
same motive – to capture the attention of potential consumers and make them remember a
product, game, character, brand, etc. Now I will introduce an example that does not share this
same motive, and that is Halloween costumes. The costumes that are available for females now,
both young and adult, seem to continually increase in degree of sexiness, and so-called “slutty”
costumes have come to be the norm. In the words of New York Times reporter Stephanie
Rosenbloom, the costumes available for women now have become “more strip club than
storybook” (Rosenbloom). Halloween costumes now fetishize professions, characters, and even
inanimate objects that should not be considered sexy by any means. However, these racy
costumes are generally only found in the women’s section, which points out the severe
disconnect between how men are perceived versus how women are. Another problem with
sexualized costumes is that they begin to appear at a young age, a fact which can be harmful to
children and their perceptions of gender differences. I, along with countless numbers of
feminists, believe that every woman has the right to be sexy. The problem with the sexualization
of this much-beloved holiday is that it leaves few options for those who want to be cute, scary,
funny, etc. for Halloween: there are not many other choices if a girl does not want to be
something sexy, unless she wants to make her own costume or be a nun.
The sad thing is that even nuns, something that should be one of the purest and innocent
costumes, have been sexualized, as the Halloween Express website offers both a “Naughty Nun”
and a “Sexy Sister” costume (as of 11 Nov. 2014). This illustrates one major aspect of the
hypersexualization of Halloween costumes – the fetishization of things that are not even
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supposed to be remotely sexually attractive. Another example of this, also found on Halloween
Express’s website, is a bottle of Coca-Cola. An inanimate object, there should be nothing even
slightly sexy about it, yet somehow manufacturers have found a way to sexualize this popular
drink (see Figure 6a). Of course, only the woman’s version of this costume is sexualized; the
male Coca-Cola costume is shaped like an actual can and covers a man’s entire torso and thighs
(see Figure 6b). The sexualization of women’s Halloween costumes conveys the notion that one
gender is thought of only in terms of how they can appeal to the other gender.
Figure 6a Figure 6b
A woman can be the same exact thing as her male counterpart (i.e. a doctor, a pirate, a
police officer) and yet almost one hundred percent of the time only the female version is
sexualized, namely by focusing on and drawing attention to the breasts, midriff, and legs. Why is
this? Why are women’s costumes “reflective of very specific, pornographic male fantasies,” as
pointed out by Elizabeth Grater in her M.A. thesis The Rise of “Slut-o-ween”: Cultural
Productions of Femininity in Halloween Costumes (Grater 53)? When men “dress up as police
officers, firefighters and soldiers, they actually look like people in those professions. The same
costumes for women are so tight and low-cut they are better suited for popping out of a cake than
need for all of their costumes to be sexualized – there will still be plenty of women who want to
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dress up for Halloween but not in something sexy. Sometimes a good, clean costume is exactly
what is desired, but it is almost impossible for women to find costumes that do not play upon
their sexual appeal. A cartoon by Andy Marlette illustrates the severe dissimilarity between
costumes available for males and their sexualized female equivalents (see Figure 7).
Figure 7
This image also demonstrates the troubling fact that the patriarchal idea of femininity
young age and continues to develop – as a girl’s age goes up, so does the hemline of the skirts in
costumes offered to her. Whether or not children’s costumes are explicitly sexual, they play upon
the innocent playfulness of children, then transitioning to a focus on the sassy and flirty nature of
teens, and culminating in the overtly sexual women’s costumes that plague the shelves of
Halloween stores. For a display of this progression, please refer to Tumblr user pr1nceshawn’s
compilation of Halloween costumes for girls (Pr1nceshawn). This upsetting trend can be
detrimental to children, as it places too much import on a girl’s need to be sexually appealing in
order to be successful: in her love life, her work life, and life in general. The costumes available
for little girls also reinforce gender stereotypes and roles; while little boys’ costumes typically
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center on themes of heroism and masculinity (think superheroes, soldiers, pirates), young girls’
costumes often reflect an emphasis on femininity and physical attractiveness, such as princesses,
beauty pageant winners, or cheerleaders (Nelson 141). Costumes such as these enforce the idea
of girls as passive individuals, dependent on their beauty to attract princes to ride in and carry
them off to their happy ending. Sexualized costumes are good and fine when chosen by adult
women who have an actual desire to be sexy, but because they are really the only ones available,
and begin to be offered to females at such a young age, is why they are a problem.
In examining various facets of our culture today, the sexualization of women is extremely
apparent. Society has sexualized women beyond the point of acceptability, effectively turning
females into objects of men’s sexual desires. From advertising to video games to Halloween
costumes, the sexual manner in which females are portrayed reinforces the idea that a woman’s
worth is reliant on how well she can satisfy a man. It is truly saddening to see how objectified
women are today, even after so much progress has been made in respect to women’s rights. As a
woman (and truly every human being should believe this as well), I believe that females have the
right to be treated with respect and equality; however, these two things are severely lacking in
how women are portrayed in the media and commercial business. If a car company wants to
advertise its latest model using half-naked women, then I want to see a half-naked man in the
next commercial trying to sell me Doritos. Maybe then society will finally come to realize how
Works Cited
Anderson, Helen. “Fashion complaints – Is baring all a step too far?” Ministry of Fashion. 31
Are You My Type? Advertisement. Talent.adweek.com. American Red Cross, n.d. Web. 8 Oct.
2014. <http://talent.adweek.com/gallery/American-Red-Cross-Campaign/1722545>
Attwood, Fiona. Mainstreaming Sex: The Sexualization of Western Culture. London: I.B. Tauris,
Bolk, Kevin. Avengers Booty Ass-emble. 2011. DeviantArt. Web. 8 Nov. 2014.
Brown, Jeffery A. Dangerous Curves: Action Heroines, Gender, Fetishism, and Popular Culture.
Jackson: University Press of Mississippi, Feb. 2011. Web. ProQuest ebrary. 3 Nov. 2014.
Downs, Edward, and Stacy Smith. "Keeping Abreast Of Hypersexuality: A Video Game
Character Content Analysis." Sex Roles 62.11/12 (2010): 721-733. SocINDEX with Full
Halloween Costumes. M.A. thesis. The George Washington University, 2012. Ann Arbor:
Hatton, Erin, and Mary Trautner. "Equal Opportunity Objectification? The Sexualization of Men
and Women on the Cover of Rolling Stone." Sexuality & Culture 15.3 (2011): 256-278.
Nelson, Adie. "The Pink Dragon Is Female." Psychology of Women Quarterly 24.2 (2000): 137-
Pr1nceshawn. The evolution of Halloween costumes for girls. 2014. Tumblr. Web. 20 Nov. 2014.
<http://pr1nceshawn.tumblr.com/post/100020803071/the-evolution-of-halloween-
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Rosenbloom, Stephanie. “Good Girls Go Bad, For a Day.” New York Times. 19 Oct. 2006. Web.
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Figures
Figure 1 – Sheer Luxe Cutout Pantyhose. Advertisement. American Apparel. American Apparel,
Figure 2 – Dolce & Gabonna. Advertisement. Blogs.longwood.edu. Dolce & Gabonna, 2007.
ad/>
Figure 3 – Scribbler, Ozzie. Female Armor Bingo. 2014. DeviantArt. Web. 9 Nov. 2014.
Figure 4 – TR One TR1004. N.d. Tomb Raider. Laura Croft Online. Web. 10 Nov. 2014.
<http://www.laracroftonline.com/media_gallery/image/tr1/pictures/tr1004.jpg>
Figure 5 – Dinoignacio. I Rendered Milo Manara’s Spider-Woman Pose in 3D. 2014. Imgur.
Figure 6a – Coca Cola Dress. Halloween Express. Halloween Express, 2014. Web. 9 Nov. 2014.
Figure 6b – Coca-Cola Costume. Halloween Express. Halloween Express, 2014. Web. 9 Nov.
2014.
Figure 7 – Marlette, Andy. Cartoon. News Journal, 2000. Found in The Rise of “Slut-o-ween.”